mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
799 lines
24 KiB
C++
799 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/fs.h"
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#include "common/gui_options.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "gui/about.h"
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#include "gui/browser.h"
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#include "gui/chooser.h"
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#include "gui/editgamedialog.h"
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#include "gui/launcher.h"
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#include "gui/massadd.h"
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#include "gui/message.h"
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#include "gui/gui-manager.h"
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#include "gui/options.h"
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#ifdef ENABLE_EVENTRECORDER
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#include "gui/onscreendialog.h"
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#include "gui/recorderdialog.h"
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#include "gui/EventRecorder.h"
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#endif
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#include "gui/saveload.h"
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#include "gui/widgets/edittext.h"
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#include "gui/widgets/list.h"
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#include "gui/widgets/tab.h"
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#include "gui/widgets/popup.h"
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#include "gui/ThemeEval.h"
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#include "graphics/cursorman.h"
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#if defined(USE_CLOUD) && defined(USE_LIBCURL)
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#include "backends/cloud/cloudmanager.h"
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#endif
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using Common::ConfigManager;
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namespace GUI {
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enum {
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kStartCmd = 'STRT',
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kAboutCmd = 'ABOU',
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kOptionsCmd = 'OPTN',
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kAddGameCmd = 'ADDG',
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kEditGameCmd = 'EDTG',
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kRemoveGameCmd = 'REMG',
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kLoadGameCmd = 'LOAD',
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kQuitCmd = 'QUIT',
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kSearchCmd = 'SRCH',
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kListSearchCmd = 'LSSR',
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kSearchClearCmd = 'SRCL',
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kCmdGlobalGraphicsOverride = 'OGFX',
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kCmdGlobalAudioOverride = 'OSFX',
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kCmdGlobalMIDIOverride = 'OMID',
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kCmdGlobalMT32Override = 'OM32',
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kCmdGlobalVolumeOverride = 'OVOL',
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kCmdChooseSoundFontCmd = 'chsf',
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kCmdExtraBrowser = 'PEXT',
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kCmdExtraPathClear = 'PEXC',
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kCmdGameBrowser = 'PGME',
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kCmdSaveBrowser = 'PSAV',
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kCmdSavePathClear = 'PSAC'
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};
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#pragma mark -
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LauncherDialog::LauncherDialog()
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: Dialog(0, 0, 320, 200) {
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_backgroundType = GUI::ThemeEngine::kDialogBackgroundMain;
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_w = screenW;
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_h = screenH;
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build();
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GUI::GuiManager::instance()._launched = true;
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}
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void LauncherDialog::selectTarget(const String &target) {
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if (!target.empty()) {
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int itemToSelect = 0;
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StringArray::const_iterator iter;
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for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
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if (target == *iter) {
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_list->setSelected(itemToSelect);
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break;
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}
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}
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}
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}
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LauncherDialog::~LauncherDialog() {
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delete _browser;
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delete _loadDialog;
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}
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void LauncherDialog::build() {
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#ifndef DISABLE_FANCY_THEMES
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_logo = 0;
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if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
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_logo = new GraphicsWidget(this, "Launcher.Logo");
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_logo->useThemeTransparency(true);
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_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
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new StaticTextWidget(this, "Launcher.Version", gScummVMVersionDate);
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} else
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new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
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#else
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// Show ScummVM version
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new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
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#endif
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new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
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new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd);
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new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
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_startButton =
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new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
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_loadButton =
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new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load saved game for selected game"), kLoadGameCmd);
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// Above the lowest button rows: two more buttons (directly below the list box)
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if (g_system->getOverlayWidth() > 320) {
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_addButton =
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new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd);
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_editButton =
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new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
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_removeButton =
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new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
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} else {
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_addButton =
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new ButtonWidget(this, "Launcher.AddGameButton", _c("~A~dd Game...", "lowres"), _("Hold Shift for Mass Add"), kAddGameCmd);
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_editButton =
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new ButtonWidget(this, "Launcher.EditGameButton", _c("~E~dit Game...", "lowres"), _("Change game options"), kEditGameCmd);
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_removeButton =
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new ButtonWidget(this, "Launcher.RemoveGameButton", _c("~R~emove Game", "lowres"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
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}
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// Search box
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_searchDesc = 0;
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#ifndef DISABLE_FANCY_THEMES
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_searchPic = 0;
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if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
