scummvm/engines/gob/inter_v5.cpp
2014-02-18 02:39:34 +01:00

448 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/translation.h"
#include "gui/message.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/draw.h"
#include "gob/save/saveload.h"
namespace Gob {
#define OPCODEVER Inter_v5
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v5::Inter_v5(GobEngine *vm) : Inter_v4(vm) {
}
void Inter_v5::setupOpcodesDraw() {
Inter_v4::setupOpcodesDraw();
OPCODEDRAW(0x61, o5_deleteFile);
OPCODEDRAW(0x80, o5_initScreen);
}
void Inter_v5::setupOpcodesFunc() {
Inter_v4::setupOpcodesFunc();
OPCODEFUNC(0x45, o5_istrlen);
}
void Inter_v5::setupOpcodesGob() {
OPCODEGOB( 0, o5_spaceShooter);
OPCODEGOB( 1, o5_spaceShooter);
OPCODEGOB( 2, o5_spaceShooter);
OPCODEGOB( 3, o5_spaceShooter);
OPCODEGOB( 33, o5_spaceShooter);
OPCODEGOB( 34, o5_spaceShooter);
OPCODEGOB( 37, o5_spaceShooter);
OPCODEGOB( 80, o5_getSystemCDSpeed);
OPCODEGOB( 81, o5_getSystemRAM);
OPCODEGOB( 82, o5_getSystemCPUSpeed);
OPCODEGOB( 83, o5_getSystemDrawSpeed);
OPCODEGOB( 84, o5_totalSystemSpecs);
OPCODEGOB( 85, o5_saveSystemSpecs);
OPCODEGOB( 86, o5_loadSystemSpecs);
OPCODEGOB( 87, o5_spaceShooter);
OPCODEGOB( 88, o5_spaceShooter);
OPCODEGOB( 89, o5_spaceShooter);
OPCODEGOB( 90, o5_spaceShooter);
OPCODEGOB( 91, o5_spaceShooter);
OPCODEGOB( 92, o5_gob92);
OPCODEGOB( 93, o5_spaceShooter);
OPCODEGOB( 94, o5_spaceShooter);
OPCODEGOB( 95, o5_gob95);
OPCODEGOB( 96, o5_gob96);
OPCODEGOB( 97, o5_gob97);
OPCODEGOB( 98, o5_gob98);
OPCODEGOB( 99, o5_spaceShooter);
OPCODEGOB(100, o5_gob100);
OPCODEGOB(200, o5_gob200);
}
void Inter_v5::o5_deleteFile() {
const char *file =_vm->_game->_script->evalString();
debugC(2, kDebugFileIO, "Delete file \"%s\"", file);
SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeSave) {
if (!_vm->_saveLoad->deleteFile(file)) {
GUI::MessageDialog dialog(_("Failed to delete file."));
dialog.runModal();
}
} else if (mode == SaveLoad::kSaveModeNone)
warning("Attempted to delete file \"%s\"", file);
}
void Inter_v5::o5_initScreen() {
int16 offY;
int16 videoMode;
int16 width, height;
offY = _vm->_game->_script->readInt16();
videoMode = offY & 0xFF;
offY = (offY >> 8) & 0xFF;
width = _vm->_game->_script->readValExpr();
height = _vm->_game->_script->readValExpr();
if (videoMode == 0)
videoMode = 0x14;
_vm->_video->clearScreen();
if (videoMode == 0x13) {
if (width == -1)
width = 320;
if (height == -1)
height = 200;
_vm->_width = 320;
_vm->_height = 200;
_vm->_video->setSize(false);
} else if (_vm->_global->_videoMode == 0x13) {
width = _vm->_width = 640;
height = _vm->_height = 480;
_vm->_video->setSize(true);
}
_vm->_global->_fakeVideoMode = videoMode;
// Some versions require this
if (videoMode == 0x18)
_vm->_global->_fakeVideoMode = 0x37;
