scummvm/engines/cine/sound.cpp
2021-05-04 11:46:30 +03:00

1576 lines
44 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/timer.h"
#include "common/mutex.h"
#include "common/config-manager.h"
#include "cine/cine.h"
#include "cine/sound.h"
#include "backends/audiocd/audiocd.h"
#include "audio/audiostream.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/decoders/raw.h"
#include "audio/mods/soundfx.h"
namespace Cine {
class PCSoundDriver {
public:
typedef void (*UpdateCallback)(void *);
virtual ~PCSoundDriver() {}
virtual MusicType musicType() const = 0;
virtual void setupChannel(int channel, const byte *data, int instrument, int volume) = 0;
virtual void setChannelFrequency(int channel, int frequency) = 0;
virtual void stopChannel(int channel) = 0;
virtual void playSample(int mode, int channel, int param3, int param4, int param5, int size) = 0;
virtual void playSample(const byte *data, int size, int channel, int volume) = 0;
virtual void stopAll() = 0;
virtual const char *getInstrumentExtension() const { return ""; }
virtual void notifyInstrumentLoad(const byte *data, int size, int channel) {}
virtual void setUpdateCallback(UpdateCallback upCb, void *ref) = 0;
void resetChannel(int channel);
void findNote(int freq, int *note, int *oct) const;
protected:
static const int _noteTable[];
static const int _noteTableCount;
};
// 8 octaves, 12 notes per octave
const int PCSoundDriver::_noteTable[] = {
0xEEE, 0xE17, 0xD4D, 0xC8C, 0xBD9, 0xB2F, 0xA8E, 0x9F7, 0x967, 0x8E0, 0x861, 0x7E8,
0x777, 0x70B, 0x6A6, 0x647, 0x5EC, 0x597, 0x547, 0x4FB, 0x4B3, 0x470, 0x430, 0x3F4,
0x3BB, 0x385, 0x353, 0x323, 0x2F6, 0x2CB, 0x2A3, 0x27D, 0x259, 0x238, 0x218, 0x1FA,
0x1DD, 0x1C2, 0x1A9, 0x191, 0x17B, 0x165, 0x151, 0x13E, 0x12C, 0x11C, 0x10C, 0x0FD,
0x0EE, 0x0E1, 0x0D4, 0x0C8, 0x0BD, 0x0B2, 0x0A8, 0x09F, 0x096, 0x08E, 0x086, 0x07E,
0x077, 0x070, 0x06A, 0x064, 0x05E, 0x059, 0x054, 0x04F, 0x04B, 0x047, 0x043, 0x03F,
0x03B, 0x038, 0x035, 0x032, 0x02F, 0x02C, 0x02A, 0x027, 0x025, 0x023, 0x021, 0x01F,
0x01D, 0x01C, 0x01A, 0x019, 0x017, 0x016, 0x015, 0x013, 0x012, 0x011, 0x010, 0x00F
};
const int PCSoundDriver::_noteTableCount = ARRAYSIZE(_noteTable);
struct AdLibRegisterSoundInstrument {
uint8 vibrato;
uint8 attackDecay;
uint8 sustainRelease;
uint8 feedbackStrength;
uint8 keyScaling;
uint8 outputLevel;
uint8 freqMod;
};
struct AdLibSoundInstrument {
byte mode;
byte channel;
AdLibRegisterSoundInstrument regMod;
AdLibRegisterSoundInstrument regCar;
byte waveSelectMod;
byte waveSelectCar;
byte amDepth;
};
class AdLibSoundDriver : public PCSoundDriver {
public:
AdLibSoundDriver(Audio::Mixer *mixer);
~AdLibSoundDriver() override;
MusicType musicType() const override { return MT_ADLIB; }
// PCSoundDriver interface
void setUpdateCallback(UpdateCallback upCb, void *ref) override;
void setupChannel(int channel, const byte *data, int instrument, int volume) override;
void stopAll() override;
void initCard();
void onTimer();
void setupPreloadedInstrument(int channel);
void setupInstrument(const byte *data, int channel, bool loadData = true);
void loadRegisterInstrument(const byte *data, AdLibRegisterSoundInstrument *reg);
virtual void loadInstrument(const byte *data, AdLibSoundInstrument *asi) = 0;
enum {
MAX_ADLIB_CHANNELS = 8
};
protected:
UpdateCallback _upCb;
void *_upRef;
OPL::OPL *_opl;
Audio::Mixer *_mixer;
byte _vibrato;
int _channelsVolumeTable[MAX_ADLIB_CHANNELS];
AdLibSoundInstrument _instrumentsTable[MAX_ADLIB_CHANNELS];
static const int _freqTable[];
static const int _freqTableCount;
static const int _operatorsTable[];
static const int _operatorsTableCount;
static const int _voiceOperatorsTable[];
static const int _voiceOperatorsTableCount;
};
const int AdLibSoundDriver::_freqTable[] = {
0x157, 0x16C, 0x181, 0x198, 0x1B1, 0x1CB,
0x1E6, 0x203, 0x222, 0x243, 0x266, 0x28A
};
const int AdLibSoundDriver::_freqTableCount = ARRAYSIZE(_freqTable);
const int AdLibSoundDriver::_operatorsTable[] = {
0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21
};
const int AdLibSoundDriver::_operatorsTableCount = ARRAYSIZE(_operatorsTable);
const int AdLibSoundDriver::_voiceOperatorsTable[] = {
0, 3, 1, 4, 2, 5, 6, 9, 7, 10, 8, 11, 12, 15, 16, 16, 14, 14, 17, 17, 13, 13
};
const int AdLibSoundDriver::_voiceOperatorsTableCount = ARRAYSIZE(_voiceOperatorsTable);
// Future Wars AdLib driver
class AdLibSoundDriverINS : public AdLibSoundDriver {
public:
AdLibSoundDriverINS(Audio::Mixer *mixer) : AdLibSoundDriver(mixer) {}
const char *getInstrumentExtension() const override { return ".INS"; }
void loadInstrument(const byte *data, AdLibSoundInstrument *asi) override;
void stopChannel(int channel) override;
void setChannelFrequency(int channel, int frequency) override;
void playSample(int mode, int channel, int param3, int param4, int param5, int size) override;
void playSample(const byte *data, int size, int channel, int volume) override;
};
// Operation Stealth AdLib driver
class AdLibSoundDriverADL : public AdLibSoundDriver {
public:
AdLibSoundDriverADL(Audio::Mixer *mixer);
const char *getInstrumentExtension() const override { return ".ADL"; }
void loadInstrument(const byte *data, AdLibSoundInstrument *asi) override;
void stopChannel(int channel) override;
