mirror of
https://github.com/libretro/scummvm.git
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d795c77ef5
Now it calls Launcher directly, so it updates games list on success.
133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_LAUNCHER_DIALOG_H
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#define GUI_LAUNCHER_DIALOG_H
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#include "gui/dialog.h"
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#include "engines/game.h"
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namespace GUI {
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class BrowserDialog;
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class CommandSender;
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class ListWidget;
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class ButtonWidget;
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class PicButtonWidget;
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class GraphicsWidget;
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class StaticTextWidget;
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class EditTextWidget;
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class SaveLoadChooser;
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Common::String addGameToConf(const GameDescriptor &result);
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class LauncherDialog : public Dialog {
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typedef Common::String String;
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typedef Common::Array<Common::String> StringArray;
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public:
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LauncherDialog();
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~LauncherDialog();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleKeyDown(Common::KeyState state);
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virtual void handleKeyUp(Common::KeyState state);
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bool doGameDetection(const Common::String &path);
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protected:
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EditTextWidget *_searchWidget;
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ListWidget *_list;
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ButtonWidget *_addButton;
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Widget *_startButton;
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ButtonWidget *_loadButton;
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Widget *_editButton;
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Widget *_removeButton;
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#ifndef DISABLE_FANCY_THEMES
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GraphicsWidget *_logo;
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GraphicsWidget *_searchPic;
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#endif
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StaticTextWidget *_searchDesc;
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ButtonWidget *_searchClearButton;
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StringArray _domains;
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BrowserDialog *_browser;
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SaveLoadChooser *_loadDialog;
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String _search;
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virtual void reflowLayout();
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/**
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* Fill the list widget with all currently configured targets, and trigger
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* a redraw.
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*/
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void updateListing();
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void updateButtons();
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void switchButtonsText(ButtonWidget *button, const char *normalText, const char *shiftedText);
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void open();
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void close();
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/**
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* Handle "Add game..." button.
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*/
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virtual void addGame();
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/**
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* Handle "Remove game..." button.
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*/
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void removeGame(int item);
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/**
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* Handle "Edit game..." button.
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*/
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void editGame(int item);
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/**
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* Facade for "Load..."/"Record..." buttons.
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*/
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void loadGameButtonPressed(int item);
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/**
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* Handle "Record..." button.
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*/
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void recordGame(int item);
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/**
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* Handle "Load..." button.
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*/
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void loadGame(int item);
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/**
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* Select the target with the given name in the launcher game list.
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* Also scrolls the list so that the newly selected item is visible.
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*
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* @target name of target to select
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*/
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void selectTarget(const String &target);
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private:
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bool checkModifier(int modifier);
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};
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} // End of namespace GUI
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#endif
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