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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/gfx/gfx.h"
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namespace MM {
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namespace MM1 {
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MM1Engine *g_engine = nullptr;
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MM1Engine::MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _randomSource("MM1") {
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g_engine = this;
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}
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MM1Engine::~MM1Engine() {
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g_engine = nullptr;
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}
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Common::Error MM1Engine::run() {
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// Initialize graphics mode
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initGraphics(320, 200);
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Gfx::GFX::setEgaPalette(0);
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// Load globals
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if (!_globals.load())
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return Common::kNoError;
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runGame();
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return Common::kNoError;
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}
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} // End of namespace Xeen
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} // End of namespace MM
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