scummvm/engines/cine/texte.h
Kari Salminen 2ca52fc007 CINE: Add support for Operation Stealth.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).

Details:
 - Add versioning to Future Wars and Operation Stealth savegames.
 - Add fade in effect to both Future Wars and Operation Stealth.
 - Add mouse wheel support and keyboard support to moving in menus.
 - Map middle mouse button to pressing both left and right buttons.
 - Make interface more responsive (See manageEvents() and drawFrame()).
 - Amiga versions should be completable but sound may or may not work.
 - Atari ST versions completely untested.

Game options currently supported:
 - Using original save/load interface
 - Using transparent dialog boxes in 16 color scenes (Also for PC)

Console commands currently supported:
 - labyrinthCheat (For cheating in Operation Stealth's labyrinths)
 - disableLabyrinthCheat (Disabling labyrinth cheat)
 - disableHacks (Disabling hacks, useful for testing)
 - enableHacks (Enabling hacks, useful for testing. On by default)
2020-07-25 00:33:42 +02:00

72 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CINE_TEXTE_H
#define CINE_TEXTE_H
#include "common/scummsys.h"
namespace Cine {
typedef char CommandeType[20];
// Number of characters in a font
#define NUM_FONT_CHARS 256
#define FONT_WIDTH 16
#define FONT_HEIGHT 8
// Used for choosing between font's data and font's mask
#define FONT_DATA 0
#define FONT_MASK 1
struct CharacterEntry {
byte characterIdx;
byte characterWidth;
};
struct TextHandler {
byte textTable[NUM_FONT_CHARS][2][FONT_WIDTH *FONT_HEIGHT];
CharacterEntry fontParamTable[NUM_FONT_CHARS];
};
extern const char *const *failureMessages;
extern const CommandeType *defaultActionCommand;
extern const CommandeType *systemMenu;
extern const CommandeType *confirmMenu;
extern const char *const *otherMessages;
extern const char *defaultCommandPreposition;
extern const char *const *commandPrepositionTable;
void loadTextData(const char *filename);
void loadErrmessDat(const char *fname);
void setFailureMessages(const char *const *messages, bool allocated);
void freeErrmessDat();
void loadPoldatDat(const char *fname);
int fitLine(const char *ptr, int maxWidth, int &words, int &width);
} // End of namespace Cine
#endif