scummvm/engines/cine/script_fw.cpp
2021-09-02 21:41:14 +03:00

3254 lines
81 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/** \file
* Future Wars script interpreter file
*/
#include "common/endian.h"
#include "common/textconsole.h"
#include "cine/cine.h"
#include "cine/bg_list.h"
#include "cine/object.h"
#include "cine/sound.h"
#include "cine/various.h"
#include "cine/script.h"
#include "cine/console.h"
namespace Cine {
uint16 compareVars(int16 a, int16 b);
const Opcode *FWScript::_opcodeTable = 0;
unsigned int FWScript::_numOpcodes = 0;
void FWScript::setupTable() {
static const Opcode opcodeTable[] = {
/* 00 */
{ &FWScript::o1_modifyObjectParam, "bbw" },
{ &FWScript::o1_getObjectParam, "bbb" },
{ &FWScript::o1_addObjectParam, "bbw" },
{ &FWScript::o1_subObjectParam, "bbw" },
/* 04 */
{ &FWScript::o1_mulObjectParam, "bbw" },
{ &FWScript::o1_divObjectParam, "bbw" },
{ &FWScript::o1_compareObjectParam, "bbw" },
{ &FWScript::o1_setupObject, "bwwww" },
/* 08 */
{ &FWScript::o1_checkCollision, "bwwww" },
{ &FWScript::o1_loadVar, "bc" },
{ &FWScript::o1_addVar, "bc" },
{ &FWScript::o1_subVar, "bc" },
/* 0C */
{ &FWScript::o1_mulVar, "bc" },
{ &FWScript::o1_divVar, "bc" },
{ &FWScript::o1_compareVar, "bc" },
{ &FWScript::o1_modifyObjectParam2, "bbb" },
/* 10 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ &FWScript::o1_loadMask0, "b" },
/* 14 */
{ &FWScript::o1_unloadMask0, "b" },
{ &FWScript::o1_addToBgList, "b" },
{ &FWScript::o1_loadMask1, "b" },
{ &FWScript::o1_unloadMask1, "b" },
/* 18 */
{ &FWScript::o1_loadMask4, "b" },
{ &FWScript::o1_unloadMask4, "b" },
{ &FWScript::o1_addSpriteFilledToBgList, "b" },
{ &FWScript::o1_clearBgIncrustList, "" },
/* 1C */
{ 0, 0 },
{ &FWScript::o1_label, "l" },
{ &FWScript::o1_goto, "b" },
{ &FWScript::o1_gotoIfSup, "b" },
/* 20 */
{ &FWScript::o1_gotoIfSupEqu, "b" },
{ &FWScript::o1_gotoIfInf, "b" },
{ &FWScript::o1_gotoIfInfEqu, "b" },
{ &FWScript::o1_gotoIfEqu, "b" },
/* 24 */
{ &FWScript::o1_gotoIfDiff, "b" },
{ &FWScript::o1_removeLabel, "b" },
{ &FWScript::o1_loop, "bb" },
{ 0, 0 },
/* 28 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* 2C */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* 30 */
{ 0, 0 },
{ &FWScript::o1_startGlobalScript, "b" },
{ &FWScript::o1_endGlobalScript, "b" },
{ 0, 0 },
/* 34 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* 38 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ &FWScript::o1_loadAnim, "s" },
/* 3C */
{ &FWScript::o1_loadBg, "s" },
{ &FWScript::o1_loadCt, "s" },
{ 0, 0 },
{ &FWScript::o1_loadPart, "s" },
/* 40 */
{ &FWScript::o1_closePart, "" },
{ &FWScript::o1_loadNewPrcName, "bs" },
{ &FWScript::o1_requestCheckPendingDataLoad, "" },
{ 0, 0 },
/* 44 */
{ 0, 0 },
{ &FWScript::o1_blitAndFade, "" },
{ &FWScript::o1_fadeToBlack, "" },
{ &FWScript::o1_transformPaletteRange, "bbwww" },
/* 48 */
{ 0, 0 },
{ &FWScript::o1_setDefaultMenuBgColor, "b" },
{ &FWScript::o1_palRotate, "bbb" },
{ 0, 0 },
/* 4C */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ &FWScript::o1_break, "" },
/* 50 */
{ &FWScript::o1_endScript, "x" },
{ &FWScript::o1_message, "bwwww" },
{ &FWScript::o1_loadGlobalVar, "bc" },
{ &FWScript::o1_compareGlobalVar, "bc" },
/* 54 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* 58 */
{ 0, 0 },
{ &FWScript::o1_declareFunctionName, "s" },
{ &FWScript::o1_freePartRange, "bb" },
{ &FWScript::o1_unloadAllMasks, "" },
/* 5C */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
/* 60 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ &FWScript::o1_setScreenDimensions, "wwww" },
/* 64 */
{ &FWScript::o1_displayBackground, "" },
{ &FWScript::o1_initializeZoneData, "" },
{ &FWScript::o1_setZoneDataEntry, "bw" },
{ &FWScript::o1_getZoneDataEntry, "bb" },
/* 68 */
{ &FWScript::o1_setPlayerCommandPosY, "b" },
{ &FWScript::o1_allowPlayerInput, "" },
{ &FWScript::o1_disallowPlayerInput, "" },
{ &FWScript::o1_changeDataDisk, "b" },
/* 6C */
{ 0, 0 },
{ &FWScript::o1_loadMusic, "s" },
{ &FWScript::o1_playMusic, "" },
{ &FWScript::o1_fadeOutMusic, "" },
/* 70 */
{ &FWScript::o1_stopSample, "" },
{ &FWScript::o1_op71, "bw" },
{ &FWScript::o1_op72, "wbw" },
{ &FWScript::o1_op73, "wbw" },
/* 74 */
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ &FWScript::o1_playSample, "bbwbww" },
/* 78 */
{ &FWScript::o1_playSampleSwapped, "bbwbww" },
{ &FWScript::o1_disableSystemMenu, "b" },
{ &FWScript::o1_loadMask5, "b" },
{ &FWScript::o1_unloadMask5, "b" }
};
FWScript::_opcodeTable = (const Opcode *)opcodeTable;
FWScript::_numOpcodes = ARRAYSIZE(opcodeTable);
}
/**
* @todo replace with script subsystem
*/
FWScriptInfo *setupOpcodes() {
if (g_cine->getGameType() == Cine::GType_FW) {
FWScript::setupTable();
return new FWScriptInfo();
} else {
OSScript::setupTable();
return new OSScriptInfo();
}
}
/**
* Allocate empty array
* @param len Size of array
*
* Explicit to prevent var=0 instead of var[i]=0 typos.
*/
ScriptVars::ScriptVars(unsigned int len) : _size(len), _vars(new int16[len]) {
assert(_vars);
reset();
}
/**
* Allocate array and read contents from savefile
* @param fHandle Savefile open for reading
* @param len Size of array
*/
ScriptVars::ScriptVars(Common::SeekableReadStream &fHandle, unsigned int len)
: _size(len), _vars(new int16[len]) {
assert(_vars);
load(fHandle);
}
void ScriptVars::reinit(unsigned int len) {
delete[] _vars;
_size = len;
_vars = new int16[len];
reset();
}
/**
* Copy constructor
*/
ScriptVars::ScriptVars(const ScriptVars &src) : _size(src._size), _vars(new int16[_size]) {
assert(_vars);
memcpy(_vars, src._vars, _size * sizeof(int16));
}
/**
* Destructor
*/
ScriptVars::~ScriptVars() {
delete[] _vars;
}
/**
* Assignment operator
*/
ScriptVars &ScriptVars::operator=(const ScriptVars &src) {
ScriptVars tmp(src);
int16 *tmpvars = _vars;
_vars = tmp._vars;
tmp._vars = tmpvars;
_size = src._size;
return *this;
}
/**
* Direct array item access.
* @param idx Item index
* @return Reference to item
*/
int16 &ScriptVars::operator[](unsigned int idx) {
debug(6, "assert(%d < %d)", idx, _size);
assert(idx < _size);
return _vars[idx];
}
/**
* Direct read-only array item access.
* @param idx Item index
* @return Copy of item
*/
int16 ScriptVars::operator[](unsigned int idx) const {
debug(6, "assert(%d < %d)", idx, _size);
assert(idx < _size);
return _vars[idx];
}
/**
* Savefile writer
* @param fHandle Savefile open for writing
*/
void ScriptVars::save(Common::OutSaveFile &fHandle) const {
save(fHandle, _size);
}
/**
* Savefile writer with data length limit
* @param fHandle Savefile open for writing
* @param len Length of data to be written (len <= _size)
*/
void ScriptVars::save(Common::OutSaveFile &fHandle, unsigned int len) const {
debug(6, "assert(%d <= %d)", len, _size);
assert(len <= _size);
for (unsigned int i = 0; i < len; i++) {
fHandle.writeUint16BE(_vars[i]);
}
}
/**
* Restore array from savefile
* @param fHandle Savefile open for reading
*/
void ScriptVars::load(Common::SeekableReadStream &fHandle) {
load(fHandle, _size);
}
/**
* Restore part of array from savefile
* @param fHandle Savefile open for reading
* @param len Length of data to be read
*/
void ScriptVars::load(Common::SeekableReadStream &fHandle, unsigned int len) {
debug(6, "assert(%d <= %d)", len, _size);
assert(len <= _size);
for (unsigned int i = 0; i < len; i++) {
_vars[i] = fHandle.readUint16BE();
}
}
/**
* Reset all values to 0
*/
void ScriptVars::reset() {
memset(_vars, 0, _size * sizeof(int16));
}
/**
* Constructor for partial loading
* @param s Size of bytecode which will be added later
*
* This constructor _MUST_ be followed by setdata() method call before the
* instance can be used. It leaves the instance in partially invalid state.
