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502 lines
14 KiB
C++
502 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/kia_section_crimes.h"
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#include "bladerunner/actor_clues.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/crimes_database.h"
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#include "bladerunner/font.h"
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#include "bladerunner/game_flags.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/shape.h"
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#include "bladerunner/script/kia_script.h"
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#include "bladerunner/suspects_database.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/ui/kia.h"
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#include "bladerunner/ui/kia_log.h"
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#include "bladerunner/ui/kia_section_suspects.h"
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#include "bladerunner/ui/kia_shapes.h"
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#include "bladerunner/ui/ui_container.h"
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#include "bladerunner/ui/ui_image_picker.h"
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#include "bladerunner/ui/ui_scroll_box.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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KIASectionCrimes::KIASectionCrimes(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) {
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_uiContainer = new UIContainer(_vm);
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_isOpen = false;
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_clues = clues;
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_mouseX = 0;
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_mouseY = 0;
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_buttons = new UIImagePicker(_vm, 5);
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_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 50, 1, false, Common::Rect(312, 172, 500, 376), Common::Rect(506, 160, 506, 394));
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_uiContainer->add(_cluesScrollBox);
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_acquiredClueCount = 0;
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for (int i = 0; i < kClueCount; ++i) {
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_acquiredClues[i].clueId = -1;
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_acquiredClues[i].actorId = -1;
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}
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_crimeSelected = -1;
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_crimesFoundCount = 0;
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_crimesFound.resize(_vm->_gameInfo->getCrimeCount());
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_suspectSelected = -1;
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_suspectPhotoShapeId = -1;
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_suspectPhotoNotUsed = -1;
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_suspectPhotoShape = nullptr;
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_suspectsFoundCount = 0;
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_suspectsFound.resize(_vm->_gameInfo->getSuspectCount());
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_suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount());
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}
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KIASectionCrimes::~KIASectionCrimes() {
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delete _suspectPhotoShape;
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_uiContainer->clear();
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delete _cluesScrollBox;
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delete _buttons;
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delete _uiContainer;
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}
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void KIASectionCrimes::reset() {
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_acquiredClueCount = 0;
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_crimesFoundCount = 0;
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_suspectsFoundCount = 0;
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_mouseX = 0;
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_mouseY = 0;
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_suspectSelected = -1;
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_crimeSelected = -1;
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_suspectPhotoShapeId = -1;
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_suspectPhotoNotUsed = -1;
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}
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void KIASectionCrimes::open() {
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_scheduledSwitch = false;
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_buttons->resetImages();
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_buttons->defineImage(0, Common::Rect(136, 326, 185, 342), nullptr, _vm->_kia->_shapes->get(32), _vm->_kia->_shapes->get(36), _vm->_textKIA->getText(32));
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_buttons->defineImage(1, Common::Rect(218, 326, 269, 342), nullptr, _vm->_kia->_shapes->get(33), _vm->_kia->_shapes->get(37), _vm->_textKIA->getText(33));
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_buttons->defineImage(2, Common::Rect(354, 128, 404, 144), nullptr, _vm->_kia->_shapes->get(30), _vm->_kia->_shapes->get(34), _vm->_textKIA->getText(34));
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_buttons->defineImage(3, Common::Rect(425, 128, 474, 144), nullptr, _vm->_kia->_shapes->get(31), _vm->_kia->_shapes->get(35), _vm->_textKIA->getText(35));
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_buttons->defineImage(4, Common::Rect(142, 150, 260, 297), nullptr, nullptr, nullptr, _vm->_textKIA->getText(36));
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_buttons->activate(nullptr, nullptr, nullptr, mouseUpCallback, this);
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_cluesScrollBox->show();
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populateAcquiredClues();
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populateCrimes();
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populateSuspects();
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populateVisibleClues();
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updateSuspectPhoto();
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_isOpen = true;
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}
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void KIASectionCrimes::close() {
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if (!_isOpen) {
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return;
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}
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_isOpen = false;
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_buttons->deactivate();
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_cluesScrollBox->hide();
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if (_suspectPhotoShapeId != -1) {
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delete _suspectPhotoShape;
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_suspectPhotoShape = nullptr;
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_suspectPhotoShapeId = -1;
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}
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}
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void KIASectionCrimes::draw(Graphics::Surface &surface) {
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const char *text = nullptr;
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if (_suspectPhotoShapeId != -1) {
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_suspectPhotoShape->draw(surface, 201 - _suspectPhotoShape->getWidth() / 2, 223 - _suspectPhotoShape->getHeight() / 2);
