Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00

450 lines
13 KiB
C++

/*
** $Id$
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#include "engines/grim/lua/ldo.h"
#include "engines/grim/lua/lfunc.h"
#include "engines/grim/lua/lgc.h"
#include "engines/grim/lua/lmem.h"
#include "engines/grim/lua/lobject.h"
#include "engines/grim/lua/lopcodes.h"
#include "engines/grim/lua/lparser.h"
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/ltask.h"
#include "engines/grim/lua/ltm.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lundump.h"
#include "engines/grim/lua/lvm.h"
#include "engines/grim/lua/lzio.h"
#include "common/file.h"
namespace Grim {
#ifndef STACK_LIMIT
#define STACK_LIMIT 6000
#endif
// Extra stack size to run a function: LUA_T_LINE(1), TM calls(2), ...
#define EXTRA_STACK 5
/*
** Error messages
*/
void stderrorim() {
fprintf(stderr, "lua error: %s\n", lua_getstring(lua_getparam(1)));
}
#define STACK_UNIT 256
// Initial size for CallInfo array
#define BASIC_CI_SIZE 8
void luaD_init() {
ttype(&errorim) = LUA_T_CPROTO;
fvalue(&errorim) = stderrorim;
}
void luaD_checkstack(int32 n) {
struct Stack *S = &lua_state->stack;
if (S->last-S->top <= n) {
StkId top = S->top-S->stack;
int32 stacksize = (S->last-S->stack) + 1 + STACK_UNIT + n;
S->stack = luaM_reallocvector(S->stack, stacksize, TObject);
S->last = S->stack + (stacksize - 1);
S->top = S->stack + top;
if (stacksize >= STACK_LIMIT) { // stack overflow?
if (lua_stackedfunction(100) == LUA_NOOBJECT) // 100 funcs on stack?
lua_error("Lua2C - C2Lua overflow"); // doesn't look like a rec. loop
else
lua_error("stack size overflow");
}
}
}
/*
** Adjust stack. Set top to the given value, pushing NILs if needed.
*/
void luaD_adjusttop(StkId newtop) {
int32 diff = newtop-(lua_state->stack.top-lua_state->stack.stack);
if (diff <= 0)
lua_state->stack.top += diff;
else {
luaD_checkstack(diff);
while (diff--)
ttype(lua_state->stack.top++) = LUA_T_NIL;
}
}
/*
** Open a hole below "nelems" from the lua_state->stack.top.
*/
void luaD_openstack(int32 nelems) {
luaO_memup(lua_state->stack.top - nelems + 1, lua_state->stack.top - nelems, nelems * sizeof(TObject));
incr_top;
}
void luaD_lineHook(int32 line) {
struct C_Lua_Stack oldCLS = lua_state->Cstack;
StkId old_top = lua_state->Cstack.lua2C = lua_state->Cstack.base = lua_state->stack.top-lua_state->stack.stack;
lua_state->Cstack.num = 0;
(*lua_linehook)(line);
lua_state->stack.top = lua_state->stack.stack + old_top;
lua_state->Cstack = oldCLS;
}
void luaD_callHook(StkId base, TProtoFunc *tf, int32 isreturn) {
struct C_Lua_Stack oldCLS = lua_state->Cstack;
StkId old_top = lua_state->Cstack.lua2C = lua_state->Cstack.base = lua_state->stack.top - lua_state->stack.stack;
lua_state->Cstack.num = 0;
if (isreturn)
(*lua_callhook)(LUA_NOOBJECT, "(return)", 0);
else {
TObject *f = lua_state->stack.stack + base - 1;
if (tf)
(*lua_callhook)(Ref(f), tf->fileName->str, tf->lineDefined);
else
(*lua_callhook)(Ref(f), "(C)", -1);
}
lua_state->stack.top = lua_state->stack.stack + old_top;
lua_state->Cstack = oldCLS;
