scummvm/engines/sci/resource_audio.cpp
Max Horn 0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00

960 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Resource library
#include "common/archive.h"
#include "common/file.h"
#include "sci/resource.h"
#include "sci/resource_intern.h"
#include "sci/util.h"
namespace Sci {
AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum)
: VolumeResourceSource(name, map, volNum, kSourceAudioVolume) {
_audioCompressionType = 0;
_audioCompressionOffsetMapping = NULL;
/*
* Check if this audio volume got compressed by our tool. If that is the
* case, set _audioCompressionType and read in the offset translation
* table for later usage.
*/
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, 0);
if (!fileStream)
return;
fileStream->seek(0, SEEK_SET);
uint32 compressionType = fileStream->readUint32BE();
switch (compressionType) {
case MKTAG('M','P','3',' '):
case MKTAG('O','G','G',' '):
case MKTAG('F','L','A','C'):
// Detected a compressed audio volume
_audioCompressionType = compressionType;
// Now read the whole offset mapping table for later usage
int32 recordCount = fileStream->readUint32LE();
if (!recordCount)
error("compressed audio volume doesn't contain any entries");
int32 *offsetMapping = new int32[(recordCount + 1) * 2];
_audioCompressionOffsetMapping = offsetMapping;
for (int recordNo = 0; recordNo < recordCount; recordNo++) {
*offsetMapping++ = fileStream->readUint32LE();
*offsetMapping++ = fileStream->readUint32LE();
}
// Put ending zero
*offsetMapping++ = 0;
*offsetMapping++ = fileStream->size();
}
if (_resourceFile)
delete fileStream;
}
bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) {
data = new byte[size];
uint32 really_read = file->read(data, size);
if (really_read != size)
error("Read %d bytes from %s but expected %d", really_read, _id.toString().c_str(), size);
_status = kResStatusAllocated;
return true;
}
bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) {
// Check for WAVE files here
uint32 riffTag = file->readUint32BE();
if (riffTag == MKTAG('R','I','F','F')) {
_headerSize = 0;
size = file->readUint32LE() + 8;
file->seek(-8, SEEK_CUR);
return loadFromWaveFile(file);
}
file->seek(-4, SEEK_CUR);
ResourceType type = _resMan->convertResType(file->readByte());
if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio))
|| ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) {
warning("Resource type mismatch loading %s", _id.toString().c_str());
unalloc();
return false;
}
_headerSize = file->readByte();
if (type == kResourceTypeAudio) {
if (_headerSize != 7 && _headerSize != 11 && _headerSize != 12) {
warning("Unsupported audio header");
unalloc();
return false;
}
if (_headerSize != 7) { // Size is defined already from the map
// Load sample size
file->seek(7, SEEK_CUR);
size = file->readUint32LE();
// Adjust offset to point at the header data again
file->seek(-11, SEEK_CUR);
}
}
return loadPatch(file);
}
bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) {
data = new byte[size];
if (data == NULL) {
error("Can't allocate %d bytes needed for loading %s", size, _id.toString().c_str());
}
unsigned int really_read = file->read(data, size);
if (really_read != size)
warning("Read %d bytes from %s but expected %d", really_read, _id.toString().c_str(), size);
_status = kResStatusAllocated;
return true;
}
void ResourceManager::addNewGMPatch(SciGameId gameId) {
Common::String gmPatchFile;
switch (gameId) {
case GID_ECOQUEST:
gmPatchFile = "ECO1GM.PAT";
break;
case GID_HOYLE3:
gmPatchFile = "HOY3GM.PAT";
break;
case GID_LSL1:
gmPatchFile = "LL1_GM.PAT";
break;
case GID_LSL5:
gmPatchFile = "LL5_GM.PAT";
break;
case GID_LONGBOW:
gmPatchFile = "ROBNGM.PAT";
break;
case GID_SQ1:
gmPatchFile = "SQ1_GM.PAT";
break;
case GID_SQ4:
gmPatchFile = "SQ4_GM.PAT";
break;
case GID_FAIRYTALES:
gmPatchFile = "TALEGM.PAT";
break;
default:
break;
}
if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile);
