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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GRAPHICS_SVG_H
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#define GRAPHICS_SVG_H
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namespace Common {
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class SeekableReadStream;
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}
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struct NSVGimage;
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struct NSVGrasterizer;
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namespace Graphics {
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class ManagedSurface;
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struct Surface;
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struct PixelFormat;
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class SVGBitmap {
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public:
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SVGBitmap(Common::SeekableReadStream *in);
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~SVGBitmap();
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Graphics::PixelFormat *getPixelFormat() { return _pixelformat; }
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void render(Graphics::ManagedSurface &target, int dw, int dh);
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private:
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NSVGimage *_svg;
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NSVGrasterizer *_rasterizer;
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Graphics::ManagedSurface *_render;
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int _cachedW, _cachedH;
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byte *_cache;
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Graphics::PixelFormat *_pixelformat;
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};
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} // end of namespace Graphics
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#endif // GRAPHICS_SVG_H
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