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actor.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
actor.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
animation.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
animation.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
console.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
console.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
events.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
events.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
font_map.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
font.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
font.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
game.cpp
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Introduced language EN_ANY used for general English game entries. EN_USA and
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2006-04-08 23:12:56 +00:00 |
gfx.cpp
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Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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2006-02-17 00:01:18 +00:00 |
gfx.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
ihnm_introproc.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
image.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
interface.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
interface.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
isomap.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
isomap.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
ite_introproc.cpp
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Introduced language EN_ANY used for general English game entries. EN_USA and
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2006-04-08 23:12:56 +00:00 |
itedata.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
itedata.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
list.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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2006-02-12 00:16:31 +00:00 |
music.cpp
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fix ITE SUNSPOT music loop
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2006-03-24 18:15:57 +00:00 |
music.h
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apply CYX mem-leak fix patch
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2006-03-02 18:25:56 +00:00 |
objectmap.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
objectmap.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
puzzle.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
puzzle.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
render.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
render.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
resnames.h
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fix ITE SUNSPOT music loop
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2006-03-24 18:15:57 +00:00 |
rscfile.cpp
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apply CYX mem-leak fix patch
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2006-03-02 18:25:56 +00:00 |
rscfile.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
saga.cpp
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Removing superfluous addDefaultDirectory call
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2006-04-01 21:30:06 +00:00 |
saga.h
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improve game detection:
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2006-03-27 16:56:08 +00:00 |
saveload.cpp
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Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging)
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2006-03-14 13:28:28 +00:00 |
scene.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
scene.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
script.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
script.h
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
sfuncs.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sndres.cpp
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Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
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2006-03-03 15:51:33 +00:00 |
sndres.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sound.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sprite.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sprite.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
sthread.cpp
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Renamed various container isEmpty() methods to empty() to match STL conventions
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2006-03-28 09:42:54 +00:00 |
stream.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |