mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
05a7b160b3
This change ensures that only RandomSource is used which also is registered with the event recorder. Moreover, it gets rid of a static RandomSource instance inside Actor::renderIdle.
1277 lines
33 KiB
C++
1277 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/algorithm.h"
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#include "common/ptr.h"
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#include "common/textconsole.h"
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#include "graphics/palette.h"
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#include "teenagent/scene.h"
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#include "teenagent/resources.h"
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#include "teenagent/surface.h"
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#include "teenagent/objects.h"
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#include "teenagent/teenagent.h"
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#include "teenagent/dialog.h"
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#include "teenagent/music.h"
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namespace TeenAgent {
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Scene::Scene(TeenAgentEngine *engine, OSystem *system) : intro(false), _id(0), ons(0),
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orientation(kActorRight), actor_talking(false),
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message_timer(0), message_first_frame(0), message_last_frame(0), message_animation(NULL),
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current_event(SceneEvent::kNone), hide_actor(false), callback(0), callback_timer(0), _idle_timer(0) {
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_engine = engine;
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_system = system;
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_fade_timer = 0;
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on_enabled = true;
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memset(palette, 0, sizeof(palette));
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background.pixels = 0;
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FilePack varia;
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varia.open("varia.res");
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Common::ScopedPtr<Common::SeekableReadStream> s(varia.getStream(1));
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if (!s)
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error("invalid resource data");
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teenagent.load(s, Animation::kTypeVaria);
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if (teenagent.empty())
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error("invalid mark animation");
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s.reset(varia.getStream(2));
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if (!s)
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error("invalid resource data");
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teenagent_idle.load(s, Animation::kTypeVaria);
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if (teenagent_idle.empty())
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error("invalid mark animation");
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varia.close();
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loadObjectData();
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}
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Scene::~Scene() {
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if (background.pixels)
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background.free();
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delete[] ons;
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ons = 0;
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}
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void Scene::warp(const Common::Point &_point, byte o) {
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Common::Point point(_point);
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position = point;
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path.clear();
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if (o)
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orientation = o;
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}
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bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Point &dst) const {
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const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1];
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if (dst.x < 0 || dst.x > 319 || dst.y < 0 || dst.y > 199)
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return false;
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debug(1, "findPath %d,%d -> %d,%d", src.x, src.y, dst.x, dst.y);
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p.clear();
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p.push_back(src);
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p.push_back(dst);
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Common::List<uint> boxes;
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for(uint i = 0; i < scene_walkboxes.size(); ++i) {
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const Walkbox & w = scene_walkboxes[i];
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if (!w.rect.in(src) && !w.rect.in(dst))
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boxes.push_back(i);
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}
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for(Path::iterator i = p.begin(); i != p.end() && !boxes.empty(); ) {
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Path::iterator next = i;
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++next;
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if (next == p.end())
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break;
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const Common::Point &p1 = *i, &p2 = *next;
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debug(1, "%d,%d -> %d,%d", p1.x, p1.y, p2.x, p2.y);
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Common::List<uint>::iterator wi;
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for(wi = boxes.begin(); wi != boxes.end(); ++wi) {
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const Walkbox & w = scene_walkboxes[*wi];
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int mask = w.rect.intersects_line(p1, p2);
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if (mask == 0) {
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continue;
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}
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w.dump(1);
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debug(1, "%u: intersection mask 0x%04x, searching hints", *wi, mask);
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int dx = p2.x - p1.x, dy = p2.y - p1.y;
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if (dx >= 0) {
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if ((mask & 8) != 0 && w.side_hint[3] != 0) {
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debug(1, "hint left: %u", w.side_hint[3]);
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Common::Point w1, w2;
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w.rect.side(w1, w2, w.side_hint[3], p1);
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debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
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p.insert(next, w1);
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if (mask & 2)
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p.insert(next, w2);
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boxes.erase(wi);
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break;
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}
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} else {
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if ((mask & 2) != 0 && w.side_hint[1] != 0) {
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debug(1, "hint right: %u", w.side_hint[1]);
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Common::Point w1, w2;
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w.rect.side(w1, w2, w.side_hint[1], p1);
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debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
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p.insert(next, w1);
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if (mask & 8)
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p.insert(next, w2);
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boxes.erase(wi);
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break;
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}
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}
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if (dy >= 0) {
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if ((mask & 1) != 0 && w.side_hint[0] != 0) {
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debug(1, "hint top: %u", w.side_hint[0]);
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Common::Point w1, w2;
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w.rect.side(w1, w2, w.side_hint[0], p1);
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debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
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p.insert(next, w1);
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if (mask & 4)
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p.insert(next, w2);
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boxes.erase(wi);
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break;
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}
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} else {
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if ((mask & 4) != 0 && w.side_hint[2] != 0) {
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debug(1, "hint bottom: %u", w.side_hint[2]);
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Common::Point w1, w2;
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w.rect.side(w1, w2, w.side_hint[2], p1);
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debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
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p.insert(next, w1);
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if (mask & 1)
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p.insert(next, w2);
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boxes.erase(wi);
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break;
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}
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}
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}
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if (wi == boxes.end())
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++i;
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}
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p.pop_front();
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return true;
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}
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void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) {
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Common::Point point(_point);
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debug(0, "moveTo(%d, %d, %u)", point.x, point.y, orient);
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const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1];
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for (byte i = 0; i < scene_walkboxes.size(); ++i) {
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const Walkbox &w = scene_walkboxes[i];