*/
RawScript::RawScript(uint16 s) : _size(s), _data(NULL),
_labels(SCRIPT_STACK_SIZE) { }
/**
* Complete constructor
* @param data Script bytecode
* @param s Bytecode length
*/
RawScript::RawScript(const FWScriptInfo &info, const byte *data, uint16 s) :
_size(s), _data(NULL), _labels(SCRIPT_STACK_SIZE) {
setData(info, data);
}
/**
* Copy constructor
*/
RawScript::RawScript(const RawScript &src) : _size(src._size),
_data(new byte[src._size + 1]), _labels(src._labels) {
assert(_data);
memcpy(_data, src._data, _size + 1);
}
/**
* Destructor
*/
RawScript::~RawScript() {
delete[] _data;
}
/**
* Assignment operator
*/
RawScript &RawScript::operator=(const RawScript &src) {
assert(src._data);
byte *tmp = new byte[src._size + 1];
assert(tmp);
_labels = src._labels;
_size = src._size;
delete[] _data;
_data = tmp;
memcpy(_data, src._data, _size);
_data[_size] = 0;
return *this;
}
/**
* Get the next label in bytecode
* @param info Script info instance
* @param offset Starting offset
* @return Index of the next label in bytecode or _size on end of bytecode
*
* computeScriptStackSub replacement
*/
int RawScript::getNextLabel(const FWScriptInfo &info, int offset) const {
assert(_data);
int pos = offset;
assert(pos >= 0);
while (pos < _size) {
uint8 opcode = _data[pos++];
const char *ptr = info.opcodeInfo(opcode);
if (!ptr) {
continue;
}
for (; *ptr; ++ptr) {
switch (*ptr) {
case 'b': // byte
pos++;
break;
case 'w': // word
pos += 2;
break;
case 'c': { // byte != 0 ? byte : word
uint8 test = _data[pos];
pos++;
if (test) {
pos++;
} else {
pos += 2;
}
}
break;
case 'l': // label
return pos;
case 's': // string
while (_data[pos++] != 0)
;
break;
case 'x': // exit script
return -pos - 1;
default:
break;
}
}
}
return _size;
}
/**
* Calculate initial script labels
* @param info Script info instance
*
* computeScriptStack replacement
*/
void RawScript::computeLabels(const FWScriptInfo &info) {
assert(_data);
int pos = 0;
int i;
// reset labels
for (i = 0; i < SCRIPT_STACK_SIZE; i++) {
_labels[i] = -1;
}
// parse bytecode
while ((pos = getNextLabel(info, pos)) >= 0) {
i = _data[pos];
_labels[i] = ++pos;
}
}
/**
* find the next label from current position
* @param info Script info instance
* @param index Label index to look for
* @param offset Current position in script
* @return Position of next instruction following the label
*
* computeScriptStackFromScript replacement
*/
uint16 RawScript::getLabel(const FWScriptInfo &info, byte index, uint16 offset) const {
assert(_data);
int pos = offset;
while ((pos = getNextLabel(info, pos)) >= 0) {
if (_data[pos++] == index) {
return pos;
}
}
return -pos - 1;
}
/**
* Copy bytecode and calculate labels
* @param data Bytecode to copy, must be _size long
*/
void RawScript::setData(const FWScriptInfo &info, const byte *data) {
assert(!_data); // this function should be called only once per instance
_data = new byte[_size + 1];
assert(data && _data);
memcpy(_data, data, _size * sizeof(byte));
_data[_size] = 0;
computeLabels(info);
}
/**
* Initial script labels
* @return Precalculated script labels
*/
const ScriptVars &RawScript::labels() const {
return _labels;
}
/**
* One byte of bytecode
* @param pos Index in bytecode
* @return Byte from bytecode
*/
byte RawScript::getByte(unsigned int pos) const {
assert(_data && pos < _size);
return _data[pos];
}
/**
* One word of bytecode
* @param pos Index of the first byte in bytecode
* @return Word of bytecode
*/
uint16 RawScript::getWord(unsigned int pos) const {
assert(_data && pos + 1 < _size);
return READ_BE_UINT16(_data + pos);
}
/**
* String in bytecode
* @param pos Index of the first char in string
* @return Pointer to part of bytecode
*/
const char *RawScript::getString(unsigned int pos) const {
assert(_data && pos < _size);
return (const char *)(_data + pos);
}
/**
* Constructor for partial loading
* @param size Size of bytecode which will be added later
* @param p1 First object script parameter
* @param p2 Second object script parameter
* @param p3 Third object script parameter
*
* This constructor _MUST_ be followed by setdata() method call before the
* instance can be used. It leaves the instance in partially invalid state.
*/
RawObjectScript::RawObjectScript(uint16 s, uint16 p1, uint16 p2, uint16 p3)
: RawScript(s), _runCount(0), _param1(p1), _param2(p2), _param3(p3) {
}
/**
* Complete constructor
* @param data Script bytecode
* @param s Bytecode length
* @param p1 First object script parameter
* @param p2 Second object script parameter
* @param p3 Third object script parameter
*/
RawObjectScript::RawObjectScript(const FWScriptInfo &info, const byte *data,
uint16 s, uint16 p1, uint16 p2, uint16 p3)
: RawScript(info, data, s), _runCount(0), _param1(p1), _param2(p2), _param3(p3) {
}
/**
* Contructor for global scripts
* @param script Script bytecode reference
* @param idx Script bytecode index
*/
FWScript::FWScript(const RawScript &script, int16 idx) : _script(script),
_pos(0), _line(0), _compare(0), _index(idx),
_labels(script.labels()), _localVars(LOCAL_VARS_SIZE),
_globalVars(g_cine->_globalVars), _info(new FWScriptInfo) {
}
/**
* Copy constructor
*/
FWScript::FWScript(const FWScript &src) : _script(src._script), _pos(src._pos),
_line(src._line), _compare(src._compare), _index(src._index),
_labels(src._labels), _localVars(src._localVars),
_globalVars(src._globalVars), _info(new FWScriptInfo) {
}
/**
* Contructor for global scripts in derived classes
* @param script Script bytecode reference
* @param idx Script bytecode index
*/
FWScript::FWScript(const RawScript &script, int16 idx, FWScriptInfo *info)
: _script(script), _pos(0), _line(0), _compare(0), _index(idx),
_labels(script.labels()), _localVars(LOCAL_VARS_SIZE),
_globalVars(g_cine->_globalVars), _info(info) {
}
/**
* Constructor for object scripts in derived classes
* @param script Script bytecode reference
* @param idx Script bytecode index
*/
FWScript::FWScript(RawObjectScript &script, int16 idx, FWScriptInfo *info)
: _script(script), _pos(0), _line(0), _compare(0), _index(idx),
_labels(script.labels()), _localVars(LOCAL_VARS_SIZE),
_globalVars(g_cine->_globalVars), _info(info) {
_localVars[0] = script.run();
}
/**
* Copy constructor for derived classes
*/
FWScript::FWScript(const FWScript &src, FWScriptInfo *info)
: _script(src._script), _pos(src._pos), _line(src._line),
_compare(src._compare), _index(src._index), _labels(src._labels),
_localVars(src._localVars), _globalVars(src._globalVars), _info(info) { }
FWScript::~FWScript() {
delete _info;
}
/**
* Read next byte from bytecode
* @return Byte from bytecode
*/
byte FWScript::getNextByte() {
byte val = _script.getByte(_pos);
_pos++;
return val;
}
/**
* Read next word from bytecode
* @return Word from bytecode
*/
uint16 FWScript::getNextWord() {
uint16 val = _script.getWord(_pos);
_pos += 2;
return val;
}
/**
* Read next string from bytecode
* @return Pointer to string
*/
const char *FWScript::getNextString() {
const char *val = _script.getString(_pos);
_pos += strlen(val) + 1;
return val;
}
/**
* Restore script state from savefile
* @param labels Restored script labels
* @param local Restored local script variables
* @param compare Restored last comparison result
* @param pos Restored script position
*/
void FWScript::load(const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) {
assert(pos <= _script._size);
_labels = labels;
_localVars = local;
_compare = compare;
_pos = _line = pos;
}
/**
* Execute script
* @return <0 on script termination, >0 on script pause
*
* executeScript replacement.
* Instruction handler must return 0 if the script should continue or
* nonzero with the same meaning as return value of this function
*/
int FWScript::execute() {
int ret = 0;
if (_script._size) {
while (!ret) {
_line = _pos;
byte opcode = getNextByte();
OpFunc handler = _info->opcodeHandler(opcode);
if (handler) {
ret = (this->*handler)();
}
}
}
return ret;
}
/**
* Save script to savefile
* @param fHandle Savefile handle
*/
void FWScript::save(Common::OutSaveFile &fHandle) const {
_labels.save(fHandle);
_localVars.save(fHandle);
fHandle.writeUint16BE(_compare);
fHandle.writeUint16BE(_pos);
// data order sucks...