}
/*
** Call a C function.
** Cstack.num is the number of arguments; Cstack.lua2C points to the
** first argument. Returns an index to the first result from C.
*/
static StkId callC(lua_CFunction f, StkId base) {
struct C_Lua_Stack *CS = &lua_state->Cstack;
struct C_Lua_Stack oldCLS = *CS;
StkId firstResult;
int32 numarg = (lua_state->stack.top - lua_state->stack.stack) - base;
CS->num = numarg;
CS->lua2C = base;
CS->base = base + numarg; // == top - stack
if (lua_callhook) {
TObject *r = lua_state->stack.stack + base - 1;
(*lua_callhook)(Ref(r), "(C)", -1);
}
lua_state->state_counter2++;
(*f)(); // do the actual call
lua_state->state_counter2--;
// if (lua_callhook) // func may have changed lua_callhook
// (*lua_callhook)(LUA_NOOBJECT, "(return)", 0);
firstResult = CS->base;
*CS = oldCLS;
return firstResult;
}
static StkId callCclosure(struct Closure *cl, lua_CFunction f, StkId base) {
TObject *pbase;
int32 nup = cl->nelems; // number of upvalues
luaD_checkstack(nup);
pbase = lua_state->stack.stack + base; // care: previous call may change this
// open space for upvalues as extra arguments
luaO_memup(pbase+nup, pbase, (lua_state->stack.top - pbase) * sizeof(TObject));
// copy upvalues into stack
memcpy(pbase, cl->consts + 1, nup * sizeof(TObject));
lua_state->stack.top += nup;
return callC(f, base);
}
void luaD_callTM(TObject *f, int32 nParams, int32 nResults) {
luaD_openstack(nParams);
*(lua_state->stack.top - nParams - 1) = *f;
lua_state->state_counter1++;
lua_state->state_counter2++;
luaD_call((lua_state->stack.top - lua_state->stack.stack) - nParams, nResults);
lua_state->state_counter2--;
lua_state->state_counter1--;
}
int32 luaD_call(StkId base, int nResults) {
lua_Task *tmpTask = lua_state->task;
if (!lua_state->task || lua_state->state_counter2) {
lua_Task *t = luaM_new(lua_Task);
lua_taskinit(t, lua_state->task, base, nResults);
lua_state->task = t;
} else {
tmpTask = lua_state->some_task;
}
while (1) {
lua_CFunction function = NULL;
StkId firstResult = 0;
TObject *funcObj = lua_state->stack.stack + base - 1;
if (ttype(funcObj) == LUA_T_CLOSURE) {
Closure *c = clvalue(funcObj);
TObject *proto = &(c->consts[0]);
ttype(funcObj) = LUA_T_CLMARK;
if (ttype(proto) == LUA_T_CPROTO) {
function = fvalue(funcObj);
firstResult = callCclosure(c, fvalue(proto), base);
} else {
lua_taskresume(lua_state->task, c, tfvalue(proto), base);
firstResult = luaV_execute(lua_state->task);
}
} else if (ttype(funcObj) == LUA_T_PMARK) {
if (!lua_state->task->some_flag) {
TObject *im = luaT_getimbyObj(funcObj, IM_FUNCTION);
if (ttype(im) == LUA_T_NIL)
lua_error("call expression not a function");
luaD_callTM(im, (lua_state->stack.top - lua_state->stack.stack) - (base - 1), nResults);
continue;
}
firstResult = luaV_execute(lua_state->task);
} else if (ttype(funcObj) == LUA_T_CMARK) {
if (!lua_state->task->some_flag) {
TObject *im = luaT_getimbyObj(funcObj, IM_FUNCTION);
if (ttype(im) == LUA_T_NIL)
lua_error("call expression not a function");
luaD_callTM(im, (lua_state->stack.top - lua_state->stack.stack) - (base - 1), nResults);
continue;
}
} else if (ttype(funcObj) == LUA_T_CLMARK) {
Closure *c = clvalue(funcObj);