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if (w.rect.in(point)) {
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debug(0, "bumped into walkbox %u", i);
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w.dump();
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byte o = w.orientation;
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switch (o) {
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case 1:
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point.y = w.rect.top - 1;
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break;
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case 2:
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point.x = w.rect.right + 1;
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break;
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case 3:
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point.y = w.rect.bottom + 1;
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break;
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case 4:
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point.x = w.rect.left - 1;
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break;
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default:
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if (validate)
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return;
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}
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}
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}
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if (point == position) {
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if (orient != 0)
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orientation = orient;
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nextEvent();
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return;
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}
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path.clear();
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if (scene_walkboxes.empty()) {
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path.push_back(point);
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return;
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}
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if (!findPath(path, position, point)) {
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_engine->cancel();
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return;
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}
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orientation = orient;
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}
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void Scene::loadObjectData() {
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Resources *res = Resources::instance();
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//loading objects & walkboxes
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objects.resize(42);
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walkboxes.resize(42);
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fades.resize(42);
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for (byte i = 0; i < 42; ++i) {
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Common::Array<Object> &scene_objects = objects[i];
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scene_objects.clear();
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uint16 scene_table = res->dseg.get_word(0x7254 + i * 2);
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uint16 object_addr;
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while ((object_addr = res->dseg.get_word(scene_table)) != 0) {
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Object obj;
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obj.load(res->dseg.ptr(object_addr));
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//obj.dump();
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scene_objects.push_back(obj);
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scene_table += 2;
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}
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debug(0, "scene[%u] has %u object(s)", i + 1, scene_objects.size());
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byte *walkboxes_base = res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + i * 2)));
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byte walkboxes_n = *walkboxes_base++;
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debug(0, "scene[%u] has %u walkboxes", i + 1, walkboxes_n);
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Common::Array<Walkbox> &scene_walkboxes = walkboxes[i];
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for (byte j = 0; j < walkboxes_n; ++j) {
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Walkbox w;
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w.load(walkboxes_base + 14 * j);
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if ((w.side_hint[0] | w.side_hint[1] | w.side_hint[2] | w.side_hint[3]) == 0) {
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w.side_hint[0] = 2;
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w.side_hint[1] = 3;
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w.side_hint[2] = 4;
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w.side_hint[3] = 1;
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}
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//walkbox[i]->dump();
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scene_walkboxes.push_back(w);
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}
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byte *fade_table = res->dseg.ptr(res->dseg.get_word(0x663e + i * 2));
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Common::Array<FadeType> &scene_fades = fades[i];
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while(READ_LE_UINT16(fade_table) != 0xffff) {
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FadeType fade;
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fade.load(fade_table);
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fade_table += 9;
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scene_fades.push_back(fade);
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}
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debug(0, "scene[%u] has %u fadeboxes", i + 1, scene_fades.size());
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}
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}
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Object *Scene::findObject(const Common::Point &point) {
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if (_id == 0)
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return NULL;
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Common::Array<Object> &scene_objects = objects[_id - 1];
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for (uint i = 0; i < scene_objects.size(); ++i) {
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Object &obj = scene_objects[i];
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if (obj.enabled != 0 && obj.rect.in(point))
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return &obj;
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}
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return NULL;
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}
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byte *Scene::getOns(int id) {
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Resources *res = Resources::instance();
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return res->dseg.ptr(res->dseg.get_word(0xb4f5 + (id - 1) * 2));
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}
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byte *Scene::getLans(int id) {
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Resources *res = Resources::instance();
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return res->dseg.ptr(0xd89e + (id - 1) * 4);
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}
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void Scene::loadOns() {
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debug(0, "loading ons animation");
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Resources *res = Resources::instance();
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uint16 addr = res->dseg.get_word(0xb4f5 + (_id - 1) * 2);
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//debug(0, "ons index: %04x", addr);
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ons_count = 0;
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byte b;
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byte on_id[16];
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while ((b = res->dseg.get_byte(addr)) != 0xff) {
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debug(0, "on: %04x = %02x", addr, b);
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++addr;
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if (b == 0)
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continue;
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on_id[ons_count++] = b;
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}
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delete[] ons;
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ons = NULL;
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if (ons_count > 0) {
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ons = new Surface[ons_count];
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for (uint32 i = 0; i < ons_count; ++i) {
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Common::ScopedPtr<Common::SeekableReadStream> s(res->ons.getStream(on_id[i]));
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if (s) {
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ons[i].load(s, Surface::kTypeOns);
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}
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}
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}
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}
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void Scene::loadLans() {
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debug(0, "loading lans animation");
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Resources *res = Resources::instance();
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//load lan000
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for (byte i = 0; i < 4; ++i) {
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animation[i].free();
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uint16 bx = 0xd89e + (_id - 1) * 4 + i;
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byte bxv = res->dseg.get_byte(bx);
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uint16 res_id = 4 * (_id - 1) + i + 1;
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debug(0, "lan[%u]@%04x = %02x, resource id: %u", i, bx, bxv, res_id);
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if (bxv == 0)
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continue;
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Common::ScopedPtr<Common::SeekableReadStream> s(res->loadLan000(res_id));
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if (s) {
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animation[i].load(s, Animation::kTypeLan);
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if (bxv != 0 && bxv != 0xff)
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animation[i].id = bxv;
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}
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}
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}
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void Scene::init(int id, const Common::Point &pos) {
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debug(0, "init(%d)", id);
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_id = id;
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on_enabled = true; //reset on-rendering flag on loading.