fHandle.writeUint16BE(_index);
}
/**
* Get opcode info string
* @param opcode Opcode to look for in opcode table
*/
const char *FWScriptInfo::opcodeInfo(byte opcode) const {
if (opcode == 0 || opcode > FWScript::_numOpcodes) {
return NULL;
}
if (!FWScript::_opcodeTable[opcode - 1].args) {
warning("Undefined opcode 0x%02X in FWScriptInfo::opcodeInfo", opcode - 1);
return NULL;
}
return FWScript::_opcodeTable[opcode - 1].args;
}
/**
* Get opcode handler pointer
* @param opcode Opcode to look for in opcode table
*/
OpFunc FWScriptInfo::opcodeHandler(byte opcode) const {
if (opcode == 0 || opcode > FWScript::_numOpcodes) {
return NULL;
}
if (!FWScript::_opcodeTable[opcode - 1].proc) {
warning("Undefined opcode 0x%02X in FWScriptInfo::opcodeHandler", opcode - 1);
return NULL;
}
return FWScript::_opcodeTable[opcode - 1].proc;
}
/**
* Create new FWScript instance
* @param script Script bytecode
* @param index Bytecode index
*/
FWScript *FWScriptInfo::create(const RawScript &script, int16 index) const {
return new FWScript(script, index);
}
/**
* Create new FWScript instance
* @param script Object script bytecode
* @param index Bytecode index
*/
FWScript *FWScriptInfo::create(const RawObjectScript &script, int16 index) const {
return new FWScript(script, index);
}
/**
* Load saved FWScript instance
* @param script Script bytecode
* @param index Bytecode index
* @param local Local variables
* @param labels Script labels
* @param compare Last compare result
* @param pos Position in script
*/
FWScript *FWScriptInfo::create(const RawScript &script, int16 index, const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) const {
FWScript *tmp = new FWScript(script, index);
assert(tmp);
tmp->load(labels, local, compare, pos);
return tmp;
}
/**
* Load saved FWScript instance
* @param script Object script bytecode
* @param index Bytecode index
* @param local Local variables
* @param labels Script labels
* @param compare Last compare result
* @param pos Position in script
*/
FWScript *FWScriptInfo::create(const RawObjectScript &script, int16 index, const ScriptVars &labels, const ScriptVars &local, uint16 compare, uint16 pos) const {
FWScript *tmp = new FWScript(script, index);
assert(tmp);
tmp->load(labels, local, compare, pos);
return tmp;
}
// ------------------------------------------------------------------------
// FUTURE WARS opcodes
// ------------------------------------------------------------------------
int FWScript::o1_modifyObjectParam() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
int16 newValue = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: modifyObjectParam(objIdx:%d,paramIdx:%d,newValue:%d)", _line, objIdx, paramIdx, newValue);
modifyObjectParam(objIdx, paramIdx, newValue);
return 0;
}
int FWScript::o1_getObjectParam() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
byte newValue = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: getObjectParam(objIdx:%d,paramIdx:%d,var:%d)", _line, objIdx, paramIdx, newValue);
_localVars[newValue] = getObjectParam(objIdx, paramIdx);
return 0;
}
int FWScript::o1_addObjectParam() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
int16 newValue = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: addObjectParam(objIdx:%d,paramIdx:%d,newValue:%d)", _line, objIdx, paramIdx, newValue);
addObjectParam(objIdx, paramIdx, newValue);
return 0;
}
int FWScript::o1_subObjectParam() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
int16 newValue = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: subObjectParam(objIdx:%d,paramIdx:%d,newValue:%d)", _line, objIdx, paramIdx, newValue);
subObjectParam(objIdx, paramIdx, newValue);
return 0;
}
int FWScript::o1_mulObjectParam() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
int16 newValue = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: mulObjectParam(objIdx:%d,paramIdx:%d,newValue:%d)", _line, objIdx, paramIdx, newValue);
// FIXME? In PC versions of Future Wars and Operation Stealth the multiplication is done unsigned.
// (16b x 16b -> 32b, taking only 16 LSBs). The question is, does it really matter?
int16 currentValue = getObjectParam(objIdx, paramIdx);
modifyObjectParam(objIdx, paramIdx, currentValue * newValue);
return 0;
}
int FWScript::o1_divObjectParam() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
int16 newValue = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: divObjectParam(objIdx:%d,paramIdx:%d,newValue:%d)", _line, objIdx, paramIdx, newValue);
// In PC versions of Future Wars and Operation Stealth the division is done signed.
// Dividend is first sign extended from 16 bits to 32 bits and then divided by the
// 16 bit divider using signed division. Only 16 LSBs of the quotient are saved.
int16 currentValue = getObjectParam(objIdx, paramIdx);
modifyObjectParam(objIdx, paramIdx, currentValue / newValue);
return 0;
}
int FWScript::o1_compareObjectParam() {
byte objIdx = getNextByte();
byte param1 = getNextByte();
int16 param2 = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: compareObjectParam(objIdx:%d,type:%d,value:%d)", _line, objIdx, param1, param2);
_compare = compareObjectParam(objIdx, param1, param2);
return 0;
}
int FWScript::o1_setupObject() {
byte objIdx = getNextByte();
int16 param1 = getNextWord();
int16 param2 = getNextWord();
int16 param3 = getNextWord();
int16 param4 = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: setupObject(objIdx:%d,%d,%d,%d,%d)", _line, objIdx, param1, param2, param3, param4);
setupObject(objIdx, param1, param2, param3, param4);
return 0;
}
int FWScript::o1_checkCollision() {
byte objIdx = getNextByte();
int16 param1 = getNextWord();
int16 param2 = getNextWord();
int16 param3 = getNextWord();
int16 param4 = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: checkCollision(objIdx:%d,%d,%d,%d,%d)", _line, objIdx, param1, param2, param3, param4);
_compare = checkCollision(objIdx, param1, param2, param3, param4);
return 0;
}
int FWScript::o1_loadVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
int16 var;
switch (varType) {
case 1:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = var[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] = _localVars[dataIdx];
break;
case 2:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = globalVars[%d] (= %d)", _line, varIdx, dataIdx, _globalVars[dataIdx]);
_localVars[varIdx] = _globalVars[dataIdx];
break;
case 3:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = mouseX", _line, varIdx);
getMouseData(mouseUpdateStatus, &dummyU16, (uint16 *)&var, &dummyU16);
_localVars[varIdx] = var;
break;
case 4:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = mouseY", _line, varIdx);
getMouseData(mouseUpdateStatus, &dummyU16, &dummyU16, (uint16 *)&var);
_localVars[varIdx] = var;
break;
case 5:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = rand mod %d", _line, varIdx, dataIdx);
_localVars[varIdx] = g_cine->_rnd.getRandomNumber(dataIdx - 1);
break;
case 8:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = file[%d].packedSize", _line, varIdx, dataIdx);
_localVars[varIdx] = g_cine->_partBuffer[dataIdx].packedSize;
break;
case 9:
debugC(5, kCineDebugScript, "Line: %d: var[%d] = file[%d].unpackedSize", _line, varIdx, dataIdx);
_localVars[varIdx] = g_cine->_partBuffer[dataIdx].unpackedSize;
break;
default:
error("executeScript: o1_loadVar: Unknown variable type %d", varType);
}
} else {
int16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: var[%d] = %d", _line, varIdx, value);
_localVars[varIdx] = value;
}
return 0;
}
int FWScript::o1_addVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] += var[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] += _localVars[dataIdx];
} else if (varType == 2) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] += globalVar[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] += _globalVars[dataIdx];
}
} else {
int16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: var[%d] += %d", _line, varIdx, value);
_localVars[varIdx] += value;
}
return 0;
}
int FWScript::o1_subVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] -= var[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] -= _localVars[dataIdx];
} else if (varType == 2) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] -= globalVar[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] -= _globalVars[dataIdx];
}
} else {
int16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: var[%d] -= %d", _line, varIdx, value);
_localVars[varIdx] -= value;
}
return 0;
}
int FWScript::o1_mulVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] *= var[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] *= _localVars[dataIdx];
} else if (varType == 2) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] *= globalVar[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] *= _globalVars[dataIdx];
}
} else {
int16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: var[%d] *= %d", _line, varIdx, value);
_localVars[varIdx] *= value;
}
return 0;
}
int FWScript::o1_divVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] /= var[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] /= _localVars[dataIdx];
} else if (varType == 2) {
debugC(5, kCineDebugScript, "Line: %d: var[%d] /= globalVar[%d]", _line, varIdx, dataIdx);
_localVars[varIdx] /= _globalVars[dataIdx];
}
} else {
int16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: var[%d] /= %d", _line, varIdx, value);
_localVars[varIdx] /= value;
}
return 0;
}
int FWScript::o1_compareVar() {
// WORKAROUND: A workaround for a script bug in script file CODE2.PRC
// in at least some of the Amiga and Atari ST versions of Future Wars.
// Fixes bug #3806 (FW: crash with italian amiga version). A local
// variable 251 is compared against value 0 although it's quite apparent
// from the context in the script that instead global variable 251 should
// be compared against value 0. So looks like someone made a typo when
// making the scripts. Therefore we change that particular comparison
// from using the local variable 251 to using the global variable 251.