TObject *proto = &(c->consts[0]);
if (!lua_state->task->some_flag) {
TObject *im = luaT_getimbyObj(funcObj, IM_FUNCTION);
if (ttype(im) == LUA_T_NIL)
lua_error("call expression not a function");
luaD_callTM(im, (lua_state->stack.top - lua_state->stack.stack) - (base - 1), nResults);
continue;
}
if (ttype(proto) != LUA_T_CPROTO)
firstResult = luaV_execute(lua_state->task);
} else if (ttype(funcObj) == LUA_T_PROTO) {
ttype(funcObj) = LUA_T_PMARK;
lua_taskresume(lua_state->task, NULL, tfvalue(funcObj), base);
firstResult = luaV_execute(lua_state->task);
} else if (ttype(funcObj) == LUA_T_CPROTO) {
ttype(funcObj) = LUA_T_CMARK;
function = fvalue(funcObj);
firstResult = callC(fvalue(funcObj), base);
} else {
TObject *im = luaT_getimbyObj(funcObj, IM_FUNCTION);
if (ttype(im) == LUA_T_NIL)
lua_error("call expression not a function");
luaD_callTM(im, (lua_state->stack.top - lua_state->stack.stack) - (base - 1), nResults);
continue;
}
if (firstResult <= 0) {
nResults = lua_state->task->aux;
base = -firstResult;
lua_Task *t = luaM_new(lua_Task);
lua_taskinit(t, lua_state->task, base, nResults);
lua_state->task = t;
} else {
nResults = lua_state->task->some_results;
base = lua_state->task->some_base;
if (nResults != 255)
luaD_adjusttop(firstResult + nResults);
base--;
nResults = lua_state->stack.top - (lua_state->stack.stack + firstResult);
for (int32 i = 0; i < nResults; i++)
*(lua_state->stack.stack + base + i) = *(lua_state->stack.stack + firstResult + i);
lua_state->stack.top -= firstResult - base;
lua_Task *tmp = lua_state->task;
lua_state->task = lua_state->task->next;
luaM_free(tmp);
if (lua_state->task) {
nResults = lua_state->task->some_results;
base = lua_state->task->some_base;
}
if (function == break_here) {
if (!lua_state->state_counter1) {
lua_state->some_task = tmpTask;
return 1;
}
}
}
if (lua_state->task == tmpTask)
break;
}
return 0;
}
static void travstack(struct Stack *S, int32 (*fn)(TObject *)) {
StkId i;
for (i = (S->top - 1) - S->stack; i >= 0; i--)
fn(S->stack + i);
}
/*
** Traverse all objects on lua_state->stack.stack, and all other active stacks
*/
void luaD_travstack(int32(*fn)(TObject *)) {
LState *t;
for (t = lua_rootState; t != NULL; t = t->next) {
travstack(&t->stack, fn);
}
}
static void message(const char *s) {
TObject im = errorim;
if (ttype(&im) != LUA_T_NIL) {
lua_pushstring(s);
luaD_callTM(&im, 1, 0);
}
}
/*
** Reports an error, and jumps up to the available recover label
*/
void lua_error(const char *s) {
if (s)
message(s);
if (lua_state->errorJmp) {
longjmp(*((jmp_buf *)lua_state->errorJmp), 1);
} else {
fprintf(stderr, "lua: exit(1). Unable to recover\n");
exit(1);
}
}
/*
** Call the function at lua_state->Cstack.base, and incorporate results on
** the Lua2C structure.
*/
static void do_callinc(int32 nResults) {
StkId base = lua_state->Cstack.base;
luaD_call(base + 1, nResults);
lua_state->Cstack.lua2C = base; // position of the luaM_new results
lua_state->Cstack.num = (lua_state->stack.top - lua_state->stack.stack) - base; // number of results
lua_state->Cstack.base = base + lua_state->Cstack.num; // incorporate results on lua_state->stack.stack/
