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501 lines
18 KiB
C++
501 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AUDIO_MIDIDRV_MS_H
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#define AUDIO_MIDIDRV_MS_H
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#include "common/mutex.h"
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#include "audio/mididrv.h"
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/**
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* Abstract base class for MIDI drivers supporting multiple simultaneous
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* sources of MIDI data.
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*
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* These drivers support the following features:
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*
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* - Multiple MIDI sources
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* If the game plays multiple streams of MIDI data at the same time, each
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* stream can be marked with a source number. When a source has finished
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* playing, it must be deinitialized to release any resources allocated to
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* it. This is done automatically when an End Of Track MIDI meta event is
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* received, or manually by calling deinitSource.
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* Using source numbers enables the following features:
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* - Music/SFX volume
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* Using setSourceType a MIDI source can be designated as music or sound
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* effects. The driver will then apply the appropriate user volume setting
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* to the MIDI channel volume. This setting sticks after deinitializing a
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* source, so if you use the same source numbers for the same types of MIDI
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* data, you don't need to set the source type repeatedly. The default setup
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* is music for source 0 and SFX for sources 1 and higher.
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* - Source volume
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* If the game changes the volume of the MIDI playback, you can use
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* setSourceVolume to set the volume level for a source. The driver will
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* then adjust the current MIDI channel volume and any received MIDI volume
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* controller messages. Use setSourceNeutralVolume to set the neutral volume
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* for a source (MIDI volume is not changed when source volume is at this
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* level; if it is lower or higher, MIDI volume is reduced or increased).
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* - Volume fading
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* If the game needs to gradually change the volume of the MIDI playback
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* (typically for a fade-out), you can use the startFade function. You can
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* check the status of the fade using isFading, and abort a fade using
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* abortFade. An active fade is automatically aborted when the fading source
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* is deinitialized.
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* The fading functionality uses the source volume, so you should not set
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* this while a fade is active. After the fade the source volume will remain
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* at the target level, so if you perform f.e. a fade-out, the source volume
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* will remain at 0. If you want to start playback again using this source,
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* use setSourceVolume to set the correct playback volume.
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* Note that when you stop MIDI playback, notes will not be immediately
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* silent but will gradually die out ("release"). So if you fade out a
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* source, stop playback, and immediately reset the source volume, the
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* note release will be audible. It is recommended to wait about 0.5s
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* before resetting the source volume.
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*
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* - User volume settings
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* The driver can scale the MIDI channel volume using the user specified
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* volume settings. Just call syncSoundSettings when the user has changed the
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* volume settings. Set the USER_VOLUME_SCALING property to true to enable
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* this functionality.
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*
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* A driver extending this class must implement the following functions:
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* - send(source, data): process a MIDI event for a specific source.
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* - stopAllNotes(source, channel): stop all active notes for a source and/or
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* MIDI channel (called when a source is deinitialized).
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* - applySourceVolume(source): set the current source volume on active notes
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* and/or MIDI channels.
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*/
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class MidiDriver_Multisource : public MidiDriver {
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public:
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/**
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* The maximum number of sources supported. This can be increased if
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* necessary, but this will consume more memory and processing time.
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*/
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static const uint8 MAXIMUM_SOURCES = 10;
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/**
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* The default neutral volume level for a source. If the source volume is
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* set to this level, the volume levels in the MIDI data are used directly;
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* if source volume is lower or higher, output volume is decreased or
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* increased, respectively. Use @see setSourceNeutralVolume to change the
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* default neutral volume.
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*/
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static const uint16 DEFAULT_SOURCE_NEUTRAL_VOLUME = 255;
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protected:
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// Timeout between updates of the channel volume for fades (25ms)
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static const uint16 FADING_DELAY = 25 * 1000;
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public:
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/**
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* The type of audio produced by a MIDI source (music or sound effects).
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*/
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enum SourceType {
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/**
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* Source type not specified (generally treated as music).
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*/
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SOURCE_TYPE_UNDEFINED,
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/**
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* Source produces music.
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*/
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SOURCE_TYPE_MUSIC,
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/**
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* Source produces sound effects.
