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scummvm
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scummvm
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base
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Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
...
svn-id: r12134
2004-01-04 14:00:58 +00:00
..
.cvsignore
…
engine.cpp
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
2004-01-04 14:00:58 +00:00
engine.h
cleanup / added Engine::getGameDataPath()
2003-11-29 12:10:23 +00:00
gameDetector.cpp
spelling
2003-12-27 13:52:48 +00:00
gameDetector.h
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
2003-12-21 15:29:52 +00:00
main.cpp
disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future)
2003-12-21 19:24:14 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
2003-12-21 15:29:52 +00:00
plugins.h
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
2003-12-21 15:29:52 +00:00