scummvm/dists/engine-data
2022-09-04 20:30:02 +02:00
..
patches DISTS: Corrected project name in header 2022-06-09 07:42:41 +02:00
testbed-audiocd-files
access.dat
achievements.dat ACHIEVEMENTS: Generated description files 2022-08-07 22:50:59 +03:00
create-playground3d-data.sh
create-testbed-data.sh
cryo.dat
cryomni3d.dat
drascula.dat
encoding.dat COMMON: add Korean Johab string encoding 2022-06-13 19:38:47 +02:00
fonts.dat
grim-patch.lab
hadesch_translations.dat
hugo.dat
kyra.dat KYRA: (LOK/Mac) - fix talkie version 2022-08-13 16:51:22 +02:00
lure.dat
macgui.dat
macventure.dat MACVENTURE: Fix window borders 2022-09-04 20:30:02 +02:00
monkey4-patch.m4b
mort.dat
myst3.dat
neverhood.dat
prince_translation.dat
queen.tbl
README
sky.cpt
supernova.dat
teenagent.dat
titanic.dat
tony.dat
toon.dat
ultima.dat
wintermute.zip
xeen.ccs

engine-data README
-------------------------------------------------------------------------------

access.dat:
This file contains game resource data used by Access engine.

achievements.dat:
This file contains Achievements and Statistics IDs and localization from Steam and GOG.

cryo.dat:
This file contains a lot of hardcoded tables used by the Cryo engine.

cryomni3d.dat:
This file contains all strings and some file names depending only on platform/localization.
Some filenames depend on the edition, these are handled by game flags in engine code.
Those informations were stored in the original executables.

drascula.dat:
This file contains essential game data used by Drascula engine.

encoding.dat:
This file contains character mapping for CJK encodings to unicode.

fonts.dat:
This file contains set of free TTF fonts used by Glk, ZVision, Wintermute engines and
our GUI.

hugo.dat:
This file contains all the hardcoded logic, strings and fonts used by Hugo
engine. Those information were stored in the original executables.

kyra.dat:
The 'kyra.dat' file is created by extracting hardcoded data, like the
roomtable, inventory names, various strings, tables for shapes and sequence
scripts, from.

lure.dat:
This file contains essential game data used by Lure of the Temptress game.

macgui.dat:
The file contains set of offsets for recreation of Classic Mac OS GUI, used
by Director, MacVenture and WAGE engines.

macventure.dat
This file contains additional GUI elements used by MacVenture engine.

mort.dat:
File created partially by extracting font data from the French executable. It
also contains the French and German translation, as well as a custom-made
English translation.

neverhood.dat:
This file contains hardcoded game data used by The Neverhood game.

prince_translation.dat:
The file contains translated game texts for Prince and the Coward game.

queen.tbl:
'queen.tbl' contains a list of filenames, filesizes and offsets for the
individual files saved in QUEEN.1. This data was originally included in the
executable. The compress_queen tool adds the information contained in queen.tbl
to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the
mp3/ogg/flac encoded need the datafile.

sky.cpt:
This file contains game tables required for playing Beneath a Steel Sky game.

supernova.dat:
File created partially by extracting the German text from the original source
code. It also contains the custom-made English translation.

teenagent.dat:
This file contains essential data used by Teen Agent game.

titanic.dat:
This file contains data, hardcoded in the original executable of Starship
Titanic game.

tony.dat:
This file contains the font table used by the different versions of the game.

toon.dat:
This file contains all the strings hardcoded in the original executables.

ultima.dat:
This file contains scripts and game data used by Ultima engine.

wintermute.zip:
This file contains additional graphics resources used by Wintermute engine.

xeen.ccs:
This file contains all the various strings and figures needed for the games.