processPatch(psrcPatch, kResourceTypePatch, 4);
}
}
void ResourceManager::processWavePatch(ResourceId resourceId, Common::String name) {
ResourceSource *resSrc = new WaveResourceSource(name);
Common::File file;
file.open(name);
updateResource(resourceId, resSrc, file.size());
debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str());
}
void ResourceManager::readWaveAudioPatches() {
// Here we do check for SCI1.1+ so we can patch wav files in as audio resources
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.wav");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
Common::String name = (*x)->getName();
if (isdigit(name[0]))
processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name);
}
}
void ResourceManager::removeAudioResource(ResourceId resId) {
// Remove resource, unless it was loaded from a patch
if (_resMap.contains(resId)) {
Resource *res = _resMap.getVal(resId);
if (res->_source->getSourceType() == kSourceAudioVolume) {
if (res->_status == kResStatusLocked) {
warning("Failed to remove resource %s (still in use)", resId.toString().c_str());
} else {
if (res->_status == kResStatusEnqueued)
removeFromLRU(res);
_resMap.erase(resId);
delete res;
}
}
}
}
// Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD):
// =========
// 6-byte entries:
// w nEntry
// dw offset
// Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX):
// =========
// 5-byte entries:
// w nEntry
// tb offset (cumulative)
// QFG3 Demo 0.MAP structure:
// =========
// 10-byte entries:
// w nEntry
// dw offset
// dw size
// LB2 Floppy/Mother Goose SCI1.1 0.MAP structure:
// =========
// 8-byte entries:
// w nEntry
// w 0xffff
// dw offset
// Early SCI1.1 MAP structure:
// ===============
// 10-byte entries:
// b noun
// b verb
// b cond
// b seq
// dw offset
// w syncSize + syncAscSize
// Late SCI1.1 MAP structure:
// ===============
// Header:
// dw baseOffset
// Followed by 7 or 11-byte entries:
// b noun
// b verb
// b cond
// b seq
// tb cOffset (cumulative offset)
// w syncSize (iff seq has bit 7 set)
// w syncAscSize (iff seq has bit 6 set)
int ResourceManager::readAudioMapSCI11(ResourceSource *map) {
#ifndef ENABLE_SCI32
// SCI32 support is not built in. Check if this is a SCI32 game
// and if it is abort here.
if (_volVersion >= kResVersionSci2)
return SCI_ERROR_RESMAP_NOT_FOUND;
#endif
uint32 offset = 0;
Resource *mapRes = findResource(ResourceId(kResourceTypeMap, map->_volumeNumber), false);
if (!mapRes) {
warning("Failed to open %i.MAP", map->_volumeNumber);
return SCI_ERROR_RESMAP_NOT_FOUND;
}
ResourceSource *src = findVolume(map, 0);
if (!src)
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
byte *ptr = mapRes->data;
// Heuristic to detect entry size
uint32 entrySize = 0;
for (int i = mapRes->size - 1; i >= 0; --i) {
if (ptr[i] == 0xff)
entrySize++;
else
break;
}
if (map->_volumeNumber == 65535) {
while (ptr < mapRes->data + mapRes->size) {
uint16 n = READ_LE_UINT16(ptr);
ptr += 2;
if (n == 0xffff)
break;
if (entrySize == 6) {
offset = READ_LE_UINT32(ptr);
ptr += 4;
} else {
offset += READ_LE_UINT24(ptr);
ptr += 3;
}
addResource(ResourceId(kResourceTypeAudio, n), src, offset);
}
} else if (map->_volumeNumber == 0 && entrySize == 10 && ptr[3] == 0) {
// QFG3 demo format
// ptr[3] would be 'seq' in the normal format and cannot possibly be 0
while (ptr < mapRes->data + mapRes->size) {
uint16 n = READ_BE_UINT16(ptr);
ptr += 2;
if (n == 0xffff)
break;
offset = READ_LE_UINT32(ptr);
ptr += 4;
uint32 size = READ_LE_UINT32(ptr);
ptr += 4;
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else if (map->_volumeNumber == 0 && entrySize == 8 && READ_LE_UINT16(ptr + 2) == 0xffff) {
// LB2 Floppy/Mother Goose SCI1.1 format
Common::SeekableReadStream *stream = getVolumeFile(src);
while (ptr < mapRes->data + mapRes->size) {
uint16 n = READ_LE_UINT16(ptr);
ptr += 4;
if (n == 0xffff)
break;
offset = READ_LE_UINT32(ptr);
ptr += 4;
// The size is not stored in the map and the entries have no order.
