scummvm/engines/toon/anim.cpp
Sylvain Dupont 5934ccd184 TOON: Fix the last known z-order issues
Rewrote the Z-order management, it's now very close to the original code

svn-id: r55650
2011-01-30 02:18:53 +00:00

764 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "toon/anim.h"
#include "toon/toon.h"
#include "toon/tools.h"
namespace Toon {
bool Animation::loadAnimation(Common::String file) {
debugC(1, kDebugAnim, "loadAnimation(%s)", file.c_str());
uint32 fileSize = 0;
uint8 *fileData = _vm->resources()->getFileData(file, &fileSize);
if (!fileData)
return false;
strcpy(_name, "not_loaded");
if (strncmp((char *)fileData, "KevinAguilar", 12))
return false;
strcpy(_name, file.c_str());
uint32 headerSize = READ_LE_UINT32(fileData + 16);
uint32 uncompressedBytes = READ_LE_UINT32(fileData + 20);
uint32 compressedBytes = READ_LE_UINT32(fileData + 24);
_numFrames = READ_LE_UINT32(fileData + 28);
_x1 = READ_LE_UINT32(fileData + 32);
_y1 = READ_LE_UINT32(fileData + 36);
_x2 = READ_LE_UINT32(fileData + 40);
_y2 = READ_LE_UINT32(fileData + 44);
_paletteEntries = READ_LE_UINT32(fileData + 56);
_fps = READ_LE_UINT32(fileData + 60);
uint32 paletteSize = READ_LE_UINT32(fileData + 64);
uint8 *currentData = fileData + 68;
if (_paletteEntries) {
if (paletteSize) {
delete[] _palette;
_palette = new uint8[paletteSize];
memcpy(_palette, currentData, paletteSize);
currentData += paletteSize;
} else {
_palette = 0;
}
}
byte *finalBuffer = new byte[uncompressedBytes];
if (uncompressedBytes > compressedBytes)
decompressLZSS(currentData, finalBuffer, uncompressedBytes);
else
memcpy(finalBuffer, currentData, uncompressedBytes);
if (READ_LE_UINT32(finalBuffer) == 0x12345678) {
uint8 *data = finalBuffer;
delete[] _frames;
_frames = new AnimationFrame[_numFrames];
for (int32 e = 0; e < _numFrames; e++) {
if (READ_LE_UINT32(data) != 0x12345678)
return false;
int32 oldRef = READ_LE_UINT32(data + 4);
uint32 compressedSize = READ_LE_UINT32(data + 8);
uint32 decompressedSize = READ_LE_UINT32(data + 12);
_frames[e]._x1 = READ_LE_UINT32(data + 16);
_frames[e]._y1 = READ_LE_UINT32(data + 20);
_frames[e]._x2 = READ_LE_UINT32(data + 24);
_frames[e]._y2 = READ_LE_UINT32(data + 28);
uint8 *imageData = data + headerSize;
if (oldRef != -1 || decompressedSize == 0) {
_frames[e]._ref = oldRef;
_frames[e]._data = 0;
} else {
_frames[e]._ref = -1;
_frames[e]._data = new uint8[decompressedSize];
if (compressedSize < decompressedSize) {
decompressLZSS(imageData, _frames[e]._data, decompressedSize);
} else {
memcpy(_frames[e]._data, imageData, compressedSize);
}
}
data += headerSize + compressedSize;
}
}
_vm->resources()->purgeFileData();
delete[] finalBuffer;
return true;
}
Animation::Animation(ToonEngine *vm) : _vm(vm) {
_palette = NULL;
_numFrames = 0;
_frames = NULL;
}
Animation::~Animation() {
delete[] _palette;
for (int32 i = 0; i < _numFrames; i++) {
delete[] _frames[i]._data;
}
delete[] _frames;
}
Common::Rect Animation::getRect() {
debugC(5, kDebugAnim, "getRect");
return Common::Rect(_x1, _y1, _x2, _y2);
}
void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy) {
debugC(3, kDebugAnim, "drawFrame(surface, %d, %d, %d)", frame, xx, yy);
if (frame < 0)
frame = 0;
if (frame >= _numFrames)
frame = _numFrames - 1;
if (_numFrames == 0)
return;
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
int32 offsX = 0;
int32 offsY = 0;
if (xx + _x1 + _frames[frame]._x1 < 0) {
offsX = -(xx + _x1 + _frames[frame]._x1);
}
if (offsX >= rectX)
return;
else
rectX -= offsX;
if (yy + _y1 + _frames[frame]._y1 < 0) {
offsY = -(yy + _y1 + _frames[frame]._y1);
}
if (offsY >= rectY)
return;
else
rectY -= offsY;
if (rectX + xx + _x1 + _frames[frame]._x1 >= surface.w)
rectX = surface.w - xx - _x1 - _frames[frame]._x1;
if (rectX < 0)
return;
if (rectY + yy + _y1 + _frames[frame]._y1 >= surface.h)
rectY = surface.h - yy - _y1 - _frames[frame]._y1;
if (rectY < 0)
return;
int32 destPitch = surface.pitch;
uint8 *srcRow = _frames[frame]._data + offsX + (_frames[frame]._x2 - _frames[frame]._x1) * offsY;
uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1 + offsY) * destPitch + (xx + _x1 + _frames[frame]._x1 + offsX);
for (int32 y = 0; y < rectY; y++) {
uint8 *cur = curRow;
uint8 *c = srcRow + y * (_frames[frame]._x2 - _frames[frame]._x1);
for (int32 x = 0; x < rectX; x++) {
if (*c)
*cur = *c;
c++;
cur++;
}
curRow += destPitch;
}
}
void Animation::drawFrameWithMask(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask) {
debugC(1, kDebugAnim, "drawFrameWithMask(surface, %d, %d, %d, %d, mask)", frame, xx, yy, zz);
warning("STUB: drawFrameWithMask()");
}
void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, int32 zz, Picture *mask, int32 scale) {
debugC(5, kDebugAnim, "drawFrameWithMaskAndScale(surface, %d, %d, %d, %d, mask, %d)", frame, xx, yy, zz, scale);
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
int32 finalWidth = rectX * scale / 1024;
int32 finalHeight = rectY * scale / 1024;
// compute final x1,y1,x2,y2
int32 xx1 = xx + _x1 + _frames[frame]._x1 * scale / 1024;
int32 yy1 = yy + _y1 + _frames[frame]._y1 * scale / 1024;
int32 xx2 = xx1 + finalWidth;
int32 yy2 = yy1 + finalHeight;
int32 w = _frames[frame]._x2 - _frames[frame]._x1;
// Strangerke - Commented (not used)
// int32 h = _frames[frame]._y2 - _frames[frame]._y1;
int32 destPitch = surface.pitch;
int32 destPitchMask = mask->getWidth();
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)surface.pixels;
uint8 *curRowMask = mask->getDataPtr();
if (strstr(_name, "shadow")) {
for (int y = yy1; y < yy2; y++) {
for (int x = xx1; x < xx2; x++) {
if (x < 0 || x >= 1280 || y < 0 || y >= 400)
continue;
uint8 *cur = curRow + x + y * destPitch;
uint8 *curMask = curRowMask + x + y * destPitchMask;
// find the good c
int32 xs = (x - xx1) * 1024 / scale;
int32 ys = (y - yy1) * 1024 / scale;
uint8 *cc = &c[ys * w + xs];
if (*cc && ((*curMask) >= zz))
*cur = _vm->getShadowLUT()[*cur];
}
}
} else {
for (int y = yy1; y < yy2; y++) {
for (int x = xx1; x < xx2; x++) {
if (x < 0 || x >= 1280 || y < 0 || y >= 400)
continue;
uint8 *cur = curRow + x + y * destPitch;
uint8 *curMask = curRowMask + x + y * destPitchMask;
// find the good c
int32 xs = (x - xx1) * 1024 / scale;
int32 ys = (y - yy1) * 1024 / scale;
uint8 *cc = &c[ys * w + xs];
if (*cc && ((*curMask) >= zz))
*cur = *cc;
}
}
}
}
void Animation::applyPalette(int32 offset, int32 srcOffset, int32 numEntries) {
debugC(1, kDebugAnim, "applyPalette(%d, %d, %d)", offset, srcOffset, numEntries);
_vm->setPaletteEntries(_palette + srcOffset, offset, numEntries);
}
int32 Animation::getFrameWidth(int32 frame) {
debugC(4, kDebugAnim, "getFrameWidth(%d)", frame);
if ((frame < 0) || (frame >= _numFrames))
return 0;
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
return _frames[frame]._x2 - _frames[frame]._x1;
}
int32 Animation::getFrameHeight(int32 frame) {
debugC(4, kDebugAnim, "getFrameHeight(%d)", frame);
if (frame < 0 || frame >= _numFrames)
return 0;
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
return _frames[frame]._y2 - _frames[frame]._y1;
}
int32 Animation::getWidth() const {
return _x2 - _x1;
}
int32 Animation::getHeight() const {
return _y2 - _y1;
}
void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int32 xx, int32 yy, byte *colorMap) {
debugC(4, kDebugAnim, "drawFontFrame(surface, %d, %d, %d, colorMap)", frame, xx, yy);
if (frame < 0)
frame = 0;
if (frame >= _numFrames)
frame = _numFrames - 1;
if (_numFrames == 0)