void setChannelFrequency(int channel, int frequency) override;
void playSample(int mode, int channel, int param3, int param4, int param5, int size) override;
void playSample(const byte *data, int size, int channel, int volume) override;
protected:
AdLibSoundInstrument _samples[49];
};
// (Future Wars) MIDI driver
class MidiSoundDriverH32 : public PCSoundDriver {
public:
MidiSoundDriverH32(MidiDriver *output);
~MidiSoundDriverH32() override;
MusicType musicType() const override { return MT_MT32; }
void setUpdateCallback(UpdateCallback upCb, void *ref) override;
void setupChannel(int channel, const byte *data, int instrument, int volume) override;
void setChannelFrequency(int channel, int frequency) override;
void stopChannel(int channel) override;
void playSample(int mode, int channel, int param3, int param4, int param5, int size) override;
void playSample(const byte *data, int size, int channel, int volume) override;
void stopAll() override {}
const char *getInstrumentExtension() const override { return ".H32"; }
void notifyInstrumentLoad(const byte *data, int size, int channel) override;
private:
MidiDriver *_output;
UpdateCallback _callback;
Common::Mutex _mutex;
void writeInstrument(int offset, const byte *data, int size);
void selectInstrument(int channel, int timbreGroup, int timbreNumber, int volume);
void selectInstrument2(int channel, int timbreGroup, int timbreNumber);
void selectInstrument3(int channel, int offsetMode, int timbreGroup);
void selectInstrument4(int offsetMode, int timbreGroup, int timbreNumber, int keyShift);
void selectInstrument5(int messageNum);
};
class PCSoundFxPlayer {
public:
PCSoundFxPlayer(PCSoundDriver *driver);
~PCSoundFxPlayer();
bool load(const char *song);
void play();
void stop();
void fadeOut();
static void updateCallback(void *ref);
enum {
NUM_INSTRUMENTS = 15,
NUM_CHANNELS = 4
};
private:
void update();
void handleEvents();
void handlePattern(int channel, const byte *patternData);
void unload();
bool _playing;
int _currentPos;
int _currentOrder;
int _numOrders;
int _eventsDelay;
int _fadeOutCounter;
int _updateTicksCounter;
int _instrumentsChannelTable[NUM_CHANNELS];
byte *_sfxData;
byte *_instrumentsData[NUM_INSTRUMENTS];
PCSoundDriver *_driver;
Common::Mutex _mutex;
};
void PCSoundDriver::findNote(int freq, int *note, int *oct) const {
if (freq > 0x777)
*oct = 0;
else if (freq > 0x3BB)
*oct = 1;
else if (freq > 0x1DD)
*oct = 2;
else if (freq > 0x0EE)
*oct = 3;
else if (freq > 0x077)
*oct = 4;
else if (freq > 0x03B)
*oct = 5;
else if (freq > 0x01D)
*oct = 6;
else
*oct = 7;
*note = 11;
for (int i = 0; i < 12; ++i) {
if (_noteTable[*oct * 12 + i] <= freq) {
*note = i;
break;
}
}
}
void PCSoundDriver::resetChannel(int channel) {
stopChannel(channel);
stopAll();
}
AdLibSoundDriver::AdLibSoundDriver(Audio::Mixer *mixer)
: _upCb(0), _upRef(0), _mixer(mixer) {
_opl = OPL::Config::create();
if (!_opl || !_opl->init())
error("Failed to create OPL");
memset(_channelsVolumeTable, 0, sizeof(_channelsVolumeTable));
memset(_instrumentsTable, 0, sizeof(_instrumentsTable));
initCard();
// 1000/(10923000 ms / 1193180) ~= 109 Hz
_opl->start(new Common::Functor0Mem<void, AdLibSoundDriver>(this, &AdLibSoundDriver::onTimer), 109);
}
AdLibSoundDriver::~AdLibSoundDriver() {
delete _opl;
}
void AdLibSoundDriver::setUpdateCallback(UpdateCallback upCb, void *ref) {
_upCb = upCb;
_upRef = ref;
}
void AdLibSoundDriver::setupChannel(int channel, const byte *data, int instrument, int volume) {
assert(channel < MAX_ADLIB_CHANNELS);
if (data) {
volume = CLIP(volume, 0, 80);
volume += volume / 4;
_channelsVolumeTable[channel] = volume;
setupInstrument(data, channel);
}
}
void AdLibSoundDriverINS::stopChannel(int channel) {
assert(channel < MAX_ADLIB_CHANNELS);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
channel = 6;
}
if (ins->mode == 0 || channel == 6) {
_opl->writeReg(0xB0 | channel, 0);
}
if (ins->mode != 0) {
_vibrato &= ~(1 << (10 - ins->channel));
_opl->writeReg(0xBD, _vibrato);
}
}
void AdLibSoundDriverADL::stopChannel(int channel) {
assert(channel < MAX_ADLIB_CHANNELS);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode == 0 || ins->channel == 6) {
_opl->writeReg(0xB0 | channel, 0);
}
if (ins->mode != 0) {
_vibrato &= ~(1 << (10 - ins->channel));
_opl->writeReg(0xBD, _vibrato);
}
}
void AdLibSoundDriver::stopAll() {
int i;
for (i = 0; i < 18; ++i) {
_opl->writeReg(0x40 | _operatorsTable[i], 63);
}
for (i = 0; i < 9; ++i) {
_opl->writeReg(0xB0 | i, 0);
}
if (g_cine->getGameType() == Cine::GType_OS) {
_vibrato &= (1 << 5);
_opl->writeReg(0xBD, _vibrato);
} else {
_opl->writeReg(0xBD, 0);
}
}
void AdLibSoundDriver::initCard() {
_vibrato = 0x20;
_opl->writeReg(0xBD, _vibrato);
_opl->writeReg(0x08, 0x40);
static const int oplRegs[] = { 0x40, 0x60, 0x80, 0x20, 0xE0 };
for (int i = 0; i < 9; ++i) {
_opl->writeReg(0xB0 | i, 0);
}
for (int i = 0; i < 9; ++i) {
_opl->writeReg(0xC0 | i, 0);
}
for (int j = 0; j < 5; j++) {
for (int i = 0; i < 18; ++i) {
_opl->writeReg(oplRegs[j] | _operatorsTable[i], 0);
}
}
_opl->writeReg(1, 0x20);
_opl->writeReg(1, 0);
}
void AdLibSoundDriver::onTimer() {
if (_upCb) {
(*_upCb)(_upRef);
}
}
void AdLibSoundDriver::setupPreloadedInstrument(int channel) {
setupInstrument(NULL, channel, false);
}