}
/*
** Execute a protected call. Assumes that function is at lua_state->Cstack.base and
** parameters are on top of it. Leave nResults on the stack.
*/
int32 luaD_protectedrun(int32 nResults) {
jmp_buf myErrorJmp;
int32 status;
struct C_Lua_Stack oldCLS = lua_state->Cstack;
jmp_buf *oldErr = lua_state->errorJmp;
lua_state->errorJmp = &myErrorJmp;
lua_state->state_counter1++;
lua_Task *tmpTask = lua_state->task;
if (setjmp(myErrorJmp) == 0) {
do_callinc(nResults);
status = 0;
} else { // an error occurred: restore lua_state->Cstack and lua_state->stack.top
lua_state->Cstack = oldCLS;
lua_state->stack.top = lua_state->stack.stack + lua_state->Cstack.base;
while (tmpTask != lua_state->task) {
lua_Task *t = lua_state->task;
lua_state->task = lua_state->task->next;
luaM_free(t);
}
status = 1;
}
lua_state->state_counter1--;
lua_state->errorJmp = oldErr;
return status;
}
/*
** returns 0 = chunk loaded; 1 = error; 2 = no more chunks to load
*/
static int32 protectedparser(ZIO *z, int32 bin) {
int32 status;
TProtoFunc *tf;
jmp_buf myErrorJmp;
jmp_buf *oldErr = lua_state->errorJmp;
lua_state->errorJmp = &myErrorJmp;
if (setjmp(myErrorJmp) == 0) {
tf = bin ? luaU_undump1(z) : luaY_parser(z);
status = 0;
} else {
tf = NULL;
status = 1;
}
lua_state->errorJmp = oldErr;
if (status)
return 1; // error code
if (tf == NULL)
return 2; // 'natural' end
luaD_adjusttop(lua_state->Cstack.base + 1); // one slot for the pseudo-function
lua_state->stack.stack[lua_state->Cstack.base].ttype = LUA_T_PROTO;
lua_state->stack.stack[lua_state->Cstack.base].value.tf = tf;
luaV_closure(0);
return 0;
}
static int32 do_main(ZIO *z, int32 bin) {
int32 status;
do {
int32 old_blocks = (luaC_checkGC(), nblocks);
status = protectedparser(z, bin);
if (status == 1)
return 1; // error
else if (status == 2)
return 0; // 'natural' end
else {
int32 newelems2 = 2 * (nblocks - old_blocks);
GCthreshold += newelems2;
status = luaD_protectedrun(MULT_RET);
GCthreshold -= newelems2;
}
} while (bin && status == 0);
return status;
}
void luaD_gcIM(TObject *o) {
TObject *im = luaT_getimbyObj(o, IM_GC);
if (ttype(im) != LUA_T_NIL) {
*lua_state->stack.top = *o;
incr_top;
luaD_callTM(im, 1, 0);
}
}
#define SIZE_PREF 20 // size of string prefix to appear in error messages
#define SSIZE_PREF "20"
static void build_name (const char *str, char *name) {
if (str == NULL || *str == ID_CHUNK)
strcpy(name, "(buffer)");
else {
char *temp;
sprintf(name, "(dostring) >> \"%." SSIZE_PREF "s\"", str);
temp = strchr(name, '\n');
if (temp) { // end string after first line
*temp = '"';
*(temp + 1) = 0;
}
}
}
int32 lua_dostring(const char *str) {
return lua_dobuffer(str, strlen(str), NULL);
}
int32 lua_dobuffer(const char *buff, int32 size, const char *name) {
char newname[SIZE_PREF + 25];
ZIO z;
int32 status;
if (!name) {
build_name(buff, newname);
name = newname;
}
luaZ_mopen(&z, buff, size, name);
status = do_main(&z, buff[0] == ID_CHUNK);
return status;
}
} // end of namespace Grim