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612 lines
16 KiB
C++
612 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Misc. graphics routines
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/interface.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/render.h"
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "engines/util.h"
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namespace Saga {
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#define RID_IHNM_DEFAULT_PALETTE 1
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#define RID_IHNM_HOURGLASS_CURSOR 11 // not in demo
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Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height) : _vm(vm), _system(system) {
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if (vm->getLanguage() == Common::JA_JPN)
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initGraphics(width << 1, height << 1);
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else
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initGraphics(width, height);
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debug(5, "Init screen %dx%d", width, height);
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// Convert surface data to R surface data
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_backBuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
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if (vm->getLanguage() == Common::JA_JPN)
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_sjisBackBuffer.create(width << 1, height << 1, Graphics::PixelFormat::createFormatCLUT8());
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// Start with the cursor shown. It will be hidden before the intro, if
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// there is an intro. (With boot params, there may not be.)
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setCursor(kCursorNormal);
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showCursor(true);
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}
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Gfx::~Gfx() {
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_backBuffer.free();
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_sjisBackBuffer.free();
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}
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#ifdef SAGA_DEBUG
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void Surface::drawPalette() {
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int x;
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int y;
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int color = 0;
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Rect palRect;
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for (y = 0; y < 16; y++) {
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palRect.top = (y * 8) + 4;
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palRect.bottom = palRect.top + 8;
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for (x = 0; x < 16; x++) {
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palRect.left = (x * 8) + 4;
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palRect.right = palRect.left + 8;
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drawRect(palRect, color);
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color++;
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}
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}
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}
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#endif
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// * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface.
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// - The surface must match the logical dimensions of the buffer exactly.
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void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) {
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const byte *readPointer;
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byte *writePointer;
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int row;
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ClipData clipData;
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clipData.sourceRect.left = 0;
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clipData.sourceRect.top = 0;
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clipData.sourceRect.right = destRect.width();
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clipData.sourceRect.bottom = destRect.height();
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clipData.destPoint.x = destRect.left;
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clipData.destPoint.y = destRect.top;
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clipData.destRect.left = 0;
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clipData.destRect.right = w;
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clipData.destRect.top = 0;
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clipData.destRect.bottom = h;
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if (!clipData.calcClip()) {
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return;
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}
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// Transfer buffer data to surface
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readPointer = (sourceBuffer + clipData.drawSource.x) +
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(clipData.sourceRect.right * clipData.drawSource.y);
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writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y);
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for (row = 0; row < clipData.drawHeight; row++) {
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memcpy(writePointer, readPointer, clipData.drawWidth);
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writePointer += pitch;
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readPointer += clipData.sourceRect.right;
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}
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}
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void Surface::drawPolyLine(const Point *points, int count, int color) {
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int i;
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if (count >= 3) {
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for (i = 1; i < count; i++) {
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drawLine(points[i].x, points[i].y, points[i - 1].x, points[i - 1].y, color);
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}
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drawLine(points[count - 1].x, points[count - 1].y, points[0].x, points[0].y, color);
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}
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}
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// Dissolve one image with another. If flags is set to 1, do zero masking.
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void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) {
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#define XOR_MASK 0xB400;
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int pixelcount = w * h;
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int seqlimit = (int)(65535 * percent);
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int seq = 1;
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int i, x1, y1;
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byte color;
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for (i = 0; i < seqlimit; i++) {
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if (seq & 1) {
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seq = (seq >> 1) ^ XOR_MASK;
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} else {
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seq = seq >> 1;
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}
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if (seq == 1) {
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return;
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}
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if (seq >= pixelcount) {
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continue;
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} else {
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x1 = seq % w;
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y1 = seq / w;
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if (sourceRect.contains(x1, y1)) {
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color = sourceBuffer[(x1-sourceRect.left) + sourceRect.width()*(y1-sourceRect.top)];
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if (flags == 0 || color)
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((byte *)pixels)[seq] = color;
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}
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}
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}
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}
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void Gfx::initPalette() {
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if (_vm->getGameId() == GID_ITE)
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return;
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ResourceContext *resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (resourceContext == nullptr) {
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error("Resource::loadGlobalResources() resource context not found");
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}
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ByteArray resourceData;
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_vm->_resource->loadResource(resourceContext, RID_IHNM_DEFAULT_PALETTE, resourceData);
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ByteArrayReadStreamEndian metaS(resourceData);
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for (int i = 0; i < 256; i++) {
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_globalPalette[i].red = metaS.readByte();
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_globalPalette[i].green = metaS.readByte();
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_globalPalette[i].blue = metaS.readByte();
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}
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setPalette(_globalPalette, true);
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}
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void Gfx::setPalette(const PalEntry *pal, bool full) {
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int i;
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byte *ppal;
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int from, numcolors;
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if (_vm->getGameId() == GID_ITE || full) {
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from = 0;
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numcolors = PAL_ENTRIES;
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} else {
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from = 0;
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numcolors = 248;
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}
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for (i = 0, ppal = &_currentPal[from * 3]; i < numcolors; i++, ppal += 3) {
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ppal[0] = _globalPalette[i].red = pal[i].red;
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ppal[1] = _globalPalette[i].green = pal[i].green;
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ppal[2] = _globalPalette[i].blue = pal[i].blue;
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}
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// Color 0 should always be black in IHNM
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if (_vm->getGameId() == GID_IHNM)
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memset(&_currentPal[0 * 3], 0, 3);
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// Make 256th color black. See bug #2120
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if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())
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memset(&_currentPal[255 * 3], 0, 3);
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_system->getPaletteManager()->setPalette(_currentPal, 0, PAL_ENTRIES);
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}
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void Gfx::setPaletteColor(int n, int r, int g, int b) {
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bool update = false;
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// This function may get called a lot. To avoid forcing full-screen
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// updates, only update the palette if the color actually changes.