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sounds.clear();
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for (byte i = 0; i < 4; ++i)
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custom_animation[i].free();
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if (background.pixels == NULL)
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background.create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
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warp(pos);
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Resources *res = Resources::instance();
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res->loadOff(background, palette, id);
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if (id == 24) {
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//dark scene
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if (res->dseg.get_byte(0xDBA4) != 1) {
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//dim down palette
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uint i;
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for (i = 0; i < 624; ++i) {
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palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0;
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}
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for (i = 726; i < 768; ++i) {
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palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0;
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}
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}
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}
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Common::ScopedPtr<Common::SeekableReadStream> stream(res->on.getStream(id));
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int sub_hack = 0;
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if (id == 7) { //something patched in the captains room
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switch(res->dseg.get_byte(0xdbe6)) {
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case 2:
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break;
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case 1:
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sub_hack = 1;
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break;
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default:
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sub_hack = 2;
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}
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}
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on.load(stream, SurfaceList::kTypeOn, sub_hack);
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loadOns();
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loadLans();
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//check music
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int now_playing = _engine->music->getId();
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if (now_playing != res->dseg.get_byte(0xDB90))
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_engine->music->load(res->dseg.get_byte(0xDB90));
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_system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
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setPalette(0);
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}
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void Scene::playAnimation(byte idx, uint id, bool loop, bool paused, bool ignore) {
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debug(0, "playAnimation(%u, %u, loop:%s, paused:%s, ignore:%s)", idx, id, loop?"true":"false", paused?"true":"false", ignore?"true":"false");
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assert(idx < 4);
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Common::ScopedPtr<Common::SeekableReadStream> s(Resources::instance()->loadLan(id + 1));
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if (!s)
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error("playing animation %u failed", id);
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custom_animation[idx].load(s);
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custom_animation[idx].loop = loop;
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custom_animation[idx].paused = paused;
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custom_animation[idx].ignore = ignore;
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}
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void Scene::playActorAnimation(uint id, bool loop, bool ignore) {
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debug(0, "playActorAnimation(%u, loop:%s, ignore:%s)", id, loop?"true":"false", ignore?"true":"false");
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Common::ScopedPtr<Common::SeekableReadStream> s(Resources::instance()->loadLan(id + 1));
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if (!s)
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error("playing animation %u failed", id);
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actor_animation.load(s);
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actor_animation.loop = loop;
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actor_animation.ignore = ignore;
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actor_animation.id = id;
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}
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Animation * Scene::getAnimation(byte slot) {
