Giulio Camuffo 59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00

234 lines
7.2 KiB
C++

/*
** $Id$
** Lua - An Extensible Extension Language
** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil
** e-mail: lua@tecgraf.puc-rio.br
** www: http://www.tecgraf.puc-rio.br/lua/
** See Copyright Notice at the end of this file
*/
#include "common/sys.h"
#include "common/str.h"
#include "engines/grim/object.h"
#ifndef GRIM_LUA_H
#define GRIM_LUA_H
namespace Common {
class String;
class SeekableReadStream;
class WriteStream;
class File;
}
namespace Grim {
#define LUA_VERSION "Lua 3.1 (alpha)"
#define LUA_COPYRIGHT "Copyright (C) 1994-1998 TeCGraf, PUC-Rio"
#define LUA_AUTHORS "W. Celes, R. Ierusalimschy & L. H. de Figueiredo"
#define LUA_NOOBJECT 0
#define LUA_ANYTAG (-1)
typedef void (*lua_CFunction)();
typedef uint32 lua_Object;
struct PointerId {
uint32 low;
uint32 hi;
};
PointerId makeIdFromPointer(void *ptr);
void *makePointerFromId(PointerId ptr);
class LuaFile : public Object {
GRIM_OBJECT(LuaFile)
public:
Common::String _name;
Common::String _filename;
Common::SeekableReadStream *_in;
Common::WriteStream *_out;
bool _stdin, _stdout, _stderr;
public:
LuaFile();
~LuaFile();
void saveState(SaveGame *state) const;
bool restoreState(SaveGame *state);
void close();
bool isOpen() const;
uint32 read(void *buf, uint32 len);
uint32 write(const char *buf, uint32 len);
void seek(int32 pos, int whence = 0);
};
typedef void (*SaveStream)(void *, int32);
typedef void (*SaveSint32)(int32);
typedef void (*SaveUint32)(uint32);
typedef void (*RestoreStream)(void *, int32);
typedef int32 (*RestoreSint32)();
typedef uint32 (*RestoreUint32)();
typedef PointerId (*SaveCallback)(int32, PointerId, SaveSint32);
typedef PointerId (*RestoreCallback)(int32, PointerId, RestoreSint32);
extern SaveCallback saveCallbackPtr;
extern RestoreCallback restoreCallbackPtr;
void lua_Save(SaveStream, SaveSint32, SaveUint32);
void lua_Restore(RestoreStream, RestoreSint32, RestoreUint32);
void lua_removelibslists();
void lua_open();
void lua_close();
lua_Object lua_settagmethod(int32 tag, const char *event); // In: new method
lua_Object lua_gettagmethod(int32 tag, const char *event);
lua_Object lua_seterrormethod(); // In: new method
int32 lua_newtag();
int32 lua_copytagmethods(int32 tagto, int32 tagfrom);
void lua_settag(int32 tag); // In: object
void lua_error(const char *s);
int32 lua_dostring(const char *string); // Out: returns
int32 lua_dobuffer(const char *buff, int32 size, const char *name);
int32 lua_callfunction(lua_Object f);
// In: parameters; Out: returns */
void lua_beginblock();
void lua_endblock();
lua_Object lua_lua2C(int32 number);
#define lua_getparam(_) lua_lua2C(_)
#define lua_getresult(_) lua_lua2C(_)
int32 lua_isnil (lua_Object object);
int32 lua_istable (lua_Object object);
int32 lua_isuserdata (lua_Object object);
int32 lua_iscfunction (lua_Object object);
int32 lua_isnumber (lua_Object object);
int32 lua_isstring (lua_Object object);
int32 lua_isfunction (lua_Object object);
float lua_getnumber (lua_Object object);
const char *lua_getstring (lua_Object object);
lua_CFunction lua_getcfunction (lua_Object object);
void *lua_getuserdata (lua_Object object);
void lua_pushnil();
void lua_pushnumber(float n);
void lua_pushstring(const char *s);
void lua_pushCclosure(lua_CFunction fn, int32 n);
void lua_pushusertag(void *u, int32 tag);
void lua_pushobject(lua_Object object);
lua_Object lua_pop();
lua_Object lua_getglobal(const char *name);
lua_Object lua_rawgetglobal(const char *name);
void lua_setglobal(const char *name); // In: value
void lua_rawsetglobal(const char *name); // In: value
void lua_settable(); // In: table, index, value
void lua_rawsettable(); // In: table, index, value
lua_Object lua_gettable(); // In: table, index
lua_Object lua_rawgettable(); // In: table, index
int32 lua_tag(lua_Object object);
int32 lua_ref(int32 lock); // In: value
lua_Object lua_getref(int32 ref);
void lua_unref(int32 ref);
lua_Object lua_createtable();
int32 lua_collectgarbage(int32 limit);
void lua_runtasks();
void current_script();
/* some useful macros/derived functions */
#define lua_call(name) lua_callfunction(lua_getglobal(name))
#define lua_pushref(ref) lua_pushobject(lua_getref(ref))
#define lua_refobject(o,l) (lua_pushobject(o), lua_ref(l))
#define lua_register(n, f) (lua_pushcfunction(f), lua_setglobal(n))
#define lua_pushuserdata(u) lua_pushusertag(u, 0)
#define lua_pushcfunction(f) lua_pushCclosure(f, 0)
#define lua_clonetag(t) lua_copytagmethods(lua_newtag(), (t))
/* ==========================================================================
** for compatibility with old versions. Avoid using these macros/functions
** If your program does need any of these, define LUA_COMPAT2_5
*/
#define LUA_COMPAT2_5
#ifdef LUA_COMPAT2_5
lua_Object lua_setfallback(const char *event, lua_CFunction fallback);
#define lua_storeglobal lua_setglobal
#define lua_type lua_tag
#define lua_lockobject(o) lua_refobject(o,1)
#define lua_lock() lua_ref(1)
#define lua_getlocked lua_getref
#define lua_pushlocked lua_pushref
#define lua_unlock lua_unref
#define lua_pushliteral(o) lua_pushstring(o)
#define lua_getindexed(o, n) (lua_pushobject(o), lua_pushnumber(n), lua_gettable())
#define lua_getfield(o, f) (lua_pushobject(o), lua_pushstring(f), lua_gettable())
#define lua_copystring(o) (strdup(lua_getstring(o)))
#define lua_getsubscript lua_gettable
#define lua_storesubscript lua_settable
#endif
/******************************************************************************
* Copyright (c) 1994-1998 TeCGraf, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, without written agreement and without license
* or royalty fees, to use, copy, modify, and distribute this software and its
* documentation for any purpose, including commercial applications, subject to
* the following conditions:
*
* - The above copyright notice and this permission notice shall appear in all
* copies or substantial portions of this software.
*
* - The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be greatly
* appreciated (but it is not required).
*
* - Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* The authors specifically disclaim any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "as is" basis, and the
* authors have no obligation to provide maintenance, support, updates,
* enhancements, or modifications. In no event shall TeCGraf, PUC-Rio, or the
* authors be held liable to any party for direct, indirect, special,
* incidental, or consequential damages arising out of the use of this software
* and its documentation.
*
* The Lua language and this implementation have been entirely designed and
* written by Waldemar Celes Filho, Roberto Ierusalimschy and
* Luiz Henrique de Figueiredo at TeCGraf, PUC-Rio.
* This implementation contains no third-party code.
******************************************************************************/
} // end of namespace Grim
#endif