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if (_currentPal[3 * n + 0] != r) {
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_currentPal[3 * n + 0] = _globalPalette[n].red = r;
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update = true;
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}
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if (_currentPal[3 * n + 1] != g) {
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_currentPal[3 * n + 1] = _globalPalette[n].green = g;
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update = true;
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}
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if (_currentPal[3 * n + 2] != b) {
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_currentPal[3 * n + 2] = _globalPalette[n].blue = b;
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update = true;
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}
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if (update)
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_system->getPaletteManager()->setPalette(_currentPal + n * 3, n, 1);
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}
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void Gfx::getCurrentPal(PalEntry *src_pal) {
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int i;
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byte *ppal;
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for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 3) {
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src_pal[i].red = ppal[0];
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src_pal[i].green = ppal[1];
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src_pal[i].blue = ppal[2];
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}
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}
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void Gfx::palToBlack(PalEntry *srcPal, double percent) {
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int i;
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//int fade_max = 255;
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int new_entry;
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byte *ppal;
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PalEntry *palE;
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int from, numcolors;
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double fpercent;
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if (_vm->getGameId() == GID_ITE) {
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from = 0;
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numcolors = PAL_ENTRIES;
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} else {
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from = 0;
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numcolors = 248;
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}
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if (percent > 1.0) {
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percent = 1.0;
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}
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// Exponential fade
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fpercent = percent * percent;
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fpercent = 1.0 - fpercent;
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// Use the correct percentage change per frame for each palette entry
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for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 3) {
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if (i < from || i >= from + numcolors)
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palE = &_globalPalette[i];
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else
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palE = &srcPal[i];
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new_entry = (int)(palE->red * fpercent);
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if (new_entry < 0) {
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ppal[0] = 0;
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} else {
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ppal[0] = (byte) new_entry;
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}
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new_entry = (int)(palE->green * fpercent);
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if (new_entry < 0) {
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ppal[1] = 0;
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} else {
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ppal[1] = (byte) new_entry;
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}
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new_entry = (int)(palE->blue * fpercent);
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if (new_entry < 0) {
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ppal[2] = 0;
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} else {
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ppal[2] = (byte) new_entry;
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}
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}
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// Color 0 should always be black in IHNM
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if (_vm->getGameId() == GID_IHNM)
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memset(&_currentPal[0 * 3], 0, 3);
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// Make 256th color black. See bug #2120
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if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())
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memset(&_currentPal[255 * 3], 0, 3);
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_system->getPaletteManager()->setPalette(_currentPal, 0, PAL_ENTRIES);
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}
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void Gfx::blackToPal(PalEntry *srcPal, double percent) {
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int new_entry;
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double fpercent;
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byte *ppal;
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int i;
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PalEntry *palE;
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int from, numcolors;
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if (_vm->getGameId() == GID_ITE) {
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from = 0;
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numcolors = PAL_ENTRIES;
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} else {
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from = 0;
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numcolors = 248;
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}
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if (percent > 1.0) {
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percent = 1.0;
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}
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// Exponential fade
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fpercent = percent * percent;
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// Use the correct percentage change per frame for each palette entry
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for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 3) {
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if (i < from || i >= from + numcolors)
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palE = &_globalPalette[i];
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else
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palE = &srcPal[i];
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new_entry = (int)(palE->red * fpercent);
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if (new_entry < 0) {
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ppal[0] = 0;
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} else {
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ppal[0] = (byte)new_entry;
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}
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new_entry = (int)(palE->green * fpercent);
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if (new_entry < 0) {
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ppal[1] = 0;
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} else {
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ppal[1] = (byte) new_entry;
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}
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new_entry = (int)(palE->blue * fpercent);
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if (new_entry < 0) {
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ppal[2] = 0;
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} else {
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ppal[2] = (byte) new_entry;
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}
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}
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// Color 0 should always be black in IHNM
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if (_vm->getGameId() == GID_IHNM)
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memset(&_currentPal[0 * 3], 0, 3);
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// Make 256th color black. See bug #2120
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if ((_vm->getPlatform() == Common::kPlatformMacintosh) && !_vm->_scene->isInIntro())
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memset(&_currentPal[255 * 3], 0, 3);
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_system->getPaletteManager()->setPalette(_currentPal, 0, PAL_ENTRIES);
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}
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#ifdef ENABLE_IHNM
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// Used in IHNM only
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void Gfx::palFade(PalEntry *srcPal, int16 from, int16 to, int16 start, int16 numColors, double percent) {
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int i;
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int new_entry;
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byte *ppal;
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PalEntry *palE;
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from = CLIP<int16>(from, 0, 256);
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to = CLIP<int16>(to, 0, 256);
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if (from == 0 || to == 0) {
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// This case works like palToBlack or blackToPal, so no changes are needed
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} else {
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double x = from > to ? from / to : to / from;
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percent /= x;
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if (from < to)
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percent += 1 / x;
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}
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percent = percent > 1.0 ? 1.0 : percent;
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if (from > to)
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percent = 1.0 - percent;
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byte fadePal[PAL_ENTRIES * 3];
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// Use the correct percentage change per frame for each palette entry
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for (i = start, ppal = fadePal + start * 3; i < start + numColors; i++, ppal += 3) {
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palE = &srcPal[i];
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new_entry = (int)(palE->red * percent);
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if (new_entry < 0) {
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ppal[0] = 0;
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} else {
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ppal[0] = (byte) new_entry;
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}
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new_entry = (int)(palE->green * percent);
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if (new_entry < 0) {
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ppal[1] = 0;
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} else {
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ppal[1] = (byte) new_entry;
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}
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new_entry = (int)(palE->blue * percent);
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if (new_entry < 0) {
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ppal[2] = 0;
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} else {
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ppal[2] = (byte) new_entry;
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}
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}
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// Color 0 should always be black in IHNM
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memset(&fadePal[0 * 3], 0, 3);
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_system->getPaletteManager()->setPalette(&fadePal[start * 3], start, numColors);