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*/
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SOURCE_TYPE_SFX
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};
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/**
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* Specifies what happens to the volume when a fade is aborted.
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*/
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enum FadeAbortType {
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/**
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* The volume is set to the fade's end volume level.
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*/
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FADE_ABORT_TYPE_END_VOLUME,
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/**
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* The volume remains at the current level.
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*/
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FADE_ABORT_TYPE_CURRENT_VOLUME,
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/**
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* The volume is reset to the fade's start volume level.
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*/
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FADE_ABORT_TYPE_START_VOLUME
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};
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/**
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* The controllers and parameters for which a default value can be set
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* using setControllerDefault.
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*/
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enum ControllerDefaultType {
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CONTROLLER_DEFAULT_PROGRAM,
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CONTROLLER_DEFAULT_INSTRUMENT_BANK,
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CONTROLLER_DEFAULT_DRUMKIT,
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CONTROLLER_DEFAULT_CHANNEL_PRESSURE,
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CONTROLLER_DEFAULT_PITCH_BEND,
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CONTROLLER_DEFAULT_MODULATION,
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CONTROLLER_DEFAULT_VOLUME,
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CONTROLLER_DEFAULT_PANNING,
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CONTROLLER_DEFAULT_EXPRESSION,
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CONTROLLER_DEFAULT_SUSTAIN,
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CONTROLLER_DEFAULT_RPN,
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CONTROLLER_DEFAULT_PITCH_BEND_SENSITIVITY
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};
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protected:
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// This stores data about a specific source of MIDI data.
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struct MidiSource {
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// Whether this source sends music or SFX MIDI data.
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SourceType type;
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// The source volume (relative volume for this source as defined by the
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// game). Default is the default neutral value (255).
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uint16 volume;
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// The source volume level at which no scaling is performed (volume as
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// defined in the MIDI data is used directly). Volume values below this
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// decrease volume, values above increase volume (up to the maximum MIDI
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// channel volume). Set this to match the volume values used by the game
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// engine to avoid having to convert them. Default value is 255; minimum
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// value is 1.
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uint16 neutralVolume;
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// The volume level at which the fade started.
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uint16 fadeStartVolume;
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// The target volume level for the fade.
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uint16 fadeEndVolume;
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// How much time (microseconds) has passed since the start of the fade.
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int32 fadePassedTime;
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// The total duration of the fade (microseconds).
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int32 fadeDuration;
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MidiSource();
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};
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// Stores the default values that should be set for each controller.
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// -1 means no explicit default should be set for that controller.
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struct ControllerDefaults {
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int8 program[16];
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int8 instrumentBank;
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int8 drumkit;
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int8 channelPressure;
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int16 pitchBend;
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int8 modulation;
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int8 volume;
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int8 panning;
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int8 expression;
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int8 sustain;
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int16 rpn;
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int8 pitchBendSensitivity;
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ControllerDefaults();
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};
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public:
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MidiDriver_Multisource();
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// MidiDriver functions
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using MidiDriver_BASE::send;
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void send(uint32 b) override;
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void send(int8 source, uint32 b) override = 0;
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uint32 property(int prop, uint32 param) override;
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/**
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* Deinitializes a source. This will abort active fades and stop any active
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* notes.
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*
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* @param source The source to deinitialize.
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*/
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virtual void deinitSource(uint8 source);
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/**
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* Sets the type for all sources (music or SFX).
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*
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* @param type The new type for all sources.
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*/
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void setSourceType(SourceType type);
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/**
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* Sets the type for a specific sources (music or SFX).
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*
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* @param source The source for which the type should be set.
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* @param type The new type for the specified source.
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*/
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void setSourceType(uint8 source, SourceType type);
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/**
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* Sets the source volume for all sources.
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*
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* @param volume The new source volume for all sources.
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*/
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void setSourceVolume(uint16 volume);
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/**
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* Sets the volume for this source. The volume values in the MIDI data sent
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* by this source will be scaled by the source volume.
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*
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* @param source The source for which the source volume should be set.
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* @param volume The new source volume for the specified source.