return;
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
return;
if (rectX + xx + _x1 + _frames[frame]._x1 >= surface.w)
rectX = surface.w - xx - _x1 - _frames[frame]._x1;
if (rectX < 0)
return;
if (rectY + yy + _y1 + _frames[frame]._y1 >= surface.h)
rectY = surface.h - yy - _y1 - _frames[frame]._y1;
if (rectY < 0)
return;
int32 destPitch = surface.pitch;
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
for (int32 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
for (int32 x = 0; x < rectX; x++) {
if (*c && *c < 4)
*cur = colorMap[*c];
c++;
cur++;
}
curRow += destPitch;
}
}
void Animation::drawFrameOnPicture(int32 frame, int32 xx, int32 yy) {
debugC(1, kDebugAnim, "drawFrameOnPicture(%d, %d, %d)", frame, xx, yy);
if (frame < 0)
frame = 0;
if (frame >= _numFrames)
frame = _numFrames - 1;
if (_numFrames == 0)
return;
if (_frames[frame]._ref != -1)
frame = _frames[frame]._ref;
int32 rectX = _frames[frame]._x2 - _frames[frame]._x1;
int32 rectY = _frames[frame]._y2 - _frames[frame]._y1;
Picture *pic = _vm->getPicture();
if ((xx + _x1 + _frames[frame]._x1 < 0) || (yy + _y1 + _frames[frame]._y1 < 0))
return;
if (rectX + xx + _x1 + _frames[frame]._x1 >= pic->getWidth())
rectX = pic->getWidth() - xx - _x1 - _frames[frame]._x1;
if (rectX < 0)
return;
if (rectY + yy + _y1 + _frames[frame]._y1 >= pic->getHeight())
rectY = pic->getHeight() - yy - _y1 - _frames[frame]._y1;
if (rectY < 0)
return;
int32 destPitch = pic->getWidth();
uint8 *c = _frames[frame]._data;
uint8 *curRow = (uint8 *)pic->getDataPtr() + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1);
for (int32 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
for (int32 x = 0; x < rectX; x++) {
if (*c)
*cur = *c;
c++;
cur++;
}
curRow += destPitch;
}
}
void AnimationInstance::update(int32 timeIncrement) {
debugC(5, kDebugAnim, "update(%d)", timeIncrement);
if (_currentFrame == -1)
return;
if (_rangeStart == _rangeEnd) {
_currentFrame = _rangeStart;
return;
}
if (_playing) {
_currentTime += timeIncrement;
_currentFrame = _currentTime / (1000 / _fps);
}
if (_looping) {
_currentFrame = (_currentFrame % (_rangeEnd - _rangeStart + 1)) + _rangeStart;
} else {
if (_currentFrame >= _rangeEnd - _rangeStart) {
_playing = false;
_currentFrame = _rangeEnd;
} else {
_currentFrame = _rangeStart + _currentFrame;
}
}
}
AnimationInstance::AnimationInstance(ToonEngine *vm, AnimationInstanceType type) : _vm(vm) {
_id = 0;
_type = type;
_animation = 0;
_currentFrame = 0;
_currentTime = 0;
_fps = 15;
_looping = true;
_playing = false;
_rangeEnd = 0;
_useMask = false;
_alignBottom = false;
_rangeStart = 0;
_scale = 1024;
_x = 0;
_y = 0;
_z = 0;
_layerZ = 0;
}
void AnimationInstance::render() {
debugC(5, kDebugAnim, "render()");
if (_visible && _animation) {
int32 frame = _currentFrame;
if (frame < 0)
frame = 0;
if (frame >= _animation->_numFrames)
frame = _animation->_numFrames - 1;
int32 x = _x;
int32 y = _y;
if (_alignBottom) {
int32 offsetX = (_animation->_x2 - _animation->_x1) / 2 * (_scale - 1024);
int32 offsetY = (_animation->_y2 - _animation->_y1) * (_scale - 1024);
x -= offsetX >> 10;
y -= offsetY >> 10;
}
if (_useMask) {
//if (_scale == 100) { // 100% scale
// _animation->drawFrameWithMask(_vm->getMainSurface(), _currentFrame, _x, _y, _z, _vm->getMask());
//} else {
_animation->drawFrameWithMaskAndScale(_vm->getMainSurface(), frame, x, y, _z, _vm->getMask(), _scale);
//}
} else {
_animation->drawFrame(_vm->getMainSurface(), frame, _x, _y);
}
}
}
void AnimationInstance::renderOnPicture() {
debugC(5, kDebugAnim, "renderOnPicture()");
if (_visible && _animation)
_animation->drawFrameOnPicture(_currentFrame, _x, _y);
}
void AnimationInstance::playAnimation() {
debugC(6, kDebugAnim, "playAnimation()");