if ((videoMode == _vm->_global->_videoMode) && (width == -1))
return;
if (width > 0)
_vm->_video->_surfWidth = width;
if (height > 0)
_vm->_video->_surfHeight = height;
_vm->_video->_screenDeltaX = 0;
if (_vm->_video->_surfWidth < _vm->_width)
_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;
_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;
_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;
_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
_vm->_video->_splitHeight2 = offY;
if ((_vm->_video->_surfHeight + offY) < _vm->_height)
_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
else
_vm->_video->_screenDeltaY = 0;
_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;
_vm->_draw->closeScreen();
_vm->_util->clearPalette();
memset(_vm->_global->_redPalette, 0, 256);
memset(_vm->_global->_greenPalette, 0, 256);
memset(_vm->_global->_bluePalette, 0, 256);
_vm->_video->_splitSurf.reset();
_vm->_draw->_spritesArray[24].reset();
_vm->_draw->_spritesArray[25].reset();
_vm->_global->_videoMode = videoMode;
_vm->_video->initPrimary(videoMode);
WRITE_VAR(15, _vm->_global->_fakeVideoMode);
_vm->_global->_setAllPalette = true;
_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
_vm->_global->_inter_mouseY);
_vm->_util->clearPalette();
_vm->_draw->initScreen();
_vm->_util->setScrollOffset();
if (offY > 0) {
_vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
_vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
}
}
void Inter_v5::o5_istrlen(OpFuncParams &params) {
int16 strVar1, strVar2;
int16 len;
uint16 type;
if (_vm->_game->_script->peekByte() == 0x80) {
_vm->_game->_script->skip(1);
strVar1 = _vm->_game->_script->readVarIndex();
strVar2 = _vm->_game->_script->readVarIndex(0, &type);
len = _vm->_draw->stringLength(GET_VARO_STR(strVar1), READ_VARO_UINT16(strVar2));
} else {
strVar1 = _vm->_game->_script->readVarIndex();
strVar2 = _vm->_game->_script->readVarIndex(0, &type);
if (_vm->_global->_language == 10) {
// Extra handling for Japanese strings
for (len = 0; READ_VARO_UINT8(strVar1) != 0; strVar1++, len++)
if (READ_VARO_UINT8(strVar1) >= 128)
strVar1++;
} else
len = strlen(GET_VARO_STR(strVar1));
}
writeVar(strVar2, type, (int32) len);
}
void Inter_v5::o5_spaceShooter(OpGobParams &params) {
warning("Dynasty Stub: Space shooter: %d, %d, %s",
params.extraData, params.paramCount, _vm->_game->_curTotFile.c_str());
if (params.paramCount < 4) {
warning("Space shooter variable counter < 4");
_vm->_game->_script->skip(params.paramCount * 2);
return;
}
uint32 var1 = _vm->_game->_script->readInt16() * 4;
uint32 var2 = _vm->_game->_script->readInt16() * 4;
_vm->_game->_script->readInt16();
_vm->_game->_script->readInt16();
if (params.extraData != 0) {
// we need to return 1 for the shooter mission 34. There is only one planet to choose from in the map.
