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7adad5aaf5
Some engines call setAutosave and some don't. isAutosave is used to determine if a saved game is an autosave, but in fact, on most cases it just falls back to comparing the name to "Autosave". This is wrong for several reasons: * Older versions of ScummVM used Autosave 0. * The name "Autosave" is translated, so if you change the language, it won't be detected. Instead of relying on the name, use the well-known getAutosaveSlot() from Engine/MetaEngine. Fixes #12735.
327 lines
10 KiB
C++
327 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "cine/cine.h"
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#include "cine/various.h"
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#include "cine/detection.h"
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namespace Cine {
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#define MAX_SAVEGAMES (ARRAYSIZE(Cine::currentSaveName))
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#define SAVEGAME_NAME_LEN (sizeof(Cine::currentSaveName[0]))
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#define SAVELIST_SIZE (MAX_SAVEGAMES * SAVEGAME_NAME_LEN)
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bool CineEngine::mayHave256Colors() const { return getGameType() == Cine::GType_OS && getPlatform() == Common::kPlatformDOS; }
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int CineEngine::getGameType() const { return _gameDescription->gameType; }
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uint32 CineEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language CineEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform CineEngine::getPlatform() const { return _gameDescription->desc.platform; }
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} // End of namespace Cine
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class CineMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "cine";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target = nullptr) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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bool CineMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSavesUseExtendedFormat);
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}
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bool Cine::CineEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Cine::CineEngine(syst, (const Cine::CINEGameDescription *)desc);
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return Common::kNoError;
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}
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SaveStateList CineMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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Common::String pattern;
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Common::StringArray::const_iterator file;
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Common::String filename = target;
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filename += ".dir";
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Common::InSaveFile *in = saveFileMan->openForLoading(filename);
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bool foundAutosave = false;
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if (in) {
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typedef char CommandeType[SAVEGAME_NAME_LEN];
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CommandeType saveNames[MAX_SAVEGAMES];
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// Initialize all savegames' descriptions to empty strings
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// so that if the savegames' descriptions can only be partially read from file
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// then the missing ones are correctly set to empty strings.
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memset(saveNames, 0, sizeof(saveNames));
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in->read(saveNames, SAVELIST_SIZE);
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CommandeType saveDesc;
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pattern = target;
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pattern += ".#*";
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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for (file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the extension part of the filename, since it corresponds to the save slot number
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Common::String ext = Common::lastPathComponent(*file, '.');
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int slotNum = (int)ext.asUint64();
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if (ext.equals(Common::String::format("%d", slotNum)) &&
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slotNum >= 0 && slotNum < MAX_SAVEGAMES) {
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// Copy the savegame description making sure it ends with a trailing zero
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strncpy(saveDesc, saveNames[slotNum], SAVEGAME_NAME_LEN);
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saveDesc[sizeof(CommandeType) - 1] = 0;
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SaveStateDescriptor saveStateDesc(slotNum, saveDesc);
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if (saveStateDesc.getDescription().empty()) {
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if (saveStateDesc.isAutosave()) {
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saveStateDesc.setDescription(_("Unnamed autosave"));
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} else {
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saveStateDesc.setDescription(_("Unnamed savegame"));
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}
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}
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if (saveStateDesc.isAutosave()) {
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foundAutosave = true;
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}
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saveList.push_back(saveStateDesc);
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}
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}
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}
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delete in;
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// No saving on empty autosave slot
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if (!foundAutosave) {
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SaveStateDescriptor desc(getAutosaveSlot(), _("Empty autosave"));
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saveList.push_back(desc);
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int CineMetaEngine::getMaximumSaveSlot() const { return MAX_SAVEGAMES - 1; }
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Common::String CineMetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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return Common::String::format("%s.%d", target == nullptr ? getEngineId() : target, saveGameIdx);
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}
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SaveStateDescriptor CineMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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if (slot < 0 || slot > getMaximumSaveSlot()) {
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// HACK: Try to make SaveLoadChooserGrid::open() not use save slot
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// numbers over the maximum save slot number for "New save".