void AdLibSoundDriver::setupInstrument(const byte *data, int channel, bool loadData) {
assert(channel < MAX_ADLIB_CHANNELS);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
if (loadData && data) {
loadInstrument(data, ins);
}
int mod, car, tmp;
const AdLibRegisterSoundInstrument *reg;
if (ins->mode != 0) {
mod = _operatorsTable[_voiceOperatorsTable[2 * ins->channel + 0]];
car = _operatorsTable[_voiceOperatorsTable[2 * ins->channel + 1]];
} else {
mod = _operatorsTable[_voiceOperatorsTable[2 * channel + 0]];
car = _operatorsTable[_voiceOperatorsTable[2 * channel + 1]];
}
if (ins->mode == 0 || ins->channel == 6) {
reg = &ins->regMod;
_opl->writeReg(0x20 | mod, reg->vibrato);
if (reg->freqMod) {
tmp = reg->outputLevel & 0x3F;
} else {
tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel];
tmp = 63 - (2 * tmp + 127) / (2 * 127);
}
_opl->writeReg(0x40 | mod, tmp | (reg->keyScaling << 6));
_opl->writeReg(0x60 | mod, reg->attackDecay);
_opl->writeReg(0x80 | mod, reg->sustainRelease);
if (ins->mode != 0) {
_opl->writeReg(0xC0 | ins->channel, reg->feedbackStrength);
} else {
_opl->writeReg(0xC0 | channel, reg->feedbackStrength);
}
_opl->writeReg(0xE0 | mod, ins->waveSelectMod);
}
reg = &ins->regCar;
_opl->writeReg(0x20 | car, reg->vibrato);
tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel];
tmp = 63 - (2 * tmp + 127) / (2 * 127);
_opl->writeReg(0x40 | car, tmp | (reg->keyScaling << 6));
_opl->writeReg(0x60 | car, reg->attackDecay);
_opl->writeReg(0x80 | car, reg->sustainRelease);
_opl->writeReg(0xE0 | car, ins->waveSelectCar);
}
void AdLibSoundDriver::loadRegisterInstrument(const byte *data, AdLibRegisterSoundInstrument *reg) {
reg->vibrato = 0;
if (READ_LE_UINT16(data + 18)) { // amplitude vibrato
reg->vibrato |= 0x80;
}
if (READ_LE_UINT16(data + 20)) { // frequency vibrato
reg->vibrato |= 0x40;
}
if (READ_LE_UINT16(data + 10)) { // sustaining sound
reg->vibrato |= 0x20;
}
if (READ_LE_UINT16(data + 22)) { // envelope scaling
reg->vibrato |= 0x10;
}
reg->vibrato |= READ_LE_UINT16(data + 2) & 0xF; // frequency multiplier
reg->attackDecay = READ_LE_UINT16(data + 6) << 4; // attack rate
reg->attackDecay |= READ_LE_UINT16(data + 12) & 0xF; // decay rate
reg->sustainRelease = READ_LE_UINT16(data + 8) << 4; // sustain level
reg->sustainRelease |= READ_LE_UINT16(data + 14) & 0xF; // release rate
reg->feedbackStrength = READ_LE_UINT16(data + 4) << 1; // feedback
if (READ_LE_UINT16(data + 24) == 0) { // frequency modulation
reg->feedbackStrength |= 1;
}
reg->keyScaling = READ_LE_UINT16(data);
reg->outputLevel = READ_LE_UINT16(data + 16);
reg->freqMod = READ_LE_UINT16(data + 24);
}
void AdLibSoundDriverINS::loadInstrument(const byte *data, AdLibSoundInstrument *asi) {
asi->mode = *data++;
asi->channel = *data++;
loadRegisterInstrument(data, &asi->regMod); data += 26;
loadRegisterInstrument(data, &asi->regCar); data += 26;
asi->waveSelectMod = data[0] & 3; data += 2;
asi->waveSelectCar = data[0] & 3; data += 2;
asi->amDepth = data[0]; data += 2;
}
void AdLibSoundDriverINS::setChannelFrequency(int channel, int frequency) {
assert(channel < MAX_ADLIB_CHANNELS);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
channel = 6;
}
if (ins->mode == 0 || ins->channel == 6) {
int freq, note, oct;
findNote(frequency, &note, &oct);
if (channel == 6)
oct = 0;
freq = _freqTable[note % 12];
_opl->writeReg(0xA0 | channel, freq);
freq = (oct << 2) | ((freq & 0x300) >> 8);
if (ins->mode == 0) {
freq |= 0x20;
}
_opl->writeReg(0xB0 | channel, freq);
}
if (ins->mode != 0) {
_vibrato |= 1 << (10 - ins->channel);
_opl->writeReg(0xBD, _vibrato);
}
}
void AdLibSoundDriverINS::playSample(int mode, int channel, int param3, int param4, int param5, int size) {
}
void AdLibSoundDriverINS::playSample(const byte *data, int size, int channel, int volume) {
assert(channel < MAX_ADLIB_CHANNELS);
_channelsVolumeTable[channel] = 127;
resetChannel(channel);
setupInstrument(data + 257, channel);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
channel = 6;
}
if (ins->mode == 0 || channel == 6) {
uint16 note = 12;
int freq = _freqTable[note % 12];
_opl->writeReg(0xA0 | channel, freq);
freq = ((note / 12) << 2) | ((freq & 0x300) >> 8);
if (ins->mode == 0) {
freq |= 0x20;
}
_opl->writeReg(0xB0 | channel, freq);
}
if (ins->mode != 0) {
_vibrato |= 1 << (10 - ins->channel);
_opl->writeReg(0xBD, _vibrato);
}
}
AdLibSoundDriverADL::AdLibSoundDriverADL(Audio::Mixer *mixer)
: AdLibSoundDriver(mixer), _samples() {
memset(_samples, 0, sizeof(_samples));
}
void AdLibSoundDriverADL::loadInstrument(const byte *data, AdLibSoundInstrument *asi) {
asi->mode = *data++;
asi->channel = *data++;
asi->waveSelectMod = *data++ & 3;
asi->waveSelectCar = *data++ & 3;
asi->amDepth = *data++;
++data;
loadRegisterInstrument(data, &asi->regMod); data += 26;
loadRegisterInstrument(data, &asi->regCar); data += 26;
}
void AdLibSoundDriverADL::setChannelFrequency(int channel, int frequency) {
assert(channel < MAX_ADLIB_CHANNELS);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
setupPreloadedInstrument(channel);
if (ins->mode != 0) {
channel = ins->channel;
if (channel == 9) {
channel = 8;
} else if (channel == 10) {
channel = 7;
}
}
int freq, note, oct;
findNote(frequency, &note, &oct);
if (ins->amDepth) {
