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https://github.com/libretro/scummvm.git
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2ca52fc007
Add support for Operation Stealth PC 16 and 256 color versions with AdLib and Roland MT-32 sound. Add support for 20 extended savegames (Thumbnails, playtime etc) for both Future Wars and Operation Stealth (20 because it fits on screen using the original save/load interface). Details: - Add versioning to Future Wars and Operation Stealth savegames. - Add fade in effect to both Future Wars and Operation Stealth. - Add mouse wheel support and keyboard support to moving in menus. - Map middle mouse button to pressing both left and right buttons. - Make interface more responsive (See manageEvents() and drawFrame()). - Amiga versions should be completable but sound may or may not work. - Atari ST versions completely untested. Game options currently supported: - Using original save/load interface - Using transparent dialog boxes in 16 color scenes (Also for PC) Console commands currently supported: - labyrinthCheat (For cheating in Operation Stealth's labyrinths) - disableLabyrinthCheat (Disabling labyrinth cheat) - disableHacks (Disabling hacks, useful for testing) - enableHacks (Enabling hacks, useful for testing. On by default)
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "cine/console.h"
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#include "cine/cine.h"
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namespace Cine {
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bool labyrinthCheat;
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bool hacksEnabled;
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CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) {
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assert(_vm);
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registerCmd("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat));
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registerCmd("disableLabyrinthCheat", WRAP_METHOD(CineConsole, Cmd_DisableLabyrinthCheat));
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registerCmd("disableHacks", WRAP_METHOD(CineConsole, Cmd_DisableHacks));
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registerCmd("enableHacks", WRAP_METHOD(CineConsole, Cmd_EnableHacks));
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labyrinthCheat = false;
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hacksEnabled = true;
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}
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CineConsole::~CineConsole() {
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}
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// Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion
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// This puzzle is hard, especially without save/load so this will aid playtesting.
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bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) {
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labyrinthCheat = true;
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return true;
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}
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bool CineConsole::Cmd_DisableLabyrinthCheat(int argc, const char **argv) {
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labyrinthCheat = false;
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return true;
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}
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bool CineConsole::Cmd_DisableHacks(int argc, const char **argv) {
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hacksEnabled = false;
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return true;
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}
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bool CineConsole::Cmd_EnableHacks(int argc, const char **argv) {
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hacksEnabled = true;
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return true;
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}
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} // End of namespace Cine
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