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assert(slot < 4);
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return custom_animation + slot;
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}
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byte Scene::peekFlagEvent(uint16 addr) const {
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for(EventList::const_iterator i = events.reverse_begin(); i != events.end(); --i) {
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const SceneEvent &e = *i;
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if (e.type == SceneEvent::kSetFlag && e.callback == addr)
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return e.color;
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}
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return Resources::instance()->dseg.get_byte(addr);
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}
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void Scene::push(const SceneEvent &event) {
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//debug(0, "push");
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//event.dump();
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if (event.type == SceneEvent::kWalk && !events.empty()) {
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SceneEvent &prev = events.back();
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if (prev.type == SceneEvent::kWalk && prev.color == event.color) {
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debug(0, "fixing double-move [skipping event!]");
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if ((event.color & 2) != 0) { //relative move
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prev.dst.x += event.dst.x;
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prev.dst.y += event.dst.y;
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} else {
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prev.dst = event.dst;
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}
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return;
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}
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}
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events.push_back(event);
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}
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bool Scene::processEvent(const Common::Event &event) {
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN:
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
if (!message.empty() && message_first_frame == 0) {
|
|
clearMessage();
|
|
nextEvent();
|
|
return true;
|
|
}
|
|
return false;
|
|
|
|
case Common::EVENT_KEYDOWN:
|
|
switch(event.kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
case Common::KEYCODE_SPACE: {
|
|
if (intro && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
|
|
intro = false;
|
|
clearMessage();
|
|
events.clear();
|
|
sounds.clear();
|
|
current_event.clear();
|
|
message_color = 0xd1;
|
|
for (int i = 0; i < 4; ++i)
|
|
custom_animation[i].free();
|
|
_engine->playMusic(4);
|
|
_engine->loadScene(10, Common::Point(136, 153));
|
|
return true;
|
|
}
|
|
|
|
if (!message.empty() && message_first_frame == 0) {
|
|
clearMessage();
|
|
nextEvent();
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
#if 0
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
if (event.kbd.flags & Common::KBD_CTRL) {
|
|
uint feature = event.kbd.keycode - '1';
|
|
if (feature < DebugFeatures::kMax) {
|
|
debug_features.feature[feature] = !debug_features.feature[feature];
|
|
debug(0, "switched feature %u %s", feature, debug_features.feature[feature] ? "on": "off");
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
struct ZOrderCmp {
|
|
inline bool operator()(const Surface *a, const Surface *b) const {
|
|
return a->y + a->h < b->y + b->h;
|
|
}
|
|
};
|
|
|
|
int Scene::lookupZoom(uint y) const {
|
|
Resources *res = Resources::instance();
|
|
for(byte *zoom_table = res->dseg.ptr(res->dseg.get_word(0x70f4 + (_id - 1) * 2));
|
|
zoom_table[0] != 0xff && zoom_table[1] != 0xff;
|
|
zoom_table += 2
|
|
) {
|
|
//debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]);
|
|
if (y <= zoom_table[0]) {
|
|
//debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]);
|
|
return 256u * (100 - zoom_table[1]) / 100;
|
|
}
|
|
}
|
|
return 256;
|
|
}
|
|
|
|
|
|
void Scene::paletteEffect(byte step) {
|
|
Resources *res = Resources::instance();
|
|
byte *src = res->dseg.ptr(0x6609);
|
|
byte *dst = palette + 3 * 0xf2;
|
|
for(byte i = 0; i < 0xd; ++i) {
|
|
for(byte c = 0; c < 3; ++c, ++src)
|
|
*dst++ = *src > step? *src - step: 0;
|
|
}
|
|
}
|
|
|
|
byte Scene::findFade() const {
|
|
if (_id <= 0)
|
|
return 0;
|
|
|
|
const Common::Array<FadeType> &scene_fades = fades[_id - 1];
|
|
for(uint i = 0; i < scene_fades.size(); ++i) {
|
|
const FadeType &fade = scene_fades[i];
|
|
if (fade.rect.in(position)) {
|
|
return fade.value;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) {
|
|
Resources *res = Resources::instance();
|
|
bool busy;
|
|
bool restart;
|
|
uint32 game_delta = tick_game? 1: 0;
|
|
uint32 mark_delta = tick_mark? 1: 0;
|
|
|
|
do {
|
|
restart = false;
|
|
busy = processEventQueue();
|
|
|
|
if (_fade_timer && game_delta != 0) {
|
|
if (_fade_timer > 0) {
|
|
_fade_timer -= game_delta;
|
|
setPalette(_fade_timer);
|
|
} else {
|
|
_fade_timer += game_delta;
|
|
setPalette(_fade_timer + 4);
|
|
}
|
|
}
|
|
|
|
switch(current_event.type) {