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}
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#endif
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void Gfx::showCursor(bool state) {
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// Don't show the mouse cursor in the non-interactive part of the IHNM demo
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if (_vm->_scene->isNonInteractiveIHNMDemoPart())
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state = false;
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CursorMan.showMouse(state);
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}
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void Gfx::setCursor(CursorType cursorType) {
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if (_vm->getGameId() == GID_ITE) {
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// Set up the mouse cursor
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const byte A = kITEColorLightGrey;
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const byte B = kITEColorWhite;
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const byte cursor_img_default[CURSOR_W * CURSOR_H] = {
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0, 0, 0, A, 0, 0, 0,
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0, 0, 0, A, 0, 0, 0,
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0, 0, 0, A, 0, 0, 0,
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A, A, A, B, A, A, A,
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0, 0, 0, A, 0, 0, 0,
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0, 0, 0, A, 0, 0, 0,
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0, 0, 0, A, 0, 0, 0,
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};
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const byte cursor_img_pc98[CURSOR_PC98_W * CURSOR_PC98_H] = {
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A, A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, B, A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, B, B, A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, B, B, B, A, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, B, B, B, B, A, 0, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, B, B, B, B, B, A, 0, 0, 0, 0, 0, 0, 0,
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A, B, B, B, B, B, B, B, B, A, 0, 0, 0, 0, 0, 0,
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A, B, B, B, B, B, B, B, B, B, A, 0, 0, 0, 0, 0,
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A, B, B, B, B, B, B, B, B, B, B, A, 0, 0, 0, 0,
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A, B, B, B, B, B, B, B, B, B, B, B, A, 0, 0, 0,
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A, B, B, B, B, B, B, B, B, B, B, B, B, A, 0, 0,
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A, A, A, A, A, A, B, B, B, A, A, A, A, A, A, 0,
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0, 0, 0, 0, 0, 0, A, B, B, B, A, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, A, A, A, A, A, 0, 0, 0, 0
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};
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if (_vm->getPlatform() == Common::kPlatformPC98)
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CursorMan.replaceCursor(cursor_img_pc98, CURSOR_PC98_W, CURSOR_PC98_H, 0, 0, 0);
|
|
else
|
|
CursorMan.replaceCursor(cursor_img_default, CURSOR_W, CURSOR_H, 3, 3, 0);
|
|
} else {
|
|
uint32 resourceId;
|
|
|
|
switch (cursorType) {
|
|
case kCursorBusy:
|
|
if (!_vm->isIHNMDemo())
|
|
resourceId = RID_IHNM_HOURGLASS_CURSOR;
|
|
else
|
|
resourceId = (uint32)-1;
|
|
break;
|
|
default:
|
|
resourceId = (uint32)-1;
|
|
break;
|
|
}
|
|
|
|
ByteArray resourceData;
|
|
ByteArray image;
|
|
int width, height;
|
|
|
|
if (resourceId != (uint32)-1) {
|
|
ResourceContext *context = _vm->_resource->getContext(GAME_RESOURCEFILE);
|
|
|
|
_vm->_resource->loadResource(context, resourceId, resourceData);
|
|
|
|
_vm->decodeBGImage(resourceData, image, &width, &height);
|
|
} else {
|
|
width = height = 31;
|
|
image.resize(width * height);
|
|
|
|
for (int i = 0; i < 14; i++) {
|
|
image[15 * 31 + i] = 1;
|
|
image[15 * 31 + 30 - i] = 1;
|
|
image[i * 31 + 15] = 1;
|
|
image[(30 - i) * 31 + 15] = 1;
|
|
}
|
|
}
|
|
|
|
// Note: Hard-coded hotspot
|
|
CursorMan.replaceCursor(image.getBuffer(), width, height, 15, 15, 0);
|
|
}
|
|
}
|
|
|
|
bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point) {
|
|
int yflag0;
|
|
int yflag1;
|
|
bool inside_flag = false;
|
|
unsigned int pt;
|
|
|
|
const Point *vtx0 = &points[npoints - 1];
|
|
const Point *vtx1 = &points[0];
|
|
|
|
yflag0 = (vtx0->y >= test_point.y);
|
|
for (pt = 0; pt < npoints; pt++, vtx1++) {
|
|
yflag1 = (vtx1->y >= test_point.y);
|
|
if (yflag0 != yflag1) {
|
|
if (((vtx1->y - test_point.y) * (vtx0->x - vtx1->x) >=
|
|
(vtx1->x - test_point.x) * (vtx0->y - vtx1->y)) == yflag1) {
|
|
inside_flag = !inside_flag;
|
|
}
|
|
}
|
|
yflag0 = yflag1;
|
|
vtx0 = vtx1;
|
|
}
|
|
|
|
return inside_flag;
|
|
}
|
|
|
|
// This method adds a dirty rectangle automatically
|
|
void Gfx::drawFrame(const Common::Point &p1, const Common::Point &p2, int color) {
|
|
Common::Rect rect(MIN(p1.x, p2.x), MIN(p1.y, p2.y), MAX(p1.x, p2.x) + 1, MAX(p1.y, p2.y) + 1);
|
|
_backBuffer.frameRect(rect, color);
|
|
_vm->_render->addDirtyRect(rect);
|
|
}
|
|
|
|
// This method adds a dirty rectangle automatically
|
|
void Gfx::drawRect(const Common::Rect &destRect, int color) {
|
|
_backBuffer.drawRect(destRect, color);
|
|
_sjisBackBuffer.clearRect2x(destRect);
|
|
_vm->_render->addDirtyRect(destRect);
|
|
}
|
|
|
|
// This method adds a dirty rectangle automatically
|
|
void Gfx::fillRect(const Common::Rect &destRect, uint32 color) {
|
|
_backBuffer.fillRect(destRect, color);
|
|
// Clear corresponding area of the sjis text layer (if the pixels buffer was actually created)
|
|
_sjisBackBuffer.clearRect2x(destRect);
|
|
_vm->_render->addDirtyRect(destRect);
|
|
}
|
|
|
|
// This method adds a dirty rectangle automatically
|
|
void Gfx::drawRegion(const Common::Rect &destRect, const byte *sourceBuffer) {
|
|
_backBuffer.blit(destRect, sourceBuffer);
|
|
// Clear corresponding area of the sjis text layer (if the pixels buffer was actually created)
|
|
_sjisBackBuffer.clearRect2x(destRect);
|
|
_vm->_render->addDirtyRect(destRect);
|
|
}
|
|
|
|
// This method does not add a dirty rectangle automatically
|
|
void Gfx::drawBgRegion(const Common::Rect &destRect, const byte *sourceBuffer) {
|
|
_backBuffer.blit(destRect, sourceBuffer);
|
|
// Clear corresponding area of the sjis text layer (if the pixels buffer was actually created)
|
|
_sjisBackBuffer.clearRect2x(destRect);
|
|
}
|
|
|
|
|
|
} // End of namespace Saga
|