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https://github.com/libretro/scummvm.git
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2ca52fc007
Add support for Operation Stealth PC 16 and 256 color versions with AdLib and Roland MT-32 sound. Add support for 20 extended savegames (Thumbnails, playtime etc) for both Future Wars and Operation Stealth (20 because it fits on screen using the original save/load interface). Details: - Add versioning to Future Wars and Operation Stealth savegames. - Add fade in effect to both Future Wars and Operation Stealth. - Add mouse wheel support and keyboard support to moving in menus. - Map middle mouse button to pressing both left and right buttons. - Make interface more responsive (See manageEvents() and drawFrame()). - Amiga versions should be completable but sound may or may not work. - Atari ST versions completely untested. Game options currently supported: - Using original save/load interface - Using transparent dialog boxes in 16 color scenes (Also for PC) Console commands currently supported: - labyrinthCheat (For cheating in Operation Stealth's labyrinths) - disableLabyrinthCheat (Disabling labyrinth cheat) - disableHacks (Disabling hacks, useful for testing) - enableHacks (Enabling hacks, useful for testing. On by default)
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CINE_OBJECT_H
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#define CINE_OBJECT_H
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#include "script.h"
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namespace Cine {
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struct ObjectStruct {
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int16 x;
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int16 y;
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uint16 mask;
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int16 frame;
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int16 costume;
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char name[20];
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uint16 part;
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/** Sets all member variables to zero. */
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void clear() {
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this->x = 0;
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this->y = 0;
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this->mask = 0;
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this->frame = 0;
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this->costume = 0;
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memset(this->name, 0, sizeof(this->name));
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this->part = 0;
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}
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};
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struct overlay {
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uint16 objIdx;
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uint16 type;
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int16 x;
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int16 y;
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int16 width;
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int16 color;
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};
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#define NUM_MAX_OBJECT 255
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#define NUM_MAX_VAR 255
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void resetObjectTable();
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int16 loadObject(char *pObjectName);
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void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4);
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void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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void addOverlay(uint16 objIdx, uint16 type);
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int removeOverlay(uint16 objIdx, uint16 param);
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void addGfxElement(int16 objIdx, int16 param, int16 type);
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void removeGfxElement(int16 objIdx, int16 param, int16 type);
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int16 getObjectParam(uint16 objIdx, uint16 paramIdx);
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void addObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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void subObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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bool compareRanges(uint16 aStart, uint16 aEnd, uint16 bStart, uint16 bEnd);
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uint16 compareObjectParamRanges(uint16 objIdx1, uint16 xAdd1, uint16 yAdd1, uint16 maskAdd1, uint16 objIdx2, uint16 xAdd2, uint16 yAdd2, uint16 maskAdd2);
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uint16 compareObjectParam(byte objIdx, byte param1, int16 param2);
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} // End of namespace Cine
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#endif
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