note = ins->amDepth;
oct = note / 12;
}
if (note < 0) {
note = 0;
oct = 0;
}
freq = _freqTable[note % 12];
_opl->writeReg(0xA0 | channel, freq);
freq = (oct << 2) | ((freq & 0x300) >> 8);
if (ins->mode == 0) {
freq |= 0x20;
}
_opl->writeReg(0xB0 | channel, freq);
if (ins->mode != 0) {
_vibrato |= 1 << (10 - channel);
_opl->writeReg(0xBD, _vibrato);
}
}
void AdLibSoundDriverADL::playSample(int mode, int channel, int param3, int param4, int param5, int size) {
switch (mode) {
case 0:
_instrumentsTable[(channel & 1) + 4] = _samples[param3];
_channelsVolumeTable[(channel & 1) + 4] = 0x7F;
stopChannel((channel & 1) + 4);
if (param5 >= 0x0C && param5 <= 0x6C) {
setChannelFrequency((channel & 1) + 4, param5);
}
break;
case 1:
if (channel <= 0x30) {
AnimData& animData = g_cine->_animDataTable[param3];
const byte *data = animData.data();
if (data && animData.size() >= 58) {
loadInstrument(data, &_samples[channel]);
}
}
break;
}
}
void AdLibSoundDriverADL::playSample(const byte *data, int size, int channel, int volume) {
assert(channel < MAX_ADLIB_CHANNELS);
_channelsVolumeTable[channel] = 127;
setupInstrument(data, channel);
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
if (ins->mode != 0 && ins->channel == 6) {
_opl->writeReg(0xB0 | channel, 0);
}
if (ins->mode != 0) {
_vibrato &= ~(1 << (10 - ins->channel));
_opl->writeReg(0xBD, _vibrato);
}
if (ins->mode != 0) {
channel = ins->channel;
if (channel == 9) {
channel = 8;
} else if (channel == 10) {
channel = 7;
}
}
uint16 note = 48;
if (ins->amDepth) {
note = ins->amDepth;
}
int freq = _freqTable[note % 12];
_opl->writeReg(0xA0 | channel, freq);
freq = ((note / 12) << 2) | ((freq & 0x300) >> 8);
if (ins->mode == 0) {
freq |= 0x20;
}
_opl->writeReg(0xB0 | channel, freq);
if (ins->mode != 0) {
_vibrato |= 1 << (10 - channel);
_opl->writeReg(0xBD, _vibrato);
}
}
MidiSoundDriverH32::MidiSoundDriverH32(MidiDriver *output)
: _output(output), _callback(0), _mutex() {
}
MidiSoundDriverH32::~MidiSoundDriverH32() {
if (_callback)
g_system->getTimerManager()->removeTimerProc(_callback);
_output->close();
delete _output;
}
void MidiSoundDriverH32::setUpdateCallback(UpdateCallback upCb, void *ref) {
Common::StackLock lock(_mutex);
Common::TimerManager *timer = g_system->getTimerManager();
assert(timer);
if (_callback)
timer->removeTimerProc(_callback);
_callback = upCb;
if (_callback) // 10923000 ms / 1193180 ~= 9155 microseconds
timer->installTimerProc(_callback, 9155, ref, "MidiSoundDriverH32");
}
void MidiSoundDriverH32::setupChannel(int channel, const byte *data, int instrument, int volume) {
Common::StackLock lock(_mutex);
if (volume < 0 || volume > 100)
volume = 0;
if (!data)
selectInstrument(channel, 0, 0, volume);
// In case the instrument is a builtin instrument select it directly.
else if (data[0] < 0x80)
selectInstrument(channel, data[0] / 0x40, data[0] % 0x40, volume);
// In case we use a custom instrument we need to specify the timbre group
// 2, which means it's a timbre from the timbre memory area.
else
selectInstrument(channel, 2, instrument, volume);
}
void MidiSoundDriverH32::setChannelFrequency(int channel, int frequency) {
Common::StackLock lock(_mutex);
int note, oct;
findNote(frequency, &note, &oct);
note %= 12;
note = oct * 12 + note + 12;
_output->send(0x91 + channel, note, 0x7F);
}
void MidiSoundDriverH32::stopChannel(int channel) {
Common::StackLock lock(_mutex);
_output->send(0xB1 + channel, 0x7B, 0x00);
}
void MidiSoundDriverH32::playSample(int mode, int channel, int param3, int param4, int param5, int size) {
Common::StackLock lock(_mutex);
switch (mode) {
case 0: // play instrument
if (param5 >= 0x0C && param5 <= 0x6C) {
selectInstrument2(channel + 4, 2, param3 + 0xF);
selectInstrument3(channel + 4, 1, param4);
}
stopChannel(channel + 4);
if (param5 >= 0x0C && param5 <= 0x6C) {
_output->send(0x91 + channel + 4, param5, 0x7F);
}
break;
case 1: // load instrument
if (channel <= 0x30) {
AnimData& animData = g_cine->_animDataTable[param3];
const byte *data = animData.data();
if (data && data[0] >= 0x80 && data[0] < 0xC0) {
writeInstrument((channel + 15) * 512 + 0x80000, data + 1, animData.size() - 1);
}
}
break;
case 2:
selectInstrument3(channel + 4, param3, param4);
break;
case 3:
selectInstrument4(channel, param3, param4, param5);
break;
case 4: // show text in Roland MT-32 LCD display
// Don't display text in Roland MT-32 LCD display when loading a savegame
if (!runOnlyUntilFreePartRangeFirst200) {
selectInstrument5(channel);
}
break;
}
}
void MidiSoundDriverH32::playSample(const byte *data, int size, int channel, int volume) {
Common::StackLock lock(_mutex);
stopChannel(channel);
volume = volume * 8 / 5;
if (data[0] < 0x80) {
selectInstrument(channel, data[0] / 0x40, data[0] % 0x40, volume);
} else {
writeInstrument(channel * 512 + 0x80000, data + 1, 256);
selectInstrument(channel, 2, channel, volume);
}
_output->send(0x91 + channel, 12, 0x7F);
}
void MidiSoundDriverH32::notifyInstrumentLoad(const byte *data, int size, int channel) {
Common::StackLock lock(_mutex);
// In case we specify a standard instrument or standard rhythm instrument
// do not do anything here. It might be noteworthy that the instrument
// selection client code does not support rhythm instruments!