if (g_cine->getGameType() == Cine::GType_FW && scumm_stricmp(currentPrcName, "CODE2.PRC") == 0 &&
(g_cine->getPlatform() == Common::kPlatformAmiga || g_cine->getPlatform() == Common::kPlatformAtariST) &&
_script.getByte(_pos) == 251 && _script.getByte(_pos + 1) == 0 && _script.getWord(_pos + 2) == 0) {
return o1_compareGlobalVar();
}
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: compare var[%d] and var[%d]", _line, varIdx, dataIdx);
_compare = compareVars(_localVars[varIdx], _localVars[dataIdx]);
} else if (varType == 2) {
debugC(5, kCineDebugScript, "Line: %d: compare var[%d] and globalVar[%d]", _line, varIdx, dataIdx);
_compare = compareVars(_localVars[varIdx], _globalVars[dataIdx]);
}
} else {
int16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: compare var[%d] and %d", _line, varIdx, value);
_compare = compareVars(_localVars[varIdx], value);
}
return 0;
}
int FWScript::o1_modifyObjectParam2() {
byte objIdx = getNextByte();
byte paramIdx = getNextByte();
byte newValue = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: modifyObjectParam2(objIdx:%d,paramIdx:%d,var[%d])", _line, objIdx, paramIdx, newValue);
modifyObjectParam(objIdx, paramIdx, _localVars[newValue]);
return 0;
}
int FWScript::o1_loadMask0() {
// OP_loadV7Element
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: addSpriteOverlay(%d)", _line, param);
addOverlay(param, 0);
return 0;
}
int FWScript::o1_unloadMask0() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: removeSpriteOverlay(%d)", _line, param);
removeOverlay(param, 0);
return 0;
}
int FWScript::o1_addToBgList() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: addToBGList(%d)", _line, param);
addToBGList(param);
return 0;
}
int FWScript::o1_loadMask1() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: addOverlay1(%d)", _line, param);
addOverlay(param, 1);
return 0;
}
int FWScript::o1_unloadMask1() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: removeOverlay1(%d)", _line, param);
removeOverlay(param, 1);
return 0;
}
int FWScript::o1_loadMask4() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: addOverlayType4(%d)", _line, param);
addOverlay(param, 4);
return 0;
}
int FWScript::o1_unloadMask4() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: removeSpriteOverlay4(%d)", _line, param);
removeOverlay(param, 4);
return 0;
}
int FWScript::o1_addSpriteFilledToBgList() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: op1A(%d) -> TODO !", _line, param);
addSpriteFilledToBGList(param);
return 0;
}
int FWScript::o1_clearBgIncrustList() {
debugC(5, kCineDebugScript, "Line: %d: freeBgIncrustList", _line);
g_cine->_bgIncrustList.clear();
return 0;
}
int FWScript::o1_label() {
byte labelIdx = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: label(%d)", _line, labelIdx);
_labels[labelIdx] = _pos;
return 0;
}
int FWScript::o1_goto() {
byte labelIdx = getNextByte();
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: goto label(%d)", _line, labelIdx);
_pos = _labels[labelIdx];
return 0;
}
int FWScript::o1_gotoIfSup() {
byte labelIdx = getNextByte();
if (_compare == kCmpGT) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: if(>) goto %d (true)", _line, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: if(>) goto %d (false)", _line, labelIdx);
}
return 0;
}
int FWScript::o1_gotoIfSupEqu() {
byte labelIdx = getNextByte();
if (_compare & (kCmpGT | kCmpEQ)) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: if(>=) goto %d (true)", _line, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: if(>=) goto %d (false)", _line, labelIdx);
}
return 0;
}
int FWScript::o1_gotoIfInf() {
byte labelIdx = getNextByte();
if (_compare == kCmpLT) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: if(<) goto %d (true)", _line, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: if(<) goto %d (false)", _line, labelIdx);
}
return 0;
}
int FWScript::o1_gotoIfInfEqu() {
byte labelIdx = getNextByte();
if (_compare & (kCmpLT | kCmpEQ)) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: if(<=) goto %d (true)", _line, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: if(<=) goto %d (false)", _line, labelIdx);
}
return 0;
}
int FWScript::o1_gotoIfEqu() {
byte labelIdx = getNextByte();
if (_compare == kCmpEQ) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: if(==) goto %d (true)", _line, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: if(==) goto %d (false)", _line, labelIdx);
}
return 0;
}
int FWScript::o1_gotoIfDiff() {
byte labelIdx = getNextByte();
if (_compare != kCmpEQ) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: if(!=) goto %d (true)", _line, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: if(!=) goto %d (false)", _line, labelIdx);
}
return 0;
}
int FWScript::o1_removeLabel() {
byte labelIdx = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: removeLabel(%d)", _line, labelIdx);
_labels[labelIdx] = -1;
return 0;
}
int FWScript::o1_loop() {
byte varIdx = getNextByte();
byte labelIdx = getNextByte();
_localVars[varIdx]--;
if (_localVars[varIdx] >= 0) {
assert(_labels[labelIdx] != -1);
debugC(5, kCineDebugScript, "Line: %d: loop(var[%d]) goto %d (continue)", _line, varIdx, labelIdx);
_pos = _labels[labelIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: loop(var[%d]) goto %d (stop)", _line, varIdx, labelIdx);
}
return 0;
}
int FWScript::o1_startGlobalScript() {
// OP_startScript
byte param = getNextByte();
assert(param < NUM_MAX_SCRIPT);
debugC(5, kCineDebugScript, "Line: %d: startScript(%d)", _line, param);
// Cheat for Scene 6 Guards Labyrinth Arcade Game to disable John's Death (to aid playtesting)
if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "LABY.PRC") == 0 && param == 46) {
warning("LABY.PRC startScript(46) Disabled. CHEAT!");
return 0;
}
// Cheat for Scene 8 Rats Labyrinth Arcade Game to disable John's Death (to aid playtesting)
if (g_cine->getGameType() == Cine::GType_OS && labyrinthCheat && scumm_stricmp(currentPrcName, "EGOU.PRC") == 0 && param == 46) {
warning("EGOU.PRC startScript(46) Disabled. CHEAT!");
return 0;
}
addScriptToGlobalScripts(param);
return 0;
}
int FWScript::o1_endGlobalScript() {
byte scriptIdx = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: stopGlobalScript(%d)", _line, scriptIdx);
ScriptList::iterator it = g_cine->_globalScripts.begin();
for (; it != g_cine->_globalScripts.end(); ++it) {
if ((*it)->_index == scriptIdx) {
(*it)->_index = -1;
}
}
return 0;
}
int FWScript::o1_loadAnim() {
// OP_loadResource
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadResource(\"%s\")", _line, param);
loadResource(param);
return 0;
}
int FWScript::o1_loadBg() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadBg(\"%s\")", _line, param);
if (g_cine->getGameType() == GType_FW && (g_cine->getFeatures() & GF_CD)) {
char buffer[20];
removeExtention(buffer, param);
g_sound->setBgMusic(atoi(buffer + 1));
}
loadBg(param);
if (g_cine->getGameType() == Cine::GType_OS) {
removeBgIncrustsWithBgIdx(0);
} else {
g_cine->_bgIncrustList.clear();
}
bgVar0 = 0;
return 0;
}
/** Load collision table data */
int FWScript::o1_loadCt() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadCt(\"%s\")", _line, param);
loadCtFW(param);
return 0;
}
int FWScript::o1_loadPart() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadPart(\"%s\")", _line, param);
loadPart(param);
return 0;
}
int FWScript::o1_closePart() {
debugC(5, kCineDebugScript, "Line: %d: closePart", _line);
closePart();
return 0;
}
int FWScript::o1_loadNewPrcName() {
// OP_loadData
byte param1 = getNextByte();
const char *param2 = getNextString();
assert(param1 <= 3);
switch (param1) {
case 0:
debugC(5, kCineDebugScript, "Line: %d: loadPrc(\"%s\")", _line, param2);
Common::strlcpy(newPrcName, param2, sizeof(newPrcName));
break;
case 1:
debugC(5, kCineDebugScript, "Line: %d: loadRel(\"%s\")", _line, param2);
Common::strlcpy(newRelName, param2, sizeof(newRelName));
break;
case 2:
debugC(5, kCineDebugScript, "Line: %d: loadObject(\"%s\")", _line, param2);
Common::strlcpy(newObjectName, param2, sizeof(newObjectName));
break;
case 3:
debugC(5, kCineDebugScript, "Line: %d: loadMsg(\"%s\")", _line, param2);
Common::strlcpy(newMsgName, param2, sizeof(newMsgName));
break;
default:
break;
}
return 0;
}
int FWScript::o1_requestCheckPendingDataLoad() {
debugC(5, kCineDebugScript, "Line: %d: request data load", _line);
checkForPendingDataLoadSwitch = 1;
return 0;
}
int FWScript::o1_blitAndFade() {
debugC(5, kCineDebugScript, "Line: %d: request fadein", _line);
// HACK: This section is not present in disassembly
// but this is an attempt to prevent flashing a
// normally illuminated screen and then fading it in by
// setting the palette initially to black.
if (hacksEnabled) {
renderer->setBlackPalette(false); // Does not update _changePal
renderer->setPalette();
g_system->updateScreen();
}
gfxFadeInRequested = 1;
return 0;
}
int FWScript::o1_fadeToBlack() {
debugC(5, kCineDebugScript, "Line: %d: request fadeout", _line);
renderer->fadeToBlack();
return 0;
}
int FWScript::o1_transformPaletteRange() {
byte startColor = getNextByte();
byte endColor = getNextByte();
int16 r = getNextWord();
int16 g = getNextWord();
int16 b = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: transformPaletteRange(from:%d,to:%d,r:%d,g:%d,b:%d)", _line, startColor, endColor, r, g, b);
renderer->transformPalette(startColor, endColor, r, g, b);
return 0;
}
/** Set the default background color used for message boxes. */
int FWScript::o1_setDefaultMenuBgColor() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: setDefaultMenuBgColor(%d)", _line, param);
renderer->_messageBg = param;
return 0;
}
int FWScript::o1_palRotate() {
byte a = getNextByte();
byte b = getNextByte();
byte c = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: palRotate(%d,%d,%d)", _line, a, b, c);
renderer->rotatePalette(a, b, c);
return 0;
}
/**
* Pause script.
* @todo Make sure it works
*/
int FWScript::o1_break() {
debugC(5, kCineDebugScript, "Line: %d: break", _line);
// WORKAROUND for bug #4213 ("FW: half walking speed in a screen").
// The problem was that in Amiga/Atari ST versions of Future Wars the
// walking speed has halved in a forest scene where a monk's robe hangs
// on a tree branch (Up and to the left from the medieval castle's front).
//
// Initialization script for the scene is PART02.PRC's 26th script (011_INIT)
// and the background used in the scene is L11.PI1. The difference between
// the PC version and the Amiga/Atari ST version of the script is that the
// PC version calls scripts 37 and 36 for handling movement of the character
// when Amiga/Atari ST version calls scripts 22 and 21 for the same purpose
// (Scripts 37 and 22 handle vertical movement, 36 and 21 the horizontal).
