mirror of
https://github.com/libretro/scummvm.git
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247 lines
5.6 KiB
C++
247 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/random.h"
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#include "common/error.h"
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#include "adl/adl_v5.h"
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#include "adl/display.h"
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#include "adl/graphics.h"
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namespace Adl {
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AdlEngine_v5::AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd) :
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AdlEngine_v3(syst, gd),
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_curDisk(0) {
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}
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Common::String AdlEngine_v5::loadMessage(uint idx) const {
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Common::String str = AdlEngine_v2::loadMessage(idx);
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for (uint i = 0; i < str.size(); ++i) {
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const char *xorStr = "AVISDURGAN";
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str.setChar(str[i] ^ xorStr[i % strlen(xorStr)], i);
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}
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return str;
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}
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Common::String AdlEngine_v5::getItemDescription(const Item &item) const {
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return _itemDesc[item.id - 1];
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}
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void AdlEngine_v5::applyDiskOffset(byte &track, byte §or) const {
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sector += _diskOffsets[_curDisk].sector;
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if (sector >= 16) {
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sector -= 16;
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++track;
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}
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track += _diskOffsets[_curDisk].track;
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}
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void AdlEngine_v5::adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const {
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applyDiskOffset(track, sector);
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}
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typedef Common::Functor1Mem<ScriptEnv &, int, AdlEngine_v5> OpcodeV4;
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#define SetOpcodeTable(x) table = &x;
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#define Opcode(x) table->push_back(new OpcodeV4(this, &AdlEngine_v5::x))
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#define OpcodeUnImpl() table->push_back(new OpcodeV4(this, 0))
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void AdlEngine_v5::setupOpcodeTables() {
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Common::Array<const Opcode *> *table = 0;
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SetOpcodeTable(_condOpcodes);
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// 0x00
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OpcodeUnImpl();
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Opcode(o2_isFirstTime);
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Opcode(o2_isRandomGT);
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Opcode(o5_isItemInRoom);
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// 0x04
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Opcode(o5_isNounNotInRoom);
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Opcode(o1_isMovesGT);
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Opcode(o1_isVarEQ);
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Opcode(o2_isCarryingSomething);
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// 0x08
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Opcode(o5_isVarGT);
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Opcode(o1_isCurPicEQ);
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Opcode(o5_skipOneCommand);
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SetOpcodeTable(_actOpcodes);
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// 0x00
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OpcodeUnImpl();
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Opcode(o1_varAdd);
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Opcode(o1_varSub);
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Opcode(o1_varSet);
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// 0x04
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Opcode(o1_listInv);
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Opcode(o5_moveItem);
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Opcode(o1_setRoom);
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Opcode(o2_setCurPic);
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// 0x08
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Opcode(o2_setPic);
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Opcode(o1_printMsg);
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Opcode(o5_dummy);
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Opcode(o5_setTextMode);
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// 0x0c
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Opcode(o2_moveAllItems);
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Opcode(o1_quit);
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Opcode(o5_dummy);
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Opcode(o2_save);
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// 0x10
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Opcode(o2_restore);
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Opcode(o1_restart);
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Opcode(o5_setDisk);
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Opcode(o5_dummy);
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// 0x14
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Opcode(o1_resetPic);
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Opcode(o1_goDirection<IDI_DIR_NORTH>);
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Opcode(o1_goDirection<IDI_DIR_SOUTH>);
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Opcode(o1_goDirection<IDI_DIR_EAST>);
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// 0x18
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Opcode(o1_goDirection<IDI_DIR_WEST>);
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Opcode(o1_goDirection<IDI_DIR_UP>);
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Opcode(o1_goDirection<IDI_DIR_DOWN>);
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Opcode(o1_takeItem);
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// 0x1c
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Opcode(o1_dropItem);
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Opcode(o1_setRoomPic);
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Opcode(o5_sound);
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OpcodeUnImpl();
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// 0x20
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Opcode(o2_initDisk);
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}
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int AdlEngine_v5::o5_isVarGT(ScriptEnv &e) {
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OP_DEBUG_2("\t&& VARS[%d] > %d", e.arg(1), e.arg(2));
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if (getVar(e.arg(1)) > e.arg(2))
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return 2;
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return -1;
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}
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int AdlEngine_v5::o5_skipOneCommand(ScriptEnv &e) {
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OP_DEBUG_0("\t&& SKIP_ONE_COMMAND()");
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_skipOneCommand = true;
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setVar(2, 0);
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return -1;
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}
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// FIXME: Rename "isLineArt" and look at code duplication
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int AdlEngine_v5::o5_isItemInRoom(ScriptEnv &e) {
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OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
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const Item &item = getItem(e.arg(1));
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if (e.arg(2) != IDI_ANY && item.isLineArt != _curDisk)
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return -1;
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if (item.room == roomArg(e.arg(2)))
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return 2;
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return -1;
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}
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int AdlEngine_v5::o5_isNounNotInRoom(ScriptEnv &e) {
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OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str());
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Common::List<Item>::const_iterator item;
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setVar(24, 0);
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for (item = _state.items.begin(); item != _state.items.end(); ++item)
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if (item->noun == e.getNoun()) {
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setVar(24, 1);
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if (item->room == roomArg(e.arg(1)))
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return -1;
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}
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return 1;
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}
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int AdlEngine_v5::o5_moveItem(ScriptEnv &e) {
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OP_DEBUG_2("\tSET_ITEM_ROOM(%s, %s)", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str());
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byte room = roomArg(e.arg(2));
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Item &item = getItem(e.arg(1));
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if (item.room == _roomOnScreen)
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_picOnScreen = 0;
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// Set items that move from inventory to a room to state "dropped"
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if (item.room == IDI_ANY && room != IDI_VOID_ROOM)
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item.state = IDI_ITEM_DROPPED;
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item.room = room;
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item.isLineArt = _curDisk;
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return 2;
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}
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int AdlEngine_v5::o5_dummy(ScriptEnv &e) {
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OP_DEBUG_0("\tDUMMY()");
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return 0;
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}
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int AdlEngine_v5::o5_setTextMode(ScriptEnv &e) {
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OP_DEBUG_1("\tSET_TEXT_MODE(%d)", e.arg(1));
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// TODO
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// 1: 4-line mode
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// 2: 24-line mode
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switch (e.arg(1)) {
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case 3:
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// We re-use the restarting flag here, to simulate a long jump
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_isRestarting = true;
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return -1;
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}
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return 1;
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}
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int AdlEngine_v5::o5_setDisk(ScriptEnv &e) {
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OP_DEBUG_2("\tSET_DISK(%d, %d)", e.arg(1), e.arg(2));
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// TODO
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// Arg 1: disk
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// Arg 2: room
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return 2;
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}
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int AdlEngine_v5::o5_sound(ScriptEnv &e) {
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OP_DEBUG_0("\tSOUND()");
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// TODO
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return 0;
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}
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} // End of namespace Adl
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