scummvm/engines/grim/lua/ltable.h
2009-05-26 09:39:42 +00:00

30 lines
585 B
C++

/*
** $Id$
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef GRIM_LTABLE_H
#define GRIM_LTABLE_H
#include "engines/grim/lua/lobject.h"
namespace Grim {
#define node(t, i) (&(t)->node[i])
#define ref(n) (&(n)->ref)
#define val(n) (&(n)->val)
#define nhash(t) ((t)->nhash)
Hash *luaH_new(int32 nhash);
void luaH_free(Hash *frees);
TObject *luaH_get(Hash *t, TObject *ref);
TObject *luaH_set(Hash *t, TObject *ref);
Node *luaH_next(TObject *o, TObject *r);
Node *hashnodecreate(int32 nhash);
int32 present(Hash *t, TObject *key);
} // end of namespace Grim
#endif