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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PLATFORMSDL_H
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#define WINTERMUTE_PLATFORMSDL_H
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#include "engines/wintermute/dctypes.h"
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#include "engines/wintermute/math/rect32.h"
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#include "common/events.h"
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namespace Wintermute {
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class BaseGame;
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class WintermuteEngine;
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//////////////////////////////////////////////////////////////////////////
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class BasePlatform {
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public:
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static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]);
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static void deinit();
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static void handleEvent(Common::Event *event);
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static AnsiString getPlatformName();
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// Win32 API bindings
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static bool getCursorPos(Point32 *lpPoint);
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static bool setCursorPos(int x, int y);
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static bool ptInRect(Rect32 *lprc, Point32 p);
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static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
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static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2);
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static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2);
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static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc);
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// string functions
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static char *strlwr(char *string);
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private:
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// Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
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static BaseGame *_gameRef;
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static WintermuteEngine *_engineRef;
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};
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} // End of namespace Wintermute
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#endif
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