// We need to dig into the audio resource in the volume to get the size.
stream->seek(offset + 1);
byte headerSize = stream->readByte();
assert(headerSize == 11 || headerSize == 12);
stream->skip(5);
uint32 size = stream->readUint32LE() + headerSize + 2;
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else {
bool isEarly = (entrySize != 11);
if (!isEarly) {
offset = READ_LE_UINT32(ptr);
ptr += 4;
}
while (ptr < mapRes->data + mapRes->size) {
uint32 n = READ_BE_UINT32(ptr);
int syncSize = 0;
ptr += 4;
if (n == 0xffffffff)
break;
if (isEarly) {
offset = READ_LE_UINT32(ptr);
ptr += 4;
} else {
offset += READ_LE_UINT24(ptr);
ptr += 3;
}
if (isEarly || (n & 0x80)) {
syncSize = READ_LE_UINT16(ptr);
ptr += 2;
if (syncSize > 0)
addResource(ResourceId(kResourceTypeSync36, map->_volumeNumber, n & 0xffffff3f), src, offset, syncSize);
}
if (n & 0x40) {
// This seems to define the size of raw lipsync data (at least
// in kq6), may also just be general appended data.
syncSize += READ_LE_UINT16(ptr);
ptr += 2;
}
addResource(ResourceId(kResourceTypeAudio36, map->_volumeNumber, n & 0xffffff3f), src, offset + syncSize);
}
}
return 0;
}
// AUDIOnnn.MAP contains 10-byte entries:
// Early format:
// w 5 bits resource type and 11 bits resource number
// dw 7 bits volume number and 25 bits offset
// dw size
// Later format:
// w nEntry
// dw offset+volume (as in resource.map)
// dw size
// ending with 10 0xFFs
int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) {
Common::File file;
if (!file.open(map->getLocationName()))
return SCI_ERROR_RESMAP_NOT_FOUND;
bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio;
file.seek(0);
while (1) {
uint16 n = file.readUint16LE();
uint32 offset = file.readUint32LE();
uint32 size = file.readUint32LE();
if (file.eos() || file.err()) {
warning("Error while reading %s", map->getLocationName().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
if (n == 0xffff)
break;
byte volume_nr;
if (oldFormat) {
n &= 0x07ff; // Mask out resource type
volume_nr = offset >> 25; // most significant 7 bits
offset &= 0x01ffffff; // least significant 25 bits
} else {
volume_nr = offset >> 28; // most significant 4 bits
offset &= 0x0fffffff; // least significant 28 bits
}
ResourceSource *src = findVolume(map, volume_nr);
if (src) {
if (unload)
removeAudioResource(ResourceId(kResourceTypeAudio, n));
else
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
} else {
warning("Failed to find audio volume %i", volume_nr);
}
}
return 0;
}
void ResourceManager::setAudioLanguage(int language) {
if (_audioMapSCI1) {
if (_audioMapSCI1->_volumeNumber == language) {
// This language is already loaded
return;
}
// We already have a map loaded, so we unload it first
readAudioMapSCI1(_audioMapSCI1, true);
// Remove all volumes that use this map from the source list
Common::List<ResourceSource *>::iterator it = _sources.begin();
while (it != _sources.end()) {
ResourceSource *src = *it;
if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) {
it = _sources.erase(it);
delete src;
} else {
++it;
}
}
// Remove the map itself from the source list
_sources.remove(_audioMapSCI1);
delete _audioMapSCI1;
_audioMapSCI1 = NULL;
}
char filename[9];
snprintf(filename, 9, "AUDIO%03d", language);
Common::String fullname = Common::String(filename) + ".MAP";
if (!Common::File::exists(fullname)) {
