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54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_GAME_FLAGS_H
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#define BLADERUNNER_GAME_FLAGS_H
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#include "common/scummsys.h"
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namespace BladeRunner {
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class GameFlags {
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uint32 *_flags;
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int _flagCount;
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public:
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GameFlags();
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~GameFlags();
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void clear();
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void setFlagCount(int count);
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void set(int flag);
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void reset(int flag);
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bool query(int flag) const;
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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};
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} // End of namespace BladeRunner
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#endif
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