mirror of
https://github.com/libretro/scummvm.git
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033ff78ae9
svn-id: r12176
199 lines
5.8 KiB
C++
199 lines
5.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef FS_H
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#define FS_H
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/*
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* The API described in this header is meant to allow for file system browsing in a
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* portable fashions. To this ends, multiple or single roots have to be supported
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* (compare Unix with a single root, Windows with multiple roots C:, D:, ...).
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*
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* To this end, we abstract away from paths; implementations can be based on
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* paths (and it's left to them whether / or \ or : is the path separator :-);
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* but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
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*
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* NOTE 1: currently ONLY the directory listing mode is used; that is, we only are
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* interested in listing directories. Thus, for now implementation only have to
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* list directories.
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*
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* NOTE 2: Backends still have to provide a way to extract a path from a FSIntern
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*
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* You may ask now: "isn't this cheating? Why do we go through all this when we use
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* a path in the end anyway?!?".
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* Well, for once as long as we don't provide our own file open/read/write API, we
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* still have to use fopen(). Since all our targets already support fopen(), it should
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* be possible to get a fopen() compatible string for any file system node.
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*
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* Secondly, with this abstraction layer, we still avoid a lot of complications based on
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* differences in FS roots, different path separators, or even systems with no real
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* paths (Mac OS 9, which doesn't even have the notion of a "current director").
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* And if we ever want to support devices with no FS in the classical sense (Palm...),
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* we can build upon this.
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*/
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/*
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* TODO - Instead of starting with getRoot(), we should rather add a getDefaultDir()
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* call that on Unix might return the current dir or the users home dir...
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* i.e. the root dir is usually not the best starting point for browsing.
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*/
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#include "common/list.h"
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#include "common/str.h"
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class FSList;
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/**
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* File system node.
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*/
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class FilesystemNode {
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protected:
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typedef Common::String String;
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public:
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/**
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* Flag to tell listDir() which kind of files to list.
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*/
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typedef enum {
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kListFilesOnly = 1,
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kListDirectoriesOnly = 2,
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kListAll = 3
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} ListMode;
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/**
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* Returns a special node representing the FS root. The starting point for
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* any file system browsing.
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* On Unix, this will be simply the node for / (the root directory).
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* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
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*/
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static FilesystemNode *getRoot();
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/*
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* Construct a node based on a path; the path is in the same format as it
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* would be for calls to fopen().
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*
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* I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode.
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*/
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// static FilesystemNode *getNodeForPath(const String &path);
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virtual ~FilesystemNode() {}
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/**
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* Return display name, used by e.g. the GUI to present the file in the file browser.
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* @return the display name
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*/
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virtual String displayName() const = 0;
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/**
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* Is this node valid (i.e. referring to an actual FS object)?
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*/
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virtual bool isValid() const = 0;
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/**
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* Is this node a directory or not?
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*/
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virtual bool isDirectory() const = 0;
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/**
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* A path representation suitable for use with fopen()
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*/
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virtual String path() const = 0;
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/**
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* List the content of this directory node.
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* If this node is not a directory, throw an exception or call error().
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*/
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virtual FSList *listDir(ListMode mode = kListDirectoriesOnly) const = 0;
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/**
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* The parent node of this directory.
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* The parent of the root is the root itself
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*/
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virtual FilesystemNode *parent() const = 0;
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/**
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* Return a clone of this node allocated with new().
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*/
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virtual FilesystemNode *clone() const = 0;
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/**
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* Compare the name of this node to the name of another.
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*/
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virtual bool operator< (const FilesystemNode& node) const
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{
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return displayName() < node.displayName();
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}
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};
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/**
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* Sorted list of multiple file system nodes. E.g. the contents of a given directory.
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*/
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class FSList : Common::List<FilesystemNode *> {
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public:
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class ConstIterator {
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friend class FSList;
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FilesystemNode **_data;
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ConstIterator(FilesystemNode **data) : _data(data) { }
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public:
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const FilesystemNode &operator *() const { return **_data; }
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const FilesystemNode *operator->() const { return *_data; }
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bool operator !=(const ConstIterator &iter) const { return _data != iter._data; }
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void operator ++() { ++_data; }
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};
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~FSList() {
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for (int i = 0; i < _size; i++)
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delete _data[i];
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}
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void push_back(const FilesystemNode &element) {
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ensureCapacity(_size + 1);
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// Determine where to insert the item.
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// TODO this is inefficient, should use binary search instead
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int i = 0;
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while (i < _size && *_data[i] < element)
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i++;
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if (i < _size)
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memmove(&_data[i + 1], &_data[i], (_size - i) * sizeof(FilesystemNode *));
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_data[i] = element.clone();
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_size++;
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}
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const FilesystemNode& operator [](int idx) const {
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assert(idx >= 0 && idx < _size);
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return *_data[idx];
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}
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int size() const { return _size; }
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ConstIterator begin() const {
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return ConstIterator(_data);
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}
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ConstIterator end() const {
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return ConstIterator(_data + _size);
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}
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};
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#endif
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