mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-22 01:57:16 +00:00
388 lines
11 KiB
C++
388 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "engines/advancedDetector.h"
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#include "adl/detection.h"
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namespace Adl {
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// Mystery House was designed for monochrome display, so we default to
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// monochrome mode there. All the other games default to color mode.
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#define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
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#define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COLOR_DEFAULT_OFF,
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{
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_s("Color mode"),
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_s("Use color graphics"),
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"color",
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false
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}
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},
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{
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GAMEOPTION_COLOR_DEFAULT_ON,
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{
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_s("Color mode"),
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_s("Use color graphics"),
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"color",
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true
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}
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},
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{
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GAMEOPTION_SCANLINES,
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{
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_s("Scanlines"),
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_s("Show scanlines"),
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"scanlines",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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static const PlainGameDescriptor adlGames[] = {
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{ "hires0", "Hi-Res Adventure #0: Mission Asteroid" },
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{ "hires1", "Hi-Res Adventure #1: Mystery House" },
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{ "hires2", "Hi-Res Adventure #2: Wizard and the Princess" },
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{ "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" },
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{ "hires5", "Hi-Res Adventure #5: Time Zone" },
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{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },
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{ 0, 0 }
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};
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static const AdlGameDescription gameDescriptions[] = {
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{ // Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release - Plain files
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{
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"hires1", 0,
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{
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{ "ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952 },
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{ "AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291 },
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{ "MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformApple2,
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ADGF_NO_FLAGS,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_OFF, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES1
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},
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{ // Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release - .DSK format
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{
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"hires1", 0,
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{
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{ "MYSTHOUS.DSK", 0, "34ba05e62bf51404c4475c349ca48921", 143360 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformApple2,
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ADGF_NO_FLAGS,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_OFF, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES1
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},
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{ // Hi-Res Adventure #2: Wizard and the Princess - Apple II - Roberta Williams Anthology
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{
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"hires2", 0,
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{
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{ "WIZARD.DSK", 0, "816fdfc35e25496213c8db40ecf26569", 143360 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformApple2,
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ADGF_NO_FLAGS,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES2
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},
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{ // Hi-Res Adventure #0: Mission Asteroid - Apple II - Roberta Williams Anthology
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{
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"hires0", 0,
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{
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{ "MISSION.NIB", 0, "b158f6f79681d4edd651e1932f9e01d7", 232960 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformApple2,
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ADGF_NO_FLAGS,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES0
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},
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{ // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Atari 8-bit - Re-release
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{
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"hires4", 0,
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{
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{ "ULYS1A.XFD", 0, "26365d2b06509fd21e7a7919e33f7199", 92160 },
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{ "ULYS1B.XFD", 0, "37919c72a4103e6f897ee7daa8261d1d", 92160 },
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// Load 'N' Go Software release XAG-0646 appears to be missing the second disk
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{ "ULYS2C.XFD", 0, "ff33830246e65dc71c954acb7fd5621a", 92160 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformAtari8Bit,
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES4
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},
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{ // Hi-Res Adventure #5: Time Zone - Apple II - Version 1.1 - Roberta Williams Anthology
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{
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"hires5", 0,
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{
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{ "TZONE1A.NIB", 2, "475dedb7396fdcea81c1a2a4046caebe", 232960 },
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{ "TZONE1B.NIB", 3, "f8aaea094ebbe41cf4354d9fe2c30d9a", 232960 },
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{ "TZONE2C.NIB", 4, "b351a367dc48e776bf08e42a3f50ae74", 232960 },
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{ "TZONE2D.NIB", 5, "9583b287a5c95960f5335878102bb8b1", 232960 },
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{ "TZONE3E.NIB", 6, "502e42a0cb69ffe4a48cd51c1ff210cf", 232960 },
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{ "TZONE3F.NIB", 7, "3d6e0aae15f590b72b6759535b6b7d3c", 232960 },
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{ "TZONE4G.NIB", 8, "ede4113a9c9e17745faf71d099808a18", 232960 },
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{ "TZONE4H.NIB", 9, "f95dae4aae1155a27f7120230464d4e1", 232960 },
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{ "TZONE5I.NIB", 10, "92b3b376877f81a7b7ae426bf1e65456", 232960 },
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{ "TZONE5J.NIB", 11, "c9ef796fa596548dbf8f085901f0bac3", 232960 },
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{ "TZONE6K.NIB", 12, "2e5323be637002efce1d4c813ae20a3f", 232960 },
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{ "TZONE6L.NIB", 13, "7c9268f0ea2d02120c77a46337b3d975", 232960 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformApple2,
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES5
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},
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{ // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology
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{
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"hires6", 0,
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{
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{ "DARK1A.DSK", 0, "00c2646d6943d1405717332a6f42d493", 143360 },
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{ "DARK2A.NIB", 0, "271eb92db107e8d5829437f8ba77991e", 232960 },
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{ "DARK1B.NIB", 0, "dbedd736617343ade0e6bead8bf2b10c", 232960 },
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{ "DARK2B.NIB", 0, "cb72044a9b391c4285f4752f746bea2e", 232960 },
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AD_LISTEND
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},
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Common::EN_ANY,
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Common::kPlatformApple2,
