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![Giulio Camuffo](/assets/img/avatar_default.png)
Implemented also the movement of Manny's head when looking at usable items. This commit also introduces a new Object class with a ObjectPtr used for caching the resources loaded by ResourceLoader. This fixes also the lipsync regression.
234 lines
7.2 KiB
C++
234 lines
7.2 KiB
C++
/*
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** $Id$
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** Lua - An Extensible Extension Language
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** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil
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** e-mail: lua@tecgraf.puc-rio.br
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** www: http://www.tecgraf.puc-rio.br/lua/
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** See Copyright Notice at the end of this file
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*/
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#include "common/sys.h"
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#include "common/str.h"
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#include "engines/grim/object.h"
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#ifndef GRIM_LUA_H
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#define GRIM_LUA_H
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namespace Common {
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class String;
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class SeekableReadStream;
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class WriteStream;
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class File;
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}
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namespace Grim {
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#define LUA_VERSION "Lua 3.1 (alpha)"
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#define LUA_COPYRIGHT "Copyright (C) 1994-1998 TeCGraf, PUC-Rio"
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#define LUA_AUTHORS "W. Celes, R. Ierusalimschy & L. H. de Figueiredo"
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#define LUA_NOOBJECT 0
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#define LUA_ANYTAG (-1)
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typedef void (*lua_CFunction)();
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typedef uint32 lua_Object;
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struct PointerId {
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uint32 low;
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uint32 hi;
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};
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PointerId makeIdFromPointer(void *ptr);
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void *makePointerFromId(PointerId ptr);
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class LuaFile : public Object {
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GRIM_OBJECT(LuaFile)
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public:
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Common::String _name;
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Common::String _filename;
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Common::SeekableReadStream *_in;
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Common::WriteStream *_out;
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bool _stdin, _stdout, _stderr;
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public:
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LuaFile();
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~LuaFile();
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void saveState(SaveGame *state) const;
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bool restoreState(SaveGame *state);
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void close();
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bool isOpen() const;
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uint32 read(void *buf, uint32 len);
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uint32 write(const char *buf, uint32 len);
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void seek(int32 pos, int whence = 0);
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};
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typedef void (*SaveStream)(void *, int32);
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typedef void (*SaveSint32)(int32);
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typedef void (*SaveUint32)(uint32);
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typedef void (*RestoreStream)(void *, int32);
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typedef int32 (*RestoreSint32)();
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typedef uint32 (*RestoreUint32)();
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typedef PointerId (*SaveCallback)(int32, PointerId, SaveSint32);
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typedef PointerId (*RestoreCallback)(int32, PointerId, RestoreSint32);
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extern SaveCallback saveCallbackPtr;
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extern RestoreCallback restoreCallbackPtr;
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void lua_Save(SaveStream, SaveSint32, SaveUint32);
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void lua_Restore(RestoreStream, RestoreSint32, RestoreUint32);
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void lua_removelibslists();
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void lua_open();
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void lua_close();
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lua_Object lua_settagmethod(int32 tag, const char *event); // In: new method
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lua_Object lua_gettagmethod(int32 tag, const char *event);
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lua_Object lua_seterrormethod(); // In: new method
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int32 lua_newtag();
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int32 lua_copytagmethods(int32 tagto, int32 tagfrom);
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void lua_settag(int32 tag); // In: object
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void lua_error(const char *s);
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int32 lua_dostring(const char *string); // Out: returns
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int32 lua_dobuffer(const char *buff, int32 size, const char *name);
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int32 lua_callfunction(lua_Object f);
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// In: parameters; Out: returns */
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void lua_beginblock();
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void lua_endblock();
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lua_Object lua_lua2C(int32 number);
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#define lua_getparam(_) lua_lua2C(_)
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#define lua_getresult(_) lua_lua2C(_)
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int32 lua_isnil (lua_Object object);
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int32 lua_istable (lua_Object object);
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int32 lua_isuserdata (lua_Object object);
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int32 lua_iscfunction (lua_Object object);
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int32 lua_isnumber (lua_Object object);
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int32 lua_isstring (lua_Object object);
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int32 lua_isfunction (lua_Object object);
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float lua_getnumber (lua_Object object);
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const char *lua_getstring (lua_Object object);
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lua_CFunction lua_getcfunction (lua_Object object);