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_searchPic = new GraphicsWidget(this, "Launcher.SearchPic", _("Search in game list"));
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_searchPic->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageSearch));
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} else
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#endif
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_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
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_searchWidget = new EditTextWidget(this, "Launcher.Search", _search, 0, kSearchCmd);
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_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
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// Add list with game titles
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_list = new ListWidget(this, "Launcher.GameList", 0, kListSearchCmd);
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_list->setEditable(false);
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_list->setNumberingMode(kListNumberingOff);
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// Populate the list
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updateListing();
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// Restore last selection
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String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
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selectTarget(last);
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// En-/disable the buttons depending on the list selection
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updateButtons();
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// Create file browser dialog
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_browser = new BrowserDialog(_("Select directory with game data"), true);
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// Create Load dialog
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_loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false);
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}
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void LauncherDialog::clean() {
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while (_firstWidget) {
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Widget* w = _firstWidget;
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removeWidget(w);
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delete w;
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}
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delete _browser;
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delete _loadDialog;
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}
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void LauncherDialog::rebuild() {
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clean();
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build();
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reflowLayout();
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setFocusWidget(_firstWidget);
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}
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void LauncherDialog::open() {
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// Clear the active domain, in case we return to the dialog from a
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// failure to launch a game. Otherwise, pressing ESC will attempt to
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// re-launch the same game again.
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ConfMan.setActiveDomain("");
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CursorMan.popAllCursors();
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Dialog::open();
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updateButtons();
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}
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void LauncherDialog::close() {
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// Save last selection
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const int sel = _list->getSelected();
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if (sel >= 0)
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ConfMan.set("lastselectedgame", _domains[sel], ConfigManager::kApplicationDomain);
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else
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ConfMan.removeKey("lastselectedgame", ConfigManager::kApplicationDomain);
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ConfMan.flushToDisk();
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Dialog::close();
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}
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void LauncherDialog::updateListing() {
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StringArray l;
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// Retrieve a list of all games defined in the config file
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_domains.clear();
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const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
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ConfigManager::DomainMap::const_iterator iter;
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for (iter = domains.begin(); iter != domains.end(); ++iter) {
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#ifdef __DS__
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// DS port uses an extra section called 'ds'. This prevents the section from being
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// detected as a game.
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if (iter->_key == "ds") {
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continue;
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}
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#endif
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String gameid(iter->_value.getVal("gameid"));
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String description(iter->_value.getVal("description"));
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if (gameid.empty())
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gameid = iter->_key;
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if (description.empty()) {
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GameDescriptor g = EngineMan.findGame(gameid);
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if (g.contains("description"))
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description = g.description();
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}
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if (description.empty()) {
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description = Common::String::format("Unknown (target %s, gameid %s)", iter->_key.c_str(), gameid.c_str());
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}
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if (!gameid.empty() && !description.empty()) {
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// Insert the game into the launcher list
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int pos = 0, size = l.size();
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while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
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pos++;
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l.insert_at(pos, description);
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_domains.insert_at(pos, iter->_key);
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}
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}
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const int oldSel = _list->getSelected();
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_list->setList(l);
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if (oldSel < (int)l.size())
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_list->setSelected(oldSel); // Restore the old selection
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else if (oldSel != -1)
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// Select the last entry if the list has been reduced
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_list->setSelected(_list->getList().size() - 1);
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updateButtons();
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// Update the filter settings, those are lost when "setList"
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// is called.
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_list->setFilter(_searchWidget->getEditString());
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}
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void LauncherDialog::addGame() {
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#ifndef DISABLE_MASS_ADD
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const bool massAdd = checkModifier(Common::KBD_SHIFT);
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if (massAdd) {
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MessageDialog alert(_("Do you really want to run the mass game detector? "
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"This could potentially add a huge number of games."), _("Yes"), _("No"));
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if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
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MassAddDialog massAddDlg(_browser->getResult());
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massAddDlg.runModal();
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// Update the ListWidget and force a redraw
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// If new target(s) were added, update the ListWidget and move
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// the selection to to first newly detected game.