//
// The called scripts only differ functionally so that all BREAK opcodes have been
// doubled in the Amiga/Atari ST versions (i.e. one BREAK has become two BREAKs)
// and in script 21 after LABEL_25 there's an extra opcode that isn't in script 36:
// SET globalvars[251], 0.
//
// As a BREAK opcode stops the execution of a script it causes a pause and
// with the BREAKs doubled the pause is twice as long in the Amiga/Atari ST versions.
// Thus the longer pause is eliminated by running only one BREAK when several
// are designated (i.e. ignoring a BREAK if there's another BREAK after it).
//
// TODO: Check whether the speed is halved when running the original executable under an emulator
if (g_cine->getGameType() == Cine::GType_FW &&
(g_cine->getPlatform() == Common::kPlatformAmiga || g_cine->getPlatform() == Common::kPlatformAtariST) &&
_pos < _script._size && _script.getByte(_pos) == (0x4F + 1)) { // Is the next opcode a BREAK too?
// Determine whether to combine breaks into a single break based on
// current procedure's part number (e.g. "PART02.PRC" -> 2) and the
// current background's number (e.g. "L11.PI1" -> 11).
if ((Common::matchString(currentPrcName, "PART0#.PRC", true) || // e.g. "PART03.PRC"
Common::matchString(currentPrcName, "PART0#?.PRC", true)) && // e.g. "PART02C.PRC"
(Common::matchString(renderer->getBgName(), "L#.PI1", true) ||
Common::matchString(renderer->getBgName(), "L##.PI1", true))) {
const int partNum = (currentPrcName[5] - '0'); // The single digit after "PART0" prefix
if (partNum >= 2 && partNum <= 4) {
Common::String bgName(renderer->getBgName());
bgName.deleteChar(0); // Remove prefix "L"
bgName.erase(bgName.find('.'), Common::String::npos); // Remove suffix ".PI1"
const int bgNum = (int)bgName.asUint64(); // The rest is the background number
// Fall through by default on each case in this switch statement:
switch (bgNum) {
case 6: // Swamp with mosquitoes
case 9: // Inside the medieval tavern
//case 10: // The medieval castle's hall (Fix breaks scene)
case 11: // Tree with monks habit
case 14: // Room with stained glass windows in monastery (Door on left)
case 16: // Father superior's room in monastery (Door on right)
//case 18: // The medieval castle's teleport room (Fix breaks scene)
case 21: // Sewers in the future
case 25: // Bathroom at the metro station
case 27: // Cell in the future
case 35: // At door of Crughons' shuttle
//case 45: // Space station's computer room (Fix breaks scene)
return 0;
}
}
}
}
// Jump over breaks when running only until o1_freePartRange(0, 200) in AUTO00.PRC.
// This is used for making sound effects work with Roland MT-32 and AdLib
// when loading savegames.
if (runOnlyUntilFreePartRangeFirst200) {
return 0;
}
return 1;
}
/**
* Terminate script
* @todo Make sure it works
*/
int FWScript::o1_endScript() {
debugC(5, kCineDebugScript, "Line: %d: endScript", _line);
return -1;
}
int FWScript::o1_message() {
byte param1 = getNextByte();
uint16 param2 = getNextWord();
uint16 param3 = getNextWord();
uint16 param4 = getNextWord();
uint16 param5 = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: message(%d,%d,%d,%d,%d)", _line, param1, param2, param3, param4, param5);
addMessage(param1, param2, param3, param4, param5);
return 0;
}
int FWScript::o1_loadGlobalVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte dataIdx = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: globalVars[%d] = var[%d]", _line, varIdx, dataIdx);
_globalVars[varIdx] = _localVars[dataIdx];
} else {
debugC(5, kCineDebugScript, "Line: %d: globalVars[%d] = globalVars[%d]", _line, varIdx, dataIdx);
_globalVars[varIdx] = _globalVars[dataIdx];
}
} else {
uint16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: globalVars[%d] = %d", _line, varIdx, value);
_globalVars[varIdx] = value;
}
return 0;
}
int FWScript::o1_compareGlobalVar() {
byte varIdx = getNextByte();
byte varType = getNextByte();
if (varType) {
byte value = getNextByte();
if (varType == 1) {
debugC(5, kCineDebugScript, "Line: %d: compare globalVars[%d] and var[%d]", _line, varIdx, value);
_compare = compareVars(_globalVars[varIdx], _localVars[value]);
} else {
debugC(5, kCineDebugScript, "Line: %d: compare globalVars[%d] and globalVars[%d]", _line, varIdx, value);
_compare = compareVars(_globalVars[varIdx], _globalVars[value]);
}
} else {
uint16 value = getNextWord();
debugC(5, kCineDebugScript, "Line: %d: compare globalVars[%d] and %d", _line, varIdx, value);
// WORKAROUND for bug #3866. Without this, the monks will always
// kill you as an impostor, even if you enter the monastery in disguise.
//
// TODO: Check whether this might be worked around in some other way
// like setting global variable 255 to 143 in Future Wars (This is
// supposedly what Future Wars checks for from time to time during
// gameplay to verify that copy protection was successfully passed).
if (varIdx == 255 && (g_cine->getGameType() == Cine::GType_FW)) {
_compare = kCmpEQ;
} else {
_compare = compareVars(_globalVars[varIdx], value);
}
}
return 0;
}
int FWScript::o1_declareFunctionName() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: comment(%s)", _line, param);
return 0;
}
int FWScript::o1_freePartRange() {
byte startIdx = getNextByte();
byte numIdx = getNextByte();
assert(startIdx + numIdx <= NUM_MAX_ANIMDATA);
debugC(5, kCineDebugScript, "Line: %d: freePartRange(%d,%d)", _line, startIdx, numIdx);
freeAnimDataRange(startIdx, numIdx);
// Used for bailing out early from AUTO00.PRC before loading a savegame.
// Used for making sound effects work using Roland MT-32 and AdLib in
// Operation Stealth after loading a savegame. The sound effects are loaded
// in AUTO00.PRC using a combination of o2_loadAbs and o2_playSample(1, ...)
// before o1_freePartRange(0, 200).
if (runOnlyUntilFreePartRangeFirst200 && startIdx == 0 && numIdx == 200) {
runOnlyUntilFreePartRangeFirst200 = false;
return o1_endScript();
}
return 0;
}
int FWScript::o1_unloadAllMasks() {
debugC(5, kCineDebugScript, "Line: %d: unloadAllMasks()", _line);
g_cine->_overlayList.clear();
return 0;
}
/**
* @todo Implement this instruction
*/
int FWScript::o1_setScreenDimensions() {
uint16 a = getNextWord();
uint16 b = getNextWord();
uint16 c = getNextWord();
uint16 d = getNextWord();
warning("STUB: o1_setScreenDimensions(%x, %x, %x, %x)", a, b, c, d);
// setupScreenParam
return 0;
}
/**
* @todo Implement this instruction
*/
int FWScript::o1_displayBackground() {
warning("STUB: o1_displayBackground()");
return 0;
}
int FWScript::o1_initializeZoneData() {
debugC(5, kCineDebugScript, "Line: %d: initializeZoneData()", _line);
for (int i = 0; i < NUM_MAX_ZONE; i++) {
g_cine->_zoneData[i] = i;
}
return 0;
}
int FWScript::o1_setZoneDataEntry() {
byte zoneIdx = getNextByte();
int16 var = getNextWord();
// HACK: Fix storage room's door animation on Dr. Why's island.
if (hacksEnabled && g_cine->getGameType() == Cine::GType_OS && zoneIdx == 2 && var == 8 &&
_script._size >= 10 && _script.getByte(9) == 0 &&
scumm_stricmp(_script.getString(0), "Z012_INIT") == 0 && _line == 34) {
return 0;
}
debugC(5, kCineDebugScript, "Line: %d: setZone[%d] = %d", _line, zoneIdx, var);
if (zoneIdx < NUM_MAX_ZONE) {
g_cine->_zoneData[zoneIdx] = var;
}
return 0;
}
int FWScript::o1_getZoneDataEntry() {
byte zoneIdx = getNextByte();
byte var = getNextByte();
_localVars[var] = g_cine->_zoneData[zoneIdx];
debugC(5, kCineDebugScript, "Line: %d: SET localVars[%d] = zoneData[%d] (= %d)", _line, var, zoneIdx, g_cine->_zoneData[zoneIdx]);
return 0;
}
/** Set the player command string's vertical position on-screen. */
int FWScript::o1_setPlayerCommandPosY() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: setPlayerCommandPosY(%d)", _line, param);
renderer->_cmdY = param;
return 0;
}
int FWScript::o1_allowPlayerInput() {
debugC(5, kCineDebugScript, "Line: %d: allowPlayerInput()", _line);
allowPlayerInput = 1;
return 0;
}
int FWScript::o1_disallowPlayerInput() {
debugC(5, kCineDebugScript, "Line: %d: dissallowPlayerInput()", _line);
allowPlayerInput = 0;
return 0;
}
int FWScript::o1_changeDataDisk() {
byte newDisk = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: changeDataDisk(%d)", _line, newDisk);
checkDataDisk(newDisk);
return 0;
}
int FWScript::o1_loadMusic() {
const char *param = getNextString();
debugC(5, kCineDebugScript, "Line: %d: loadMusic(%s)", _line, param);
g_sound->loadMusic(param);
Common::strlcpy(currentDatName, param, 30);
musicIsPlaying = 0;
return 0;
}
int FWScript::o1_playMusic() {
debugC(5, kCineDebugScript, "Line: %d: playMusic()", _line);
g_sound->playMusic();
musicIsPlaying = 1;
return 0;
}
int FWScript::o1_fadeOutMusic() {
debugC(5, kCineDebugScript, "Line: %d: fadeOutMusic()", _line);
g_sound->fadeOutMusic();
musicIsPlaying = 0;
return 0;
}
int FWScript::o1_stopSample() {
debugC(5, kCineDebugScript, "Line: %d: stopSample()", _line);
g_sound->stopMusic();
musicIsPlaying = 0;
return 0;
}
/**
* @todo Implement this instruction's Amiga part (PC part already done)
* In PC versions of Future Wars and Operation Stealth this instruction does nothing else but read the parameters.