warning("No audio map found for language %i", language);
return;
}
_audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language));
// Search for audio volumes for this language and add them to the source list
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, Common::String(filename) + ".0??");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String name = (*x)->getName();
const char *dot = strrchr(name.c_str(), '.');
int number = atoi(dot + 1);
addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number));
}
scanNewSources();
}
int ResourceManager::getAudioLanguage() const {
return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0);
}
bool ResourceManager::isGMTrackIncluded() {
// This check only makes sense for SCI1 and newer games
if (getSciVersion() < SCI_VERSION_1_EARLY)
return false;
// SCI2 and newer games always have GM tracks
if (getSciVersion() >= SCI_VERSION_2)
return true;
// For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion
const SciVersion soundVersion = SCI_VERSION_1_EARLY;
// Read the first song and check if it has a GM track
bool result = false;
Common::List<ResourceId> *resources = listResources(kResourceTypeSound, -1);
Common::sort(resources->begin(), resources->end());
Common::List<ResourceId>::iterator itr = resources->begin();
int firstSongId = itr->getNumber();
delete resources;
SoundResource *song1 = new SoundResource(firstSongId, this, soundVersion);
if (!song1) {
warning("ResourceManager::isGMTrackIncluded: track 1 not found");
return false;
}
SoundResource::Track *gmTrack = song1->getTrackByType(0x07);
if (gmTrack)
result = true;
delete song1;
return result;
}
SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) : _resMan(resMan), _soundVersion(soundVersion) {
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true);
int trackNr, channelNr;
if (!resource)
return;
_innerResource = resource;
byte *data, *data2;
byte *dataEnd;
Channel *channel, *sampleChannel;
switch (_soundVersion) {
case SCI_VERSION_0_EARLY:
case SCI_VERSION_0_LATE:
// SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards
_trackCount = 1;
_tracks = new Track[_trackCount];
_tracks->digitalChannelNr = -1;
_tracks->type = 0; // Not used for SCI0
_tracks->channelCount = 1;
// Digital sample data included? -> Add an additional channel
if (resource->data[0] == 2)
_tracks->channelCount++;
_tracks->channels = new Channel[_tracks->channelCount];
memset(_tracks->channels, 0, sizeof(Channel) * _tracks->channelCount);
channel = &_tracks->channels[0];
if (_soundVersion == SCI_VERSION_0_EARLY) {
channel->data = resource->data + 0x11;
channel->size = resource->size - 0x11;
} else {
channel->data = resource->data + 0x21;
channel->size = resource->size - 0x21;
}
if (_tracks->channelCount == 2) {
// Digital sample data included
_tracks->digitalChannelNr = 1;
sampleChannel = &_tracks->channels[1];
// we need to find 0xFC (channel terminator) within the data
data = channel->data;
dataEnd = channel->data + channel->size;
while ((data < dataEnd) && (*data != 0xfc))
data++;
// Skip any following 0xFCs as well
while ((data < dataEnd) && (*data == 0xfc))
data++;
// Now adjust channels accordingly
sampleChannel->data = data;
sampleChannel->size = channel->size - (data - channel->data);
channel->size = data - channel->data;
// Read sample header information
//Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer.