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Common::String newTarget = massAddDlg.getFirstAddedTarget();
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if (!newTarget.empty()) {
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updateListing();
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selectTarget(newTarget);
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}
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draw();
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}
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// We need to update the buttons here, so "Mass add" will revert to "Add game"
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// without any additional event.
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updateButtons();
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return;
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}
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#endif
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// Allow user to add a new game to the list.
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// 1) show a dir selection dialog which lets the user pick the directory
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// the game data resides in.
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// 2) try to auto detect which game is in the directory, if we cannot
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// determine it uniquely present a list of candidates to the user
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// to pick from
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// 3) Display the 'Edit' dialog for that item, letting the user specify
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// an alternate description (to distinguish multiple versions of the
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// game, e.g. 'Monkey German' and 'Monkey English') and set default
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// options for that game
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// 4) If no game is found in the specified directory, return to the
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// dialog.
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bool looping;
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do {
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looping = false;
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if (_browser->runModal() > 0) {
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// User made his choice...
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#if defined(USE_CLOUD) && defined(USE_LIBCURL)
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String selectedDirectory = _browser->getResult().getPath();
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String bannedDirectory = CloudMan.getDownloadLocalDirectory();
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if (selectedDirectory.size() && selectedDirectory.lastChar() != '/' && selectedDirectory.lastChar() != '\\')
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selectedDirectory += '/';
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if (bannedDirectory.size() && bannedDirectory.lastChar() != '/' && bannedDirectory.lastChar() != '\\') {
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if (selectedDirectory.size()) {
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bannedDirectory += selectedDirectory.lastChar();
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} else {
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bannedDirectory += '/';
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}
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}
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if (selectedDirectory.equalsIgnoreCase(bannedDirectory)) {
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MessageDialog alert(_("This directory cannot be used yet, it is being downloaded into!"));
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alert.runModal();
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return;
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}
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#endif
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looping = !doGameDetection(_browser->getResult().getPath());
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}
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} while (looping);
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}
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Common::String addGameToConf(const GameDescriptor &result) {
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// The auto detector or the user made a choice.
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// Pick a domain name which does not yet exist (after all, we
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// are *adding* a game to the config, not replacing).
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Common::String domain = result.preferredtarget();
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assert(!domain.empty());
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if (ConfMan.hasGameDomain(domain)) {
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int suffixN = 1;
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Common::String gameid(domain);
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while (ConfMan.hasGameDomain(domain)) {
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domain = gameid + Common::String::format("-%d", suffixN);
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suffixN++;
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}
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}
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// Add the name domain
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ConfMan.addGameDomain(domain);
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// Copy all non-empty key/value pairs into the new domain
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for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
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if (!iter->_value.empty() && iter->_key != "preferredtarget")
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ConfMan.set(iter->_key, iter->_value, domain);
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}
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// TODO: Setting the description field here has the drawback
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// that the user does never notice when we upgrade our descriptions.
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// It might be nice ot leave this field empty, and only set it to
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// a value when the user edits the description string.
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// However, at this point, that's impractical. Once we have a method
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// to query all backends for the proper & full description of a given
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// game target, we can change this (currently, you can only query
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// for the generic gameid description; it's not possible to obtain
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// a description which contains extended information like language, etc.).
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return domain;
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}
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void LauncherDialog::removeGame(int item) {
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MessageDialog alert(_("Do you really want to remove this game configuration?"), _("Yes"), _("No"));
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if (alert.runModal() == GUI::kMessageOK) {
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// Remove the currently selected game from the list
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assert(item >= 0);
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ConfMan.removeGameDomain(_domains[item]);
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// Write config to disk
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ConfMan.flushToDisk();
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// Update the ListWidget and force a redraw
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updateListing();
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draw();
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}
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}
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void LauncherDialog::editGame(int item) {
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// Set game specific options. Most of these should be "optional", i.e. by
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// default set nothing and use the global ScummVM settings. E.g. the user
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// can set here an optional alternate music volume, or for specific games
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// a different music driver etc.
