scummvm/backends/modular-backend.cpp

322 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/modular-backend.h"
#include "backends/audiocd/audiocd.h"
#include "backends/graphics/graphics.h"
#include "backends/mixer/mixer.h"
#include "backends/mutex/mutex.h"
#include "gui/EventRecorder.h"
#include "common/timer.h"
#include "graphics/pixelformat.h"
#include "graphics/pixelbuffer.h"
ModularGraphicsBackend::ModularGraphicsBackend()
:
_graphicsManager(0) {
}
ModularGraphicsBackend::~ModularGraphicsBackend() {
delete _graphicsManager;
_graphicsManager = 0;
}
bool ModularGraphicsBackend::hasFeature(Feature f) {
return _graphicsManager->hasFeature(f);
}
void ModularGraphicsBackend::setFeatureState(Feature f, bool enable) {
_graphicsManager->setFeatureState(f, enable);
}
bool ModularGraphicsBackend::getFeatureState(Feature f) {
return _graphicsManager->getFeatureState(f);
}
GraphicsManager *ModularGraphicsBackend::getGraphicsManager() {
assert(_graphicsManager);
return (GraphicsManager *)_graphicsManager;
}
const OSystem::GraphicsMode *ModularGraphicsBackend::getSupportedGraphicsModes() const {
return _graphicsManager->getSupportedGraphicsModes();
}
int ModularGraphicsBackend::getDefaultGraphicsMode() const {
return _graphicsManager->getDefaultGraphicsMode();
}
bool ModularGraphicsBackend::setGraphicsMode(int mode, uint flags) {
return _graphicsManager->setGraphicsMode(mode, flags);
}
int ModularGraphicsBackend::getGraphicsMode() const {
return _graphicsManager->getGraphicsMode();
}
const OSystem::GraphicsMode *ModularGraphicsBackend::getSupportedShaders() const {
return _graphicsManager->getSupportedShaders();
}
int ModularGraphicsBackend::getDefaultShader() const {
return _graphicsManager->getDefaultShader();
}
bool ModularGraphicsBackend::setShader(int id) {
return _graphicsManager->setShader(id);
}
int ModularGraphicsBackend::getShader() const {
return _graphicsManager->getShader();
}
const OSystem::GraphicsMode *ModularGraphicsBackend::getSupportedStretchModes() const {
return _graphicsManager->getSupportedStretchModes();
}
int ModularGraphicsBackend::getDefaultStretchMode() const {
return _graphicsManager->getDefaultStretchMode();
}
bool ModularGraphicsBackend::setStretchMode(int mode) {
return _graphicsManager->setStretchMode(mode);
}
int ModularGraphicsBackend::getStretchMode() const {
return _graphicsManager->getStretchMode();
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat ModularGraphicsBackend::getScreenFormat() const {
return _graphicsManager->getScreenFormat();
}
Common::List<Graphics::PixelFormat> ModularGraphicsBackend::getSupportedFormats() const {
return _graphicsManager->getSupportedFormats();
}
#endif
void ModularGraphicsBackend::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
_graphicsManager->initSize(w, h, format);
}
void ModularGraphicsBackend::initSizeHint(const Graphics::ModeList &modes) {
_graphicsManager->initSizeHint(modes);
}
int ModularGraphicsBackend::getScreenChangeID() const {
return _graphicsManager->getScreenChangeID();
}
void ModularGraphicsBackend::beginGFXTransaction() {
_graphicsManager->beginGFXTransaction();
}
OSystem::TransactionError ModularGraphicsBackend::endGFXTransaction() {
return _graphicsManager->endGFXTransaction();
}
int16 ModularGraphicsBackend::getHeight() {
return _graphicsManager->getHeight();
}
int16 ModularGraphicsBackend::getWidth() {
return _graphicsManager->getWidth();
}
PaletteManager *ModularGraphicsBackend::getPaletteManager() {
return _graphicsManager;
}
void ModularGraphicsBackend::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToScreen(buf, pitch, x, y, w, h);
}
Graphics::Surface *ModularGraphicsBackend::lockScreen() {
return _graphicsManager->lockScreen();
}
void ModularGraphicsBackend::unlockScreen() {