_tracks->digitalSampleRate = READ_LE_UINT16(sampleChannel->data + 14);
_tracks->digitalSampleSize = READ_LE_UINT16(sampleChannel->data + 32);
_tracks->digitalSampleStart = 0;
_tracks->digitalSampleEnd = 0;
sampleChannel->data += 44; // Skip over header
sampleChannel->size -= 44;
}
break;
case SCI_VERSION_1_EARLY:
case SCI_VERSION_1_LATE:
case SCI_VERSION_2_1:
data = resource->data;
// Count # of tracks
_trackCount = 0;
while ((*data++) != 0xFF) {
_trackCount++;
while (*data != 0xFF)
data += 6;
data++;
}
_tracks = new Track[_trackCount];
data = resource->data;
byte channelCount;
for (trackNr = 0; trackNr < _trackCount; trackNr++) {
// Track info starts with track type:BYTE
// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
// 0xFF:BYTE as terminator to end that track and begin with another track type
// Track type 0xFF is the marker signifying the end of the tracks
_tracks[trackNr].type = *data++;
// Counting # of channels used
data2 = data;
channelCount = 0;
while (*data2 != 0xFF) {
data2 += 6;
channelCount++;
_tracks[trackNr].channelCount++;
}
_tracks[trackNr].channels = new Channel[channelCount];
_tracks[trackNr].channelCount = 0;
_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
_tracks[trackNr].digitalSampleRate = 0;
_tracks[trackNr].digitalSampleSize = 0;
_tracks[trackNr].digitalSampleStart = 0;
_tracks[trackNr].digitalSampleEnd = 0;
if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
channel->prio = READ_LE_UINT16(data);
uint dataOffset = READ_LE_UINT16(data + 2);
if (dataOffset < resource->size) {
channel->data = resource->data + dataOffset;
channel->size = READ_LE_UINT16(data + 4);
channel->curPos = 0;
// FIXME: number contains (low nibble) channel and (high nibble) flags
// 0x20 is set on rhythm channels to prevent remapping
channel->number = *channel->data;
channel->poly = *(channel->data + 1);
channel->time = channel->prev = 0;
channel->data += 2; // skip over header
channel->size -= 2; // remove header size
if (channel->number == 0xFE) { // Digital channel
_tracks[trackNr].digitalChannelNr = channelNr;
_tracks[trackNr].digitalSampleRate = READ_LE_UINT16(channel->data);
_tracks[trackNr].digitalSampleSize = READ_LE_UINT16(channel->data + 2);
_tracks[trackNr].digitalSampleStart = READ_LE_UINT16(channel->data + 4);
_tracks[trackNr].digitalSampleEnd = READ_LE_UINT16(channel->data + 6);
channel->data += 8; // Skip over header
channel->size -= 8;
}
_tracks[trackNr].channelCount++;
channelNr++;
} else {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
}
data += 6;
}
} else {
// Skip over digital track
data += 6;
}
data++; // Skipping 0xFF that closes channels list
}
break;
default:
error("SoundResource: SCI version %d is unsupported", _soundVersion);
}
}
SoundResource::~SoundResource() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++)
delete[] _tracks[trackNr].channels;
delete[] _tracks;
_resMan->unlockResource(_innerResource);
}
#if 0
SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
if (/*number >= 0 &&*/number < _trackCount)
return &_tracks[number];
return NULL;
}
#endif
SoundResource::Track *SoundResource::getTrackByType(byte type) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].type == type)
return &_tracks[trackNr];
}
return NULL;
}
SoundResource::Track *SoundResource::getDigitalTrack() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].digitalChannelNr != -1)
return &_tracks[trackNr];
}
return NULL;
}
// Gets the filter mask for SCI0 sound resources
int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) {
byte *data = _innerResource->data;
int channelMask = 0;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0;
data++; // Skip over digital sample flag
for (int channelNr = 0; channelNr < 16; channelNr++) {
channelMask = channelMask >> 1;
byte flags;
if (_soundVersion == SCI_VERSION_0_EARLY) {
// Each channel is specified by a single byte
// Upper 4 bits of the byte is a voices count
// Lower 4 bits -> bit 0 set: use for AdLib
// bit 1 set: use for PCjr
// bit 2 set: use for PC speaker
// bit 3 set and bit 0 clear: control channel (15)
// bit 3 set and bit 0 set: rhythm channel (9)
// Note: control channel is dynamically assigned inside the drivers,
// but seems to be fixed at 15 in the song data.
flags = *data++;
// Get device bits
flags &= 0x7;
} else {
// Each channel is specified by 2 bytes
// 1st byte is voices count
// 2nd byte is play mask, which specifies if the channel is supposed to be played
// by the corresponding hardware
// Skip voice count
data++;
flags = *data++;
}
bool play;
switch (channelNr) {
case 15:
// Always play control channel
play = true;
break;
case 9:
// Play rhythm channel when requested
play = wantsRhythm;
break;
default:
// Otherwise check for flag
play = flags & hardwareMask;
}
if (play) {
// This Channel is supposed to be played by the hardware
channelMask |= 0x8000;
}
}
return channelMask;
}
byte SoundResource::getInitialVoiceCount(byte channel) {
byte *data = _innerResource->data;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0; // TODO
data++; // Skip over digital sample flag
if (_soundVersion == SCI_VERSION_0_EARLY)
return data[channel] >> 4;
else
return data[channel * 2];
}
void WaveResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
fileStream->seek(res->_fileOffset, SEEK_SET);
res->loadFromWaveFile(fileStream);
if (_resourceFile)
delete fileStream;
}
void AudioVolumeResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
if (_audioCompressionType) {
// this file is compressed, so lookup our offset in the offset-translation table and get the new offset
// also calculate the compressed size by using the next offset
int32 *mappingTable = _audioCompressionOffsetMapping;
int32 compressedOffset = 0;
do {
if (*mappingTable == res->_fileOffset) {
mappingTable++;
compressedOffset = *mappingTable;
// Go to next compressed offset and use that to calculate size of compressed sample
switch (res->getType()) {
case kResourceTypeSync:
case kResourceTypeSync36:
// we should already have a (valid) size
break;
default:
mappingTable += 2;
res->size = *mappingTable - compressedOffset;
}
break;
}
mappingTable += 2;
} while (*mappingTable);
if (!compressedOffset)
error("could not translate offset to compressed offset in audio volume");
fileStream->seek(compressedOffset, SEEK_SET);
switch (res->getType()) {
case kResourceTypeAudio:
case kResourceTypeAudio36:
// Directly read the stream, compressed audio wont have resource type id and header size for SCI1.1
res->loadFromAudioVolumeSCI1(fileStream);
if (_resourceFile)
delete fileStream;
return;
default:
break;
}
} else {
// original file, directly seek to given offset and get SCI1/SCI1.1 audio resource
fileStream->seek(res->_fileOffset, SEEK_SET);
}
if (getSciVersion() < SCI_VERSION_1_1)
res->loadFromAudioVolumeSCI1(fileStream);
else
res->loadFromAudioVolumeSCI11(fileStream);
if (_resourceFile)
delete fileStream;
}
bool ResourceManager::addAudioSources() {
Common::List<ResourceId> *resources = listResources(kResourceTypeMap);
Common::List<ResourceId>::iterator itr = resources->begin();
while (itr != resources->end()) {
ResourceSource *src = addSource(new IntMapResourceSource("MAP", itr->getNumber()));
if ((itr->getNumber() == 65535) && Common::File::exists("RESOURCE.SFX"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.SFX", src, 0));
else if (Common::File::exists("RESOURCE.AUD"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.AUD", src, 0));
else
return false;
++itr;
}
delete resources;
return true;
}
void ResourceManager::changeAudioDirectory(Common::String path) {
// Remove all of the audio map resource sources, as well as the audio resource sources
for (Common::List<ResourceSource *>::iterator it = _sources.begin(); it != _sources.end(); ++it) {
ResourceSource *source = *it;
ResSourceType sourceType = source->getSourceType();
// Remove the resource source, if it's an audio map or an audio file
if (sourceType == kSourceIntMap || sourceType == kSourceAudioVolume) {
// Don't remove 65535.map (the SFX map) or resource.sfx
if (source->_volumeNumber == 65535 || source->getLocationName() == "RESOURCE.SFX")
continue;
it = _sources.erase(it);
delete source;
}
}
// Now, readd the audio resource sources
Common::String mapName = "MAP";
Common::String audioResourceName = "RESOURCE.AUD";
if (!path.empty()) {
mapName = Common::String::format("%s/MAP", path.c_str());
audioResourceName = Common::String::format("%s/RESOURCE.AUD", path.c_str());
}
Common::List<ResourceId> *resources = listResources(kResourceTypeMap);
for (Common::List<ResourceId>::iterator it = resources->begin(); it != resources->end(); ++it) {
// Don't readd 65535.map or resource.sfx
if ((it->getNumber() == 65535))
continue;
ResourceSource *src = addSource(new IntMapResourceSource(mapName, it->getNumber()));
addSource(new AudioVolumeResourceSource(this, audioResourceName, src, 0));
}
delete resources;
// Rescan the newly added resources
scanNewSources();
}
} // End of namespace Sci