mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
628cfa3d47
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
286 lines
5.8 KiB
C++
286 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/sound.h"
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#include "dreamweb/dreamweb.h"
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namespace DreamWeb {
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void DreamWebEngine::clearStartPal() {
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memset(_startPal, 0, 256 * 3);
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}
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void DreamWebEngine::clearEndPal() {
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memset(_endPal, 0, 256 * 3);
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}
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void DreamWebEngine::palToStartPal() {
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memcpy(_startPal, _mainPal, 256 * 3);
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}
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void DreamWebEngine::endPalToStart() {
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memcpy(_startPal, _endPal, 256 * 3);
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}
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void DreamWebEngine::startPalToEnd() {
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memcpy(_endPal, _startPal, 256 * 3);
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}
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void DreamWebEngine::palToEndPal() {
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memcpy(_endPal, _mainPal, 256 * 3);
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}
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void DreamWebEngine::fadeDOS() {
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return; // FIXME later
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waitForVSync();
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//processEvents will be called from waitForVSync
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uint8 *dst = _startPal;
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getPalette(dst, 0, 64);
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for (int fade = 0; fade < 64; ++fade) {
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for (int c = 0; c < 768; ++c) { //original sources decrement 768 values -> 256 colors
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if (dst[c]) {
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--dst[c];
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}
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}
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setPalette(dst, 0, 64);
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waitForVSync();
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}
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}
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void DreamWebEngine::doFade() {
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if (_fadeDirection == 0)
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return;
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processEvents();
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uint8 *src = _startPal + 3 * _colourPos;
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setPalette(src, _colourPos, _numToFade);
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_colourPos += _numToFade;
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if (_colourPos == 0)
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fadeCalculation();
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}
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void DreamWebEngine::fadeCalculation() {
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if (_fadeCount == 0) {
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_fadeDirection = 0;
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return;
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}
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uint8 *startPal = _startPal;
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const uint8 *endPal = _endPal;
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for (size_t i = 0; i < 256 * 3; ++i) {
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uint8 s = startPal[i];
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uint8 e = endPal[i];
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if (s == e)
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continue;
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else if (s > e)
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--startPal[i];
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else {
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if (_fadeCount <= e)
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++startPal[i];
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}
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}
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--_fadeCount;
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}
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void DreamWebEngine::fadeUpYellows() {
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palToEndPal();
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memset(_endPal + 231 * 3, 0, 8 * 3);
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memset(_endPal + 246 * 3, 0, 1 * 3);
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 128;
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hangOn(128);
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}
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void DreamWebEngine::fadeUpMonFirst() {
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palToStartPal();
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palToEndPal();
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memset(_startPal + 231 * 3, 0, 8 * 3);
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memset(_startPal + 246 * 3, 0, 1 * 3);
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 128;
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hangOn(64);
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_sound->playChannel1(26);
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hangOn(64);
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}
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void DreamWebEngine::fadeDownMon() {
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palToStartPal();
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palToEndPal();
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memset(_endPal + 231 * 3, 0, 8 * 3);
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memset(_endPal + 246 * 3, 0, 1 * 3);
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 128;
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hangOn(64);
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}
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void DreamWebEngine::fadeUpMon() {
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palToStartPal();
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palToEndPal();
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memset(_startPal + 231 * 3, 0, 8 * 3);
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memset(_startPal + 246 * 3, 0, 1 * 3);
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 128;
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hangOn(128);
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}
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void DreamWebEngine::initialMonCols() {
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palToStartPal();
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memset(_startPal + 230 * 3, 0, 9 * 3);
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memset(_startPal + 246 * 3, 0, 1 * 3);
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processEvents();
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setPalette(_startPal + 230 * 3, 230, 18);
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}
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void DreamWebEngine::fadeScreenUp() {
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clearStartPal();
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palToEndPal();
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 128;
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}
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void DreamWebEngine::fadeScreenUps() {
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clearStartPal();
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palToEndPal();
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 64;
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}
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void DreamWebEngine::fadeScreenUpHalf() {
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endPalToStart();
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palToEndPal();
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_fadeDirection = 1;
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_fadeCount = 31;
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_colourPos = 0;
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_numToFade = 32;
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}
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void DreamWebEngine::fadeScreenDown() {
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palToStartPal();
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clearEndPal();
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 128;
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}
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void DreamWebEngine::fadeScreenDowns() {
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palToStartPal();
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clearEndPal();
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_fadeDirection = 1;
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_fadeCount = 63;
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_colourPos = 0;
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_numToFade = 64;
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}
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void DreamWebEngine::fadeScreenDownHalf() {
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palToStartPal();
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palToEndPal();
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const uint8 *startPal = _startPal;
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uint8 *endPal = _endPal;
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for (int i = 0; i < 256 * 3; ++i) {
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*endPal >>= 1;
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endPal++;
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}
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memcpy(endPal + (56*3), startPal + (56*3), 3*5);
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memcpy(endPal + (77*3), startPal + (77*3), 3*2);
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_fadeDirection = 1;
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_fadeCount = 31;
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_colourPos = 0;
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_numToFade = 32;
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}
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void DreamWebEngine::clearPalette() {
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_fadeDirection = 0;
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clearStartPal();
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dumpCurrent();
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}
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// Converts palette to grey scale, summed using formula
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// .20xred + .59xGreen + .11xBlue
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void DreamWebEngine::greyscaleSum() {
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byte *src = _mainPal;
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byte *dst = _endPal;
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for (int i = 0; i < 256; ++i) {
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const unsigned int r = 20 * *src++;
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const unsigned int g = 59 * *src++;
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const unsigned int b = 11 * *src++;
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const byte grey = (r + b + g) / 100;
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byte tmp;
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tmp = grey;
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//if (tmp != 0) // FIXME: The assembler code has this check commented out. Bug or feature?
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tmp += _addToRed;
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*dst++ = tmp;
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tmp = grey;
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if (tmp != 0)
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tmp += _addToGreen;
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*dst++ = tmp;
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tmp = grey;
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if (tmp != 0)
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tmp += _addToBlue;
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*dst++ = tmp;
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}
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}
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void DreamWebEngine::allPalette() {
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memcpy(_startPal, _mainPal, 3 * 256);
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dumpCurrent();
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}
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void DreamWebEngine::dumpCurrent() {
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uint8 *pal = _startPal;
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waitForVSync();
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processEvents();
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setPalette(pal, 0, 128);
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pal += 128 * 3;
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waitForVSync();
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processEvents();
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setPalette(pal, 128, 128);
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}
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} // End of namespace DreamWeb
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