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// This is useful because e.g. MonkeyVGA needs AdLib music to have decent
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// music support etc.
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assert(item >= 0);
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String gameId(ConfMan.get("gameid", _domains[item]));
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if (gameId.empty())
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gameId = _domains[item];
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EditGameDialog editDialog(_domains[item], EngineMan.findGame(gameId).description());
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if (editDialog.runModal() > 0) {
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// User pressed OK, so make changes permanent
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// Write config to disk
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ConfMan.flushToDisk();
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// Update the ListWidget, reselect the edited game and force a redraw
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updateListing();
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selectTarget(editDialog.getDomain());
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draw();
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}
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}
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void LauncherDialog::loadGameButtonPressed(int item) {
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#ifdef ENABLE_EVENTRECORDER
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const bool shiftPressed = checkModifier(Common::KBD_SHIFT);
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if (shiftPressed) {
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recordGame(item);
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} else {
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loadGame(item);
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}
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updateButtons();
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#else
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loadGame(item);
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#endif
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}
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#ifdef ENABLE_EVENTRECORDER
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void LauncherDialog::recordGame(int item) {
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RecorderDialog recorderDialog;
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MessageDialog alert(_("Do you want to load saved game?"),
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_("Yes"), _("No"));
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switch(recorderDialog.runModal(_domains[item])) {
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case RecorderDialog::kRecordDialogClose:
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break;
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case RecorderDialog::kRecordDialogPlayback:
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ConfMan.setActiveDomain(_domains[item]);
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close();
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ConfMan.set("record_mode", "playback", ConfigManager::kTransientDomain);
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ConfMan.set("record_file_name", recorderDialog.getFileName(), ConfigManager::kTransientDomain);
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break;
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case RecorderDialog::kRecordDialogRecord:
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ConfMan.setActiveDomain(_domains[item]);
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if (alert.runModal() == GUI::kMessageOK) {
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loadGame(item);
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}
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close();
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g_eventRec.setAuthor(recorderDialog._author);
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g_eventRec.setName(recorderDialog._name);
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g_eventRec.setNotes(recorderDialog._notes);
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ConfMan.set("record_mode", "record", ConfigManager::kTransientDomain);
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break;
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}
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}
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#endif
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void LauncherDialog::loadGame(int item) {
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String gameId = ConfMan.get("gameid", _domains[item]);
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if (gameId.empty())
|
|
gameId = _domains[item];
|
|
|
|
const EnginePlugin *plugin = 0;
|
|
|
|
EngineMan.findGame(gameId, &plugin);
|
|
|
|
String target = _domains[item];
|
|
target.toLowercase();
|
|
|
|
if (plugin) {
|
|
if ((*plugin)->hasFeature(MetaEngine::kSupportsListSaves) &&
|
|
(*plugin)->hasFeature(MetaEngine::kSupportsLoadingDuringStartup)) {
|
|
int slot = _loadDialog->runModalWithPluginAndTarget(plugin, target);
|
|
if (slot >= 0) {
|
|
ConfMan.setActiveDomain(_domains[item]);
|
|
ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain);
|
|
close();
|
|
}
|
|
} else {
|
|
MessageDialog dialog
|
|
(_("This game does not support loading games from the launcher."), _("OK"));
|
|
dialog.runModal();
|
|
}
|
|
} else {
|
|
MessageDialog dialog(_("ScummVM could not find any engine capable of running the selected game!"), _("OK"));
|
|
dialog.runModal();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_TAB) {
|
|
// Toggle between the game list and the quick search field.
|
|
if (getFocusWidget() == _searchWidget) {
|
|
setFocusWidget(_list);
|
|
} else if (getFocusWidget() == _list) {
|
|
setFocusWidget(_searchWidget);
|
|
}
|
|
}
|
|
Dialog::handleKeyDown(state);
|
|
updateButtons();
|
|
}
|
|
|
|
void LauncherDialog::handleKeyUp(Common::KeyState state) {
|
|
Dialog::handleKeyUp(state);
|
|
updateButtons();
|
|
}
|
|
|
|
bool LauncherDialog::doGameDetection(const Common::String &path) {
|
|
// Allow user to add a new game to the list.
|
|
// 2) try to auto detect which game is in the directory, if we cannot
|
|
// determine it uniquely present a list of candidates to the user
|
|
// to pick from
|
|
// 3) Display the 'Edit' dialog for that item, letting the user specify
|
|
// an alternate description (to distinguish multiple versions of the
|
|
// game, e.g. 'Monkey German' and 'Monkey English') and set default
|
|
// options for that game
|
|
// 4) If no game is found in the specified directory, return to the
|
|
// dialog.
|
|
|
|
// User made his choice...
