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https://github.com/libretro/scummvm.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_SCREEN_EFFECTS_H
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#define BLADERUNNER_SCREEN_EFFECTS_H
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#include "bladerunner/color.h"
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#include "common/array.h"
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namespace Common {
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class ReadStream;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class ScreenEffects {
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friend class Debugger;
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static const int kMaxEffectsInScene = 7;
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public:
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struct Entry {
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Color256 palette[16];
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uint16 x;
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uint16 y;
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uint16 width;
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uint16 height;
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uint16 z;
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uint8 *data;
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};
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BladeRunnerEngine *_vm;
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Common::Array<Entry> _entries;
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uint8 *_data;
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int _dataSize;
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Common::Array<int> _skipEntries; // added member to allow skipping specified effects
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#endif // BLADERUNNER_ORIGINAL_BUGS
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public:
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ScreenEffects(BladeRunnerEngine *vm, int size);
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~ScreenEffects();
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void readVqa(Common::SeekableReadStream *stream);
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void getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z) const;
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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void toggleEntry(int effectId, bool skip); // added method to allow skipping specified effects
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#endif // BLADERUNNER_ORIGINAL_BUGS
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//TODO
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//bool isAffectingArea(int x, int y, int width, int height, int unk);
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};
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} // End of namespace BladeRunner
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#endif
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