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2003-08-16 11:17:29 +00:00
lua Add placeholders to preserve LUA development environment 2003-08-15 18:08:59 +00:00
.cvsignore add cvsignore 2003-08-16 07:11:52 +00:00
actor.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
actor.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
bitmap.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
bitmap.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
bits.h Remove some needless SDL/ paths. Someone add a .cvsignore for grimdialog.htm please :P 2003-08-15 20:16:25 +00:00
color.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
colormap.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
COPYING.lib Initial revision 2003-08-15 18:00:22 +00:00
costume.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
costume.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
debug.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
debug.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
engine.cpp add ability to type lua code from stdin with F12 2003-08-16 08:45:22 +00:00
engine.h Remove some needless SDL/ paths. Someone add a .cvsignore for grimdialog.htm please :P 2003-08-15 20:16:25 +00:00
hash_map.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
keyframe.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
keyframe.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
lab.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
lab.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
localize.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
localize.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
lua.cpp stderr/stdin based InputDialog implementation 2003-08-16 09:48:53 +00:00
lua.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
main.cpp Temporarily add Gl driver to window title 2003-08-16 11:17:29 +00:00
Makefile Initial revision 2003-08-15 18:00:22 +00:00
Makefile.mingw Update mingw makefile 2003-08-15 19:58:41 +00:00
material.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
material.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
mixer.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
mixer.h Remove some needless SDL/ paths. Someone add a .cvsignore for grimdialog.htm please :P 2003-08-15 20:16:25 +00:00
model.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
model.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
README limit to 80 char 2003-08-15 23:23:33 +00:00
registry.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
registry.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
resource.cpp Remove grimdialog, workaround bad loadbitmap calls 2003-08-16 11:10:40 +00:00
resource.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
scene.cpp A few random incomplete sector thingies. still have to add a cvsignore for grimdialog :P 2003-08-16 06:41:37 +00:00
scene.h A few random incomplete sector thingies. still have to add a cvsignore for grimdialog :P 2003-08-16 06:41:37 +00:00
sound.cpp renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
sound.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
textsplit.cpp Ultrahacky vsscanf implementation for Win32, etc 2003-08-15 20:39:55 +00:00
textsplit.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
TODO add note about dialogs 2003-08-16 02:05:17 +00:00
vector3d.h renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00

(C) 2003- The ScummVM-Residual team
http://www.scummvm.org/

Readme - still needs writing.

What is Residual:
 Residual is a ScummVM sub-project to create an engine to play the remaining 
 (residual) LucasArts adventures that ScummVM does not support. This means the
 3D titles Grim Fandango (and eventually, maybe, perhaps) Escape from 
 Monkey Island. It's a word pun, as 'grime' is a residue (as is scum). 
 Get over it.


Running:
 Create ~/.residualrc (UNIX) or C:\residual.ini (Win32)
 Add:
  DataDir=[path to all the .lab files]
  good_times=TRUE

Exit with 'q', and don't press f1 or the inventory... as things go a bit weird.

Notes -
  Won't compile in MSVC (see TODO), but will on MingW32. However under
  Windows you must put .exe in the DataDir and set it to '.' in residual.ini
  Windows-style path slashing isn't parsed yet.

  Seems to run in Software GL for several people - need to debug opengl 
  setup/usage and figure out why. See TODO for other stuff.

ScummVM-Residual Team Credits:
 Daniel Schepler         Initial engine codebase & LUA upgrades
 James Brown          	 ScummVM project leader, core engine developer
 Vincent Hamm            Core engine developer
 Pawel Kolodziejski      SMUSH/iMUSE implemention