if (data[0] < 0x80 || data[0] >= 0xC0)
return;
writeInstrument(channel * 512 + 0x80000, data + 1, size - 1);
}
void MidiSoundDriverH32::writeInstrument(int offset, const byte *data, int size) {
byte sysEx[254];
sysEx[0] = 0x41;
sysEx[1] = 0x10;
sysEx[2] = 0x16;
sysEx[3] = 0x12;
sysEx[4] = (offset >> 16) & 0xFF;
sysEx[5] = (offset >> 8) & 0xFF;
sysEx[6] = (offset >> 0) & 0xFF;
int copySize = MIN(246, size);
memcpy(&sysEx[7], data, copySize);
byte checkSum = 0;
for (int i = 0; i < copySize + 3; ++i)
checkSum += sysEx[4 + i];
sysEx[7 + copySize] = 0x80 - (checkSum & 0x7F);
_output->sysEx(sysEx, copySize + 8);
}
void MidiSoundDriverH32::selectInstrument2(int channel, int timbreGroup, int timbreNumber) {
const int offset = channel * 16 + 0x30000; // 0x30000 is the start of the patch temp area
byte sysEx[14] = {
0x41, 0x10, 0x16, 0x12,
0x00, 0x00, 0x00, // offset
0x00, // Timbre group _ timbreGroup * 64 + timbreNumber should be the
0x00, // Timbre number / MT-32 instrument in case timbreGroup is 0 or 1.
0x18, // Key shift (= 0)
0x32, // Fine tune (= 0)
0x0C, // Bender Range
0x03, // Assign Mode
0x00 // Checksum
};
sysEx[4] = (offset >> 16) & 0xFF;
sysEx[5] = (offset >> 8) & 0xFF;
sysEx[6] = (offset >> 0) & 0xFF;
sysEx[7] = timbreGroup;
sysEx[8] = timbreNumber;
byte checkSum = 0;
for (uint i = 4; i < sizeof(sysEx) - 1; ++i)
checkSum += sysEx[i];
sysEx[sizeof(sysEx) - 1] = 0x80 - (checkSum & 0x7F);
_output->sysEx(sysEx, sizeof(sysEx));
}
void MidiSoundDriverH32::selectInstrument3(int channel, int offsetMode, int timbreGroup) {
int offset = channel * 16 + 0x30000; // 0x30000 is the start of the patch temp area
switch (offsetMode) {
case 1:
offset += 8;
break;
case 2:
offset += 6;
break;
case 3:
offset += 9;
break;
}
byte sysEx[9] = {
0x41, 0x10, 0x16, 0x12,
0x00, 0x00, 0x00, // offset
0x00, // Timbre group
0x00 // Checksum
};
sysEx[4] = (offset >> 16) & 0xFF;
sysEx[5] = (offset >> 8) & 0xFF;
sysEx[6] = (offset >> 0) & 0xFF;
sysEx[7] = timbreGroup;
byte checkSum = 0;
for (uint i = 4; i < sizeof(sysEx) - 1; ++i)
checkSum += sysEx[i];
sysEx[sizeof(sysEx) - 1] = 0x80 - (checkSum & 0x7F);
_output->sysEx(sysEx, sizeof(sysEx));
}
void MidiSoundDriverH32::selectInstrument4(int offsetMode, int timbreGroup, int timbreNumber, int keyShift) {
int offset = 0x100000;
const int len = (offsetMode == 2) ? 11 : 9;
switch (offsetMode) {
case 1:
offset += 0x16;
break;
case 2:
offset += 1;
break;
}
byte sysEx[11] = {
0x41, 0x10, 0x16, 0x12,
0x00, 0x00, 0x00, // offset
0x00, // Timbre group
0x00, // Timbre number / MT-32 instrument in case timbreGroup is 0 or 1.
0x18, // Key shift (= 0)
0x00 // Checksum
};
sysEx[4] = (offset >> 16) & 0xFF;
sysEx[5] = (offset >> 8) & 0xFF;
sysEx[6] = (offset >> 0) & 0xFF;
sysEx[7] = timbreGroup;
if (offsetMode == 2) {
sysEx[8] = timbreNumber;
sysEx[9] = keyShift;
}
byte checkSum = 0;
for (int i = 4; i < len - 1; ++i)
checkSum += sysEx[i];
sysEx[len - 1] = 0x80 - (checkSum & 0x7F);
_output->sysEx(sysEx, len);
}
void MidiSoundDriverH32::selectInstrument5(int messageNum) {
int offset = 0x200000;
byte sysEx[28] = {
0x41, 0x10, 0x16, 0x12,
0x00, 0x00, 0x00 // offset
};
memset(sysEx + 7, 0x20, 20);
if (messageNum >= 0 && messageNum < (int)g_cine->_messageTable.size()) {
Common::String msg = g_cine->_messageTable[messageNum];
memcpy(sysEx + 7, msg.c_str(), MIN<int>(20, msg.size()));
}
sysEx[4] = (offset >> 16) & 0xFF;
sysEx[5] = (offset >> 8) & 0xFF;
sysEx[6] = (offset >> 0) & 0xFF;
byte checkSum = 0;
for (uint i = 4; i < sizeof(sysEx) - 1; ++i)
checkSum += sysEx[i];
sysEx[sizeof(sysEx) - 1] = 0x80 - (checkSum & 0x7F);
_output->sysEx(sysEx, sizeof(sysEx));
}
void MidiSoundDriverH32::selectInstrument(int channel, int timbreGroup, int timbreNumber, int volume) {
const int offset = channel * 16 + 0x30000; // 0x30000 is the start of the patch temp area
byte sysEx[24] = {
0x41, 0x10, 0x16, 0x12,
0x00, 0x00, 0x00, // offset
0x00, // Timbre group _ timbreGroup * 64 + timbreNumber should be the
0x00, // Timbre number / MT-32 instrument in case timbreGroup is 0 or 1.