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void *lua_getuserdata (lua_Object object);
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void lua_pushnil();
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void lua_pushnumber(float n);
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void lua_pushstring(const char *s);
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void lua_pushCclosure(lua_CFunction fn, int32 n);
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void lua_pushusertag(void *u, int32 tag);
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void lua_pushobject(lua_Object object);
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lua_Object lua_pop();
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lua_Object lua_getglobal(const char *name);
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lua_Object lua_rawgetglobal(const char *name);
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void lua_setglobal(const char *name); // In: value
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void lua_rawsetglobal(const char *name); // In: value
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void lua_settable(); // In: table, index, value
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void lua_rawsettable(); // In: table, index, value
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lua_Object lua_gettable(); // In: table, index
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lua_Object lua_rawgettable(); // In: table, index
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int32 lua_tag(lua_Object object);
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int32 lua_ref(int32 lock); // In: value
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lua_Object lua_getref(int32 ref);
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void lua_unref(int32 ref);
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lua_Object lua_createtable();
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int32 lua_collectgarbage(int32 limit);
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void lua_runtasks();
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void current_script();
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/* some useful macros/derived functions */
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#define lua_call(name) lua_callfunction(lua_getglobal(name))
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#define lua_pushref(ref) lua_pushobject(lua_getref(ref))
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#define lua_refobject(o,l) (lua_pushobject(o), lua_ref(l))
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#define lua_register(n, f) (lua_pushcfunction(f), lua_setglobal(n))
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#define lua_pushuserdata(u) lua_pushusertag(u, 0)
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#define lua_pushcfunction(f) lua_pushCclosure(f, 0)
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#define lua_clonetag(t) lua_copytagmethods(lua_newtag(), (t))
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/* ==========================================================================
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** for compatibility with old versions. Avoid using these macros/functions
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** If your program does need any of these, define LUA_COMPAT2_5
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*/
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#define LUA_COMPAT2_5
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#ifdef LUA_COMPAT2_5
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lua_Object lua_setfallback(const char *event, lua_CFunction fallback);
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#define lua_storeglobal lua_setglobal
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#define lua_type lua_tag
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#define lua_lockobject(o) lua_refobject(o,1)
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#define lua_lock() lua_ref(1)
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#define lua_getlocked lua_getref
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#define lua_pushlocked lua_pushref
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#define lua_unlock lua_unref
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#define lua_pushliteral(o) lua_pushstring(o)
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#define lua_getindexed(o, n) (lua_pushobject(o), lua_pushnumber(n), lua_gettable())
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#define lua_getfield(o, f) (lua_pushobject(o), lua_pushstring(f), lua_gettable())
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#define lua_copystring(o) (strdup(lua_getstring(o)))
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#define lua_getsubscript lua_gettable
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#define lua_storesubscript lua_settable
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#endif
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/******************************************************************************
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* Copyright (c) 1994-1998 TeCGraf, PUC-Rio. All rights reserved.
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*
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* Permission is hereby granted, without written agreement and without license
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* or royalty fees, to use, copy, modify, and distribute this software and its
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* documentation for any purpose, including commercial applications, subject to
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* the following conditions:
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*
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* - The above copyright notice and this permission notice shall appear in all
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* copies or substantial portions of this software.
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*
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* - The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be greatly
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* appreciated (but it is not required).
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*
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* - Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* The authors specifically disclaim any warranties, including, but not limited
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* to, the implied warranties of merchantability and fitness for a particular
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* purpose. The software provided hereunder is on an "as is" basis, and the
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* authors have no obligation to provide maintenance, support, updates,
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* enhancements, or modifications. In no event shall TeCGraf, PUC-Rio, or the
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* authors be held liable to any party for direct, indirect, special,
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* incidental, or consequential damages arising out of the use of this software
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* and its documentation.
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*
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* The Lua language and this implementation have been entirely designed and
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* written by Waldemar Celes Filho, Roberto Ierusalimschy and
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* Luiz Henrique de Figueiredo at TeCGraf, PUC-Rio.
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* This implementation contains no third-party code.
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******************************************************************************/
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} // end of namespace Grim
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#endif
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