scummvm/engines/lure
Max Horn 2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
..
animseq.cpp
animseq.h
configure.engine
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
debugger.cpp
debugger.h
decode.cpp
decode.h
detection.cpp
detection.h
disk.cpp
disk.h
events.cpp
events.h
fights.cpp
fights.h
game.cpp
game.h
hotspots.cpp
hotspots.h
intro.cpp
intro.h
lure.cpp
lure.h
luredefs.h
memory.cpp
memory.h
menu.cpp
menu.h
metaengine.cpp
module.mk
palette.cpp
palette.h
POTFILES
res_struct.cpp
res_struct.h
res.cpp
res.h
room.cpp
room.h
screen.cpp
screen.h
scripts.cpp
scripts.h
sound.cpp LURE: Fix struct init, member hiding warnings 2021-07-02 15:40:14 +02:00
sound.h LURE: Fix struct init, member hiding warnings 2021-07-02 15:40:14 +02:00
strings.cpp
strings.h
surface.cpp
surface.h