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES6
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},
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{ AD_TABLE_END_MARKER, GAME_TYPE_NONE }
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};
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class AdlMetaEngine : public AdvancedMetaEngine {
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public:
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AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames, optionsList) { }
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const char *getName() const {
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return "ADL";
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}
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const char *getOriginalCopyright() const {
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return "Copyright (C) Sierra On-Line";
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}
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bool hasFeature(MetaEngineFeature f) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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int getMaximumSaveSlot() const { return 'O' - 'A'; }
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SaveStateList listSaves(const char *target) const;
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void removeSaveState(const char *target, int slot) const;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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};
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bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch(f) {
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case kSupportsListSaves:
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case kSupportsLoadingDuringStartup:
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case kSupportsDeleteSave:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSavesSupportCreationDate:
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case kSavesSupportPlayTime:
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case kSimpleSavesNames:
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return true;
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default:
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return false;
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}
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}
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SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.s%02d", target, slot);
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Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
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if (!inFile)
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return SaveStateDescriptor();
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if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
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delete inFile;
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return SaveStateDescriptor();
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}
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byte saveVersion = inFile->readByte();
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if (saveVersion != SAVEGAME_VERSION) {
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delete inFile;
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return SaveStateDescriptor();
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}
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char name[SAVEGAME_NAME_LEN] = { };
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inFile->read(name, sizeof(name) - 1);
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inFile->readByte();
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if (inFile->eos() || inFile->err()) {
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delete inFile;
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return SaveStateDescriptor();
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}
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SaveStateDescriptor sd(slot, name);
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int year = inFile->readUint16BE();
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int month = inFile->readByte();
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int day = inFile->readByte();
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sd.setSaveDate(year + 1900, month + 1, day);
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int hour = inFile->readByte();
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int minutes = inFile->readByte();
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sd.setSaveTime(hour, minutes);
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uint32 playTime = inFile->readUint32BE();
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sd.setPlayTime(playTime);
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if (inFile->eos() || inFile->err()) {
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delete inFile;
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return SaveStateDescriptor();
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}
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Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*inFile);
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sd.setThumbnail(thumbnail);
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delete inFile;
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return sd;
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}
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SaveStateList AdlMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");
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SaveStateList saveList;
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for (uint i = 0; i < files.size(); ++i) {
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const Common::String &fileName = files[i];
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Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
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if (!inFile) {
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warning("Cannot open save file '%s'", fileName.c_str());
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continue;
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}
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if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
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warning("No header found in '%s'", fileName.c_str());
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delete inFile;
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continue;
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}
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byte saveVersion = inFile->readByte();
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if (saveVersion != SAVEGAME_VERSION) {
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warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
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delete inFile;
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continue;
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}
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char name[SAVEGAME_NAME_LEN] = { };
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inFile->read(name, sizeof(name) - 1);
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delete inFile;
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int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
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SaveStateDescriptor sd(slotNum, name);
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saveList.push_back(sd);
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.s%02d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes5Engine_create(OSystem *syst, const AdlGameDescription *gd);
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Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
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bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (!gd)
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return false;
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const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
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switch (adlGd->gameType) {
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case GAME_TYPE_HIRES1:
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*engine = HiRes1Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES2:
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*engine = HiRes2Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES0:
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*engine = HiRes0Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES4:
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*engine = HiRes4Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES5:
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*engine = HiRes5Engine_create(syst, adlGd);
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break;
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case GAME_TYPE_HIRES6:
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*engine = HiRes6Engine_create(syst, adlGd);
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break;
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default:
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error("Unknown GameType");
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}
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return true;
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}
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} // End of namespace Adl
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#if PLUGIN_ENABLED_DYNAMIC(ADL)
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REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine);
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#endif
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