mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
4fc3a88c5f
The Once Upon A Time games handle endianness different in ANI, DEC and RXY files than Geisha does. We need to support both approaches.
708 lines
19 KiB
C++
708 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug-channels.h"
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#include "backends/audiocd/audiocd.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "audio/mididrv.h"
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#include "gui/gui-manager.h"
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#include "gui/dialog.h"
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#include "gui/widget.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/game.h"
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#include "gob/sound/sound.h"
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#include "gob/init.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/goblin.h"
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#include "gob/map.h"
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#include "gob/mult.h"
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#include "gob/palanim.h"
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#include "gob/scenery.h"
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#include "gob/videoplayer.h"
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#include "gob/save/saveload.h"
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#include "gob/pregob/pregob.h"
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#include "gob/pregob/onceupon/abracadabra.h"
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#include "gob/pregob/onceupon/babayaga.h"
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namespace Gob {
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#define MAX_TIME_DELTA 100
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const Common::Language GobEngine::_gobToScummVMLang[] = {
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Common::FR_FRA,
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Common::DE_DEU,
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Common::EN_GRB,
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Common::ES_ESP,
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Common::IT_ITA,
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Common::EN_USA,
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Common::NL_NLD,
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Common::KO_KOR,
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Common::HE_ISR,
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Common::PT_BRA,
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Common::JA_JPN
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};
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class PauseDialog : public GUI::Dialog {
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public:
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PauseDialog();
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virtual void reflowLayout();
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virtual void handleKeyDown(Common::KeyState state);
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private:
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Common::String _message;
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GUI::StaticTextWidget *_text;
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};
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PauseDialog::PauseDialog() : GUI::Dialog(0, 0, 0, 0) {
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_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
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_message = "Game paused. Press Ctrl+p again to continue.";
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_text = new GUI::StaticTextWidget(this, 4, 0, 10, 10,
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_message, Graphics::kTextAlignCenter);
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}
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void PauseDialog::reflowLayout() {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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int width = g_gui.getStringWidth(_message) + 16;
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int height = g_gui.getFontHeight() + 8;
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_w = width;
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_h = height;
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_x = (screenW - width) / 2;
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_y = (screenH - height) / 2;
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_text->setSize(_w - 8, _h);
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}
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void PauseDialog::handleKeyDown(Common::KeyState state) {
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// Close on CTRL+p
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if ((state.hasFlags(Common::KBD_CTRL)) && (state.keycode == Common::KEYCODE_p))
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close();
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}
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GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") {
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_sound = 0; _mult = 0; _game = 0;
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_global = 0; _dataIO = 0; _goblin = 0;
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_vidPlayer = 0; _init = 0; _inter = 0;
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_map = 0; _palAnim = 0; _scenery = 0;
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_draw = 0; _util = 0; _video = 0;
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_saveLoad = 0; _preGob = 0;
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_pauseStart = 0;
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// Setup mixer
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bool muteSFX = ConfMan.getBool("mute") || ConfMan.getBool("sfx_mute");
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bool muteMusic = ConfMan.getBool("mute") || ConfMan.getBool("music_mute");
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType,
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muteSFX ? 0 : ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType,
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muteMusic ? 0 : ConfMan.getInt("music_volume"));
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_copyProtection = ConfMan.getBool("copy_protection");
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_console = new GobConsole(this);
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DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
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DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
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DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
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DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
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DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
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DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
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DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
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}
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GobEngine::~GobEngine() {
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deinitGameParts();
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delete _console;
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}
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const char *GobEngine::getLangDesc(int16 language) const {
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if ((language < 0) || (language > 10))
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language = 2;
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return Common::getLanguageDescription(_gobToScummVMLang[language]);
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}
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void GobEngine::validateLanguage() {
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if (_global->_languageWanted != _global->_language) {