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
MessageDialog alert(_("ScummVM couldn't open the specified directory!"));
|
|
alert.runModal();
|
|
return true;
|
|
}
|
|
|
|
// ...so let's determine a list of candidates, games that
|
|
// could be contained in the specified directory.
|
|
GameList candidates(EngineMan.detectGames(files));
|
|
|
|
int idx;
|
|
if (candidates.empty()) {
|
|
// No game was found in the specified directory
|
|
MessageDialog alert(_("ScummVM could not find any game in the specified directory!"));
|
|
alert.runModal();
|
|
idx = -1;
|
|
return false;
|
|
} else if (candidates.size() == 1) {
|
|
// Exact match
|
|
idx = 0;
|
|
} else {
|
|
// Display the candidates to the user and let her/him pick one
|
|
StringArray list;
|
|
for (idx = 0; idx < (int)candidates.size(); idx++)
|
|
list.push_back(candidates[idx].description());
|
|
|
|
ChooserDialog dialog(_("Pick the game:"));
|
|
dialog.setList(list);
|
|
idx = dialog.runModal();
|
|
}
|
|
if (0 <= idx && idx < (int)candidates.size()) {
|
|
GameDescriptor result = candidates[idx];
|
|
|
|
// TODO: Change the detectors to set "path" !
|
|
result["path"] = dir.getPath();
|
|
|
|
Common::String domain = addGameToConf(result);
|
|
|
|
// Display edit dialog for the new entry
|
|
EditGameDialog editDialog(domain, result.description());
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget, select the new item, and force a redraw
|
|
updateListing();
|
|
selectTarget(editDialog.getDomain());
|
|
draw();
|
|
} else {
|
|
// User aborted, remove the the new domain again
|
|
ConfMan.removeGameDomain(domain);
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
int item = _list->getSelected();
|
|
|
|
switch (cmd) {
|
|
case kAddGameCmd:
|
|
addGame();
|
|
break;
|
|
case kRemoveGameCmd:
|
|
removeGame(item);
|
|
break;
|
|
case kEditGameCmd:
|
|
editGame(item);
|
|
break;
|
|
case kLoadGameCmd:
|
|
loadGameButtonPressed(item);
|
|
break;
|
|
case kOptionsCmd: {
|
|
GlobalOptionsDialog options(this);
|
|
options.runModal();
|
|
}
|
|
break;
|
|
case kAboutCmd: {
|
|
AboutDialog about;
|
|
about.runModal();
|
|
}
|
|
break;
|
|
case kStartCmd:
|
|
case kListItemActivatedCmd:
|
|
case kListItemDoubleClickedCmd:
|
|
// Start the selected game.
|
|
assert(item >= 0);
|
|
ConfMan.setActiveDomain(_domains[item]);
|
|
close();
|
|
break;
|
|
case kListItemRemovalRequestCmd:
|
|
removeGame(item);
|
|
break;
|
|
case kListSelectionChangedCmd:
|
|
updateButtons();
|
|
break;
|
|
case kQuitCmd:
|
|
ConfMan.setActiveDomain("");
|
|
setResult(-1);
|
|
close();
|
|
break;
|
|
case kSearchCmd:
|
|
// Update the active search filter.
