mirror of
https://github.com/libretro/scummvm.git
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249 lines
6.9 KiB
C++
249 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/softsynth/pcspk.h"
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#include "audio/null.h"
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#include "common/queue.h"
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namespace Audio {
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PCSpeaker::Command::Command(WaveForm aWaveForm, float aFrequency, uint32 aLength) :
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waveForm(aWaveForm), frequency(aFrequency), length(aLength) { }
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const PCSpeaker::generatorFunc PCSpeaker::generateWave[] =
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{&PCSpeaker::generateSquare, &PCSpeaker::generateSine,
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&PCSpeaker::generateSaw, &PCSpeaker::generateTriangle,
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&PCSpeaker::generateSilence};
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PCSpeaker::PCSpeaker(int rate) {
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_rate = rate;
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_wave = kWaveFormSquare;
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_playForever = false;
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_oscLength = 0;
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_oscSamples = 0;
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_remainingSamples = 0;
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_mixedSamples = 0;
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_volume = 255;
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_commandQueue = new Common::Queue<Command>();
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_commandActive = false;
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}
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PCSpeaker::~PCSpeaker() {
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delete _commandQueue;
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}
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void PCSpeaker::play(WaveForm wave, int freq, int32 length) {
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Common::StackLock lock(_mutex);
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assert((wave >= kWaveFormSquare) && (wave <= kWaveFormTriangle));
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if (_commandActive || !_commandQueue->empty())
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// Currently playing back a queued instruction. Stop playback and clear
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// the instruction queue.
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stop(0);
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_wave = wave;
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_oscLength = _rate / freq;
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_oscSamples = 0;
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if (length == -1) {
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_remainingSamples = 1;
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_playForever = true;
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} else {
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_remainingSamples = (_rate * length) / 1000;
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_playForever = false;
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}
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_mixedSamples = 0;
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}
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void PCSpeaker::playQueue(WaveForm wave, float freq, uint32 lengthus) {
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Common::StackLock lock(_mutex);
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// Put the new instruction in the queue. This will be picked up by the
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// readBuffer method.
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_commandQueue->push(Command(wave, freq, lengthus));
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}
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void PCSpeaker::stop(int32 delay) {
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Common::StackLock lock(_mutex);
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_commandQueue->clear();
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uint32 delaySamples = (_rate * delay) / 1000;
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if (_commandActive) {
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_remainingSamples = MIN(_remainingSamples, delaySamples);
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} else {
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_remainingSamples = delaySamples;
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}
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_playForever = false;
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}
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void PCSpeaker::setVolume(byte volume) {
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_volume = volume;
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}
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bool PCSpeaker::isPlaying() const {
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Common::StackLock lock(_mutex);
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return _remainingSamples != 0 || !_commandQueue->empty();
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}
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int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) {
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Common::StackLock lock(_mutex);
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// The total number of samples generated.
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int generatedSamples = 0;
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// Keep generating samples when not enough have been generated and either
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// the current instruction has not yet finished, or there are more
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// instructions in the queue.
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while (generatedSamples < numSamples && (_remainingSamples > 0 || !_commandQueue->empty())) {
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if (!_commandActive && !_commandQueue->empty()) {
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// No playback instruction is currently being processed, but there
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// are instructions in the queue. Start processing the first queued
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// instruction.
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// Note that this will end playback started by the play method.
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Command command = _commandQueue->pop();
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_wave = command.waveForm;
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_oscLength = (uint32)(_rate / command.frequency);
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_oscSamples = 0;
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// Length is in microseconds.
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_remainingSamples = (_rate * command.length) / 1000000;
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_playForever = false;
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_commandActive = true;
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}
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// The number of samples generated by this playback instruction.
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int commandSamples;
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// Offset the samples for this command by the number of previously
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// generated samples.
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for (commandSamples = 0; _remainingSamples && ((generatedSamples + commandSamples) < numSamples); commandSamples++) {
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buffer[generatedSamples + commandSamples] = generateWave[_wave](_oscSamples, _oscLength) * _volume;
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if (_oscSamples++ >= _oscLength)
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_oscSamples = 0;
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if (!_playForever)
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_remainingSamples--;
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_mixedSamples++;
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}
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generatedSamples += commandSamples;
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if (_remainingSamples == 0)
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// Current playback instruction has finished.
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_commandActive = false;
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}
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// Clear the rest of the buffer
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if (generatedSamples < numSamples)
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memset(buffer + generatedSamples, 0, (numSamples - generatedSamples) * sizeof(int16));
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return numSamples;
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}
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int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) {
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return (x < (oscLength / 2)) ? 127 : -128;
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}
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int8 PCSpeaker::generateSine(uint32 x, uint32 oscLength) {
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if (oscLength == 0)
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return 0;
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// TODO: Maybe using a look-up-table would be better?
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return CLIP<int16>((int16) (128 * sin(2.0 * M_PI * x / oscLength)), -128, 127);
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}
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int8 PCSpeaker::generateSaw(uint32 x, uint32 oscLength) {
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if (oscLength == 0)
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return 0;
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return ((x * (65536 / oscLength)) >> 8) - 128;
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}
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int8 PCSpeaker::generateTriangle(uint32 x, uint32 oscLength) {
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if (oscLength == 0)
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return 0;
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int y = ((x * (65536 / (oscLength / 2))) >> 8) - 128;
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return (x <= (oscLength / 2)) ? y : (256 - y);
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}
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int8 PCSpeaker::generateSilence(uint32 x, uint32 oscLength) {
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return 0;
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}
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} // End of namespace Audio
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// Plugin interface
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// (This can only create a null driver since pc speaker support is not part of the
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// midi driver architecture. But we need the plugin for the options menu in the launcher
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// and for MidiDriver::detectDevice() which is more or less used by all engines.)
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class PCSpeakerMusicPlugin : public NullMusicPlugin {
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public:
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const char *getName() const override {
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return _s("PC Speaker emulator");
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}
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const char *getId() const override {
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return "pcspk";
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}
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MusicDevices getDevices() const override;
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};
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MusicDevices PCSpeakerMusicPlugin::getDevices() const {
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MusicDevices devices;
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devices.push_back(MusicDevice(this, "", MT_PCSPK));
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return devices;
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}
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class PCjrMusicPlugin : public NullMusicPlugin {
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public:
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const char *getName() const override {
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return _s("IBM PCjr emulator");
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}
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const char *getId() const override {
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return "pcjr";
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}
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MusicDevices getDevices() const override;
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};
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MusicDevices PCjrMusicPlugin::getDevices() const {
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MusicDevices devices;
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devices.push_back(MusicDevice(this, "", MT_PCJR));
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return devices;
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}
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//#if PLUGIN_ENABLED_DYNAMIC(PCSPK)
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//REGISTER_PLUGIN_DYNAMIC(PCSPK, PLUGIN_TYPE_MUSIC, PCSpeakerMusicPlugin);
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//#else
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REGISTER_PLUGIN_STATIC(PCSPK, PLUGIN_TYPE_MUSIC, PCSpeakerMusicPlugin);
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//#endif
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//#if PLUGIN_ENABLED_DYNAMIC(PCJR)
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//REGISTER_PLUGIN_DYNAMIC(PCJR, PLUGIN_TYPE_MUSIC, PCjrMusicPlugin);
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//#else
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REGISTER_PLUGIN_STATIC(PCJR, PLUGIN_TYPE_MUSIC, PCjrMusicPlugin);
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//#endif
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