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warning("Your game version doesn't support the requested language %s",
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getLangDesc(_global->_languageWanted));
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if (((_global->_languageWanted == 2) && (_global->_language == 5)) ||
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((_global->_languageWanted == 5) && (_global->_language == 2)))
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warning("Using %s instead", getLangDesc(_global->_language));
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else
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warning("Using the first language available: %s",
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getLangDesc(_global->_language));
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_global->_languageWanted = _global->_language;
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}
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}
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void GobEngine::validateVideoMode(int16 videoMode) {
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if ((videoMode != 0x10) && (videoMode != 0x13) &&
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(videoMode != 0x14) && (videoMode != 0x18))
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error("Video mode 0x%X is not supported", videoMode);
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}
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EndiannessMethod GobEngine::getEndiannessMethod() const {
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return _endiannessMethod;
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}
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Endianness GobEngine::getEndianness() const {
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if ((getPlatform() == Common::kPlatformAmiga) ||
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(getPlatform() == Common::kPlatformMacintosh) ||
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(getPlatform() == Common::kPlatformAtariST))
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return kEndiannessBE;
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return kEndiannessLE;
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}
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Common::Platform GobEngine::getPlatform() const {
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return _platform;
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}
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GameType GobEngine::getGameType() const {
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return _gameType;
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}
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bool GobEngine::isCD() const {
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return (_features & kFeaturesCD) != 0;
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}
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bool GobEngine::isEGA() const {
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return (_features & kFeaturesEGA) != 0;
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}
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bool GobEngine::hasAdLib() const {
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return (_features & kFeaturesAdLib) != 0;
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}
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bool GobEngine::isSCNDemo() const {
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return (_features & kFeaturesSCNDemo) != 0;
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}
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bool GobEngine::isBATDemo() const {
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return (_features & kFeaturesBATDemo) != 0;
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}
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bool GobEngine::is640x480() const {
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return (_features & kFeatures640x480) != 0;
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}
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bool GobEngine::is800x600() const {
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return (_features & kFeatures800x600) != 0;
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}
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bool GobEngine::isTrueColor() const {
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return (_features & kFeaturesTrueColor) != 0;
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}
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bool GobEngine::isDemo() const {
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return (isSCNDemo() || isBATDemo());
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}
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bool GobEngine::hasResourceSizeWorkaround() const {
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return _resourceSizeWorkaround;
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}
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bool GobEngine::isCurrentTot(const Common::String &tot) const {
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return _game->_curTotFile.equalsIgnoreCase(tot);
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}
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const Graphics::PixelFormat &GobEngine::getPixelFormat() const {
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return _pixelFormat;
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}
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void GobEngine::setTrueColor(bool trueColor) {
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if (isTrueColor() == trueColor)
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return;
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_features = (_features & ~kFeaturesTrueColor) | (trueColor ? kFeaturesTrueColor : 0);
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_video->setSize(is640x480());
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_pixelFormat = g_system->getScreenFormat();
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Common::Array<SurfacePtr>::iterator surf;
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for (surf = _draw->_spritesArray.begin(); surf != _draw->_spritesArray.end(); ++surf)
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if (*surf)
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(*surf)->setBPP(_pixelFormat.bytesPerPixel);
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if (_draw->_backSurface)
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_draw->_backSurface->setBPP(_pixelFormat.bytesPerPixel);
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if (_draw->_frontSurface)
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_draw->_frontSurface->setBPP(_pixelFormat.bytesPerPixel);
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if (_draw->_cursorSprites)
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_draw->_cursorSprites->setBPP(_pixelFormat.bytesPerPixel);
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if (_draw->_cursorSpritesBack)
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_draw->_cursorSpritesBack->setBPP(_pixelFormat.bytesPerPixel);
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if (_draw->_scummvmCursor)
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_draw->_scummvmCursor->setBPP(_pixelFormat.bytesPerPixel);
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SurfacePtr _scummvmCursor;
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}
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Common::Error GobEngine::run() {
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Common::Error err;
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err = initGameParts();
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if (err.getCode() != Common::kNoError)
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return err;
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err = initGraphics();
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if (err.getCode() != Common::kNoError)
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return err;
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// On some systems it's not safe to run CD audio games from the CD.