WRITE_VARO_UINT32(var1,(params.extraData == 34) ? 1 : 2);
WRITE_VARO_UINT32(var2,0);
} else {
if (params.paramCount < 5) {
warning("Space shooter variable counter < 5");
return;
}
_vm->_game->_script->skip((params.paramCount - 4) * 2);
}
}
void Inter_v5::o5_getSystemCDSpeed(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_getSystemRAM(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_getSystemCPUSpeed(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_getSystemDrawSpeed(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_totalSystemSpecs(OpGobParams &params) {
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 100); // Fudging 100%
Font *font;
if ((font = _vm->_draw->loadFont("SPEED.LET"))) {
font->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface);
_vm->_draw->forceBlit();
delete font;
}
}
void Inter_v5::o5_saveSystemSpecs(OpGobParams &params) {
warning("Dynasty Stub: Saving system specifications");
/*
FILE *f = fopen("SAVE\\SPEED.INF", w);
fwrite(&_cdSpeed, sizeof(_cdSpeed), 1, f);
fwrite(&_ram, sizeof(_ram), 1, f);
fwrite(&_cpuSpeed, sizeof(_cpuSpeed), 1, f);
fwrite(&_drawSpeed, sizeof(_drawSpeed), 1, f);
fwrite(&_total, sizeof(_total), 1, f);
fclose(f);
*/
}
void Inter_v5::o5_loadSystemSpecs(OpGobParams &params) {
warning("Dynasty Stub: Loading system specifications");
/*
FILE *f = fopen("SAVE\\SPEED.INF", r);
fread(&_cdSpeed, sizeof(_cdSpeed), 1, f);
fread(&_ram, sizeof(_ram), 1, f);
fread(&_cpuSpeed, sizeof(_cpuSpeed), 1, f);
fread(&_drawSpeed, sizeof(_drawSpeed), 1, f);
fread(&_total, sizeof(_total), 1, f);
fclose(f);
*/
/*
speedSum = MAX(_cdSpeed, 150);
speedSum += (_ram << 3);
speedSum += (_cpuSpeed << 3);
speedSum /= 17;
needThrottle2 = (speedSum > 81) ? 1 : 0;
needThrottle1 = (_total >= 95) ? 1 : 0;
if (needThrottle1 == 1) {
speedThrottle1 = 100;
speedThrottle2 = 1;
speedThrottle3 = 1;
speedThrottle4 = 0;
} else {
speedThrottle1 = 0;
speedThrottle2 = 0;
speedThrottle3 = 0;
speedThrottle4 = 40;
}
*/
}
void Inter_v5::o5_gob92(OpGobParams &params) {
warning("Dynasty Stub: GobFunc 92");
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) _gob92_1)) */);
}
void Inter_v5::o5_gob95(OpGobParams &params) {
warning("Dynasty Stub: GobFunc 95");
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int16) speedThrottle4)) */);
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) speedThrottle3)) */);
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int8) speedThrottle2)) */);
WRITE_VAR_UINT32(_vm->_game->_script->readInt16(), 0 /* (uint32) ((int32) ((int16) speedThrottle1)) */);
}
void Inter_v5::o5_gob96(OpGobParams &params) {
int16 speedThrottle4, speedThrottle1;
byte speedThrottle3, speedThrottle2;
speedThrottle4 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
speedThrottle3 = READ_VAR_UINT8(_vm->_game->_script->readInt16());
speedThrottle2 = READ_VAR_UINT8(_vm->_game->_script->readInt16());
speedThrottle1 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
warning("Dynasty Stub: GobFunc 96: %d, %d, %d, %d",
speedThrottle4, speedThrottle3, speedThrottle2, speedThrottle1);
// TODO
}
void Inter_v5::o5_gob97(OpGobParams &params) {
_gob_97_98_val = 1;
}
void Inter_v5::o5_gob98(OpGobParams &params) {
_gob_97_98_val = 0;
}
void Inter_v5::o5_gob100(OpGobParams &params) {
uint16 var1 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
uint16 var2 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
uint16 var3 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
uint16 var4 = READ_VAR_UINT16(_vm->_game->_script->readInt16());
warning("Dynasty Stub: GobFunc 100: %d, %d, %d, %d", var1, var2, var3, var4);
var3 = (var3 + var1) - 1;
var4 = (var4 + var2) - 1;
}
void Inter_v5::o5_gob200(OpGobParams &params) {
uint16 var1 = _vm->_game->_script->readUint16(); // index into the spritesArray
uint16 var2 = _vm->_game->_script->readUint16();
uint16 var3 = _vm->_game->_script->readUint16();
warning("Dynasty Stub: GobFunc 200: %d, %d, %d", var1, var2, var3);
}
} // End of namespace Gob