_playing = true;
}
void AnimationInstance::setAnimation(Animation *animation, bool setRange) {
debugC(5, kDebugAnim, "setAnimation(animation)");
_animation = animation;
if (animation && setRange) {
_rangeStart = 0;
_rangeEnd = animation->_numFrames - 1;
}
}
void AnimationInstance::setAnimationRange(int32 rangeStart, int rangeEnd) {
debugC(5, kDebugAnim, "setAnimationRange(%d, %d)", rangeStart, rangeEnd);
_rangeStart = rangeStart;
_rangeEnd = rangeEnd;
if (_currentFrame < _rangeStart)
_currentFrame = _rangeStart;
if (_currentFrame > _rangeEnd)
_currentFrame = _rangeEnd;
}
void AnimationInstance::setPosition(int32 x, int32 y, int32 z, bool relative) {
debugC(5, kDebugAnim, "setPosition(%d, %d, %d, %d)", x, y, z, (relative) ? 1 : 0);
if (relative || !_animation) {
_x = x;
_y = y;
_z = z;
} else {
_x = x - _animation->_x1;
_y = y - _animation->_y1;
_z = z;
}
}
void AnimationInstance::moveRelative(int32 dx, int32 dy, int32 dz) {
debugC(1, kDebugAnim, "moveRelative(%d, %d, %d)", dx, dy, dz);
_x += dx;
_y += dy;
_z += dz;
}
void AnimationInstance::forceFrame(int32 position) {
debugC(5, kDebugAnim, "forceFrame(%d)", position);
_currentFrame = position;
_rangeStart = position;
_rangeEnd = position;
}
void AnimationInstance::setFrame(int32 position) {
debugC(5, kDebugAnim, "setFrame(%d)", position);
_currentFrame = position;
}
void AnimationInstance::setFps(int32 fps) {
debugC(4, kDebugAnim, "setFps(%d)", fps);
_fps = fps;
}
void AnimationInstance::stopAnimation() {
debugC(5, kDebugAnim, "stopAnimation()");
_playing = false;
}
void AnimationInstance::setVisible(bool visible) {
debugC(1, kDebugAnim, "setVisible(%d)", (visible) ? 1 : 0);
_visible = visible;
}
void AnimationInstance::setScale(int32 scale, bool align) {
debugC(4, kDebugAnim, "setScale(%d)", scale);
_scale = scale;
_alignBottom = align;
}
void AnimationInstance::setUseMask(bool useMask) {
debugC(1, kDebugAnim, "setUseMask(%d)", (useMask) ? 1 : 0);
_useMask = useMask;
}
void AnimationInstance::getRect(int32 *x1, int32 *y1, int32 *x2, int32 *y2) const {
debugC(5, kDebugAnim, "getRect(%d, %d, %d, %d)", *x1, *y1, *x2, *y2);
int32 rectX = _animation->_frames[_currentFrame]._x2 - _animation->_frames[_currentFrame]._x1;
int32 rectY = _animation->_frames[_currentFrame]._y2 - _animation->_frames[_currentFrame]._y1;
int32 finalWidth = rectX * _scale / 1024;
int32 finalHeight = rectY * _scale / 1024;
// compute final x1,y1,x2,y2
*x1 = _x + _animation->_x1 + _animation->_frames[_currentFrame]._x1 * _scale / 1024;
*y1 = _y + _animation->_y1 + _animation->_frames[_currentFrame]._y1 * _scale / 1024;
*x2 = *x1 + finalWidth;
*y2 = *y1 + finalHeight;
}
void AnimationInstance::setX(int32 x, bool relative) {
debugC(1, kDebugAnim, "setX(%d, %d)", x, (relative) ? 1 : 0);
if (relative || !_animation)
_x = x;
else
_x = x - _animation->_x1;
}
void AnimationInstance::setY(int32 y, bool relative) {
debugC(1, kDebugAnim, "setY(%d, %d)", y, (relative) ? 1 : 0);
if (relative || !_animation)
_y = y;
else
_y = y - _animation->_y1;
}
void AnimationInstance::setZ(int32 z, bool relative) {
debugC(1, kDebugAnim, "setZ(%d, %d)", z, (relative) ? 1 : 0);
_z = z;
}
void AnimationInstance::setLayerZ(int32 z) {
_layerZ = z;
if (_vm->getAnimationManager()->hasInstance(this))
_vm->getAnimationManager()->updateInstance(this);
}
int32 AnimationInstance::getLayerZ() const {
return _layerZ;
}
int32 AnimationInstance::getX2() const {
return _x + _animation->_x1;
}
int32 AnimationInstance::getY2() const {
return _y + _animation->_y1;
}
int32 AnimationInstance::getZ2() const {
return _z;
}
void AnimationInstance::save(Common::WriteStream *stream) {
// we don't load the animation here
// it must be loaded externally to avoid leaks.