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*/
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void setSourceVolume(uint8 source, uint16 volume);
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/**
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* Resets the source volume for all sources to each source's neutral volume.
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*/
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void resetSourceVolume();
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/**
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* Resets the volume for this source to its neutral volume.
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*/
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void resetSourceVolume(uint8 source);
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/**
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* Sets the neutral volume for all sources. See the source-specific
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* setSourceNeutralVolume function for details.
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*
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* @param volume The new neutral volume for all sources.
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*/
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void setSourceNeutralVolume(uint16 volume);
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/**
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* Sets the neutral volume for this source. If the source volume is at this
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* level, the volume values in the MIDI data sent by this source will not
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* be changed. At source volumes below or above this value, the MIDI volume
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* values will be decreased or increased accordingly.
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*
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* @param source The source for which the neutral volume should be set.
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* @param volume The new neutral volume for the specified source.
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*/
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void setSourceNeutralVolume(uint8 source, uint16 volume);
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/**
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* Starts a fade for all sources.
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* See the source-specific startFade function for more information.
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*
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* @param duration The fade duration in milliseconds
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* @param targetVolume The volume at the end of the fade
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*/
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void startFade(uint16 duration, uint16 targetVolume);
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/**
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* Starts a fade for a source. This will linearly increase or decrease the
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* volume of the MIDI channels used by the source to the specified target
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* value over the specified length of time.
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*
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* @param source The source to fade
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* @param duration The fade duration in milliseconds
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* @param targetVolume The volume at the end of the fade
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*/
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void startFade(uint8 source, uint16 duration, uint16 targetVolume);
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/**
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* Aborts any active fades for all sources.
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* See the source-specific abortFade function for more information.
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*
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* @param abortType How to set the volume when aborting the fade (default:
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* set to the target fade volume).
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*/
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void abortFade(FadeAbortType abortType = FADE_ABORT_TYPE_END_VOLUME);
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/**
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* Aborts an active fade for a source. Depending on the abort type, the
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* volume will remain at the current value or be set to the start or end
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* volume. If there is no active fade for the specified source, this
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* function does nothing.
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*
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* @param source The source that should have its fade aborted
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* @param abortType How to set the volume when aborting the fade (default:
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* set to the target fade volume).
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*/
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void abortFade(uint8 source, FadeAbortType abortType = FADE_ABORT_TYPE_END_VOLUME);
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/**
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* Check if any source has an active fade.
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*
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* @return True if any source has an active fade.
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*/
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bool isFading();
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/**
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* Check if the specified source has an active fade.
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*
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* @return True if the specified source has an active fade.
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*/
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bool isFading(uint8 source);
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/**
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* Specify a controller which should be reset to its General MIDI default
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* value when a new track is started. See the overload for more details.
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*
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* @param type The controller which should be reset.
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*/
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void setControllerDefault(ControllerDefaultType type);
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/**
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* Specify a default value for a controller which should be set when a new
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* track is started. Use this if a game uses a MIDI controller, but does
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* not consistently set it to a value at the start of every track, causing
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* incorrect playback. Do not use this if a game depends on controller
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* values carrying over to the next track for correct playback.
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*
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* This functionality will not work if the fallback MIDI source -1 is used.
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* It is also necessary to call deinitSource whenever playback of a track
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* is stopped, as this sets up the contoller reset.
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*
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* Use the setControllerDefault(ControllerDefaultType) overload if the
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* General MIDI default value for the controller should be used.
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*
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* @param type The controller which should be reset.
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* @param value The default value which should be set.
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*/
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void setControllerDefault(ControllerDefaultType type, int16 value);
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/**
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* Specify a default value for a controller which should be set when a new
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* track is started. This expects an array of values, each of which will
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* be used as the default for the corresponding MIDI channel.
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*
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* This is currently only supported for program.
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*
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* See setControllerDefault for more details.
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*
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* @param type The controller which should be reset.
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* @param values The default values which should be set. Must be a 16 value
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* array.
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*/
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void setControllerDefaults(ControllerDefaultType type, int16 *values);
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/**
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* Clears a previously set default value for the specified controller.
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*
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* @param type The controller for which the default value should be cleared.
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*/
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void clearControllerDefault(ControllerDefaultType type);
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/**
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* Sets an instrument map for arbitrarily remapping instruments in the MIDI
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* data. The map should consist of 128 bytes, with the index representing
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* the instrument number in the MIDI data, and the value being the
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* instrument which should be substituted.
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* This instrument mapping is applied before MT-32 to GM or GM to MT-32
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* instrument mapping.
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* Call this method with nullptr as parameter to clear a previously set
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* instrument remapping.
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*
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* @param instrumentRemapping The instrument map that should be used for
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* remapping, or nullptr to disable remapping.
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*/
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void setInstrumentRemapping(const byte *instrumentRemapping);
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/**
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* Applies the user volume settings to the MIDI driver. MIDI channel
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* volumes will be scaled using the user volume.
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* This function must be called by the engine when the user has changed the
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* volume settings.
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*/
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void syncSoundSettings();
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using MidiDriver::stopAllNotes;
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/**
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* Stops all active notes (including sustained notes) for the specified
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* source and MIDI channel. For both source and channel the value 0xFF can
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* be specified, in which case active notes will be stopped for all sources
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* and/or MIDI channels.
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*
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* @param source The source for which all notes should be stopped, or all
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* sources if 0xFF is specified.
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* @param channel The MIDI channel on which all notes should be stopped, or
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* all channels if 0xFF is specified.
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*/
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virtual void stopAllNotes(uint8 source, uint8 channel) = 0;
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/**
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* Sets a callback which will be called whenever the driver's timer
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* callback is called by the underlying emulator or hardware driver. The
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* callback will only be called when the driver is open. Use
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* @see getBaseTempo to get the delay between each callback invocation.
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*
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* @param timer_param A parameter that will be passed to the callback
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* function. Optional.
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* @param timer_proc The function that should be called.
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*/
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void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) override {
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_timer_param = timer_param;
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_timer_proc = timer_proc;
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}
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protected:
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/**
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* Applies the current source volume to the active notes and/or MIDI
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* channels of the specified source. 0xFF can be specified to apply the
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* source volume for all sources.
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*
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* @param source The source for which the source volume should be applied,
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* or all sources if 0xFF is specified.
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*/
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virtual void applySourceVolume(uint8 source) = 0;
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/**
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* Processes active fades and sets new volume values if necessary.
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*/
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void updateFading();
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/**
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* Runs the MIDI driver's timer related functionality. Will update volume
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* fades and calls the timer callback if necessary.
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*/
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virtual void onTimer();
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// MIDI source data
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MidiSource _sources[MAXIMUM_SOURCES];
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// Default values for each controller
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ControllerDefaults _controllerDefaults;
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// Map for arbitrary instrument remapping.
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const byte *_instrumentRemapping;
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// True if the driver should scale MIDI channel volume to the user
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// specified volume settings.
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bool _userVolumeScaling;
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// User volume settings
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uint16 _userMusicVolume;
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uint16 _userSfxVolume;
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bool _userMute;
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Common::Mutex _fadingMutex; // For operations on fades
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// The number of microseconds to wait before the next fading step.
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uint16 _fadeDelay;
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// The number of microseconds between timer callback invocations.
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uint32 _timerRate;
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// External timer callback
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void *_timer_param;
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Common::TimerManager::TimerProc _timer_proc;
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};
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class MidiDriver_NULL_Multisource : public MidiDriver_Multisource {
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public:
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int open() override;
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bool isOpen() const override { return true; }
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void close() override;
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uint32 getBaseTempo() override { return 10000; }
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MidiChannel *allocateChannel() override { return 0; }
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MidiChannel *getPercussionChannel() override { return 0; }
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using MidiDriver_Multisource::send;
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void send(int8 source, uint32 b) override { }
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using MidiDriver_Multisource::stopAllNotes;
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void stopAllNotes(uint8 source, uint8 channel) override { }
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static void timerCallback(void *data);
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protected:
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void applySourceVolume(uint8 source) override { }
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};
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#endif
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