0x18, // Key shift (= 0)
0x32, // Fine tune (= 0)
0x0C, // Bender Range
0x03, // Assign Mode
0x01, // Reverb Switch (= enabled)
0x00, // dummy
0x00, // Output level
0x07, // Panpot (= balanced)
0x00, // dummy
0x00, // dummy
0x00, // dummy
0x00, // dummy
0x00, // dummy
0x00, // dummy
0x00 // checksum
};
sysEx[4] = (offset >> 16) & 0xFF;
sysEx[5] = (offset >> 8) & 0xFF;
sysEx[6] = (offset >> 0) & 0xFF;
sysEx[7] = timbreGroup;
sysEx[8] = timbreNumber;
sysEx[15] = volume;
byte checkSum = 0;
for (int i = 4; i < 23; ++i)
checkSum += sysEx[i];
sysEx[23] = 0x80 - (checkSum & 0x7F);
_output->sysEx(sysEx, 24);
}
PCSoundFxPlayer::PCSoundFxPlayer(PCSoundDriver *driver)
: _playing(false), _driver(driver), _mutex() {
memset(_instrumentsData, 0, sizeof(_instrumentsData));
_sfxData = NULL;
_fadeOutCounter = 0;
_driver->setUpdateCallback(updateCallback, this);
}
PCSoundFxPlayer::~PCSoundFxPlayer() {
Common::StackLock lock(_mutex);
_driver->setUpdateCallback(NULL, NULL);
stop();
}
bool PCSoundFxPlayer::load(const char *song) {
debug(9, "PCSoundFxPlayer::load('%s')", song);
/* stop (w/ fade out) the previous song */
while (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
g_system->delayMillis(50);
}
_fadeOutCounter = 0;
Common::StackLock lock(_mutex);
stop();
_sfxData = readBundleSoundFile(song);
if (!_sfxData) {
warning("Unable to load soundfx module '%s'", song);
return 0;
}
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
_instrumentsData[i] = NULL;
char instrument[64];
memset(instrument, 0, 64); // Clear the data first
memcpy(instrument, _sfxData + 20 + i * 30, 12);
instrument[63] = '\0';
if (instrument[0] != '\0') {
char *dot = strrchr(instrument, '.');
if (dot) {
*dot = '\0';
}
Common::strlcat(instrument, _driver->getInstrumentExtension(), sizeof(instrument));
uint32 instrumentSize;
byte *data = readBundleSoundFile(instrument, &instrumentSize);
if (g_cine->getGameType() == Cine::GType_OS && _driver->musicType() == MT_MT32 &&
data && instrumentSize > 0x16) {
instrumentSize -= 0x16;
byte *tmp = (byte *)calloc(instrumentSize, 1);
if (tmp == NULL) {
error("PCSoundFxPlayer::load('%s'): Out of memory (%d bytes)", song, instrumentSize);
}
memcpy(tmp, data + 0x16, instrumentSize);
free(data);
data = tmp;
}
_instrumentsData[i] = data;
if (!_instrumentsData[i]) {
warning("Unable to load soundfx instrument '%s'", instrument);
} else {
_driver->notifyInstrumentLoad(_instrumentsData[i], instrumentSize, i);
}
}
}
return 1;
}
void PCSoundFxPlayer::play() {
debug(9, "PCSoundFxPlayer::play()");
Common::StackLock lock(_mutex);
if (_sfxData) {
for (int i = 0; i < NUM_CHANNELS; ++i) {
_instrumentsChannelTable[i] = -1;
}
_currentPos = 0;
_currentOrder = 0;
_numOrders = _sfxData[470];
int timerIntsPerMusicUpdate = (g_cine->getGameType() == Cine::GType_OS) ? 1 : 2;
if (g_cine->getGameType() == Cine::GType_OS) {
_eventsDelay = (244 - _sfxData[471]) * 109 * timerIntsPerMusicUpdate / 1060;
} else {
_eventsDelay = (252 - _sfxData[471]) * 55 * timerIntsPerMusicUpdate / 1060;
}
_updateTicksCounter = 0;
_playing = true;
}
}
void PCSoundFxPlayer::stop() {
Common::StackLock lock(_mutex);
if (_playing || _fadeOutCounter != 0) {
_fadeOutCounter = 0;
_playing = false;
int numChannels = (g_cine->getGameType() == Cine::GType_OS) ? 8 : 4;
for (int i = 0; i < numChannels; ++i) {
_driver->stopChannel(i);
}
_driver->stopAll();
}
unload();
}
void PCSoundFxPlayer::fadeOut() {
Common::StackLock lock(_mutex);
if (_playing) {
_fadeOutCounter = 1;
_playing = false;
}
}
void PCSoundFxPlayer::updateCallback(void *ref) {
((PCSoundFxPlayer *)ref)->update();
}
void PCSoundFxPlayer::update() {
Common::StackLock lock(_mutex);
if (_playing || (_fadeOutCounter != 0 && _fadeOutCounter < 100)) {
++_updateTicksCounter;
if (_updateTicksCounter > _eventsDelay) {
handleEvents();
_updateTicksCounter = 0;
}
}
}
void PCSoundFxPlayer::handleEvents() {
const byte *patternData = _sfxData + ((g_cine->getGameType() == Cine::GType_OS) ? 2400 : 600);
const byte *orderTable = _sfxData + 472;
uint16 patternNum = orderTable[_currentOrder] * 1024;
for (int i = 0; i < 4; ++i) {
handlePattern(i, patternData + patternNum + _currentPos);
patternData += 4;
}
if (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
_fadeOutCounter += 2;
}
_currentPos += 16;
if (_currentPos >= 1024) {
_currentPos = 0;
++_currentOrder;
if (_currentOrder == _numOrders) {
_currentOrder = 0;
}
}
debug(7, "_currentOrder=%d/%d _currentPos=%d", _currentOrder, _numOrders, _currentPos);
}
void PCSoundFxPlayer::handlePattern(int channel, const byte *patternData) {
int instrument = patternData[2] >> 4;
if (instrument != 0) {
--instrument;
if (_instrumentsChannelTable[channel] != instrument || _fadeOutCounter != 0) {
_instrumentsChannelTable[channel] = instrument;
const int volume = _sfxData[instrument] - _fadeOutCounter;
_driver->setupChannel(channel, _instrumentsData[instrument], instrument, volume);
}
}
int16 freq = (int16)READ_BE_UINT16(patternData);
if (freq > 0) {
_driver->stopChannel(channel);
_driver->setChannelFrequency(channel, freq);
}
}
void PCSoundFxPlayer::unload() {
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
free(_instrumentsData[i]);
_instrumentsData[i] = NULL;
}
free(_sfxData);
_sfxData = NULL;
}
MusicType Sound::musicType() {
return _musicType;
}
PCSound::PCSound(Audio::Mixer *mixer, CineEngine *vm)
