mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
7cb437b56f
svn-id: r36142
231 lines
5.4 KiB
C++
231 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/hashmap.h"
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#include "engines/engine.h"
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#include <stdarg.h> // For va_list etc.
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#ifdef __PLAYSTATION2__
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// for those replaced fopen/fread/etc functions
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typedef unsigned long uint64;
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typedef signed long int64;
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#include "backends/platform/ps2/fileio.h"
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#define fprintf ps2_fprintf
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#define fputs(str, file) ps2_fputs(str, file)
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#define fflush(a) ps2_fflush(a)
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#endif
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#ifdef __DS__
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#include "backends/fs/ds/ds-fs.h"
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void std_fprintf(FILE* handle, const char* fmt, ...);
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void std_fflush(FILE* handle);
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#define fprintf(file, fmt, ...) do { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); } while(0)
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#define fputs(str, file) DS::std_fwrite(str, strlen(str), 1, file)
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#define fflush(file) DS::std_fflush(file)
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#endif
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namespace Common {
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namespace {
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typedef HashMap<String, DebugChannel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugLevelMap;
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static DebugLevelMap gDebugLevels;
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static uint32 gDebugLevelsEnabled = 0;
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struct DebugLevelComperator {
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bool operator()(const DebugChannel &l, const DebugChannel &r) {
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return (l.name.compareToIgnoreCase(r.name) < 0);
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}
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};
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}
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bool addDebugChannel(uint32 level, const String &name, const String &description) {
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if (gDebugLevels.contains(name)) {
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warning("Duplicate declaration of engine debug level '%s'", name.c_str());
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}
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gDebugLevels[name] = DebugChannel(level, name, description);
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return true;
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}
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void clearAllDebugChannels() {
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gDebugLevelsEnabled = 0;
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gDebugLevels.clear();
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}
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bool enableDebugChannel(const String &name) {
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DebugLevelMap::iterator i = gDebugLevels.find(name);
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if (i != gDebugLevels.end()) {
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gDebugLevelsEnabled |= i->_value.level;
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i->_value.enabled = true;
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return true;
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} else {
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return false;
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}
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}
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bool disableDebugChannel(const String &name) {
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DebugLevelMap::iterator i = gDebugLevels.find(name);
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if (i != gDebugLevels.end()) {
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gDebugLevelsEnabled &= ~i->_value.level;
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i->_value.enabled = false;
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return true;
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} else {
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return false;
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}
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}
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DebugChannelList listDebugChannels() {
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DebugChannelList tmp;
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for (DebugLevelMap::iterator i = gDebugLevels.begin(); i != gDebugLevels.end(); ++i)
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tmp.push_back(i->_value);
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sort(tmp.begin(), tmp.end(), DebugLevelComperator());
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return tmp;
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}
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bool isDebugChannelEnabled(uint32 level) {
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// FIXME: Seems gDebugLevel 11 has a special meaning? Document that!
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if (gDebugLevel == 11)
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return true;
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// return gDebugLevelsEnabled & (1 << level);
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return gDebugLevelsEnabled & level;
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}
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bool isDebugChannelEnabled(const String &name) {
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// FIXME: Seems gDebugLevel 11 has a special meaning? Document that!
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if (gDebugLevel == 11)
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return true;
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// Search for the debug level with the given name and check if it is enabled
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DebugLevelMap::iterator i = gDebugLevels.find(name);
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if (i != gDebugLevels.end())
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return i->_value.enabled;
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return false;
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}
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} // End of namespace Common
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int gDebugLevel = -1;
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#ifndef DISABLE_TEXT_CONSOLE
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static void debugHelper(const char *s, va_list va, bool caret = true) {
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char in_buf[STRINGBUFLEN];
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char buf[STRINGBUFLEN];
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vsnprintf(in_buf, STRINGBUFLEN, s, va);
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// Next, give the active engine (if any) a chance to augment the message,
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// but only if not used from debugN.
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if (g_engine && caret) {
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g_engine->errorString(in_buf, buf, STRINGBUFLEN);
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} else {
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strncpy(buf, in_buf, STRINGBUFLEN);
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}
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buf[STRINGBUFLEN-1] = '\0';
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if (caret) {
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buf[STRINGBUFLEN-2] = '\0';
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strcat(buf, "\n");
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}
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fputs(buf, stdout);
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#if defined( USE_WINDBG )
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void debug(const char *s, ...) {
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va_list va;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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void debug(int level, const char *s, ...) {
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va_list va;
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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void debugN(int level, const char *s, ...) {
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va_list va;
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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debugHelper(s, va, false);
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va_end(va);
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}
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void debugC(int level, uint32 engine_level, const char *s, ...) {
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va_list va;
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// FIXME: Seems gDebugLevel 11 has a special meaning? Document that!
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if (gDebugLevel != 11)
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if (level > gDebugLevel || !(Common::gDebugLevelsEnabled & engine_level))
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return;
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va_start(va, s);
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debugHelper(s, va);
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va_end(va);
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}
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#endif
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