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}
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if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) {
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text = _vm->_textKIA->getText(49);
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_vm->_mainFont->drawString(&surface, text, 201 - _vm->_mainFont->getStringWidth(text) / 2, 218, surface.w, surface.format.RGBToColor(255, 255, 255));
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}
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surface.fillRect(Common::Rect(120, 134, 250, 145), 0);
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surface.hLine(120, 133, 250, surface.format.RGBToColor(48, 40, 40));
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surface.hLine(120, 146, 250, surface.format.RGBToColor(88, 80, 96));
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surface.vLine(119, 134, 145, surface.format.RGBToColor(48, 40, 40));
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surface.vLine(251, 134, 145, surface.format.RGBToColor(88, 80, 96));
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surface.hLine(251, 146, 251, surface.format.RGBToColor(72, 64, 72));
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if (_crimeSelected == -1) {
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text = _vm->_textKIA->getText(49);
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} else {
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text = _vm->_textCrimes->getText(_crimeSelected);
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}
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_vm->_mainFont->drawString(&surface, text, 185 - _vm->_mainFont->getStringWidth(text) / 2, 136, surface.w, surface.format.RGBToColor(136, 168, 255));
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surface.fillRect(Common::Rect(136, 304, 266, 315), 0);
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surface.hLine(136, 303, 266, surface.format.RGBToColor(48, 40, 40));
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surface.hLine(136, 316, 266, surface.format.RGBToColor(88, 80, 96));
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surface.vLine(135, 304, 315, surface.format.RGBToColor(48, 40, 40));
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surface.vLine(267, 304, 315, surface.format.RGBToColor(88, 80, 96));
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surface.hLine(267, 316, 267, surface.format.RGBToColor(72, 64, 72));
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char generatedText[64];
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if (_suspectSelected == -1) {
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text = _vm->_textKIA->getText(22);
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} else {
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const char *suspectName = _vm->_suspectsDatabase->get(_suspectSelected)->getName();
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if (_suspectsWithIdentity[_suspectSelected]) {
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text = suspectName;
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} else if (_vm->_suspectsDatabase->get(_suspectSelected)->getSex()) {
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sprintf(generatedText, "%s %s", _vm->_textKIA->getText(20), KIASectionSuspects::scrambleSuspectsName(suspectName));
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text = generatedText;
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} else {
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sprintf(generatedText, "%s %s", _vm->_textKIA->getText(21), KIASectionSuspects::scrambleSuspectsName(suspectName));
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text = generatedText;
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}
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}
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_vm->_mainFont->drawString(&surface, text, 201 - _vm->_mainFont->getStringWidth(text) / 2, 306, surface.w, surface.format.RGBToColor(136, 168, 255));
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_uiContainer->draw(surface);
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_buttons->draw(surface);
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_buttons->drawTooltip(surface, _mouseX, _mouseY);
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}
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void KIASectionCrimes::handleMouseMove(int mouseX, int mouseY) {
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_mouseX = mouseX;
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_mouseY = mouseY;
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_buttons->handleMouseAction(mouseX, mouseY, false, false, false);
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_uiContainer->handleMouseMove(mouseX, mouseY);
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}
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void KIASectionCrimes::handleMouseDown(bool mainButton) {
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if (mainButton) {
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_buttons->handleMouseAction(_mouseX, _mouseY, true, false, false);
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}
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_uiContainer->handleMouseDown(!mainButton);
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}
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void KIASectionCrimes::handleMouseUp(bool mainButton) {
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if (mainButton) {
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_buttons->handleMouseAction(_mouseX, _mouseY, false, true, false);
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}
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_uiContainer->handleMouseUp(!mainButton);
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}
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void KIASectionCrimes::handleMouseScroll(int direction) {
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_uiContainer->handleMouseScroll(direction);
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}
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void KIASectionCrimes::saveToLog() {
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int data[] = { _crimeSelected, _suspectSelected };
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_vm->_kia->_log->add(2, sizeof(data), &data);
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}
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void KIASectionCrimes::loadFromLog() {
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const int *data = (const int*)_vm->_kia->_log->getCurrentData();
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_crimeSelected = data[0];
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_suspectSelected = data[1];
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populateSuspects();
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populateVisibleClues();
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}
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void KIASectionCrimes::selectCrime(int crimeId) {
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_crimeSelected = crimeId;
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populateSuspects();
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populateVisibleClues();
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updateSuspectPhoto();
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}
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void KIASectionCrimes::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) {
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KIASectionCrimes *self = (KIASectionCrimes *)callbackData;
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if (source == self->_cluesScrollBox && lineData >= 0) {
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if (mouseButton) {
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if (self->_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) {