|
|
case SceneEvent::kCredits: {
|
|
_system->fillScreen(0);
|
|
///\todo: optimize me
|
|
Graphics::Surface *surface = _system->lockScreen();
|
|
res->font7.render(surface, current_event.dst.x, current_event.dst.y -= game_delta, current_event.message, current_event.color);
|
|
_system->unlockScreen();
|
|
|
|
if (current_event.dst.y < -(int)current_event.timer)
|
|
current_event.clear();
|
|
}
|
|
return true;
|
|
default:
|
|
;
|
|
}
|
|
|
|
if (!message.empty() && message_timer != 0) {
|
|
if (message_timer <= delta) {
|
|
clearMessage();
|
|
nextEvent();
|
|
continue;
|
|
} else
|
|
message_timer -= delta;
|
|
}
|
|
|
|
if (current_event.type == SceneEvent::kCreditsMessage) {
|
|
_system->fillScreen(0);
|
|
Graphics::Surface *surface = _system->lockScreen();
|
|
if (current_event.lan == 8) {
|
|
res->font8.shadow_color = current_event.orientation;
|
|
res->font8.render(surface, current_event.dst.x, current_event.dst.y, message, current_event.color);
|
|
} else {
|
|
res->font7.render(surface, current_event.dst.x, current_event.dst.y, message, 0xd1);
|
|
}
|
|
_system->unlockScreen();
|
|
return true;
|
|
}
|
|
|
|
if (background.pixels && debug_features.feature[DebugFeatures::kShowBack]) {
|
|
_system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
|
|
} else
|
|
_system->fillScreen(0);
|
|
|
|
Graphics::Surface *surface = _system->lockScreen();
|
|
|
|
bool got_any_animation = false;
|
|
|
|
if (ons != NULL && debug_features.feature[DebugFeatures::kShowOns]) {
|
|
for (uint32 i = 0; i < ons_count; ++i) {
|
|
Surface *s = ons + i;
|
|
if (s != NULL)
|
|
s->render(surface);
|
|
}
|
|
}
|
|
|
|
Common::List<Surface *> z_order;
|
|
|
|
for (byte i = 0; i < 4; ++i) {
|
|
Animation *a = custom_animation + i;
|
|
Surface *s = a->currentFrame(game_delta);
|
|
if (s != NULL) {
|
|
if (!a->ignore)
|
|
busy = true;
|
|
if (!a->paused && !a->loop)
|
|
got_any_animation = true;
|
|
} else {
|
|
a = animation + i;
|
|
if (!custom_animation[i].empty()) {
|
|
debug(0, "custom animation ended, restart animation in the same slot.");
|
|
custom_animation[i].free();
|
|
a->restart();
|
|
}
|
|
s = a->currentFrame(game_delta);
|
|
}
|
|
|
|
if (current_event.type == SceneEvent::kWaitLanAnimationFrame && current_event.slot == i) {
|
|
if (s == NULL) {
|
|
restart |= nextEvent();
|
|
continue;
|
|
}
|
|
int index = a->currentIndex();
|
|
if (index == current_event.animation) {
|
|
debug(0, "kWaitLanAnimationFrame(%d, %d) complete", current_event.slot, current_event.animation);
|
|
restart |= nextEvent();
|
|
}
|
|
}
|
|
|
|
if (s == NULL)
|
|
continue;
|
|
|
|
if (debug_features.feature[DebugFeatures::kShowLan])
|
|
z_order.push_back(s);
|
|
|
|
if (a->id == 0)
|
|
continue;
|
|
|
|
Object *obj = getObject(a->id);
|
|
if (obj != NULL) {
|
|
obj->rect.left = s->x;
|
|
obj->rect.top = s->y;
|
|
obj->rect.right = s->w + s->x;
|
|
obj->rect.bottom = s->h + s->y;
|
|
obj->rect.save();
|
|
//obj->dump();
|
|
}
|
|
}
|
|
|
|
Common::sort(z_order.begin(), z_order.end(), ZOrderCmp());
|
|
Common::List<Surface *>::iterator z_order_it;
|
|
|
|
Surface *mark = actor_animation.currentFrame(game_delta);
|
|
int horizon = position.y;
|
|
|
|
for(z_order_it = z_order.begin(); z_order_it != z_order.end(); ++z_order_it) {
|
|
Surface *s = *z_order_it;
|
|
if (s->y + s->h > horizon)
|
|
break;
|
|
s->render(surface);
|
|
}
|
|
|
|
if (mark != NULL) {
|
|
actor_animation_position = mark->render(surface);
|
|
if (!actor_animation.ignore)
|
|
busy = true;
|
|
else
|
|
busy = false;
|
|
got_any_animation = true;
|
|
} else if (!hide_actor) {
|
|
actor_animation.free();
|
|
uint zoom = lookupZoom(position.y);
|
|
{
|
|
byte fade = findFade();
|
|
static byte old_fade = 0;
|
|
if (fade != old_fade) {
|
|
old_fade = fade;
|
|
paletteEffect(fade);
|
|
if (_fade_timer == 0)
|
|
setPalette(4);
|
|
}
|
|
}
|
|
|
|
if (!path.empty()) {
|
|
const Common::Point &destination = path.front();
|
|
Common::Point dp(destination.x - position.x, destination.y - position.y);
|
|
|
|
int o;
|
|
if (ABS(dp.x) > ABS(dp.y))
|
|
o = dp.x > 0 ? kActorRight : kActorLeft;
|
|
else {
|
|
o = dp.y > 0 ? kActorDown : kActorUp;
|
|
}
|
|
|
|
if (tick_mark) {
|
|
int speed_x = zoom / 32; //8 * zoom / 256
|
|
int speed_y = (o == kActorDown || o == kActorUp? 2: 1) * zoom / 256;
|
|
if (speed_x == 0)
|
|
speed_x = 1;
|
|
if (speed_y == 0)
|
|
speed_y = 1;
|
|
|
|
position.y += (ABS(dp.y) < speed_y? dp.y: SIGN(dp.y) * speed_y);
|
|
position.x += (o == kActorDown || o == kActorUp)?
|
|
(ABS(dp.x) < speed_y? dp.x: SIGN(dp.x) * speed_y):
|
|
(ABS(dp.x) < speed_x? dp.x: SIGN(dp.x) * speed_x);
|
|
}
|
|
|
|
_idle_timer = 0;
|
|
teenagent_idle.resetIndex();
|
|
actor_animation_position = teenagent.render(surface, position, o, mark_delta, false, zoom);
|
|
|
|
if (tick_mark && position == destination) {
|
|
path.pop_front();
|
|
if (path.empty()) {
|
|
if (orientation == 0)
|
|
orientation = o; //save last orientation
|
|
nextEvent();
|
|
got_any_animation = true;
|
|
restart = true;
|
|
}
|
|
busy = true;
|
|
} else
|
|
busy = true;
|
|
} else {
|
|
teenagent.resetIndex();
|
|
_idle_timer += mark_delta;
|
|
if (_idle_timer < 50)
|
|
actor_animation_position = teenagent.render(surface, position, orientation, 0, actor_talking, zoom);
|
|
else
|
|
actor_animation_position = teenagent_idle.renderIdle(surface, position, orientation, mark_delta, zoom, _engine->_rnd);
|
|
}
|
|
}
|
|
|
|
if (restart) {
|
|
_system->unlockScreen();
|
|
continue;
|
|
}
|
|
//removed mark == null. In final scene of chapter 2 mark rendered above table.