stream->writeSint32LE(_currentFrame);
stream->writeSint32LE(_currentTime);
stream->writeSint32LE(_layerZ);
stream->writeSint32LE(_x);
stream->writeSint32LE(_y);
stream->writeSint32LE(_z);
stream->writeSint32LE(_scale);
stream->writeSint32LE(_playing);
stream->writeSint32LE(_looping);
stream->writeSint32LE(_rangeStart);
stream->writeSint32LE(_rangeEnd);
stream->writeSint32LE(_rangeStart);
stream->writeSint32LE(_fps);
stream->writeSint32LE(_id);
stream->writeSint32LE(_type);
stream->writeSint32LE(_visible);
stream->writeSint32LE(_useMask);
}
void AnimationInstance::load(Common::ReadStream *stream) {
_currentFrame = stream->readSint32LE();
_currentTime = stream->readSint32LE();
_layerZ = stream->readSint32LE();
_x = stream->readSint32LE();
_y = stream->readSint32LE();
_z = stream->readSint32LE();
_scale = stream->readSint32LE();
_playing = stream->readSint32LE();
_looping = stream->readSint32LE();
_rangeStart = stream->readSint32LE();
_rangeEnd = stream->readSint32LE();
_rangeStart = stream->readSint32LE();
_fps = stream->readSint32LE();
_id = stream->readSint32LE();
_type = (AnimationInstanceType)stream->readSint32LE();
_visible = stream->readSint32LE();
_useMask = stream->readSint32LE();
}
void AnimationInstance::setLooping(bool enable) {
debugC(6, kDebugAnim, "setLooping(%d)", (enable) ? 1 : 0);
_looping = enable;
}
void AnimationInstance::reset() {
_currentFrame = 0;
_currentTime = 0;
}
AnimationManager::AnimationManager(ToonEngine *vm) : _vm(vm) {
}
bool AnimationManager::hasInstance(AnimationInstance* instance) {
for (uint32 i = 0; i < _instances.size(); i++) {
if(_instances[i] == instance)
return true;
}
return false;
}
void AnimationManager::updateInstance(AnimationInstance* instance) {
// simply remove and readd the instance in the ordered list
removeInstance(instance);
addInstance(instance);
}
void AnimationManager::addInstance(AnimationInstance *instance) {
// if the instance already exists, we skip the add
for (uint32 i = 0; i < _instances.size(); i++) {
if(_instances[i] == instance)
return;
}
int found = -1;
// here we now do an ordered insert (closer to the original game)
for (uint32 i = 0; i < _instances.size(); i++) {
if (_instances[i]->getLayerZ() >= instance->getLayerZ()) {
found = i;
break;
}
}
if ( found == -1 ) {
_instances.push_back(instance);
} else {
_instances.insert_at(found, instance);
}
}
void AnimationManager::removeInstance(AnimationInstance *instance) {
debugC(1, kDebugAnim, "removeInstance(instance)");
int32 found = -1;
for (uint32 i = 0; i < _instances.size(); i++) {
if (_instances[i] == instance) {
found = i;
break;
}
}
if (found > -1)
_instances.remove_at(found);
}
void AnimationManager::removeAllInstances(AnimationInstanceType type) {
debugC(1, kDebugAnim, "removeInstance(type)");
for (int32 i = (int32)_instances.size(); i >= 0; i--) {
if (_instances[i]->getType() & type)
_instances.remove_at(i);
}
}
void AnimationManager::update(int32 timeIncrement) {
debugC(5, kDebugAnim, "update(%d)", timeIncrement);
for (uint32 i = 0; i < _instances.size(); i++)
_instances[i]->update(timeIncrement);
}
void AnimationManager::render() {
debugC(5, kDebugAnim, "render()");
for (uint32 i = 0; i < _instances.size(); i++) {
if (_instances[i]->getVisible())
_instances[i]->render();
}
}
AnimationInstance *AnimationManager::createNewInstance(AnimationInstanceType type) {
return new AnimationInstance(_vm, type);
}
} // End of namespace Toon