scummvm/engines/bladerunner/ui/kia_section_crimes.cpp

502 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_section_crimes.h"
#include "bladerunner/actor_clues.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/crimes_database.h"
#include "bladerunner/font.h"
#include "bladerunner/game_flags.h"
#include "bladerunner/game_info.h"
#include "bladerunner/shape.h"
#include "bladerunner/script/kia_script.h"
#include "bladerunner/suspects_database.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_log.h"
#include "bladerunner/ui/kia_section_suspects.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_image_picker.h"
#include "bladerunner/ui/ui_scroll_box.h"
#include "graphics/surface.h"
namespace BladeRunner {
KIASectionCrimes::KIASectionCrimes(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) {
_uiContainer = new UIContainer(_vm);
_isOpen = false;
_clues = clues;
_mouseX = 0;
_mouseY = 0;
_buttons = new UIImagePicker(_vm, 5);
_cluesScrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 50, 1, false, Common::Rect(312, 172, 500, 376), Common::Rect(506, 160, 506, 394));
_uiContainer->add(_cluesScrollBox);
_acquiredClueCount = 0;
for (int i = 0; i < kClueCount; ++i) {
_acquiredClues[i].clueId = -1;
_acquiredClues[i].actorId = -1;
}
_crimeSelected = -1;
_crimesFoundCount = 0;
_crimesFound.resize(_vm->_gameInfo->getCrimeCount());
_suspectSelected = -1;
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
_suspectPhotoShape = nullptr;
_suspectsFoundCount = 0;
_suspectsFound.resize(_vm->_gameInfo->getSuspectCount());
_suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount());
}
KIASectionCrimes::~KIASectionCrimes() {
delete _suspectPhotoShape;
_uiContainer->clear();
delete _cluesScrollBox;
delete _buttons;
delete _uiContainer;
}
void KIASectionCrimes::reset() {
_acquiredClueCount = 0;
_crimesFoundCount = 0;
_suspectsFoundCount = 0;
_mouseX = 0;
_mouseY = 0;
_suspectSelected = -1;
_crimeSelected = -1;
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
}
void KIASectionCrimes::open() {
_scheduledSwitch = false;
_buttons->resetImages();
_buttons->defineImage(0, Common::Rect(136, 326, 185, 342), nullptr, _vm->_kia->_shapes->get(32), _vm->_kia->_shapes->get(36), _vm->_textKIA->getText(32));
_buttons->defineImage(1, Common::Rect(218, 326, 269, 342), nullptr, _vm->_kia->_shapes->get(33), _vm->_kia->_shapes->get(37), _vm->_textKIA->getText(33));
_buttons->defineImage(2, Common::Rect(354, 128, 404, 144), nullptr, _vm->_kia->_shapes->get(30), _vm->_kia->_shapes->get(34), _vm->_textKIA->getText(34));
_buttons->defineImage(3, Common::Rect(425, 128, 474, 144), nullptr, _vm->_kia->_shapes->get(31), _vm->_kia->_shapes->get(35), _vm->_textKIA->getText(35));
_buttons->defineImage(4, Common::Rect(142, 150, 260, 297), nullptr, nullptr, nullptr, _vm->_textKIA->getText(36));
_buttons->activate(nullptr, nullptr, nullptr, mouseUpCallback, this);
_cluesScrollBox->show();
populateAcquiredClues();
populateCrimes();
populateSuspects();
populateVisibleClues();
updateSuspectPhoto();
_isOpen = true;
}
void KIASectionCrimes::close() {
if (!_isOpen) {
return;
}
_isOpen = false;
_buttons->deactivate();
_cluesScrollBox->hide();
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
_suspectPhotoShapeId = -1;
}
}
void KIASectionCrimes::draw(Graphics::Surface &surface) {
const char *text = nullptr;
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape->draw(surface, 201 - _suspectPhotoShape->getWidth() / 2, 223 - _suspectPhotoShape->getHeight() / 2);
}
if (_suspectPhotoShapeId == 14 || _suspectPhotoShapeId == 13) {
text = _vm->_textKIA->getText(49);
_vm->_mainFont->drawString(&surface, text, 201 - _vm->_mainFont->getStringWidth(text) / 2, 218, surface.w, surface.format.RGBToColor(255, 255, 255));
}
surface.fillRect(Common::Rect(120, 134, 250, 145), 0);
surface.hLine(120, 133, 250, surface.format.RGBToColor(48, 40, 40));
surface.hLine(120, 146, 250, surface.format.RGBToColor(88, 80, 96));
surface.vLine(119, 134, 145, surface.format.RGBToColor(48, 40, 40));
surface.vLine(251, 134, 145, surface.format.RGBToColor(88, 80, 96));
surface.hLine(251, 146, 251, surface.format.RGBToColor(72, 64, 72));
if (_crimeSelected == -1) {