: Sound(mixer, vm), _soundDriver(0) {
_currentMusic = 0;
_currentMusicStatus = 0;
_currentBgSlot = 0;
_musicType = MT_INVALID;
const MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB);
const MusicType musicType = MidiDriver::getMusicType(dev);
if (musicType == MT_MT32 || musicType == MT_GM) {
const bool isMT32 = (musicType == MT_MT32 || ConfMan.getBool("native_mt32"));
if (isMT32) {
MidiDriver *driver = MidiDriver::createMidi(dev);
if (driver && driver->open() == 0) {
driver->sendMT32Reset();
_soundDriver = new MidiSoundDriverH32(driver);
_musicType = MT_MT32;
} else {
warning("Could not create MIDI output, falling back to AdLib");
}
} else {
warning("General MIDI output devices are not supported, falling back to AdLib");
}
}
if (!_soundDriver) {
if (_vm->getGameType() == GType_FW) {
_soundDriver = new AdLibSoundDriverINS(_mixer);
} else {
_soundDriver = new AdLibSoundDriverADL(_mixer);
}
_musicType = MT_ADLIB;
}
_player = new PCSoundFxPlayer(_soundDriver);
// Ensure the CD is open
if (_vm->getGameType() == GType_FW && (_vm->getFeatures() & GF_CD))
g_system->getAudioCDManager()->open();
}
PCSound::~PCSound() {
delete _player;
delete _soundDriver;
}
static const char *const musicFileNames[11] = {
"DUGGER.DAT",
"SUITE21.DAT",
"FWARS.DAT",
"SUITE23.DAT",
"SUITE22.DAT",
"ESCAL",
"MOINES.DAT",
"MEDIAVAL.DAT",
"SFUTUR",
"ALIENS",
"TELESONG.DAT",
};
static uint8 musicCDTracks[11] = {
20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 22,
};
void PCSound::loadMusic(const char *name) {
debugC(5, kCineDebugSound, "PCSound::loadMusic('%s')", name);
if (_vm->getGameType() == GType_FW && (_vm->getFeatures() & GF_CD)) {
_currentMusic = 0;
_currentMusicStatus = 0;
for (int i = 0; i < 11; i++) {
if (!strcmp((const char *)name, musicFileNames[i])) {
_currentMusic = musicCDTracks[i];
_currentMusicStatus = musicCDTracks[i];
}
}
} else {
_player->load(name);
}
}
void PCSound::playMusic() {
debugC(5, kCineDebugSound, "PCSound::playMusic()");
if (_vm->getGameType() == GType_FW && (_vm->getFeatures() & GF_CD)) {
g_system->getAudioCDManager()->stop();
g_system->getAudioCDManager()->play(_currentMusic - 1, -1, 0, 0);
} else {
_player->play();
}
}
static uint8 bgCDTracks[49] = {
0, 21, 21, 23, 0, 29, 0, 0, 0, 0,
0, 27, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 22, 22, 23, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0
};
void PCSound::setBgMusic(int num) {
debugC(5, kCineDebugSound, "PCSound::setBgMusic(%d)", num);
_currentBgSlot = num;
if (!bgCDTracks[_currentBgSlot])
return;
if ((_currentBgSlot == 1) || (_currentMusicStatus == 0 && _currentMusic != bgCDTracks[_currentBgSlot])) {
_currentMusic = bgCDTracks[_currentBgSlot];
g_system->getAudioCDManager()->stop();
g_system->getAudioCDManager()->play(bgCDTracks[_currentBgSlot] - 1, -1, 0, 0);
}
}
void PCSound::stopMusic() {
debugC(5, kCineDebugSound, "PCSound::stopMusic()");
if (_vm->getGameType() == GType_FW && (_vm->getFeatures() & GF_CD)) {
if (_currentBgSlot != 1)
g_system->getAudioCDManager()->stop();
}
_player->stop();
}
void PCSound::fadeOutMusic() {
debugC(5, kCineDebugSound, "PCSound::fadeOutMusic()");
if (_vm->getGameType() == GType_FW && (_vm->getFeatures() & GF_CD)) {
if (_currentMusicStatus) {
if (_currentBgSlot == 1) {
_currentMusicStatus = 0;
} else {
_currentMusic = 0;
_currentMusicStatus = 0;
g_system->getAudioCDManager()->stop();
if (bgCDTracks[_currentBgSlot]) {
g_system->getAudioCDManager()->play(_currentBgSlot - 1, -1, 0, 0);
}
}
}
}
_player->fadeOut();
}
void PCSound::playSound(int mode, int channel, int param3, int param4, int param5, int size) {
debugC(5, kCineDebugSound, "PCSound::playSound() channel %d size %d, new", channel, size);
_soundDriver->playSample(mode, channel, param3, param4, param5, size);
}
void PCSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) {
debugC(5, kCineDebugSound, "PCSound::playSound() channel %d size %d", channel, size);
_soundDriver->playSample(data, size, channel, volume);
}
void PCSound::stopSound(int channel) {
debugC(5, kCineDebugSound, "PCSound::stopSound() channel %d", channel);
_soundDriver->resetChannel(channel);
}
PaulaSound::PaulaSound(Audio::Mixer *mixer, CineEngine *vm)
: Sound(mixer, vm), _sfxTimer(0), _musicTimer(0), _musicFadeTimer(0) {
_musicType = MT_AMIGA;
_moduleStream = 0;
// The original is using the following timer frequency:
// 0.709379Mhz / 8000 = 88.672375Hz
// 1000000 / 88.672375Hz = 11277.46944863us
g_system->getTimerManager()->installTimerProc(&PaulaSound::sfxTimerProc, 11277, this, "PaulaSound::sfxTimerProc");
// The original is using the following timer frequency:
// 0.709379Mhz / 14565 = 48.704359Hz
// 1000000 / 48.704359Hz = 20532.04313806us
g_system->getTimerManager()->installTimerProc(&PaulaSound::musicTimerProc, 20532, this, "PaulaSound::musicTimerProc");
}
PaulaSound::~PaulaSound() {
Common::StackLock sfxLock(_sfxMutex);
g_system->getTimerManager()->removeTimerProc(&PaulaSound::sfxTimerProc);
for (int i = 0; i < NUM_CHANNELS; ++i) {
stopSound(i);
}
Common::StackLock musicLock(_musicMutex);
g_system->getTimerManager()->removeTimerProc(&PaulaSound::musicTimerProc);
stopMusic();
}
void PaulaSound::loadMusic(const char *name) {
debugC(5, kCineDebugSound, "PaulaSound::loadMusic('%s')", name);
for (int i = 0; i < NUM_CHANNELS; ++i) {
stopSound(i);
}
// Fade music out when there is music playing.