|
|
_list->setFilter(_searchWidget->getEditString());
|
|
break;
|
|
case kSearchClearCmd:
|
|
// Reset the active search filter, thus showing all games again
|
|
_searchWidget->setEditString("");
|
|
_list->setFilter("");
|
|
break;
|
|
default:
|
|
Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::updateButtons() {
|
|
bool enable = (_list->getSelected() >= 0);
|
|
if (enable != _startButton->isEnabled()) {
|
|
_startButton->setEnabled(enable);
|
|
_startButton->draw();
|
|
}
|
|
if (enable != _editButton->isEnabled()) {
|
|
_editButton->setEnabled(enable);
|
|
_editButton->draw();
|
|
}
|
|
if (enable != _removeButton->isEnabled()) {
|
|
_removeButton->setEnabled(enable);
|
|
_removeButton->draw();
|
|
}
|
|
|
|
int item = _list->getSelected();
|
|
bool en = enable;
|
|
|
|
if (item >= 0)
|
|
en = !(Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, ConfMan.get("guioptions", _domains[item])));
|
|
|
|
if (en != _loadButton->isEnabled()) {
|
|
_loadButton->setEnabled(en);
|
|
_loadButton->draw();
|
|
}
|
|
switchButtonsText(_addButton, "~A~dd Game...", _s("Mass Add..."));
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
switchButtonsText(_loadButton, "~L~oad...", _s("Record..."));
|
|
#endif
|
|
}
|
|
|
|
// Update the label of the button depending on whether shift is pressed or not
|
|
void LauncherDialog::switchButtonsText(ButtonWidget *button, const char *normalText, const char *shiftedText) {
|
|
const bool shiftPressed = checkModifier(Common::KBD_SHIFT);
|
|
const bool lowRes = g_system->getOverlayWidth() <= 320;
|
|
|
|
const char *newAddButtonLabel = shiftPressed
|
|
? (lowRes ? _c(shiftedText, "lowres") : _(shiftedText))
|
|
: (lowRes ? _c(normalText, "lowres") : _(normalText));
|
|
|
|
if (button->getLabel() != newAddButtonLabel)
|
|
button->setLabel(newAddButtonLabel);
|
|
}
|
|
|
|
|
|
|
|
|
|
void LauncherDialog::reflowLayout() {
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
|
|
StaticTextWidget *ver = (StaticTextWidget *)findWidget("Launcher.Version");
|
|
if (ver) {
|
|
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign("Launcher.Version"));
|
|
ver->setLabel(gScummVMVersionDate);
|
|
}
|
|
|
|
if (!_logo)
|
|
_logo = new GraphicsWidget(this, "Launcher.Logo");
|
|
_logo->useThemeTransparency(true);
|
|
_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
|
|
} else {
|
|
StaticTextWidget *ver = (StaticTextWidget *)findWidget("Launcher.Version");
|
|
if (ver) {
|
|
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign("Launcher.Version"));
|
|
ver->setLabel(gScummVMFullVersion);
|
|
}
|
|
|
|
if (_logo) {
|
|
removeWidget(_logo);
|
|
_logo->setNext(0);
|
|
delete _logo;
|
|
_logo = 0;
|
|
}
|
|
}
|
|
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
|
|
if (!_searchPic)
|
|
_searchPic = new GraphicsWidget(this, "Launcher.SearchPic");
|
|
_searchPic->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageSearch));
|
|
|
|
if (_searchDesc) {
|
|
removeWidget(_searchDesc);
|
|
_searchDesc->setNext(0);
|
|
delete _searchDesc;
|
|
_searchDesc = 0;
|
|
}
|
|
} else {
|
|
if (!_searchDesc)
|
|
_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
|
|
|
|
if (_searchPic) {
|
|
removeWidget(_searchPic);
|
|
_searchPic->setNext(0);
|
|
delete _searchPic;
|
|
_searchPic = 0;
|
|
}
|
|
}
|
|
|
|
removeWidget(_searchClearButton);
|
|
_searchClearButton->setNext(0);
|
|
delete _searchClearButton;
|
|
_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
|
|
#endif
|
|
|
|
_w = g_system->getOverlayWidth();
|
|
_h = g_system->getOverlayHeight();
|
|
|
|
Dialog::reflowLayout();
|
|
}
|
|
|
|
bool LauncherDialog::checkModifier(int checkedModifier) {
|
|
int modifiers = g_system->getEventManager()->getModifierState();
|
|
return (modifiers & checkedModifier) != 0;
|
|
}
|
|
|
|
} // End of namespace GUI
|