scummvm/engines/tsage/blue_force/blueforce_scenes9.cpp
2011-09-23 21:52:40 +02:00

747 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/blue_force/blueforce_scenes9.h"
#include "tsage/globals.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace TsAGE {
namespace BlueForce {
/*--------------------------------------------------------------------------
* Scene 900 - ?
*
*--------------------------------------------------------------------------*/
bool Scene900::Item1::startAction(CursorType action, Event &event) {
if (action == CURSOR_LOOK) {
SceneItem::display2(900, 6);
return true;
} else {
return SceneHotspot::startAction(action, event);
}
}
bool Scene900::Item4::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9001;
Common::Point pt(0, 117);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, scene);
return true;
}
/*--------------------------------------------------------------------------*/
bool Scene900::Object1::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (BF_GLOBALS._v4CEC0 == 0) {
return NamedObject::startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._v4CEC0 == 2) {
scene->_sceneMode = 9006;
BF_GLOBALS._v4CEC0 = 1;
scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL);
} else {
BF_GLOBALS._v4CEC0 = 2;
if (scene->_object3._flag == false) {
BF_GLOBALS._player.setAction(&scene->_action4);
} else {
scene->_sceneMode = 9005;
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, this, NULL);
BF_GLOBALS._walkRegions.proc2(24);
}
}
return true;
}
break;
case CURSOR_1000:
if (BF_GLOBALS._events.getCursor() == 26){
if (BF_GLOBALS._v4CEC0 == 2) {
SceneItem::display2(900, 14);
return true;
} else {
if (BF_GLOBALS._v4CEC0 == 0) {
if (BF_GLOBALS.getFlag(137) == 0) {
BF_GLOBALS.setFlag(137);
BF_GLOBALS._uiElements.addScore(30);
}
BF_GLOBALS._v4CEC0 = 1;
} else {
if (BF_GLOBALS.getFlag(140) == 0) {
if (BF_GLOBALS._bookmark == bEndDayThree) {
BF_GLOBALS.setFlag(140);
BF_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._v4CEC0 = 0;
}
scene->_sceneMode = 9004;
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9004, &BF_GLOBALS._player, NULL);
return true;
}
} else {
return false;
}
break;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Object2::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (BF_GLOBALS._v4CEC0 == 2) {
if (_flag) {
SceneItem::display2(900, 1);
} else {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._walkRegions.proc2(26);
scene->_sceneMode = 9007;
scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_object2, this, NULL);
}
return true;
} else
return NamedObject::startAction(action, event);
break;
case CURSOR_1000:
if (BF_GLOBALS._events.getCursor() == 26) {
if (BF_GLOBALS._v4CEC0 == 2) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9012;
scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_object2, NULL);
} else
SceneItem::display2(900, 5);
return true;
} else
return false;
break;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Object3::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(900, 8);
return true;
break;
case CURSOR_USE:
SceneItem::display2(900, 9);
return true;
break;
case CURSOR_1000:
switch (BF_GLOBALS._events.getCursor()) {
case 29:
if (_flag) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9010;
scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL);
} else
SceneItem::display2(900, 23);
return true;
break;
case 52:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&scene->_action2);
return true;
break;
case 65:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&scene->_action3);
return true;
break;
default:
return false;
break;
}
break;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Object6::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
if (BF_GLOBALS._sceneManager._sceneLoadCount == 0) {
if (!_action) {
if (scene->_object3._flag) {
if (BF_GLOBALS._v4CEC0 == 0)
scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
else {
if (scene->_object2._flag == 1) {
if (BF_GLOBALS._v4CEC0 == 2)
scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy);
else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
} else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
}
} else {
if (scene->_field1974)
scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy);
else {
++scene->_field1974;
scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy);
}
}
}
}
return true;
} else
return NamedObject::startAction(action, event);
}
bool Scene900::Object7::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9016;
scene->setAction(&scene->_sequenceManager1, scene, 9016, &BF_GLOBALS._player, NULL);
return true;
} else
return NamedObject::startAction(action, event);
}
/*--------------------------------------------------------------------------*/
void Scene900::Action1::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if (scene->_object3._flag == 0) {
scene->_object3.setStrip(3);
if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) {
Common::Point pt(864, 130);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
} else {
_actionIndex = 4;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
}
}
break;
case 1:
scene->_object3.setPosition(Common::Point(864, 117));
scene->_object3.setStrip(7);
scene->_object3.setFrame(1);
scene->_object3.animate(ANIM_MODE_5, this);
if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1)
scene->_sound1.play(92);
else
scene->_sound1.play(44);
if ((BF_GLOBALS._player._position.x > 750) || (scene->_field1976 != 0))
_actionIndex = 7;
break;
case 2:
scene->_object3.animate(ANIM_MODE_6, this);
break;
case 3: {
scene->_object3.setStrip(3);
scene->_object3.setPosition(Common::Point(864, 130));
scene->_object3.fixPriority(122);
scene->_object3.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
break;
}
case 6:
_actionIndex = 0;
// No break on purpose
case 4:
setDelay(30);
break;
case 5: {
scene->_object3.setStrip(4);
Common::Point pt(940, 145);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
break;
}
case 7:
_actionIndex = 7;
setDelay(5);
if (BF_GLOBALS._player._position.x < 790)
_actionIndex = 2;
if (scene->_field1976 != 0)
_actionIndex = 8;
break;
case 8:
scene->_object3.setStrip(1);
scene->_object3.setFrame(7);
scene->_object3.animate(ANIM_MODE_6, NULL);
break;
case 9:
scene->_field1976 = 0;
scene->_object3._flag = 0;
_actionIndex = 7;
scene->_object3.setStrip(1);
scene->_object3.setFrame(1);
scene->_object3.animate(ANIM_MODE_5, this);
break;
default:
break;
}
}
void Scene900::Action2::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_object3._action->getActionIndex() == 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->_object5.postInit();
scene->_object5.setVisage(902);
scene->_object5.setStrip(2);
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL);
BF_INVENTORY.setObjectScene(52, 900);
break;
case 2:
BF_GLOBALS._player._strip = 7;
if (!BF_GLOBALS.getFlag(136)) {
BF_GLOBALS.setFlag(136);
BF_GLOBALS._uiElements.addScore(50);
}
SceneItem::display(900, 10);
scene->_object3._flag = 1;
scene->_object3.fixPriority(130);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene900::Action3::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if ((BF_GLOBALS._player._position.x < 790) && (!BF_GLOBALS._player._mover)) {
Common::Point pt(821, 136);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, 0);
}
if (scene->_object3._action->getActionIndex() != 7) {
_actionIndex = 0;
}
setDelay(5);
break;
case 1:
if (scene->_object3._strip == 3) {
_actionIndex = 3;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
} else
scene->_object3.animate(ANIM_MODE_6, this);
break;
case 2: {
scene->_object3.setStrip(3);
scene->_object3.setPosition(Common::Point(864, 130));
scene->_object3.fixPriority(122);
scene->_object3.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
break;
}
case 3:
scene->_object3.remove();
scene->_object3._flag = 1;
SceneItem::display(900, 24);
if (!BF_GLOBALS.getFlag(139)) {
BF_GLOBALS.setFlag(139);
BF_GLOBALS._uiElements.addScore(10);
}