text = _vm->_textKIA->getText(49);
} else {
text = _vm->_textCrimes->getText(_crimeSelected);
}
_vm->_mainFont->drawString(&surface, text, 185 - _vm->_mainFont->getStringWidth(text) / 2, 136, surface.w, surface.format.RGBToColor(136, 168, 255));
surface.fillRect(Common::Rect(136, 304, 266, 315), 0);
surface.hLine(136, 303, 266, surface.format.RGBToColor(48, 40, 40));
surface.hLine(136, 316, 266, surface.format.RGBToColor(88, 80, 96));
surface.vLine(135, 304, 315, surface.format.RGBToColor(48, 40, 40));
surface.vLine(267, 304, 315, surface.format.RGBToColor(88, 80, 96));
surface.hLine(267, 316, 267, surface.format.RGBToColor(72, 64, 72));
char generatedText[64];
if (_suspectSelected == -1) {
text = _vm->_textKIA->getText(22);
} else {
const char *suspectName = _vm->_suspectsDatabase->get(_suspectSelected)->getName();
if (_suspectsWithIdentity[_suspectSelected]) {
text = suspectName;
} else if (_vm->_suspectsDatabase->get(_suspectSelected)->getSex()) {
sprintf(generatedText, "%s %s", _vm->_textKIA->getText(20), KIASectionSuspects::scrambleSuspectsName(suspectName));
text = generatedText;
} else {
sprintf(generatedText, "%s %s", _vm->_textKIA->getText(21), KIASectionSuspects::scrambleSuspectsName(suspectName));
text = generatedText;
}
}
_vm->_mainFont->drawString(&surface, text, 201 - _vm->_mainFont->getStringWidth(text) / 2, 306, surface.w, surface.format.RGBToColor(136, 168, 255));
_uiContainer->draw(surface);
_buttons->draw(surface);
_buttons->drawTooltip(surface, _mouseX, _mouseY);
}
void KIASectionCrimes::handleMouseMove(int mouseX, int mouseY) {
_mouseX = mouseX;
_mouseY = mouseY;
_buttons->handleMouseAction(mouseX, mouseY, false, false, false);
_uiContainer->handleMouseMove(mouseX, mouseY);
}
void KIASectionCrimes::handleMouseDown(bool mainButton) {
if (mainButton) {
_buttons->handleMouseAction(_mouseX, _mouseY, true, false, false);
}
_uiContainer->handleMouseDown(!mainButton);
}
void KIASectionCrimes::handleMouseUp(bool mainButton) {
if (mainButton) {
_buttons->handleMouseAction(_mouseX, _mouseY, false, true, false);
}
_uiContainer->handleMouseUp(!mainButton);
}
void KIASectionCrimes::handleMouseScroll(int direction) {
_uiContainer->handleMouseScroll(direction);
}
void KIASectionCrimes::saveToLog() {
int data[] = { _crimeSelected, _suspectSelected };
_vm->_kia->_log->add(2, sizeof(data), &data);
}
void KIASectionCrimes::loadFromLog() {
const int *data = (const int*)_vm->_kia->_log->getCurrentData();
_crimeSelected = data[0];
_suspectSelected = data[1];
populateSuspects();
populateVisibleClues();
}
void KIASectionCrimes::selectCrime(int crimeId) {
_crimeSelected = crimeId;
populateSuspects();
populateVisibleClues();
updateSuspectPhoto();
}
void KIASectionCrimes::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) {
KIASectionCrimes *self = (KIASectionCrimes *)callbackData;
if (source == self->_cluesScrollBox && lineData >= 0) {
if (mouseButton) {
if (self->_vm->_gameFlags->query(kFlagKIAPrivacyAddon)) {
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBEEP15), 70, 0, 0, 50, 0);
if (self->_clues->isPrivate(lineData)) {
self->_clues->setPrivate(lineData, false);
self->_cluesScrollBox->resetFlags(lineData, 0x08);
} else {
self->_clues->setPrivate(lineData, true);
self->_cluesScrollBox->setFlags(lineData, 0x08);
}
}
} else {
self->_clues->setViewed(lineData, true);
self->_cluesScrollBox->resetHighlight(lineData);
self->_vm->_kia->_script->playClueAssetScript(0, lineData);
}
}
}
void KIASectionCrimes::mouseUpCallback(int buttonId, void *callbackData) {
((KIASectionCrimes *)callbackData)->onButtonPressed(buttonId);
}
void KIASectionCrimes::onButtonPressed(int buttonId) {
switch (buttonId) {
case 0:
prevSuspect();
break;
case 1:
nextSuspect();
break;
case 2:
prevCrime();
break;
case 3:
nextCrime();
break;
case 4:
if (_suspectSelected != -1) {
_scheduledSwitch = true;
}
break;
}
}
void KIASectionCrimes::populateAcquiredClues() {
_acquiredClueCount = 0;
for (int i = 0; i < kClueCount; ++i) {
if (_clues->isAcquired(i)) {
_acquiredClues[_acquiredClueCount].clueId = i;
_acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(i);
++_acquiredClueCount;
}
}
// sort clues by name, is it necessary?