_musicMutex.lock();
if (_mixer->isSoundHandleActive(_moduleHandle)) {
// Only start fade out when it is not in progress.
if (!_musicFadeTimer) {
_musicFadeTimer = 1;
}
_musicMutex.unlock();
while (_musicFadeTimer != 64) {
g_system->delayMillis(50);
}
} else {
_musicMutex.unlock();
}
Common::StackLock lock(_musicMutex);
assert(!_mixer->isSoundHandleActive(_moduleHandle));
bool foundFile = false;
if (_vm->getGameType() == GType_FW) {
// look for separate files
Common::File f;
if (f.open(name)) {
_moduleStream = Audio::makeSoundFxStream(&f, 0, _mixer->getOutputRate());
foundFile = true;
}
} else {
// look in bundle files
uint32 size;
byte *buf = readBundleSoundFile(name, &size);
if (buf) {
Common::MemoryReadStream s(buf, size);
// Operation Stealth for Amiga has to have its music frequency halved
// or otherwise the music sounds too high pitched.
const int periodScaleDivisor = 2;
_moduleStream = Audio::makeSoundFxStream(&s, readBundleSoundFile, _mixer->getOutputRate(), true, true, periodScaleDivisor);
free(buf);
foundFile = true;
}
}
if (!foundFile) {
warning("Unable to find music file '%s', not playing music...", name);
// Remove the old module stream so that it won't be played.
// Fixes not trying to play a null stream or an old wrong music in
// e.g. Italian version of Future Wars when first teleporting from
// the office to to the swamp.
_moduleStream = nullptr;
}
}
void PaulaSound::playMusic() {
debugC(5, kCineDebugSound, "PaulaSound::playMusic()");
Common::StackLock lock(_musicMutex);
_mixer->stopHandle(_moduleHandle);
if (_moduleStream) {
_musicFadeTimer = 0;
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_moduleHandle, _moduleStream);
}
}
void PaulaSound::stopMusic() {
debugC(5, kCineDebugSound, "PaulaSound::stopMusic()");
Common::StackLock lock(_musicMutex);
_mixer->stopHandle(_moduleHandle);
}
void PaulaSound::setBgMusic(int num) {
}
void PaulaSound::fadeOutMusic() {
debugC(5, kCineDebugSound, "PaulaSound::fadeOutMusic()");
Common::StackLock lock(_musicMutex);
_musicFadeTimer = 1;
}
void PaulaSound::playSound(int mode, int channel, int param3, int param4, int param5, int size) {
// Newer playSound from Operation Stealth might not do anything on Amiga
}
void PaulaSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) {
debugC(5, kCineDebugSound, "PaulaSound::playSound() channel %d size %d", channel, size);
Common::StackLock lock(_sfxMutex);
if (channel < 0 || channel >= NUM_CHANNELS) {
warning("PaulaSound::playSound: Channel number out of range (%d)", channel);
return;
}
stopSound(channel);
if (frequency > 0 && size > 0) {
byte *sound = (byte *)malloc(size);
if (sound) {
// Create the audio stream
memcpy(sound, data, size);
// Clear the first and last 16 bits like in the original.
sound[0] = sound[1] = sound[size - 2] = sound[size - 1] = 0;
if (g_cine->getGameType() == Cine::GType_OS) {
frequency = ((frequency * 2) / 20) + 50;
}
Audio::SeekableAudioStream *stream = Audio::makeRawStream(sound, size, PAULA_FREQ / frequency, 0);
// Initialize the volume control
_channelsTable[channel].initialize(volume, volumeStep, stepCount);
// Start the sfx
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_channelsTable[channel].handle,
Audio::makeLoopingAudioStream(stream, repeat ? 0 : 1),
-1, volume * Audio::Mixer::kMaxChannelVolume / 63,
_channelBalance[channel]);
}
}
}
void PaulaSound::stopSound(int channel) {
debugC(5, kCineDebugSound, "PaulaSound::stopSound() channel %d", channel);
Common::StackLock lock(_sfxMutex);
_mixer->stopHandle(_channelsTable[channel].handle);
}
void PaulaSound::sfxTimerProc(void *param) {
PaulaSound *sound = (PaulaSound *)param;
sound->sfxTimerCallback();
}
void PaulaSound::sfxTimerCallback() {
Common::StackLock lock(_sfxMutex);
if (_sfxTimer < 6) {
++_sfxTimer;
for (int i = 0; i < NUM_CHANNELS; ++i) {
// Only process active channels
if (!_mixer->isSoundHandleActive(_channelsTable[i].handle)) {
continue;
}
if (_channelsTable[i].curStep) {
--_channelsTable[i].curStep;
} else {
_channelsTable[i].curStep = _channelsTable[i].stepCount;
const int volume = CLIP(_channelsTable[i].volume + _channelsTable[i].volumeStep, 0, 63);
_channelsTable[i].volume = volume;
// Unlike the original we stop silent sounds
if (volume) {
_mixer->setChannelVolume(_channelsTable[i].handle, volume * Audio::Mixer::kMaxChannelVolume / 63);
} else {
_mixer->stopHandle(_channelsTable[i].handle);
}
}
}
} else {
_sfxTimer = 0;
// Possible TODO: The original only ever started sounds here. This
// should not be noticable though. So we do not do it for now.
}
}
void PaulaSound::musicTimerProc(void *param) {
PaulaSound *sound = (PaulaSound *)param;
sound->musicTimerCallback();
}
void PaulaSound::musicTimerCallback() {
Common::StackLock lock(_musicMutex);
++_musicTimer;
if (_musicTimer == 6) {
_musicTimer = 0;
if (_musicFadeTimer) {
++_musicFadeTimer;
if (_musicFadeTimer == 64) {
stopMusic();
} else {
if (_mixer->isSoundHandleActive(_moduleHandle)) {
_mixer->setChannelVolume(_moduleHandle, (64 - _musicFadeTimer) * Audio::Mixer::kMaxChannelVolume / 64);
}
}
}
}
}
const int PaulaSound::_channelBalance[NUM_CHANNELS] = {
// L/R/R/L This is according to the Hardware Reference Manual.
// TODO: It seems the order is swapped for some Amiga models:
// http://www.amiga.org/forums/archive/index.php/t-7862.html
// Maybe we should consider using R/L/L/R to match Amiga 500?
// This also is a bit more drastic to what WineUAE defaults,
// which is only 70% of full panning.
-127, 127, 127, -127
};
} // End of namespace Cine