scummvm/engines/saga
Eugene Sandulenko 5a2ad04a9e Introduced language EN_ANY used for general English game entries. EN_USA and
EN_GRB should be used for games which have both variants. Currently it is
MM NES and BASS. All other are switched to EN_ANY.

svn-id: r21702
2006-04-08 23:12:56 +00:00
..
actor.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
actor.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
animation.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
animation.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
console.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
console.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
events.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
events.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
font_map.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
font.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
font.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
game.cpp Introduced language EN_ANY used for general English game entries. EN_USA and 2006-04-08 23:12:56 +00:00
gfx.cpp Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly 2006-02-17 00:01:18 +00:00
gfx.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
ihnm_introproc.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
image.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
interface.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
interface.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
isomap.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
isomap.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
ite_introproc.cpp Introduced language EN_ANY used for general English game entries. EN_USA and 2006-04-08 23:12:56 +00:00
itedata.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
itedata.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
list.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
music.cpp fix ITE SUNSPOT music loop 2006-03-24 18:15:57 +00:00
music.h apply CYX mem-leak fix patch 2006-03-02 18:25:56 +00:00
objectmap.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
objectmap.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
puzzle.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
puzzle.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
render.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
render.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
resnames.h fix ITE SUNSPOT music loop 2006-03-24 18:15:57 +00:00
rscfile.cpp apply CYX mem-leak fix patch 2006-03-02 18:25:56 +00:00
rscfile.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
saga.cpp Removing superfluous addDefaultDirectory call 2006-04-01 21:30:06 +00:00
saga.h improve game detection: 2006-03-27 16:56:08 +00:00
saveload.cpp Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging) 2006-03-14 13:28:28 +00:00
scene.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
scene.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
script.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
script.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sfuncs.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sndres.cpp Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses) 2006-03-03 15:51:33 +00:00
sndres.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sprite.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sprite.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sthread.cpp Renamed various container isEmpty() methods to empty() to match STL conventions 2006-03-28 09:42:54 +00:00
stream.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
xref.txt Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00