scummvm/engines/titanic/input_translator.cpp
Paul Gilbert 07e70d9896 TITANIC: Create new CMovementMsg for new movement functionality
This also moves logic for detecting which movement is associated
with given keycodes and cursors to CMovementMsg and CLinkItem,
which are better suited to contain the logic
2017-08-06 11:58:06 -04:00

127 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/events.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/titanic.h"
namespace Titanic {
CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
_inputHandler(inputHandler) {
inputHandler->setTranslator(this);
}
int CInputTranslator::getButtons(int special) const {
int buttons = 0;
if (special & MK_LBUTTON)
buttons |= MB_LEFT;
if (special & MK_MBUTTON)
buttons |= MB_MIDDLE;
if (special & MK_RBUTTON)
buttons |= MB_RIGHT;
return buttons;
}
void CInputTranslator::mouseMove(int special, const Point &pt) {
CMouseMoveMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::mouseWheel(bool wheelUp, const Point &pt) {
CMouseWheelMsg msg(pt, wheelUp);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::keyDown(const Common::KeyState &keyState) {
if (keyState.ascii > 0 && keyState.ascii <= 127) {
CKeyCharMsg msg(keyState.ascii);
if (_inputHandler->handleMessage(msg))
return;
}
if (CMovementMsg::getMovement(keyState.keycode) != MOVE_NONE) {
CMovementMsg msg(keyState.keycode);
if (_inputHandler->handleMessage(msg))
return;
}
if (isSpecialKey(keyState.keycode)) {
CVirtualKeyCharMsg msg(keyState);
msg._keyState.ascii = 0;
_inputHandler->handleMessage(msg);
}
}
bool CInputTranslator::isMousePressed() const {
return g_vm->_events->getSpecialButtons() & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
}
bool CInputTranslator::isSpecialKey(Common::KeyCode key) {
if ((key >= Common::KEYCODE_F1 && key <= Common::KEYCODE_F8) ||
(key >= Common::KEYCODE_KP1 && key <= Common::KEYCODE_KP9))
return true;
if (key == Common::KEYCODE_PAGEUP || key == Common::KEYCODE_PAGEDOWN ||
key == Common::KEYCODE_HOME || key == Common::KEYCODE_END ||
key == Common::KEYCODE_LEFT || key == Common::KEYCODE_RIGHT ||
key == Common::KEYCODE_UP || key == Common::KEYCODE_DOWN)
return true;
return false;
}
} // End of namespace Titanic