scummvm/engines/adl/metaengine.cpp
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00

255 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/file.h"
#include "graphics/thumbnail.h"
#include "adl/detection.h"
#include "adl/disk_image_helpers.h"
namespace Adl {
Common::String getDiskImageName(const AdlGameDescription &adlDesc, byte volume) {
const ADGameDescription &desc = adlDesc.desc;
for (uint i = 0; desc.filesDescriptions[i].fileName; ++i) {
const ADGameFileDescription &fDesc = desc.filesDescriptions[i];
if (fDesc.fileType == volume) {
for (uint e = 0; e < ARRAYSIZE(diskImageExts); ++e) {
if (diskImageExts[e].platform == desc.platform) {
Common::String testFileName(fDesc.fileName);
testFileName += diskImageExts[e].extension;
if (Common::File::exists(testFileName))
return testFileName;
}
}
error("Failed to find disk image '%s'", fDesc.fileName);
}
}
error("Disk volume %d not found", volume);
}
GameType getGameType(const AdlGameDescription &adlDesc) {
return adlDesc.gameType;
}
GameVersion getGameVersion(const AdlGameDescription &adlDesc) {
return adlDesc.version;
}
Common::Platform getPlatform(const AdlGameDescription &adlDesc) {
return adlDesc.desc.platform;
}
class AdlMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "adl";
}
bool hasFeature(MetaEngineFeature f) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
int getMaximumSaveSlot() const override { return 'O' - 'A'; }
SaveStateList listSaves(const char *target) const override;
void removeSaveState(const char *target, int slot) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
};
bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const {
switch(f) {
case kSupportsListSaves:
case kSupportsLoadingDuringStartup:
case kSupportsDeleteSave:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
case kSavesSupportPlayTime:
case kSimpleSavesNames:
return true;
default:
return false;
}
}
SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
if (!inFile)
return SaveStateDescriptor();
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
delete inFile;
return SaveStateDescriptor();
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
delete inFile;
return SaveStateDescriptor();
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
inFile->readByte();
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
SaveStateDescriptor sd(slot, name);
int year = inFile->readUint16BE();
int month = inFile->readByte();
int day = inFile->readByte();
sd.setSaveDate(year + 1900, month + 1, day);
int hour = inFile->readByte();
int minutes = inFile->readByte();
sd.setSaveTime(hour, minutes);
uint32 playTime = inFile->readUint32BE();
sd.setPlayTime(playTime);
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*inFile, thumbnail)) {
delete inFile;
return SaveStateDescriptor();
}
sd.setThumbnail(thumbnail);
delete inFile;
return sd;
}
SaveStateList AdlMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");
SaveStateList saveList;
for (uint i = 0; i < files.size(); ++i) {
const Common::String &fileName = files[i];
Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
if (!inFile) {
warning("Cannot open save file '%s'", fileName.c_str());
continue;
}
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
warning("No header found in '%s'", fileName.c_str());
delete inFile;
continue;
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
delete inFile;
continue;
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
delete inFile;
int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
SaveStateDescriptor sd(slotNum, name);
saveList.push_back(sd);
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes3Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes5Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (!gd)
return false;
const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
switch (adlGd->gameType) {
case GAME_TYPE_HIRES1:
*engine = HiRes1Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES2:
*engine = HiRes2Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES0:
*engine = HiRes0Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES3:
*engine = HiRes3Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES4:
*engine = HiRes4Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES5:
*engine = HiRes5Engine_create(syst, adlGd);
break;
case GAME_TYPE_HIRES6:
*engine = HiRes6Engine_create(syst, adlGd);
break;
default:
error("Unknown GameType");
}
return true;
}
} // End of namespace Adl
#if PLUGIN_ENABLED_DYNAMIC(ADL)
REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
#endif