scummvm/engines/wintermute/platform_osystem.h
2014-02-18 02:39:40 +01:00

70 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_PLATFORMSDL_H
#define WINTERMUTE_PLATFORMSDL_H
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/math/rect32.h"
#include "common/events.h"
namespace Wintermute {
class BaseGame;
class WintermuteEngine;
//////////////////////////////////////////////////////////////////////////
class BasePlatform {
public:
static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]);
static void deinit();
static void handleEvent(Common::Event *event);
static AnsiString getPlatformName();
// Win32 API bindings
static bool getCursorPos(Point32 *lpPoint);
static bool setCursorPos(int x, int y);
static bool ptInRect(Rect32 *lprc, Point32 p);
static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2);
static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2);
static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc);
// string functions
static char *strlwr(char *string);
private:
// Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
static BaseGame *_gameRef;
static WintermuteEngine *_engineRef;
};
} // End of namespace Wintermute
#endif