|
|
//if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL)
|
|
if (on_enabled &&
|
|
debug_features.feature[DebugFeatures::kShowOn]) {
|
|
on.render(surface, actor_animation_position);
|
|
}
|
|
|
|
for(; z_order_it != z_order.end(); ++z_order_it) {
|
|
Surface *s = *z_order_it;
|
|
s->render(surface);
|
|
}
|
|
|
|
if (!message.empty()) {
|
|
bool visible = true;
|
|
if (message_first_frame != 0 && message_animation != NULL) {
|
|
int index = message_animation->currentIndex() + 1;
|
|
//debug(0, "message: %s first: %u index: %u", message.c_str(), message_first_frame, index);
|
|
if (index < message_first_frame)
|
|
visible = false;
|
|
if (index > message_last_frame) {
|
|
clearMessage();
|
|
visible = false;
|
|
}
|
|
}
|
|
|
|
if (visible) {
|
|
res->font7.render(surface, message_pos.x, message_pos.y, message, message_color);
|
|
busy = true;
|
|
}
|
|
}
|
|
|
|
if (!busy && !restart && tick_game && callback_timer) {
|
|
if (--callback_timer == 0) {
|
|
if (_engine->inventory->active())
|
|
_engine->inventory->activate(false);
|
|
_engine->processCallback(callback);
|
|
}
|
|
//debug(0, "callback timer = %u", callback_timer);
|
|
}
|
|
|
|
//if (!current_event.empty())
|
|
// current_event.dump();
|
|
|
|
if (!debug_features.feature[DebugFeatures::kHidePath]) {
|
|
const Common::Array<Walkbox> & scene_walkboxes = walkboxes[_id - 1];
|
|
for (uint i = 0; i < scene_walkboxes.size(); ++i) {
|
|
scene_walkboxes[i].rect.render(surface, 0xd0 + i);
|
|
}
|
|
|
|
Common::Point last_p = position;
|
|
for(Path::const_iterator p = path.begin(); p != path.end(); ++p) {
|
|
const Common::Point dp(p->x - last_p.x, p->y - last_p.y);
|
|
if (dp.x != 0) {
|
|
surface->hLine(last_p.x, last_p.y, p->x, 0xfe);
|
|
} else if (dp.y != 0) {
|
|
surface->vLine(last_p.x, last_p.y, p->y, 0xfe);
|
|
}
|
|
last_p = *p;
|
|
}
|
|
}
|
|
|
|
_system->unlockScreen();
|
|
|
|
if (current_event.type == SceneEvent::kWait) {
|
|
if (current_event.timer > delta) {
|
|
busy = true;
|
|
current_event.timer -= delta;
|
|
}
|
|
|
|
if (current_event.timer <= delta)
|
|
restart |= nextEvent();
|
|
|
|
}
|
|
|
|
if (!restart && current_event.type == SceneEvent::kWaitForAnimation && !got_any_animation) {
|
|
debug(0, "no animations, nextevent");
|
|
nextEvent();
|
|
restart = true;
|
|
}
|
|
|
|
if (busy) {
|
|
_idle_timer = 0;
|
|
teenagent_idle.resetIndex();
|
|
}
|
|
} while (restart);
|
|
|
|
for (Sounds::iterator i = sounds.begin(); i != sounds.end();) {
|
|
Sound &sound = *i;
|
|
if (sound.delay == 0) {
|
|
debug(1, "sound %u started", sound.id);
|
|
_engine->playSoundNow(sound.id);
|
|
i = sounds.erase(i);
|
|
} else {
|
|
sound.delay -= game_delta;
|
|
++i;
|
|
}
|
|
}
|
|
|
|
return busy;
|
|
}
|
|
|
|
bool Scene::processEventQueue() {
|
|
while (!events.empty() && current_event.empty()) {
|
|
//debug(0, "processing next event");
|
|
current_event = events.front();
|
|
events.pop_front();
|
|
switch (current_event.type) {
|
|
|
|
case SceneEvent::kSetOn: {
|
|
byte on_id = current_event.ons;
|
|
if (on_id != 0) {
|
|
--on_id;
|
|
byte *ptr = getOns(current_event.scene == 0 ? _id : current_event.scene);
|
|
debug(0, "on[%u] = %02x", on_id, current_event.color);
|
|
ptr[on_id] = current_event.color;
|
|
} else {
|
|
on_enabled = current_event.color != 0;
|
|
debug(0, "%s on rendering", on_enabled? "enabling": "disabling");
|
|
}
|
|
loadOns();
|
|
current_event.clear();
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kSetLan: {
|
|
if (current_event.lan != 0) {
|
|
debug(0, "lan[%u] = %02x", current_event.lan - 1, current_event.color);
|
|
byte *ptr = getLans(current_event.scene == 0 ? _id : current_event.scene);
|
|
ptr[current_event.lan - 1] = current_event.color;
|
|
}
|
|
loadLans();
|
|
current_event.clear();
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kLoadScene: {
|
|
if (current_event.scene != 0) {
|
|
init(current_event.scene, current_event.dst);
|
|
if (current_event.orientation != 0)
|
|
orientation = current_event.orientation;
|
|
} else {
|
|
//special case, empty scene
|
|
background.free();
|
|
on.free();
|
|
delete[] ons;
|
|
ons = NULL;
|
|
for (byte i = 0; i < 4; ++i) {
|
|
animation[i].free();
|
|
custom_animation[i].free();
|
|
}
|
|
}
|
|
current_event.clear();
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kWalk: {
|
|
Common::Point dst = current_event.dst;
|
|
if ((current_event.color & 2) != 0) { //relative move
|
|
dst.x += position.x;
|
|
