scummvm/sword2/sound.h
2005-01-17 10:57:15 +00:00

55 lines
1.5 KiB
C++

/* Copyright (C) 1994-1998 Revolution Software Ltd.
* Copyright (C) 2003-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
/*****************************************************************************
* SOUND.H Sound engine
*
* SOUND.CPP Contains the sound engine, fx & music functions
* Some very 'sound' code in here ;)
*
* (16Dec96 JEL)
*
****************************************************************************/
#ifndef SOUND_H
#define SOUND_H
// max number of fx in queue at once [DO NOT EXCEED 255]
#define FXQ_LENGTH 32
namespace Sword2 {
// fx types
enum {
// These three types correspond to types set by the scripts
FX_SPOT = 0,
FX_LOOP = 1,
FX_RANDOM = 2,
// These are used for FX queue bookkeeping
FX_SPOT2 = 3,
FX_LOOPING = 4
};
} // End of namespace Sword2
#endif