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene900::Action4::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_object3._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, &scene->_object1, NULL);
break;
case 2:
scene->setAction(&scene->_sequenceManager1, scene, 9008, &BF_GLOBALS._player, &scene->_object3, NULL);
break;
case 3:
BF_GLOBALS._deathReason = 5;
BF_GLOBALS._sceneManager.changeScene(666);
remove();
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
Scene900::Scene900(): PalettedScene() {
_field1974 = _field1976 = 0;
}
void Scene900::postInit(SceneObjectList *OwnerList) {
if (BF_GLOBALS._sceneManager._previousScene == 910)
BF_GLOBALS._sound1.changeSound(91);
_field1974 = 0;
_field1976 = 0;
BF_GLOBALS._uiElements._active = true;
BF_GLOBALS.clearFlag(34);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 4;
BF_INVENTORY.setObjectScene(52, 1);
BF_INVENTORY.setObjectScene(29, 1);
}
PalettedScene::postInit();
_object3._flag = 0;
if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
_object7.postInit();
_object7.fixPriority(120);
_object7.setVisage(901);
_object7.setPosition(Common::Point(159,128));
_object7.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL);
}
if (BF_GLOBALS._sceneManager._previousScene == 910) {
_sceneBounds.moveTo(640, 0);
BF_GLOBALS._v4CEC0 = 2;
BF_INVENTORY.setObjectScene(52, 900);
_object3._flag = 1;
}
if (BF_INVENTORY.getObjectScene(52) == 900)
_object3._flag = 1;
loadScene(900);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
_item4.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0);
BF_GLOBALS._player.postInit();
_object3.postInit();
_object3.setVisage(902);
_object3.setPosition(Common::Point(845, 135));
_object3.fixPriority(122);
_object3.setDetails(900, 8, -1, 9, 1, NULL);
if (_object3._flag == 0) {
_object3.animate(ANIM_MODE_1, NULL);
_object3.setAction(&_action1);
} else {
_object3.setAction(&_action1);
_object3.fixPriority(130);
if (BF_GLOBALS._dayNumber == 4) {
_object3.setPosition(Common::Point(879, 120));
_object3.setStrip(2);
} else {
_object3.setPosition(Common::Point(864, 117));
_object3.setStrip(6);
_object3.setFrame(6);
}
}
_object1.postInit();
_object1.setVisage(900);
_object1.setStrip(2);
if (BF_GLOBALS._v4CEC0 == 2)
_object1.setPosition(Common::Point(758, 127));
else {
BF_GLOBALS._walkRegions.proc1(24);
_object1.setPosition(Common::Point(804, 132));
}
if (BF_GLOBALS._dayNumber == 5)
BF_GLOBALS._v4CEC8 = 0;
if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(7))) {
_object4.postInit();
_object4.setVisage(900);
_object4.setStrip(3);
_object4.fixPriority(1);
_object4.setPosition(Common::Point(866, 117));
}
_object2.postInit();
_object2.setVisage(900);
if (BF_GLOBALS._v4CEC8 == 0)
_object2.setStrip(4);
else
_object2.setStrip(1);
_object2.setPosition(Common::Point(847, 45));
_object2._flag = 1;
if ((BF_GLOBALS._sceneManager._previousScene == 880) || (BF_GLOBALS._sceneManager._previousScene != 910)) {
BF_GLOBALS._walkRegions.proc1(26);
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._bookmark == bFinishedWGreen) {
_sceneMode = 9013;
_lyle.postInit();
_lyle._moveDiff.y = 7;
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
_lyleHatSpeaker._xp = 210;
_jakeJacketSpeaker._xp = 75;
setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._bookmark = bAmbushed;
BF_GLOBALS.setFlag(7);
} else if (BF_GLOBALS._bookmark > bFinishedWGreen) {
_lyle.postInit();
_lyle.setVisage(811);
_lyle.setPosition(Common::Point(780, 153));
_lyle._moveDiff.y = 7;
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
} // no else on purpose
_sceneMode = 9000;
setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
} else {
_object2._flag = 0;
_object2.setFrame(_object2.getFrameCount());
BF_GLOBALS._player.disableControl();
_sceneMode = 9002;
if (BF_GLOBALS.getFlag(7)) {
_lyle.postInit();
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_object2, &_lyle, NULL);
} else
setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_object2, NULL);
}