dst.y += position.y;
|
|
}
|
|
if ((current_event.color & 1) != 0) {
|
|
warp(dst, current_event.orientation);
|
|
current_event.clear();
|
|
} else
|
|
moveTo(dst, current_event.orientation);
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kCreditsMessage:
|
|
case SceneEvent::kMessage: {
|
|
message = current_event.message;
|
|
message_animation = NULL;
|
|
if (current_event.first_frame) {
|
|
message_timer = 0;
|
|
message_first_frame = current_event.first_frame;
|
|
message_last_frame = current_event.last_frame;
|
|
if (current_event.slot > 0) {
|
|
message_animation = custom_animation + (current_event.slot - 1);
|
|
//else if (!animation[current_event.slot].empty())
|
|
// message_animation = animation + current_event.slot;
|
|
} else
|
|
message_animation = &actor_animation;
|
|
debug(0, "async message %d-%d (slot %u)", message_first_frame, message_last_frame, current_event.slot);
|
|
} else {
|
|
message_timer = current_event.timer? current_event.timer * 110: messageDuration(message);
|
|
message_first_frame = message_last_frame = 0;
|
|
}
|
|
Common::Point p;
|
|
if (current_event.dst.x == 0 && current_event.dst.y == 0) {
|
|
p = Common::Point((actor_animation_position.left + actor_animation_position.right) / 2,
|
|
actor_animation_position.top);
|
|
} else {
|
|
p = current_event.dst;
|
|
}
|
|
|
|
byte message_slot = current_event.slot;
|
|
if (message_slot != 0) {
|
|
--message_slot;
|
|
assert(message_slot < 4);
|
|
const Surface *s = custom_animation[message_slot].currentFrame(0);
|
|
if (s == NULL)
|
|
s = animation[message_slot].currentFrame(0);
|
|
if (s != NULL) {
|
|
p.x = s->x + s->w / 2;
|
|
p.y = s->y;
|
|
} else
|
|
warning("no animation in slot %u", message_slot);
|
|
}
|
|
message_pos = messagePosition(message, p);
|
|
message_color = current_event.color;
|
|
|
|
if (message_first_frame)
|
|
current_event.clear(); //async message, clearing event
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kPlayAnimation: {
|
|
byte slot = current_event.slot & 7; //0 - mark's
|
|
if (current_event.animation != 0) {
|
|
debug(0, "playing animation %u in slot %u(%02x)", current_event.animation, slot, current_event.slot);
|
|
if (slot != 0) {
|
|
--slot;
|
|
assert(slot < 4);
|
|
playAnimation(slot, current_event.animation, (current_event.slot & 0x80) != 0, (current_event.slot & 0x40) != 0, (current_event.slot & 0x20) != 0);
|
|
} else
|
|
actor_talking = true;
|
|
} else {
|
|
if (slot != 0) {
|
|
--slot;
|
|
debug(0, "cancelling animation in slot %u", slot);
|
|
assert(slot < 4);
|
|
custom_animation[slot].free();
|
|
} else
|
|
actor_talking = true;
|
|
}
|
|
current_event.clear();
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kPauseAnimation: {
|
|
byte slot = current_event.slot & 7; //0 - mark's
|
|
if (slot != 0) {
|
|
--slot;
|
|
debug(1, "pause animation in slot %u", slot);
|
|
custom_animation[slot].paused = (current_event.slot & 0x80) != 0;
|
|
} else {
|
|
actor_talking = false;
|
|
}
|
|
current_event.clear();
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kClearAnimations:
|
|
for (byte i = 0; i < 4; ++i)
|
|
custom_animation[i].free();
|
|
actor_talking = false;
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kPlayActorAnimation:
|
|
debug(0, "playing actor animation %u", current_event.animation);
|
|
playActorAnimation(current_event.animation, (current_event.slot & 0x80) != 0, (current_event.slot & 0x20) != 0);
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kPlayMusic:
|
|
debug(0, "setting music %u", current_event.music);
|
|
_engine->setMusic(current_event.music);
|
|
Resources::instance()->dseg.set_byte(0xDB90, current_event.music);
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kPlaySound:
|
|
debug(0, "playing sound %u, delay: %u", current_event.sound, current_event.color);
|
|
sounds.push_back(Sound(current_event.sound, current_event.color));
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kEnableObject: {
|
|
debug(0, "%s object #%u", current_event.color ? "enabling" : "disabling", current_event.object - 1);
|
|
Object *obj = getObject(current_event.object - 1, current_event.scene == 0 ? _id : current_event.scene);
|
|
obj->enabled = current_event.color;
|
|
obj->save();
|
|
current_event.clear();
|
|
}
|
|
break;
|
|
|
|
case SceneEvent::kHideActor:
|
|
hide_actor = current_event.color != 0;
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kWaitForAnimation:
|
|
debug(0, "waiting for the animation");