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SaveStateDescriptor desc;
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desc.setWriteProtectedFlag(true);
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return desc;
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}
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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getSavegameFile(slot, target)));
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if (f) {
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// Create the return descriptor
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SaveStateDescriptor desc(slot, Common::U32String());
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ExtendedSavegameHeader header;
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if (readSavegameHeader(f.get(), &header, false)) {
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parseSavegameHeader(&header, &desc);
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desc.setThumbnail(header.thumbnail);
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} else {
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// Load savegame descriptions from index file
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typedef char CommandeType[SAVEGAME_NAME_LEN];
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CommandeType saveNames[MAX_SAVEGAMES];
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memset(saveNames, 0, sizeof(saveNames));
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Common::InSaveFile *in;
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in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
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if (in) {
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in->read(saveNames, SAVELIST_SIZE);
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delete in;
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}
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saveNames[slot][SAVEGAME_NAME_LEN - 1] = 0;
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Common::String saveNameStr((const char *)saveNames[slot]);
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desc.setDescription(saveNameStr);
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}
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if (desc.getDescription().empty()) {
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desc.setDescription(_("Unnamed savegame"));
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}
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return desc;
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}
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// No saving on empty autosave slot
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if (slot == getAutosaveSlot()) {
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return SaveStateDescriptor(slot, _("Empty autosave"));
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}
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return SaveStateDescriptor();
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}
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void CineMetaEngine::removeSaveState(const char *target, int slot) const {
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if (slot < 0 || slot >= MAX_SAVEGAMES) {
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return;
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}
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// Load savegame descriptions from index file
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typedef char CommandeType[SAVEGAME_NAME_LEN];
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CommandeType saveNames[MAX_SAVEGAMES];
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// Initialize all savegames' descriptions to empty strings
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// so that if the savegames' descriptions can only be partially read from file
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// then the missing ones are correctly set to empty strings.
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memset(saveNames, 0, sizeof(saveNames));
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Common::InSaveFile *in;
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in = g_system->getSavefileManager()->openForLoading(Common::String::format("%s.dir", target));
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if (!in)
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return;
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in->read(saveNames, SAVELIST_SIZE);
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delete in;
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// Set description for selected slot
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char slotName[SAVEGAME_NAME_LEN];
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slotName[0] = 0;
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Common::strlcpy(saveNames[slot], slotName, SAVEGAME_NAME_LEN);
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// Update savegame descriptions
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Common::String indexFile = Common::String::format("%s.dir", target);
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Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(indexFile);
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if (!out) {
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warning("Unable to open file %s for saving", indexFile.c_str());
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return;
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}
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out->write(saveNames, SAVELIST_SIZE);
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delete out;
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// Delete save file
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Common::String saveFileName = getSavegameFile(slot, target);
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g_system->getSavefileManager()->removeSavefile(saveFileName);
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}
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#if PLUGIN_ENABLED_DYNAMIC(CINE)
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REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
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#endif
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namespace Cine {
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Common::Error CineEngine::loadGameState(int slot) {
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bool gameLoaded = makeLoad(getSaveStateName(slot));
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return gameLoaded ? Common::kNoError : Common::kUnknownError;
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}
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Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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if (slot < 0 || slot >= MAX_SAVEGAMES) {
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return Common::kCreatingFileFailed;
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}
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// Load savegame descriptions from index file
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loadSaveDirectory();
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// Set description for selected slot making sure it ends with a trailing zero
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strncpy(currentSaveName[slot], desc.c_str(), sizeof(CommandeType));
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currentSaveName[slot][sizeof(CommandeType) - 1] = 0;
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// Update savegame descriptions
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Common::String indexFile = _targetName + ".dir";
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Common::OutSaveFile *fHandle = _saveFileMan->openForSaving(indexFile);
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if (!fHandle) {
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warning("Unable to open file %s for saving", indexFile.c_str());
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return Common::kUnknownError;
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}
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fHandle->write(currentSaveName, SAVELIST_SIZE);
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delete fHandle;
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// Save game
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makeSave(getSaveStateName(slot), getTotalPlayTime() / 1000, desc, isAutosave);
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checkDataDisk(-1);
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return Common::kNoError;
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}
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Common::String CineEngine::getSaveStateName(int slot) const {
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return getMetaEngine()->getSavegameFile(slot, _targetName.c_str());
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}
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bool CineEngine::canLoadGameStateCurrently() {
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return (!disableSystemMenu && !inMenu);
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}
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bool CineEngine::canSaveGameStateCurrently() {
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return (allowPlayerInput && !disableSystemMenu && !inMenu);
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}
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} // End of namespace Cine
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