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self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0);
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if (self->_clues->isPrivate(lineData)) {
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self->_clues->setPrivate(lineData, false);
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self->_cluesScrollBox->resetFlags(lineData, 0x08);
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} else {
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self->_clues->setPrivate(lineData, true);
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self->_cluesScrollBox->setFlags(lineData, 0x08);
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}
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}
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} else {
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self->_clues->setViewed(lineData, true);
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self->_cluesScrollBox->resetHighlight(lineData);
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self->_vm->_kia->_script->playClueAssetScript(0, lineData);
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}
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}
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}
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void KIASectionCrimes::mouseUpCallback(int buttonId, void *callbackData) {
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((KIASectionCrimes *)callbackData)->onButtonPressed(buttonId);
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}
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void KIASectionCrimes::onButtonPressed(int buttonId) {
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switch (buttonId) {
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case 0:
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prevSuspect();
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break;
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case 1:
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nextSuspect();
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break;
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case 2:
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prevCrime();
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break;
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case 3:
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nextCrime();
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break;
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case 4:
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if (_suspectSelected != -1) {
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_scheduledSwitch = true;
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}
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break;
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}
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}
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void KIASectionCrimes::populateAcquiredClues() {
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_acquiredClueCount = 0;
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for (int i = 0; i < kClueCount; ++i) {
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if (_clues->isAcquired(i)) {
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_acquiredClues[_acquiredClueCount].clueId = i;
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_acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(i);
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++_acquiredClueCount;
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}
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}
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// sort clues by name, is it necessary?
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}
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void KIASectionCrimes::populateCrimes() {
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int firstCrime = -1;
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int crimeCount = _vm->_gameInfo->getCrimeCount();
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for (int i = 0; i < crimeCount; ++i) {
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_crimesFound[i] = false;
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}
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_crimesFoundCount = 0;
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if (!_acquiredClueCount) {
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return;
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}
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for (int i = 0; i < crimeCount; ++i) {
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for (int j = 0; j < _acquiredClueCount; ++j) {
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if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == i) {
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if (firstCrime == -1) {
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firstCrime = i;
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}
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_crimesFound[i] = true;
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++_crimesFoundCount;
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}
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}
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}
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if (_crimesFoundCount > 0 && _crimeSelected == -1) {
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_crimeSelected = firstCrime;
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}
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}
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void KIASectionCrimes::populateSuspects() {
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int firstSuspect = -1;
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int suspectCount = _vm->_gameInfo->getSuspectCount();
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for (int i = 0; i < suspectCount; ++i) {
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_suspectsFound[i] = false;
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_suspectsWithIdentity[i] = false;
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}
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_suspectsFoundCount = 0;
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if (!_acquiredClueCount || _crimeSelected == -1) {
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return;
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}
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for (int i = 0; i < suspectCount; ++i) {
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for (int j = 0; j < _acquiredClueCount; ++j) {
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if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == _crimeSelected
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&& _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId)
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) {
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if (firstSuspect == -1) {
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firstSuspect = i;
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}
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_suspectsFound[i] = true;
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++_suspectsFoundCount;
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}
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}
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if (_suspectsFound[i]) {
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for (int j = 0; j < _acquiredClueCount; ++j) {
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if (_vm->_suspectsDatabase->get(i)->hasIdentityClue(_acquiredClues[j].clueId)) {
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_suspectsWithIdentity[i] = true;
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}
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}
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}
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}