_graphicsManager->unlockScreen();
}
void ModularGraphicsBackend::fillScreen(uint32 col) {
_graphicsManager->fillScreen(col);
}
void ModularGraphicsBackend::updateScreen() {
#ifdef ENABLE_EVENTRECORDER
g_eventRec.preDrawOverlayGui();
#endif
_graphicsManager->updateScreen();
#ifdef ENABLE_EVENTRECORDER
g_eventRec.postDrawOverlayGui();
#endif
}
void ModularGraphicsBackend::setShakePos(int shakeXOffset, int shakeYOffset) {
_graphicsManager->setShakePos(shakeXOffset, shakeYOffset);
}
void ModularGraphicsBackend::setFocusRectangle(const Common::Rect& rect) {
_graphicsManager->setFocusRectangle(rect);
}
void ModularGraphicsBackend::clearFocusRectangle() {
_graphicsManager->clearFocusRectangle();
}
void ModularGraphicsBackend::showOverlay() {
_graphicsManager->showOverlay();
}
void ModularGraphicsBackend::hideOverlay() {
_graphicsManager->hideOverlay();
}
bool ModularGraphicsBackend::isOverlayVisible() const {
return _graphicsManager->isOverlayVisible();
}
Graphics::PixelFormat ModularGraphicsBackend::getOverlayFormat() const {
return _graphicsManager->getOverlayFormat();
}
void ModularGraphicsBackend::clearOverlay() {
_graphicsManager->clearOverlay();
}
void ModularGraphicsBackend::grabOverlay(void *buf, int pitch) {
_graphicsManager->grabOverlay(buf, pitch);
}
void ModularGraphicsBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToOverlay(buf, pitch, x, y, w, h);
}
int16 ModularGraphicsBackend::getOverlayHeight() {
return _graphicsManager->getOverlayHeight();
}
int16 ModularGraphicsBackend::getOverlayWidth() {
return _graphicsManager->getOverlayWidth();
}
bool ModularGraphicsBackend::showMouse(bool visible) {
return _graphicsManager->showMouse(visible);
}
bool ModularGraphicsBackend::lockMouse(bool visible) {
return _graphicsManager->lockMouse(visible);
}
void ModularGraphicsBackend::warpMouse(int x, int y) {
_eventManager->purgeMouseEvents();
_graphicsManager->warpMouse(x, y);
}
void ModularGraphicsBackend::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
_graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
}
void ModularGraphicsBackend::setCursorPalette(const byte *colors, uint start, uint num) {
_graphicsManager->setCursorPalette(colors, start, num);
}
void ModularGraphicsBackend::displayMessageOnOSD(const Common::U32String &msg) {
_graphicsManager->displayMessageOnOSD(msg);
}
void ModularGraphicsBackend::displayActivityIconOnOSD(const Graphics::Surface *icon) {
_graphicsManager->displayActivityIconOnOSD(icon);
}
void ModularGraphicsBackend::saveScreenshot() {
_graphicsManager->saveScreenshot();
}
ModularMixerBackend::ModularMixerBackend()
:
_mixerManager(0) {
}
ModularMixerBackend::~ModularMixerBackend() {
// _audiocdManager needs to be deleted before _mixerManager to avoid a crash.
delete _audiocdManager;
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
}
MixerManager *ModularMixerBackend::getMixerManager() {
assert(_mixerManager);
return _mixerManager;
}
Audio::Mixer *ModularMixerBackend::getMixer() {
assert(_mixerManager);
return getMixerManager()->getMixer();
}
ModularMutexBackend::ModularMutexBackend()
:
_mutexManager(0) {
}
ModularMutexBackend::~ModularMutexBackend() {
// _timerManager needs to be deleted before _mutexManager to avoid a crash.
delete _timerManager;
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
}
OSystem::MutexRef ModularMutexBackend::createMutex() {
assert(_mutexManager);
return _mutexManager->createMutex();
}
void ModularMutexBackend::lockMutex(MutexRef mutex) {
assert(_mutexManager);
_mutexManager->lockMutex(mutex);
}
void ModularMutexBackend::unlockMutex(MutexRef mutex) {
assert(_mutexManager);
_mutexManager->unlockMutex(mutex);
}
void ModularMutexBackend::deleteMutex(MutexRef mutex) {
assert(_mutexManager);
_mutexManager->deleteMutex(mutex);
}