*/
int FWScript::o1_op71() {
byte a = getNextByte();
uint16 b = getNextWord();
warning("STUB: o1_op71(%x, %x)", a, b);
return 0;
}
/**
* @todo Implement this instruction's Amiga part (PC part already done)
* In PC versions of Future Wars and Operation Stealth this instruction does nothing else but read the parameters.
*/
int FWScript::o1_op72() {
uint16 a = getNextWord();
byte b = getNextByte();
uint16 c = getNextWord();
warning("STUB: o1_op72(%x, %x, %x)", a, b, c);
return 0;
}
/**
* @todo Implement this instruction's Amiga part (PC part already done)
* In PC versions of Future Wars and Operation Stealth this instruction does nothing else but read the parameters.
*/
int FWScript::o1_op73() {
// I believe this opcode is identical to o1_op72(). In fact, Operation
// Stealth doesn't even have it. It uses o1_op72() instead.
uint16 a = getNextWord();
byte b = getNextByte();
uint16 c = getNextWord();
warning("STUB: o1_op73(%x, %x, %x)", a, b, c);
return 0;
}
int FWScript::o1_playSample() {
debugC(5, kCineDebugScript, "Line: %d: playSample()", _line);
byte anim = getNextByte();
byte channel = getNextByte();
uint16 freq = getNextWord();
byte repeat = getNextByte();
int16 volume = getNextWord();
uint16 size = getNextWord();
const byte *data = g_cine->_animDataTable[anim].data();
if (!data) {
return 0;
}
if (g_cine->getPlatform() == Common::kPlatformAmiga || g_cine->getPlatform() == Common::kPlatformAtariST) {
if (size == 0xFFFF) {
size = g_cine->_animDataTable[anim]._width * g_cine->_animDataTable[anim]._height;
} else if (size > g_cine->_animDataTable[anim]._width * g_cine->_animDataTable[anim]._height) {
warning("o1_playSample: Got invalid sample size %d for sample %d", size, anim);
size = g_cine->_animDataTable[anim]._width * g_cine->_animDataTable[anim]._height;
}
if (channel < 10) { // || _currentOpcode == 0x78
int channel1, channel2;
if (channel == 0) {
channel1 = 0;
channel2 = 1;
} else {
channel1 = 3;
channel2 = 2;
}
g_sound->playSound(channel1, freq, data, size, -1, volume, 63, repeat);
g_sound->playSound(channel2, freq, data, size, 1, volume, 0, repeat);
} else {
channel -= 10;
if (volume > 63) {
volume = 63;
}
g_sound->playSound(channel, freq, data, size, 0, 0, volume, repeat);
}
} else {
if (volume > 63 || volume < 0) {
volume = 63;
}
if (channel >= 10) {
channel -= 10;
}
if (volume < 50) {
volume = 50;
}
if (g_cine->getGameType() == Cine::GType_OS && size == 0) {
return 0;
}
// The DOS CD version of Future Wars uses CD audio for music
if (!(g_cine->getGameType() == Cine::GType_FW && (g_cine->getFeatures() & GF_CD)))
g_sound->stopMusic();
if (size == 0xFFFF) {
g_sound->playSound(channel, 0, data, 0, 0, 0, volume, 0);
} else {
g_sound->stopSound(channel);
}
}
return 0;
}
int FWScript::o1_playSampleSwapped() {
// TODO: The DOS version probably does not have any stereo support here
// since the only stereo output it supports should be the Roland MT-32.
// So it probably does the same as o1_playSample here. Checking this will
// be a good idea never the less.
if (g_cine->getPlatform() == Common::kPlatformDOS) {
return o1_playSample();
}
debugC(5, kCineDebugScript, "Line: %d: playSampleInversed()", _line);
byte anim = getNextByte();
byte channel = getNextByte();
uint16 freq = getNextWord();
byte repeat = getNextByte();
int16 volume = getNextWord();
uint16 size = getNextWord();
const byte *data = g_cine->_animDataTable[anim].data();
if (!data) {
return 0;
}
if (size == 0xFFFF) {
size = g_cine->_animDataTable[anim]._width * g_cine->_animDataTable[anim]._height;
} else if (size > g_cine->_animDataTable[anim]._width * g_cine->_animDataTable[anim]._height) {
warning("o1_playSampleSwapped: Got invalid sample size %d for sample %d", size, anim);
size = g_cine->_animDataTable[anim]._width * g_cine->_animDataTable[anim]._height;
}
int channel1, channel2;
if (channel == 0) {
channel1 = 1;
channel2 = 0;
} else {
channel1 = 2;
channel2 = 3;
}
g_sound->playSound(channel1, freq, data, size, -1, volume, 63, repeat);
g_sound->playSound(channel2, freq, data, size, 1, volume, 0, repeat);
return 0;
}
int FWScript::o1_disableSystemMenu() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: disableSystemMenu(%d)", _line, param);
disableSystemMenu = param;
return 0;
}
int FWScript::o1_loadMask5() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: addOverlay5(%d)", _line, param);
addOverlay(param, 5);
return 0;
}
int FWScript::o1_unloadMask5() {
byte param = getNextByte();
debugC(5, kCineDebugScript, "Line: %d: freeOverlay5(%d)", _line, param);
removeOverlay(param, 5);
return 0;
}
//-----------------------------------------------------------------------
void addScriptToGlobalScripts(uint16 idx) {
ScriptPtr tmp(g_cine->_scriptInfo->create(*g_cine->_scriptTable[idx], idx));
assert(tmp);
g_cine->_globalScripts.push_back(tmp);
}
int16 getZoneFromPosition(byte *page, int16 x, int16 y, int16 width) {
byte *ptr = page + (y * width) + x / 2;
byte zoneVar;
if (!(x % 2)) {
zoneVar = (*(ptr) >> 4) & 0xF;
} else {
zoneVar = (*(ptr)) & 0xF;
}
return zoneVar;
}
byte getZoneFromPositionRaw(byte *page, int16 x, int16 y, int16 width) {
// WORKAROUND for bug #4581 ("ScummVM crashes with Future wars"):
// Vertical positions outside the 320x200 screen (e.g. in range 200-232)
// are accessed after teleporting Lo'Ann to the future using the pendant
// and walking down the slope and out of the screen (This causes a crash
// at least on Mac OS X). The original PC version of Future Wars doesn't
// clip its coordinates in this function or in checkCollision-function
// according to reverse engineering but instead just happily reads outside
// the 320x200 buffer. Not really knowing how to properly fix this I simply
// hope that the area outside the 320x200 part is full of zero and not of
// some random values and thus I return zero here and hope nothing breaks.
if (g_cine->getGameType() == Cine::GType_FW && !Common::Rect(320, 200).contains(x, y)) {
return 0;
}
byte *ptr = page + (y * width) + x;
byte zoneVar;
zoneVar = (*(ptr)) & 0xF;
return zoneVar;
}
int16 checkCollisionFW(int16 objIdx, int16 x, int16 y, int16 numZones, int16 zoneIdx) {
int16 lx = g_cine->_objectTable[objIdx].x + x;
int16 ly = g_cine->_objectTable[objIdx].y + y;
for (int16 i = 0; i < numZones; i++, lx++) {
int16 idx = getZoneFromPositionRaw(collisionPage, lx, ly, 320);
if (idx < NUM_MAX_ZONE && g_cine->_zoneData[idx] == zoneIdx) {
return 1;
}
}
return 0;
}
int16 checkCollisionOS(int16 objIdx, int16 x, int16 y, int16 numZones, int16 zoneIdx) {
int16 lx = g_cine->_objectTable[objIdx].x + x;
int16 ly = g_cine->_objectTable[objIdx].y + y;
int16 result = 0;
if (ly < 0 || ly > 199) {
return result;
}
for (int16 i = 0; i < numZones; i++, lx++) {
if (lx < 0 || lx > 319) {
continue;
}
int16 idx = getZoneFromPositionRaw(collisionPage, lx, ly, 320);
if (idx < NUM_MAX_ZONE) {
idx = g_cine->_zoneData[idx];
}
if (idx >= 0 && idx < NUM_MAX_ZONE) {
g_cine->_zoneQuery[idx]++;
}
if (idx == zoneIdx) {
result = 1;
}
}
return result;
}
int16 checkCollision(int16 objIdx, int16 x, int16 y, int16 numZones, int16 zoneIdx) {
debugC(1, kCineDebugCollision, "checkCollision(objIdx: %d x: %d y:%d numZones:%d zoneIdx: %d)", objIdx, x, y, numZones, zoneIdx);
if (g_cine->getGameType() == Cine::GType_OS) {
return checkCollisionOS(objIdx, x, y, numZones, zoneIdx);
} else {
return checkCollisionFW(objIdx, x, y, numZones, zoneIdx);
}
}
uint16 compareVars(int16 a, int16 b) {
uint16 flag = 0;
if (a == b) {
flag |= kCmpEQ;
} else if (a > b) {
flag |= kCmpGT;
} else if (a < b) {
flag |= kCmpLT;
}
return flag;
}
void executeObjectScripts() {
ScriptList::iterator it = g_cine->_objectScripts.begin();
for (; it != g_cine->_objectScripts.end();) {
debugC(5, kCineDebugScript, "executeObjectScripts() Executing Object Index: %d", (*it)->_index);
if ((*it)->_index < 0 || (*it)->execute() < 0) {
it = g_cine->_objectScripts.erase(it);
} else {
++it;
}
}
}
void executeGlobalScripts() {
ScriptList::iterator it = g_cine->_globalScripts.begin();
for (; it != g_cine->_globalScripts.end();) {
debugC(5, kCineDebugScript, "executeGlobalScripts() Executing Object Index: %d", (*it)->_index);
if ((*it)->_index < 0 || (*it)->execute() < 0) {
it = g_cine->_globalScripts.erase(it);
} else {
++it;
}
}
}
/**
* @todo Remove object scripts with script index of -1 (Not script position, but script index!).