}
void KIASectionCrimes::populateCrimes() {
int firstCrime = -1;
int crimeCount = _vm->_gameInfo->getCrimeCount();
for (int i = 0; i < crimeCount; ++i) {
_crimesFound[i] = false;
}
_crimesFoundCount = 0;
if (!_acquiredClueCount) {
return;
}
for (int i = 0; i < crimeCount; ++i) {
for (int j = 0; j < _acquiredClueCount; ++j) {
if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == i) {
if (firstCrime == -1) {
firstCrime = i;
}
_crimesFound[i] = true;
++_crimesFoundCount;
}
}
}
if (_crimesFoundCount > 0 && _crimeSelected == -1) {
_crimeSelected = firstCrime;
}
}
void KIASectionCrimes::populateSuspects() {
int firstSuspect = -1;
int suspectCount = _vm->_gameInfo->getSuspectCount();
for (int i = 0; i < suspectCount; ++i) {
_suspectsFound[i] = false;
_suspectsWithIdentity[i] = false;
}
_suspectsFoundCount = 0;
if (!_acquiredClueCount || _crimeSelected == -1) {
return;
}
for (int i = 0; i < suspectCount; ++i) {
for (int j = 0; j < _acquiredClueCount; ++j) {
if (_vm->_crimesDatabase->getCrime(_acquiredClues[j].clueId) == _crimeSelected
&& _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId)
) {
if (firstSuspect == -1) {
firstSuspect = i;
}
_suspectsFound[i] = true;
++_suspectsFoundCount;
}
}
if (_suspectsFound[i]) {
for (int j = 0; j < _acquiredClueCount; ++j) {
if (_vm->_suspectsDatabase->get(i)->hasIdentityClue(_acquiredClues[j].clueId)) {
_suspectsWithIdentity[i] = true;
}
}
}
}
if (_suspectsFoundCount) {
if (_suspectSelected == -1 || !_suspectsFound[_suspectSelected]) {
_suspectSelected = firstSuspect;
}
} else {
_suspectSelected = -1;
}
}
void KIASectionCrimes::populateVisibleClues() {
_cluesScrollBox->clearLines();
if (_crimeSelected != -1) {
for (uint i = 0; i < _vm->_gameInfo->getClueCount(); ++i) {
if (_vm->_crimesDatabase->getAssetType(i) != -1
&& _vm->_crimesDatabase->getCrime(i) == _crimeSelected
&& _clues->isAcquired(i)
) {
int flags = 0x30;
if (_clues->isPrivate(i)) {
flags = 0x08;
} else if (_clues->isViewed(i)) {
flags = 0x10;
}
_cluesScrollBox->addLine(_vm->_crimesDatabase->getClueText(i), i, flags);
}
}
_cluesScrollBox->sortLines();
}
}
void KIASectionCrimes::updateSuspectPhoto() {
if (_suspectPhotoShapeId != -1) {
delete _suspectPhotoShape;
_suspectPhotoShape = nullptr;
}
if (_suspectSelected == -1) {
_suspectPhotoShapeId = -1;
return;
}
SuspectDatabaseEntry *suspect = _vm->_suspectsDatabase->get(_suspectSelected);
_suspectPhotoShapeId = -1;
_suspectPhotoNotUsed = -1;
int photoCluesCount = suspect->getPhotoCount();
if (photoCluesCount > 0) {
for (int i = 0 ; i < photoCluesCount; i++) {
//TODO: weird stuff going on here... original game is using internal clue index instead id
if (_clues->isAcquired(suspect->getPhotoClueId(i))) {
_suspectPhotoShapeId = suspect->getPhotoShapeId(i);
_suspectPhotoNotUsed = suspect->getPhotoNotUsed(i);
break;
}
}
}
if (_suspectPhotoShapeId == -1 && _suspectPhotoNotUsed == -1) {
if (suspect->getSex()) {
_suspectPhotoShapeId = 14;
} else {
_suspectPhotoShapeId = 13;
}
}
if (_suspectPhotoShapeId != -1) {
_suspectPhotoShape = new Shape(_vm);
_suspectPhotoShape->open("photos.shp", _suspectPhotoShapeId);
}
}
void KIASectionCrimes::nextCrime() {
if (_crimesFoundCount >= 2) {
while (true) {
++_crimeSelected;
if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()) {
_crimeSelected = 0;
}
if (_crimesFound[_crimeSelected]) {
selectCrime(_crimeSelected);
break;
}
}
}
}
void KIASectionCrimes::prevCrime() {
if (_crimesFoundCount >= 2) {
while (true) {
--_crimeSelected;
if (_crimeSelected < 0) {
_crimeSelected = _vm->_gameInfo->getCrimeCount() - 1;
}
if (_crimesFound[_crimeSelected]) {
selectCrime(_crimeSelected);
break;
}
}
}
}
void KIASectionCrimes::nextSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
++_suspectSelected;
if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) {
_suspectSelected = 0;
}
if (_suspectsFound[_suspectSelected]) {
updateSuspectPhoto();
break;
}
}
}
}
void KIASectionCrimes::prevSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
--_suspectSelected;
if (_suspectSelected < 0) {
_suspectSelected = _vm->_gameInfo->getSuspectCount() - 1;
}
if (_suspectsFound[_suspectSelected]) {
updateSuspectPhoto();
break;
}
}
}
}
} // End of namespace BladeRunner