scummvm/graphics/svg.h

61 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GRAPHICS_SVG_H
#define GRAPHICS_SVG_H
namespace Common {
class SeekableReadStream;
}
struct NSVGimage;
struct NSVGrasterizer;
namespace Graphics {
class ManagedSurface;
struct Surface;
struct PixelFormat;
class SVGBitmap {
public:
SVGBitmap(Common::SeekableReadStream *in);
~SVGBitmap();
Graphics::PixelFormat *getPixelFormat() { return _pixelformat; }
void render(Graphics::ManagedSurface &target, int dw, int dh);
private:
NSVGimage *_svg;
NSVGrasterizer *_rasterizer;
Graphics::ManagedSurface *_render;
int _cachedW, _cachedH;
byte *_cache;
Graphics::PixelFormat *_pixelformat;
};
} // end of namespace Graphics
#endif // GRAPHICS_SVG_H