mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
2ca52fc007
Add support for Operation Stealth PC 16 and 256 color versions with AdLib and Roland MT-32 sound. Add support for 20 extended savegames (Thumbnails, playtime etc) for both Future Wars and Operation Stealth (20 because it fits on screen using the original save/load interface). Details: - Add versioning to Future Wars and Operation Stealth savegames. - Add fade in effect to both Future Wars and Operation Stealth. - Add mouse wheel support and keyboard support to moving in menus. - Map middle mouse button to pressing both left and right buttons. - Make interface more responsive (See manageEvents() and drawFrame()). - Amiga versions should be completable but sound may or may not work. - Atari ST versions completely untested. Game options currently supported: - Using original save/load interface - Using transparent dialog boxes in 16 color scenes (Also for PC) Console commands currently supported: - labyrinthCheat (For cheating in Operation Stealth's labyrinths) - disableLabyrinthCheat (Disabling labyrinth cheat) - disableHacks (Disabling hacks, useful for testing) - enableHacks (Enabling hacks, useful for testing. On by default)
119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
|
|
#include "common/endian.h"
|
|
#include "common/memstream.h"
|
|
#include "common/textconsole.h"
|
|
|
|
#include "cine/cine.h"
|
|
#include "cine/various.h"
|
|
#include "cine/bg.h"
|
|
|
|
namespace Cine {
|
|
|
|
uint16 bgVar0;
|
|
byte *additionalBgTable[9];
|
|
|
|
int16 loadCtFW(const char *ctName) {
|
|
debugC(1, kCineDebugCollision, "loadCtFW(\"%s\")", ctName);
|
|
byte *ptr, *dataPtr;
|
|
|
|
int16 foundFileIdx = findFileInBundle(ctName);
|
|
if (foundFileIdx < 0) {
|
|
warning("loadCtFW: Unable to find collision data file '%s'", ctName);
|
|
return -1;
|
|
}
|
|
|
|
if (currentCtName != ctName)
|
|
Common::strlcpy(currentCtName, ctName, sizeof(currentCtName));
|
|
|
|
ptr = dataPtr = readBundleFile(foundFileIdx);
|
|
|
|
loadRelatedPalette(ctName);
|
|
|
|
assert(strstr(ctName, ".NEO"));
|
|
|
|
gfxConvertSpriteToRaw(collisionPage, ptr + 0x80, 160, 200);
|
|
|
|
free(dataPtr);
|
|
return 0;
|
|
}
|
|
|
|
int16 loadCtOS(const char *ctName) {
|
|
debugC(1, kCineDebugCollision, "loadCtOS(\"%s\")", ctName);
|
|
byte *ptr, *dataPtr;
|
|
|
|
int16 foundFileIdx = findFileInBundle(ctName);
|
|
if (foundFileIdx < 0) {
|
|
warning("loadCtOS: Unable to find collision data file '%s'", ctName);
|
|
return -1;
|
|
}
|
|
|
|
if (currentCtName != ctName)
|
|
Common::strlcpy(currentCtName, ctName, sizeof(currentCtName));
|
|
|
|
ptr = dataPtr = readBundleFile(foundFileIdx);
|
|
|
|
uint16 bpp = READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
if (bpp == 8) {
|
|
renderer->loadCt256(ptr, ctName);
|
|
} else {
|
|
renderer->loadCt16(ptr, ctName);
|
|
}
|
|
|
|
free(dataPtr);
|
|
return 0;
|
|
}
|
|
|
|
int16 loadBg(const char *bgName) {
|
|
byte *ptr, *dataPtr;
|
|
|
|
int16 fileIdx = findFileInBundle(bgName);
|
|
if (fileIdx < 0) {
|
|
warning("loadBg(\"%s\"): Could not find background in file bundle.", bgName);
|
|
return -1;
|
|
}
|
|
checkDataDisk(-1);
|
|
ptr = dataPtr = readBundleFile(fileIdx);
|
|
|
|
uint16 bpp = READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
if (bpp == 8) {
|
|
renderer->loadBg256(ptr, bgName);
|
|
} else {
|
|
if (g_cine->getGameType() == Cine::GType_FW) {
|
|
loadRelatedPalette(bgName);
|
|
}
|
|
|
|
renderer->loadBg16(ptr, bgName);
|
|
}
|
|
free(dataPtr);
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Cine
|