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if (_suspectsFoundCount) {
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if (_suspectSelected == -1 || !_suspectsFound[_suspectSelected]) {
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_suspectSelected = firstSuspect;
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}
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} else {
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_suspectSelected = -1;
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}
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}
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void KIASectionCrimes::populateVisibleClues() {
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_cluesScrollBox->clearLines();
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if (_crimeSelected != -1) {
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for (uint i = 0; i < _vm->_gameInfo->getClueCount(); ++i) {
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if (_vm->_crimesDatabase->getAssetType(i) != -1
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&& _vm->_crimesDatabase->getCrime(i) == _crimeSelected
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&& _clues->isAcquired(i)
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) {
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int flags = 0x30;
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if (_clues->isPrivate(i)) {
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flags = 0x08;
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} else if (_clues->isViewed(i)) {
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flags = 0x10;
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}
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_cluesScrollBox->addLine(_vm->_crimesDatabase->getClueText(i), i, flags);
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}
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}
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_cluesScrollBox->sortLines();
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}
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}
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void KIASectionCrimes::updateSuspectPhoto() {
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if (_suspectPhotoShapeId != -1) {
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delete _suspectPhotoShape;
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_suspectPhotoShape = nullptr;
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}
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if (_suspectSelected == -1) {
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_suspectPhotoShapeId = -1;
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return;
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}
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SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected);
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_suspectPhotoShapeId = -1;
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_suspectPhotoNotUsed = -1;
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int photoCluesCount = suspect->getPhotoCount();
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if (photoCluesCount > 0) {
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for (int i = 0 ; i < photoCluesCount; i++) {
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//TODO: weird stuff going on here... original game is using internal clue index instead id
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if (_clues->isAcquired(suspect->getPhotoClueId(i))) {
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_suspectPhotoShapeId = suspect->getPhotoShapeId(i);
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_suspectPhotoNotUsed = suspect->getPhotoNotUsed(i);
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break;
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}
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}
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}
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if (_suspectPhotoShapeId == -1 && _suspectPhotoNotUsed == -1) {
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if (suspect->getSex()) {
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_suspectPhotoShapeId = 14;
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} else {
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_suspectPhotoShapeId = 13;
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}
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}
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if (_suspectPhotoShapeId != -1) {
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_suspectPhotoShape = new Shape(_vm);
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_suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId);
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}
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}
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void KIASectionCrimes::nextCrime() {
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if (_crimesFoundCount >= 2) {
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while (true) {
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++_crimeSelected;
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if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()) {
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_crimeSelected = 0;
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}
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if (_crimesFound[_crimeSelected]) {
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selectCrime(_crimeSelected);
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break;
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}
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}
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}
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}
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void KIASectionCrimes::prevCrime() {
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if (_crimesFoundCount >= 2) {
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while (true) {
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--_crimeSelected;
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if (_crimeSelected < 0) {
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_crimeSelected = _vm->_gameInfo->getCrimeCount() - 1;
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}
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if (_crimesFound[_crimeSelected]) {
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selectCrime(_crimeSelected);
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break;
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}
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}
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}
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}
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void KIASectionCrimes::nextSuspect() {
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if (_suspectsFoundCount >= 2) {
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while (true) {
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++_suspectSelected;
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if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) {
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_suspectSelected = 0;
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}
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if (_suspectsFound[_suspectSelected]) {
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updateSuspectPhoto();
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break;
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}
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}
|
|
}
|
|
}
|
|
|
|
void KIASectionCrimes::prevSuspect() {
|
|
if (_suspectsFoundCount >= 2) {
|
|
while (true) {
|
|
--_suspectSelected;
|
|
if (_suspectSelected < 0) {
|
|
_suspectSelected = _vm->_gameInfo->getSuspectCount() - 1;
|
|
}
|
|
|
|
if (_suspectsFound[_suspectSelected]) {
|
|
updateSuspectPhoto();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|