mirror of
https://github.com/libretro/scummvm.git
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d26bbe521c
- ME -> MetaEngineStatic (static parts) - MEC -> MetaEngine (dynamic parts)
255 lines
7.3 KiB
C++
255 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/file.h"
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#include "graphics/thumbnail.h"
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#include "adl/detection.h"
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#include "adl/disk_image_helpers.h"
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namespace Adl {
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Common::String getDiskImageName(const AdlGameDescription &adlDesc, byte volume) {
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const ADGameDescription &desc = adlDesc.desc;
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for (uint i = 0; desc.filesDescriptions[i].fileName; ++i) {
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const ADGameFileDescription &fDesc = desc.filesDescriptions[i];
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if (fDesc.fileType == volume) {
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for (uint e = 0; e < ARRAYSIZE(diskImageExts); ++e) {
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if (diskImageExts[e].platform == desc.platform) {
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Common::String testFileName(fDesc.fileName);
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testFileName += diskImageExts[e].extension;
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if (Common::File::exists(testFileName))
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return testFileName;
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}
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}
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error("Failed to find disk image '%s'", fDesc.fileName);
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}
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}
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error("Disk volume %d not found", volume);
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}
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GameType getGameType(const AdlGameDescription &adlDesc) {
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return adlDesc.gameType;
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}
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GameVersion getGameVersion(const AdlGameDescription &adlDesc) {
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return adlDesc.version;
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}
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Common::Platform getPlatform(const AdlGameDescription &adlDesc) {
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return adlDesc.desc.platform;
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}
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class AdlMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "adl";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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int getMaximumSaveSlot() const override { return 'O' - 'A'; }
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SaveStateList listSaves(const char *target) const override;
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void removeSaveState(const char *target, int slot) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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};
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bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch(f) {
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case kSupportsListSaves:
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case kSupportsLoadingDuringStartup:
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case kSupportsDeleteSave:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSavesSupportCreationDate:
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case kSavesSupportPlayTime:
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case kSimpleSavesNames:
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return true;
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default:
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return false;
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}
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}
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SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.s%02d", target, slot);
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Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
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if (!inFile)
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return SaveStateDescriptor();
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if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
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delete inFile;
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return SaveStateDescriptor();
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}
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byte saveVersion = inFile->readByte();
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if (saveVersion != SAVEGAME_VERSION) {
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delete inFile;
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return SaveStateDescriptor();
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}
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char name[SAVEGAME_NAME_LEN] = { };
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inFile->read(name, sizeof(name) - 1);
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inFile->readByte();
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if (inFile->eos() || inFile->err()) {
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delete inFile;
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return SaveStateDescriptor();
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}
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SaveStateDescriptor sd(slot, name);
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int year = inFile->readUint16BE();
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int month = inFile->readByte();
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int day = inFile->readByte();
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sd.setSaveDate(year + 1900, month + 1, day);
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int hour = inFile->readByte();
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int minutes = inFile->readByte();
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sd.setSaveTime(hour, minutes);
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uint32 playTime = inFile->readUint32BE();
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sd.setPlayTime(playTime);
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if (inFile->eos() || inFile->err()) {
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delete inFile;
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return SaveStateDescriptor();
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}
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*inFile, thumbnail)) {
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delete inFile;
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return SaveStateDescriptor();
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}
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sd.setThumbnail(thumbnail);
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delete inFile;
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return sd;
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}
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SaveStateList AdlMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");
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SaveStateList saveList;
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for (uint i = 0; i < files.size(); ++i) {
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const Common::String &fileName = files[i];
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Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
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if (!inFile) {
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warning("Cannot open save file '%s'", fileName.c_str());
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continue;
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}
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if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
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warning("No header found in '%s'", fileName.c_str());
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delete inFile;
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continue;
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}
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byte saveVersion = inFile->readByte();
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if (saveVersion != SAVEGAME_VERSION) {
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warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
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delete inFile;
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continue;
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}
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char name[SAVEGAME_NAME_LEN] = { };
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inFile->read(name, sizeof(name) - 1);
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delete inFile;
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int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
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SaveStateDescriptor sd(slotNum, name);
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saveList.push_back(sd);
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.s%02d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes3Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes5Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
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bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (!gd)
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return false;
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const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
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switch (adlGd->gameType) {
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case GAME_TYPE_HIRES1:
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*engine = HiRes1Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES2:
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*engine = HiRes2Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES0:
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*engine = HiRes0Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES3:
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*engine = HiRes3Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES4:
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*engine = HiRes4Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES5:
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*engine = HiRes5Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES6:
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*engine = HiRes6Engine_create(syst, adlGd);
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break;
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default:
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error("Unknown GameType");
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}
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return true;
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}
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} // End of namespace Adl
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#if PLUGIN_ENABLED_DYNAMIC(ADL)
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REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
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#endif
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