|
|
break;
|
|
|
|
case SceneEvent::kWaitLanAnimationFrame:
|
|
debug(0, "waiting for the frame %d in slot %d", current_event.animation, current_event.slot);
|
|
break;
|
|
|
|
case SceneEvent::kTimer:
|
|
callback = current_event.callback;
|
|
callback_timer = current_event.timer;
|
|
debug(0, "triggering callback %04x in %u frames", callback, callback_timer);
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kEffect:
|
|
_system->delayMillis(80); //2 vsyncs
|
|
_system->setShakePos(8);
|
|
_system->updateScreen();
|
|
|
|
_system->delayMillis(80); //2 vsyncs
|
|
_system->setShakePos(0);
|
|
_system->updateScreen();
|
|
|
|
_system->delayMillis(80); //2 vsyncs
|
|
_system->setShakePos(4);
|
|
_system->updateScreen();
|
|
|
|
_system->delayMillis(80); //2 vsyncs
|
|
_system->setShakePos(0);
|
|
_system->updateScreen();
|
|
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kFade:
|
|
_fade_timer = current_event.orientation != 0? 5: -5;
|
|
current_event.clear();
|
|
break;
|
|
|
|
case SceneEvent::kWait:
|
|
debug(0, "wait %u", current_event.timer);
|
|
break;
|
|
|
|
case SceneEvent::kCredits:
|
|
debug(0, "showing credits");
|
|
break;
|
|
|
|
case SceneEvent::kQuit:
|
|
debug(0, "quit!");
|
|
_engine->quitGame();
|
|
break;
|
|
|
|
case SceneEvent::kSetFlag:
|
|
debug(0, "async set_flag(%04x, %d)", current_event.callback, current_event.color);
|
|
Resources::instance()->dseg.set_byte(current_event.callback, current_event.color);
|
|
current_event.clear();
|
|
break;
|
|
|
|
default:
|
|
error("empty/unhandler event[%d]", (int)current_event.type);
|
|
}
|
|
}
|
|
if (events.empty()) {
|
|
message_color = 0xd1;
|
|
hide_actor = false;
|
|
}
|
|
return !current_event.empty();
|
|
}
|
|
|
|
void Scene::setPalette(unsigned mul) {
|
|
//debug(0, "setPalette(%u)", mul);
|
|
byte p[3*256];
|
|
|
|
for (int i = 0; i < 3*256; ++i) {
|
|
p[i] = (unsigned)palette[i] * mul;
|
|
}
|
|
|
|
_system->getPaletteManager()->setPalette(p, 0, 256);
|
|
}
|
|
|
|
Object *Scene::getObject(int id, int scene_id) {
|
|
assert(id > 0);
|
|
|
|
if (scene_id == 0)
|
|
scene_id = _id;
|
|
|
|
if (scene_id == 0)
|
|
return NULL;
|
|
|
|
Common::Array<Object> &scene_objects = objects[scene_id - 1];
|
|
--id;
|
|
if (id >= (int)scene_objects.size())
|
|
return NULL;
|
|
|
|
return &scene_objects[id];
|
|
}
|
|
|
|
Common::Point Scene::messagePosition(const Common::String &str, Common::Point message_position) {
|
|
Resources *res = Resources::instance();
|
|
int lines = 1;
|
|
for(uint i = 0; i < str.size(); ++i)
|
|
if (str[i] == '\n')
|
|
++lines;
|
|
|
|
uint w = res->font7.render(NULL, 0, 0, str, 0);
|
|
uint h = res->font7.height * lines + 3;
|
|
|
|
message_position.x -= w / 2;
|
|
message_position.y -= h;
|
|
|
|
if (message_position.x + w > 320)
|
|
message_position.x = 320 - w;
|
|
if (message_position.x < 0)
|
|
message_position.x = 0;
|
|
if (message_position.y + h > 320)
|
|
message_position.y = 200 - h;
|
|
if (message_position.y < 0)
|
|
message_position.y = 0;
|
|
|
|
return message_position;
|
|
}
|
|
|
|
uint Scene::messageDuration(const Common::String &str) {
|
|
//original game uses static delays: 100-slow, 50, 20 and 1 tick - crazy speed.
|
|
//total delay = total message length * delay / 8 + 60.
|
|
uint total_width = str.size();
|
|
|
|
int speed = Common::ConfigManager::instance().getInt("talkspeed");
|
|
if (speed < 0)
|
|
speed = 60;
|
|
uint delay_delta = 1 + (255 - speed) * 99 / 255;
|
|
|
|
uint delay = 60 + (total_width * delay_delta) / 8;
|
|
//debug(0, "delay = %u, delta: %u", delay, delay_delta);
|
|
return delay * 10;
|
|
}
|
|
|
|
void Scene::displayMessage(const Common::String &str, byte color, const Common::Point &pos) {
|
|
//assert(!str.empty());
|
|
//debug(0, "displayMessage: %s", str.c_str());
|
|
message = str;
|
|
message_pos = (pos.x | pos.y)? pos: messagePosition(str, position);
|
|
message_color = color;
|
|
message_timer = messageDuration(message);
|
|
}
|
|
|
|
void Scene::clear() {
|
|
clearMessage();
|
|
events.clear();
|
|
current_event.clear();
|
|
for(int i = 0; i < 4; ++i) {
|
|
animation[i].free();
|
|
custom_animation[i].free();
|
|
}
|
|
callback = 0;
|
|
callback_timer = 0;
|
|
}
|
|
|
|
void Scene::clearMessage() {
|
|
message.clear();
|
|
message_timer = 0;
|
|
message_color = 0xd1;
|
|
message_first_frame = 0;
|
|
message_last_frame = 0;
|
|
message_animation = NULL;
|
|
}
|
|
|
|
} // End of namespace TeenAgent
|