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https://github.com/libretro/scummvm.git
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRUISE_MENU_H
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#define CRUISE_MENU_H
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namespace Cruise {
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struct menuStruct {
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const char *stringPtr;
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gfxEntryStruct *gfx;
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int x;
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int y;
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int numElements;
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menuElementStruct *ptrNextElement;
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};
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extern menuStruct *menuTable[8];
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menuStruct *createMenu(int X, int Y, const char *menuName);
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void addSelectableMenuEntry(int var0, int var1, menuStruct * pMenu, int var2,
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int color, const char *menuText);
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void updateMenuMouse(int mouseX, int mouseY, menuStruct * pMenu);
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int processMenu(menuStruct * pMenu);
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void freeMenu(menuStruct * pMenu);
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int playerMenu(int menuX, int menuY);
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} // End of namespace Cruise
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#endif
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