* This would seem to be valid for both Future Wars and Operation Stealth.
*/
void purgeObjectScripts() {
}
/**
* @todo Remove global scripts with script index of -1 (Not script position, but script index!).
* This would seem to be valid for both Future Wars and Operation Stealth.
*/
void purgeGlobalScripts() {
}
////////////////////////////////////
// SCRIPT DECOMPILER
#ifdef DUMP_SCRIPTS
char decompileBuffer[10000][1000];
uint16 decompileBufferPosition = 0;
char bufferDec[256];
char compareString1[256];
char compareString2[256];
const char *getObjPramName(byte paramIdx) {
switch (paramIdx) {
case 1:
return ".X";
case 2:
return ".Y";
case 3:
return ".mask";
case 4:
return ".frame";
case 5:
return ".status";
case 6:
return ".costume";
default:
sprintf(bufferDec, ".param%d", paramIdx);
return bufferDec;
}
}
void decompileScript(const byte *scriptPtr, uint16 scriptSize, uint16 scriptIdx) {
char lineBuffer[256];
const byte *localScriptPtr = scriptPtr;
uint16 exitScript;
uint32 position = 0;
assert(scriptPtr);
exitScript = 0;
sprintf(decompileBuffer[decompileBufferPosition++], "--------- SCRIPT %d ---------\n", scriptIdx);
do {
uint16 opcode = *(localScriptPtr + position);
position++;
if (position == scriptSize) {
opcode = 0;
}
strcpy(lineBuffer, "");
switch (opcode - 1) {
case -1: {
break;
}
case 0x0: {
byte param1;
byte param2;
int16 param3;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "obj[%d]%s = %d\n", param1, getObjPramName(param2), param3);
break;
}
case 0x1: {
byte param1;
byte param2;
byte param3;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "var[%d]=obj[%d]%s\n", param3, param1, getObjPramName(param2));
break;
}
case 0x2:
case 0x3:
case 0x4:
case 0x5:
case 0x6: {
byte param1;
byte param2;
int16 param3;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
if (opcode - 1 == 0x2) {
sprintf(lineBuffer, "obj[%d]%s+=%d\n", param1, getObjPramName(param2), param3);
} else if (opcode - 1 == 0x3) {
sprintf(lineBuffer, "obj[%d]%s-=%d\n", param1, getObjPramName(param2), param3);
} else if (opcode - 1 == 0x4) {
sprintf(lineBuffer, "obj[%d]%s+=obj[%d]%s\n", param1, getObjPramName(param2), param3, getObjPramName(param2));
} else if (opcode - 1 == 0x5) {
sprintf(lineBuffer, "obj[%d]%s-=obj[%d]%s\n", param1, getObjPramName(param2), param3, getObjPramName(param2));
} else if (opcode - 1 == 0x6) {
sprintf(compareString1, "obj[%d]%s", param1, getObjPramName(param2));
sprintf(compareString2, "%d", param3);
}
break;
}
case 0x7:
case 0x8: {
byte param1;
int16 param2;
int16 param3;
int16 param4;
int16 param5;
param1 = *(localScriptPtr + position);
position++;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param4 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param5 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
if (opcode - 1 == 0x7) {
sprintf(lineBuffer, "setupObject(Idx:%d,X:%d,Y:%d,mask:%d,frame:%d)\n", param1, param2, param3, param4, param5);
} else if (opcode - 1 == 0x8) {
sprintf(lineBuffer, "checkCollision(%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5);
}
break;
}
case 0x9: {
byte param1;
int16 param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
if (param2) {
byte param3;
param3 = *(localScriptPtr + position);
position++;
if (param2 == 1) {
sprintf(lineBuffer, "var[%d]=var[%d]\n", param1, param3);
} else if (param2 == 2) {
sprintf(lineBuffer, "var[%d]=globalVar[%d]\n", param1, param3);
} else if (param2 == 3) {
sprintf(lineBuffer, "var[%d]=mouse.X\n", param1);
} else if (param2 == 4) {
sprintf(lineBuffer, "var[%d]=mouse.Y\n", param1);
} else if (param2 == 5) {
sprintf(lineBuffer, "var[%d]=rand() mod %d\n", param1, param3);
} else if (param2 == 8) {
sprintf(lineBuffer, "var[%d]=file[%d].packedSize\n", param1, param3);
} else if (param2 == 9) {
sprintf(lineBuffer, "var[%d]=file[%d].unpackedSize\n", param1, param3);
} else {
error("decompileScript: 0x09: param2 = %d", param2);
}
} else {
int16 param3;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "var[%d]=%d\n", param1, param3);
}
break;
}
case 0xA:
case 0xB:
case 0xC:
case 0xD: {
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
if (param2) {
byte param3;
param3 = *(localScriptPtr + position);
position++;
if (opcode - 1 == 0xA) {
sprintf(lineBuffer, "var[%d]+=var[%d]\n", param1, param3);
} else if (opcode - 1 == 0xB) {
sprintf(lineBuffer, "var[%d]-=var[%d]\n", param1, param3);
} else if (opcode - 1 == 0xC) {
sprintf(lineBuffer, "var[%d]*=var[%d]\n", param1, param3);
} else if (opcode - 1 == 0xD) {
sprintf(lineBuffer, "var[%d]/=var[%d]\n", param1, param3);
}
} else {
int16 param3;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
if (opcode - 1 == 0xA) {
sprintf(lineBuffer, "var[%d]+=%d\n", param1, param3);
} else if (opcode - 1 == 0xB) {
sprintf(lineBuffer, "var[%d]-=%d\n", param1, param3);
} else if (opcode - 1 == 0xC) {
sprintf(lineBuffer, "var[%d]*=%d\n", param1, param3);
} else if (opcode - 1 == 0xD) {
sprintf(lineBuffer, "var[%d]/=%d\n", param1, param3);
}
}
break;
}
case 0xE: {
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
if (param2) {
byte param3;
param3 = *(localScriptPtr + position);
position++;
if (param2 == 1) {
sprintf(compareString1, "var[%d]", param1);
sprintf(compareString2, "var[%d]", param3);
} else if (param2 == 2) {
sprintf(compareString1, "var[%d]", param1);
sprintf(compareString2, "globalVar[%d]", param3);
} else {
error("decompileScript: 0x0E: param2 = %d", param2);
}
} else {
int16 param3;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(compareString1, "var[%d]", param1);
sprintf(compareString2, "%d", param3);
}
break;
}
case 0xF: {
byte param1;
byte param2;
byte param3;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "obj[%d]%s=var[%d]\n", param1, getObjPramName(param2), param3);
break;
}
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
case 0x18:
case 0x19: {
byte param;
param = *(localScriptPtr + position);
position++;
if (opcode - 1 == 0x13) {
sprintf(lineBuffer, "loadMask0(%d)\n", param);
} else if (opcode - 1 == 0x14) {
sprintf(lineBuffer, "unloadMask0(%d)\n", param);
} else if (opcode - 1 == 0x15) {
sprintf(lineBuffer, "OP_15(%d)\n", param);
} else if (opcode - 1 == 0x16) {
sprintf(lineBuffer, "loadMask1(%d)\n", param);
} else if (opcode - 1 == 0x17) {
sprintf(lineBuffer, "unloadMask0(%d)\n", param);
} else if (opcode - 1 == 0x18) {
sprintf(lineBuffer, "loadMask4(%d)\n", param);
} else if (opcode - 1 == 0x19) {
sprintf(lineBuffer, "unloadMask4(%d)\n", param);
}
break;
}
case 0x1A: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_1A(%d)\n", param);
break;
}
case 0x1B: {
sprintf(lineBuffer, "bgIncrustList.clear()\n");
break;
}
case 0x1D: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "label(%d)\n", param);
break;
}
case 0x1E: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "goto(%d)\n", param);
break;
}
// If cases
case 0x1F:
case 0x20:
case 0x21:
case 0x22:
case 0x23:
case 0x24: {
byte param;
param = *(localScriptPtr + position);
position++;
if (opcode - 1 == 0x1F) {
sprintf(lineBuffer, "if(%s>%s) goto(%d)\n", compareString1, compareString2, param);
} else if (opcode - 1 == 0x20) {
sprintf(lineBuffer, "if(%s>=%s) goto(%d)\n", compareString1, compareString2, param);
} else if (opcode - 1 == 0x21) {
sprintf(lineBuffer, "if(%s<%s) goto(%d)\n", compareString1, compareString2, param);
} else if (opcode - 1 == 0x22) {
sprintf(lineBuffer, "if(%s<=%s) goto(%d)\n", compareString1, compareString2, param);
} else if (opcode - 1 == 0x23) {
sprintf(lineBuffer, "if(%s==%s) goto(%d)\n", compareString1, compareString2, param);
} else if (opcode - 1 == 0x24) {
sprintf(lineBuffer, "if(%s!=%s) goto(%d)\n", compareString1, compareString2, param);
}
break;
}
case 0x25: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "removeLabel(%d)\n", param);
break;
}
case 0x26: {
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "loop(--var[%d]) -> label(%d)\n", param1, param2);
break;
}
case 0x31:
case 0x32: {
byte param;
param = *(localScriptPtr + position);
position++;
if (opcode - 1 == 0x31) {
sprintf(lineBuffer, "startGlobalScript(%d)\n", param);
} else if (opcode - 1 == 0x32) {
sprintf(lineBuffer, "endGlobalScript(%d)\n", param);
}
break;
}
case 0x3B:
case 0x3C:
case 0x3D:
case OP_loadPart: {
if (opcode - 1 == 0x3B) {
sprintf(lineBuffer, "loadResource(%s)\n", localScriptPtr + position);
} else if (opcode - 1 == 0x3C) {
sprintf(lineBuffer, "loadBg(%s)\n", localScriptPtr + position);
} else if (opcode - 1 == 0x3D) {
sprintf(lineBuffer, "loadCt(%s)\n", localScriptPtr + position);
} else if (opcode - 1 == OP_loadPart) {
sprintf(lineBuffer, "loadPart(%s)\n", localScriptPtr + position);
}
position += strlen((const char *)localScriptPtr + position) + 1;
break;
}
case 0x40: {
sprintf(lineBuffer, "closePart()\n");
break;
}
case OP_loadNewPrcName: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "loadPrc(%d,%s)\n", param, localScriptPtr + position);
position += strlen((const char *)localScriptPtr + position) + 1;
break;
}
case OP_requestCheckPendingDataLoad: { // nop
sprintf(lineBuffer, "requestCheckPendingDataLoad()\n");
break;
}
case 0x45: {
sprintf(lineBuffer, "blitAndFade()\n");
break;
}
case 0x46: {
