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animseq.cpp
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Merging more of the GSoC 2008 RTL branch: LURE
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2008-09-01 20:18:17 +00:00 |
animseq.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
debugger.cpp
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Added a debugger command 'script' to allow execution of script engine methods
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2008-04-19 00:34:02 +00:00 |
debugger.h
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Added a debugger command 'script' to allow execution of script engine methods
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2008-04-19 00:34:02 +00:00 |
decode.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
decode.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
detection.cpp
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- The GMM save dialog is now working for all engines which support the appropriate features
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2008-11-09 16:13:34 +00:00 |
disk.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
disk.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
events.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
events.h
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Kyra and Lure are now using the new _quit flag
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2008-06-25 00:55:18 +00:00 |
fights.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
fights.h
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Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
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2008-01-12 01:30:11 +00:00 |
game.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
game.h
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Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
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2008-07-15 22:54:39 +00:00 |
hotspots.cpp
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Bugfix to prevent NPC characters managing to walk beyond room exits without leaving the room, and thus getting stuck
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2008-10-04 11:10:25 +00:00 |
hotspots.h
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Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
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2008-04-06 12:00:37 +00:00 |
intro.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
intro.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
lure.cpp
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Committed my patch #2123680 "SDL: Backend transaction / rollback support".
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2008-11-14 22:08:10 +00:00 |
lure.h
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Switched various Engine APIs to use Common::Error
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2008-11-06 17:05:54 +00:00 |
luredefs.h
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Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
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2008-07-14 10:33:57 +00:00 |
memory.cpp
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Removed some unportable and unused code ;-)
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2008-03-19 10:18:05 +00:00 |
memory.h
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Removed some unportable and unused code ;-)
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2008-03-19 10:18:05 +00:00 |
menu.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
menu.h
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LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
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2008-05-28 23:28:11 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
palette.cpp
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LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
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2008-05-28 23:28:11 +00:00 |
palette.h
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LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
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2008-05-28 23:28:11 +00:00 |
res_struct.cpp
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Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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2008-10-05 10:25:35 +00:00 |
res_struct.h
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Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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2008-10-05 10:25:35 +00:00 |
res.cpp
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Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99
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2008-10-05 10:25:35 +00:00 |
res.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
room.cpp
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Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
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2008-04-06 12:00:37 +00:00 |
room.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
screen.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
screen.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
scripts.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
scripts.h
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Added a debugger command 'script' to allow execution of script engine methods
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2008-04-19 00:34:02 +00:00 |
sound.cpp
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Fixed more warnings
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2008-08-05 21:56:45 +00:00 |
sound.h
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Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
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2008-07-15 22:54:39 +00:00 |
strings.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
strings.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
surface.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
surface.h
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Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
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2008-04-06 12:00:37 +00:00 |