_object1.setDetails(900, 0, -1, 1, 1, 0);
_object2.setDetails(900, 2, -1, 5, 1, 0);
_item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL);
_item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL);
}
void Scene900::signal() {
static uint32 v50E8B = 0;
switch (_sceneMode++) {
case 1:
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 3:
BF_GLOBALS._walkRegions.proc1(24);
_sceneMode = 9004;
setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_object1, NULL);
break;
case 9000:
BF_GLOBALS._player.enableControl();
break;
case 9001:
if ((BF_INVENTORY.getObjectScene(52) == 900) || (BF_GLOBALS._v4CEC0 != 0) || (_object2._flag == 0))
BF_GLOBALS.setFlag(61);
else
BF_GLOBALS.clearFlag(61);
BF_GLOBALS._sceneManager.changeScene(880);
break;
case 9002:
BF_GLOBALS._walkRegions.proc1(26);
BF_GLOBALS._player.enableControl();
break;
case 9004:
if (BF_GLOBALS._v4CEC0 == 0)
SceneItem::display(900, 3);
else
SceneItem::display(900, 4);
BF_GLOBALS._player.enableControl();
break;
case 9005:
if (_object3._flag == 0)
BF_GLOBALS._player.setAction(&_action4);
else
BF_GLOBALS._player.enableControl();
break;
case 9006:
BF_GLOBALS._walkRegions.proc1(24);
BF_GLOBALS._player.enableControl();
break;
case 9007:
if (BF_GLOBALS.getFlag(7)) {
Common::Point pt(862, 119);
PlayerMover *mover = new PlayerMover();
_lyle.addMover(mover, &pt, NULL);
_sceneMode = 1;
addFader((const byte *)&v50E8B, 5, this);
} else
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 9008:
BF_GLOBALS._deathReason = 5;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9010:
_sound1.play(92);
if (BF_GLOBALS._v4CEC0 == 2) {
_sceneMode = 9008;
setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, _object3, NULL);
} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
_object3.signal();
if ((!BF_GLOBALS.getFlag(141)) && (BF_GLOBALS._bookmark == 21)) {
BF_GLOBALS.setFlag(141);
BF_GLOBALS._uiElements.addScore(50);
}
BF_INVENTORY.setObjectScene(52, 1);
SceneItem::display(900, 11);
BF_GLOBALS._player.enableControl();
}
break;
case 9012:
if (_object2._flag == 0) {
SceneItem::display(900, 12);
_object2._flag = 1;
if ((!BF_GLOBALS.getFlag(139)) && (BF_GLOBALS._bookmark == 21)) {
BF_GLOBALS.setFlag(139);
BF_GLOBALS._uiElements.addScore(30);
}
} else {
SceneItem::display(900, 13);
_object2._flag = 0;
if (!BF_GLOBALS.getFlag(138)) {
BF_GLOBALS.setFlag(138);
BF_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._player.enableControl();
break;
case 9013:
_lyleHatSpeaker._xp = 75;
_jakeJacketSpeaker._xp = 210;
_lyle.setAction(&_sequenceManager2, &_lyle, 9015, &_lyle, NULL);
BF_GLOBALS._player.enableControl();
break;
case 9016:
if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){
BF_GLOBALS._clip1Bullets = 8;
BF_GLOBALS._clip1Bullets = 8;
SceneItem::display(900, 25);
} else if (BF_GLOBALS._clip1Bullets == 0) {
BF_GLOBALS._clip1Bullets = 8;
SceneItem::display(900, 26);
} else if (BF_GLOBALS._clip2Bullets == 0) {
BF_GLOBALS._clip2Bullets = 8;
SceneItem::display(900, 26);
} else
SceneItem::display(900, 27);
BF_GLOBALS._player.enableControl();
break;
default:
break;
}
}
void Scene900::process(Event &event) {
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
if (_item4.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
BF_GLOBALS._events.setCursor(surface);
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
}
void Scene900::dispatch() {
SceneExt::dispatch();
if (BF_GLOBALS.getFlag(7)) {
warning("Missing: _lyle.sub_2DF70()");
// TODO: the following replaces sub_2DF70(), to be checked
if ((_lyle._regionIndex != 0) && (_lyle._mover))
_lyle.updateAngle(BF_GLOBALS._player._position);
}
if (_action == 0) {
if ((BF_GLOBALS._player._position.x <= 20) || (BF_GLOBALS._player._position.y < 130)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9001;
setAction(&_sequenceManager1, this, 9001, &BF_GLOBALS._player, NULL);
}
}
}
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field1974);
s.syncAsSint16LE(_field1976);
}
} // End of namespace BlueForce
} // End of namespace TsAGE