sprintf(lineBuffer, "fadeToBlack()\n");
break;
}
case 0x47: {
byte param1;
byte param2;
int16 param3;
int16 param4;
int16 param5;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param4 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param5 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "transformPaletteRange(%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5);
break;
}
case 0x49: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "setDefaultMenuBgColor(%d)\n", param);
break;
}
case 0x4A: {
byte param1, param2, param3;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "palRotate(%d,%d,%d)\n", param1, param2, param3);
break;
}
case 0x4F: {
sprintf(lineBuffer, "break()\n");
exitScript = 1;
break;
}
case 0x50: {
sprintf(lineBuffer, "endScript()\n\n");
break;
}
case 0x51: {
byte param1;
int16 param2;
int16 param3;
int16 param4;
int16 param5;
param1 = *(localScriptPtr + position);
position++;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param4 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param5 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "message(%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5);
break;
}
case 0x52:
case 0x53: {
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
if (param2) {
byte param3;
param3 = *(localScriptPtr + position);
position++;
if (param2 == 1) {
if (opcode - 1 == 0x52) {
sprintf(lineBuffer, "globalVar[%d] = var[%d]\n", param1, param3);
} else if (opcode - 1 == 0x53) {
sprintf(compareString1, "globalVar[%d]", param1);
sprintf(compareString2, "var[%d]", param3);
}
} else if (param2 == 2) {
if (opcode - 1 == 0x52) {
sprintf(lineBuffer, "globalVar[%d] = globalVar[%d]\n", param1, param3);
} else if (opcode - 1 == 0x53) {
sprintf(compareString1, "globalVar[%d]", param1);
sprintf(compareString2, "globalVar[%d]", param3);
}
} else {
if (opcode - 1 == 0x52) {
error("decompileScript: 0x52: param2 = %d", param2);
} else if (opcode - 1 == 0x53) {
error("decompileScript: 0x53: param2 = %d", param2);
}
}
} else {
int16 param3;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
if (opcode - 1 == 0x52) {
sprintf(lineBuffer, "globalVar[%d] = %d\n", param1, param3);
} else if (opcode - 1 == 0x53) {
sprintf(compareString1, "globalVar[%d]", param1);
sprintf(compareString2, "%d", param3);
}
}
break;
}
case 0x59: {
sprintf(lineBuffer, "comment: %s\n", localScriptPtr + position);
position += strlen((const char *)localScriptPtr + position);
break;
}
case 0x5A: {
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "freePartRang(%d,%d)\n", param1, param2);
break;
}
case 0x5B: {
sprintf(lineBuffer, "unloadAllMasks()\n");
break;
}
case 0x65: {
sprintf(lineBuffer, "setupTableUnk1()\n");
break;
}
case 0x66: {
byte param1;
int16 param2;
param1 = *(localScriptPtr + position);
position++;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "tableUnk1[%d] = %d\n", param1, param2);
break;
}
case 0x68: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "setPlayerCommandPosY(%d)\n", param);
break;
}
case 0x69: {
sprintf(lineBuffer, "allowPlayerInput()\n");
break;
}
case 0x6A: {
sprintf(lineBuffer, "disallowPlayerInput()\n");
break;
}
case 0x6B: {
byte newDisk;
newDisk = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "changeDataDisk(%d)\n", newDisk);
break;
}
case 0x6D: {
sprintf(lineBuffer, "loadDat(%s)\n", localScriptPtr + position);
position += strlen((const char *)localScriptPtr + position) + 1;
break;
}
case 0x6E: { // nop
sprintf(lineBuffer, "updateDat()\n");
break;
}
case 0x6F: {
sprintf(lineBuffer, "OP_6F() -> dat related\n");
break;
}
case 0x70: {
sprintf(lineBuffer, "stopSample()\n");
break;
}
case 0x79: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "disableSystemMenu(%d)\n", param);
break;
}
case 0x77:
case 0x78: {
byte param1;
byte param2;
int16 param3;
byte param4;
int16 param5;
int16 param6;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param4 = *(localScriptPtr + position);
position++;
param5 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param6 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
if (opcode - 1 == 0x77) {
sprintf(lineBuffer, "playSample(%d,%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5, param6);
} else if (opcode - 1 == 0x78) {
sprintf(lineBuffer, "playSampleSwapped(%d,%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5, param6);
}
break;
}
case 0x7A: {
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_7A(%d)\n", param);
break;
}
case 0x7B: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_7B(%d)\n", param);
break;
}
case 0x7F: { // OS only
byte param1;
byte param2;
byte param3;
byte param4;
int16 param5;
int16 param6;
int16 param7;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = *(localScriptPtr + position);
position++;
param4 = *(localScriptPtr + position);
position++;
param5 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param6 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param7 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "OP_7F(%d,%d,%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5, param6, param7);
break;
}
case 0x80: { // OS only
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_80(%d,%d)\n", param1, param2);
break;
}
case 0x82: { // OS only
byte param1;
byte param2;
uint16 param3;
uint16 param4;
byte param5;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param4 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param5 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_82(%d,%d,%d,%d,%d)\n", param1, param2, param3, param4, param5);
break;
}
case 0x83: { // OS only
byte param1;
byte param2;
param1 = *(localScriptPtr + position);
position++;
param2 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_83(%d,%d)\n", param1, param2);
break;
}
case 0x89: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "if(%s!=%s) goto next label(%d)\n", compareString1, compareString2, param);
break;
}
case 0x8B: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_8B(%d)\n", param);
break;
}
case 0x8C: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_8C(%d)\n", param);
break;
}
case 0x8D: { // OS only
int16 param1;
int16 param2;
int16 param3;
int16 param4;
int16 param5;
int16 param6;
int16 param7;
int16 param8;
param1 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param3 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param4 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param5 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param6 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param7 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param8 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(compareString1, "obj[%d]", param1);
sprintf(compareString2, "{%d,%d,%d,%d,%d,%d,%d}", param2, param3, param4, param5, param6, param7, param8);
break;
}
case 0x8E: { // OS only
byte param1;
param1 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "ADDBG(%d,%s)\n", param1, localScriptPtr + position);
position += strlen((const char *)localScriptPtr + position);
break;
}
case 0x8F: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_8F(%d)\n", param);
break;
}
case 0x90: { // OS only
byte param1;
param1 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "loadABS(%d,%s)\n", param1, localScriptPtr + position);
position += strlen((const char *)localScriptPtr + position);
break;
}
case 0x91: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_91(%d)\n", param);
break;
}
case 0x9D: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_9D(%d) -> flip img idx\n", param);
break;
}
case 0x9E: { // OS only
byte param;
param = *(localScriptPtr + position);
position++;
if (param) {
byte param2;
param2 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "OP_9E(%d,%d)\n", param, param2);
} else {
int16 param2;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "OP_9E(%d,%d)\n", param, param2);
}
break;
}
case 0xA0: { // OS only
uint16 param1;
uint16 param2;
param1 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "OP_A0(%d,%d)\n", param1, param2);
break;
}
case 0xA1: { // OS only
uint16 param1;
uint16 param2;
param1 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "OP_A1(%d,%d)\n", param1, param2);
break;
}
case 0xA2: { // OS only
uint16 param1;
uint16 param2;
param1 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
param2 = READ_BE_UINT16(localScriptPtr + position);
position += 2;
sprintf(lineBuffer, "OP_A2(%d,%d)\n", param1, param2);
break;
}
case 0x9A: { // OS only
byte param1;
param1 = *(localScriptPtr + position);
position++;
sprintf(lineBuffer, "o2_wasZoneChecked(%d)\n", param1);
break;
}
default: {
sprintf(lineBuffer, "Unsupported opcode %X in decompileScript\n\n", opcode - 1);
position = scriptSize;
break;
}
}
//printf(lineBuffer);
strcpy(decompileBuffer[decompileBufferPosition++], lineBuffer);
exitScript = 0;
if (position >= scriptSize) {
exitScript = 1;
}
} while (!exitScript);
}
void dumpScript(char *dumpName) {
Common::DumpFile fHandle;
uint16 i;
fHandle.open(dumpName);
for (i = 0; i < decompileBufferPosition; i++) {
fHandle.writeString(Common::String(decompileBuffer[i]));
}
fHandle.close();
decompileBufferPosition = 0;
}
#endif
} // End of namespace Cine