scummvm/common/map.h
Eugene Sandulenko 8272591c8d Add size() methods to Map and HashMap classes
svn-id: r21520
2006-03-31 23:49:08 +00:00

292 lines
6.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_MAP_H
#define COMMON_MAP_H
#include "common/scummsys.h"
#include "common/func.h"
namespace Common {
/**
* Template based map (aka dictionary) class which uniquely maps elements of
* class Key to elements of class Value.
*
* @todo This implementation is fairly limited. In particular, the tree is not
* balanced. Ultimately this template should be reimplemented, e.g. using
* a red-black tree. Or if one day using Std C++ lib becomes acceptable,
* we can use that.
* @todo Having unit tests for this class would be very desirable. There are a
* big number of things which can go wrong in this code.
*/
template <class Key, class Value, class Comparator = Less<Key> >
class Map {
protected:
struct BaseNode {
Key _key;
Value _value;
BaseNode() {}
BaseNode(const Key &key) : _key(key) {}
};
struct Node : BaseNode {
Node *_parent;
Node *_left, *_right;
Node() : _parent(0), _left(0), _right(0) {}
Node(const Key &key, Node *parent) : BaseNode(key), _parent(parent), _left(0), _right(0) {}
};
Node *_root;
Node *_header;
Comparator _cmp;
uint _size;
private:
Map<Key, Value, Comparator>(const Map<Key, Value, Comparator> &map);
Map<Key, Value, Comparator> &operator =(const Map<Key, Value, Comparator> &map);
public:
class const_iterator {
friend class Map<Key, Value, Comparator>;
protected:
Node *_node;
const_iterator(Node *node) : _node(node) {}
public:
const_iterator() : _node(0) {}
const BaseNode &operator *() const { assert(_node != 0); return *_node; }
const BaseNode *operator->() const { assert(_node != 0); return _node; }
bool operator ==(const const_iterator &iter) const { return _node == iter._node; }
bool operator !=(const const_iterator &iter) const { return !(*this == iter); }
const_iterator operator ++() {
if (!_node)
return *this;
if (_node->_right) {
_node = _node->_right;
while (_node->_left)
_node = _node->_left;
} else {
Node *parent = _node->_parent;
while (_node == parent->_right) {
_node = parent;
parent = _node->_parent;
}
if (_node->_right != parent)
_node = parent;
}
if (_node->_parent == 0)
_node = 0;
return *this;
}
};
public:
Map<Key, Value, Comparator>() : _root(0), _size(0) {
_header = new Node();
_header->_right = _header->_left = _header;
}
#ifndef __SYMBIAN32__
virtual ~Map<Key, Value, Comparator>()
#else
~Map()
#endif
{
clearNodes(_root);
delete _header;
_root = _header = 0;
_size = 0;
}
/*
* Return the object for the given key. If no match is found, a new entry
* with the given key and the default data value is inserted.
*/
Value &operator [](const Key &key) {
Node *node;
if (!_root) {
node = _root = new Node(key, _header);
_size++;
} else {
node = findOrCreateNode(_root, key);
}
return node->_value;
}
const Value &operator [](const Key &key) const {
Node *node = findNode(_root, key);
assert(node != 0);
return node->_value;
}
bool contains(const Key &key) const {
return (findNode(_root, key) != 0);
}
void clear() {
clearNodes(_root);
_root = 0;
_size = 0;
}
bool empty() const {
return (_root == 0);
}
uint size() const { return _size; }
size_t erase(const Key &key) {
// TODO - implement efficiently. Indeed, maybe switch to using red-black trees?
// For now, just a lame, bad remove algorithm. Rule: don't remove elements
// from one of our maps if you need to be efficient :-)
Node *node = findNode(_root, key);
if (!node)
return 0; // key wasn't present, so no work has to be done
// Now we have to remove 'node'. There are two simple cases and one hard.
Node *parent = node->_parent;
Node *rep;
if (!node->_left) {
rep = node->_right;
} else if (!node->_right) {
rep = node->_left;
} else {
// We have to do it the hard way since both children are present.
Node *n2;
n2 = rep = node->_right;
// Now insert the left child leftmost into our right child
while (n2->_left)
n2 = n2->_left;
n2->_left = node->_left;
n2->_left->_parent = n2;
}
// Replace this node with node 'rep'
if (rep)
rep->_parent = parent;
if (parent == _header) // Root node?
_root = rep;
else if (parent->_left == node)
parent->_left = rep;
else
parent->_right = rep;
// Finally free the allocated memory
delete node;
return 1;
}
void merge(const Map<Key, Value, Comparator> &map) {
merge(map._root);
}
const_iterator begin() const {
Node *node = _root;
if (node) {
while (node->_left)
node = node->_left;
}
return const_iterator(node);
}
const_iterator end() const {
return const_iterator();
}
const_iterator find(const Key &key) const {
Node *node = findNode(_root, key);
if (node)
return const_iterator(node);
return end();
}
protected:
/** Merge the content of the given tree into this tree. */
void merge(const Node *node) {
if (!node)
return;
(*this)[node->_key] = node->_value;
merge(node->_left);
merge(node->_right);
}
/** Find and return the node matching the given key, if any. */
Node *findNode(Node *node, const Key &key) const {
while (node) {
if (_cmp(key, node->_key))
node = node->_left;
else if (_cmp(node->_key, key))
node = node->_right;
else
return node;
}
return 0;
}
Node *findOrCreateNode(Node *node, const Key &key) {
Node *prevNode = 0;
bool left = true;
while (node) {
prevNode = node;
if (_cmp(key, node->_key)) {
left = true;
node = node->_left;
} else if (_cmp(node->_key, key)) {
left = false;
node = node->_right;
} else
return node;
}
node = new Node(key, prevNode);
_size++;
if (left) {
prevNode->_left = node;
} else {
prevNode->_right = node;
}
return node;
}
void clearNodes(Node *node) {
if (!node)
return;
clearNodes(node->_left);
clearNodes(node->_right);
delete node;
}
};
} // End of namespace Common
#endif