mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
a56af219d9
svn-id: r35416
160 lines
4.6 KiB
C++
160 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gui/KeysDialog.h"
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#include "gui/Actions.h"
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#include <SDL_keyboard.h>
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#ifdef _WIN32_WCE
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#include "CEDevice.h"
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#endif
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namespace GUI {
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enum {
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kMapCmd = 'map ',
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kOKCmd = 'ok '
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};
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KeysDialog::KeysDialog(const Common::String &title)
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: GUI::Dialog("KeysDialog") {
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new ButtonWidget(this, "KeysDialog.Map", "Map", kMapCmd, 0);
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new ButtonWidget(this, "KeysDialog.Ok", "OK", kOKCmd, 0);
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new ButtonWidget(this, "KeysDialog.Cancel", "Cancel", kCloseCmd, 0);
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_actionsList = new ListWidget(this, "KeysDialog.List");
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_actionsList->setNumberingMode(kListNumberingZero);
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_actionTitle = new StaticTextWidget(this, "KeysDialog.Action", title);
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_keyMapping = new StaticTextWidget(this, "KeysDialog.Mapping", "Select an action and click 'Map'");
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_actionTitle->setFlags(WIDGET_CLEARBG);
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_keyMapping->setFlags(WIDGET_CLEARBG);
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// Get actions names
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Common::StringList l;
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for (int i = 0; i < Actions::Instance()->size(); i++)
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l.push_back(Actions::Instance()->actionName((ActionType)i));
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_actionsList->setList(l);
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_actionSelected = -1;
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Actions::Instance()->beginMapping(false);
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}
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void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kListSelectionChangedCmd:
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if (_actionsList->getSelected() >= 0) {
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char selection[100];
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uint16 key = Actions::Instance()->getMapping(_actionsList->getSelected());
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#ifdef __SYMBIAN32__
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// ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
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if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
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key = key - Common::ASCII_F1 + SDLK_F1;
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#endif
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if (key != 0)
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sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key));
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else
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sprintf(selection, "Associated key : none");
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_keyMapping->setLabel(selection);
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_keyMapping->draw();
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}
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break;
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case kMapCmd:
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if (_actionsList->getSelected() < 0) {
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_actionTitle->setLabel("Please select an action");
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} else {
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char selection[100];
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_actionSelected = _actionsList->getSelected();
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uint16 key = Actions::Instance()->getMapping(_actionSelected);
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#ifdef __SYMBIAN32__
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// ScummVM mappings for F1-F9 are different from SDL so remap back to sdl
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if (key >= Common::ASCII_F1 && key <= Common::ASCII_F9)
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key = key - Common::ASCII_F1 + SDLK_F1;
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#endif
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if (key != 0)
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sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey)key));
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else
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sprintf(selection, "Associated key : none");
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_actionTitle->setLabel("Press the key to associate");
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_keyMapping->setLabel(selection);
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_keyMapping->draw();
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Actions::Instance()->beginMapping(true);
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_actionsList->setEnabled(false);
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}
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_actionTitle->draw();
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break;
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case kOKCmd:
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Actions::Instance()->saveMapping();
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close();
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break;
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case kCloseCmd:
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Actions::Instance()->loadMapping();
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close();
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break;
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}
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}
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void KeysDialog::handleKeyDown(Common::KeyState state){
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if (!Actions::Instance()->mappingActive())
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Dialog::handleKeyDown(state);
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}
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void KeysDialog::handleKeyUp(Common::KeyState state) {
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#ifdef __SYMBIAN32__
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if (Actions::Instance()->mappingActive()) {
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#else
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if (state.flags == 0xff && Actions::Instance()->mappingActive()) { // GAPI key was selected
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#endif
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char selection[100];
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Actions::Instance()->setMapping((ActionType)_actionSelected, state.ascii);
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if (state.ascii != 0)
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sprintf(selection, "Associated key : %s", SDL_GetKeyName((SDLKey) state.keycode));
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else
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sprintf(selection, "Associated key : none");
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_actionTitle->setLabel("Choose an action to map");
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_keyMapping->setLabel(selection);
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_keyMapping->draw();
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_actionTitle->draw();
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_actionSelected = -1;
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_actionsList->setEnabled(true);
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Actions::Instance()->beginMapping(false);
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} else
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Dialog::handleKeyUp(state);
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}
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} // namespace GUI
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