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if (isCD())
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checkCD();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->getAudioCDManager()->openCD(cd_num);
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_global->_debugFlag = 1;
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_video->_doRangeClamp = true;
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// WORKAROUND: Some versions check the video mode to detect the system
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if (_platform == Common::kPlatformAmiga)
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_global->_fakeVideoMode = 0x11;
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else if (_platform == Common::kPlatformAtariST)
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_global->_fakeVideoMode = 0x10;
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else
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_global->_fakeVideoMode = 0x13;
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_global->_videoMode = 0x13;
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_global->_useMouse = 1;
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_global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG;
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if (ConfMan.hasKey("language"))
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_language = Common::parseLanguage(ConfMan.get("language"));
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switch (_language) {
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case Common::FR_FRA:
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case Common::RU_RUS:
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_global->_language = kLanguageFrench;
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break;
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case Common::DE_DEU:
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_global->_language = kLanguageGerman;
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break;
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case Common::EN_ANY:
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case Common::EN_GRB:
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case Common::HU_HUN:
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_global->_language = kLanguageBritish;
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break;
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case Common::ES_ESP:
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_global->_language = kLanguageSpanish;
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break;
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case Common::IT_ITA:
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_global->_language = kLanguageItalian;
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break;
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case Common::EN_USA:
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_global->_language = kLanguageAmerican;
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break;
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case Common::NL_NLD:
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_global->_language = kLanguageDutch;
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break;
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case Common::KO_KOR:
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_global->_language = kLanguageKorean;
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break;
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case Common::HE_ISR:
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_global->_language = kLanguageHebrew;
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break;
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case Common::PT_BRA:
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_global->_language = kLanguagePortuguese;
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break;
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case Common::JA_JPN:
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_global->_language = kLanguageJapanese;
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break;
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default:
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_global->_language = kLanguageBritish;
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break;
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}
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_global->_languageWanted = _global->_language;
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_init->initGame();
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return Common::kNoError;
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}
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void GobEngine::pauseEngineIntern(bool pause) {
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if (pause) {
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_pauseStart = _system->getMillis();
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} else {
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uint32 duration = _system->getMillis() - _pauseStart;
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_util->notifyPaused(duration);
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_game->_startTimeKey += duration;
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_draw->_cursorTimeKey += duration;
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if (_inter && (_inter->_soundEndTimeKey != 0))
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_inter->_soundEndTimeKey += duration;
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}
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if (_vidPlayer)
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_vidPlayer->pauseAll(pause);
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_mixer->pauseAll(pause);
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}
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void GobEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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_init->updateConfig();
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}
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void GobEngine::pauseGame() {
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pauseEngineIntern(true);
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PauseDialog pauseDialog;
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pauseDialog.runModal();
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pauseEngineIntern(false);
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}
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Common::Error GobEngine::initGameParts() {
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_resourceSizeWorkaround = false;
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// just detect some devices some of which will be always there if the music is not disabled
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_noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false;
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_endiannessMethod = kEndiannessMethodSystem;
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_global = new Global(this);
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_util = new Util(this);
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_dataIO = new DataIO();
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_palAnim = new PalAnim(this);
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_vidPlayer = new VideoPlayer(this);
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_sound = new Sound(this);
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_game = new Game(this);
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switch (_gameType) {
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case kGameTypeGob1:
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_init = new Init_v1(this);
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_video = new Video_v1(this);
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_inter = new Inter_v1(this);
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_mult = new Mult_v1(this);
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_draw = new Draw_v1(this);
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_map = new Map_v1(this);
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_goblin = new Goblin_v1(this);
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_scenery = new Scenery_v1(this);
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break;
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case kGameTypeGeisha:
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_init = new Init_Geisha(this);
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_video = new Video_v1(this);
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_inter = new Inter_Geisha(this);
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_mult = new Mult_v1(this);
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_draw = new Draw_v1(this);
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_map = new Map_v1(this);
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_goblin = new Goblin_v1(this);
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_scenery = new Scenery_v1(this);
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_saveLoad = new SaveLoad_Geisha(this, _targetName.c_str());
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_endiannessMethod = kEndiannessMethodAltFile;
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break;
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case kGameTypeFascination:
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_init = new Init_Fascination(this);
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_video = new Video_v2(this);
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_inter = new Inter_Fascination(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_Fascination(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_Fascination(this, _targetName.c_str());
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break;
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case kGameTypeWeen:
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case kGameTypeGob2:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
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break;
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case kGameTypeBargon:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_Bargon(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_Bargon(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
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break;
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case kGameTypeLittleRed:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_LittleRed(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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// WORKAROUND: Little Red Riding Hood has a small resource size glitch in the
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// screen where Little Red needs to find the animals' homes.
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_resourceSizeWorkaround = true;
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break;
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case kGameTypeAJWorld:
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_init = new Init_v2(this);
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_video = new Video_v2(this);
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_inter = new Inter_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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|
_saveLoad = new SaveLoad_AJWorld(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypeGob3:
|
|
_init = new Init_v3(this);
|
|
_video = new Video_v2(this);
|
|
_inter = new Inter_v3(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v3(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeGob3);
|
|
break;
|
|
|
|
case kGameTypeInca2:
|
|
_init = new Init_v3(this);
|
|
_video = new Video_v2(this);
|
|
_inter = new Inter_Inca2(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v3(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_Inca2(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypeLostInTime:
|
|
_init = new Init_v3(this);
|
|
_video = new Video_v2(this);
|
|
_inter = new Inter_v3(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v3(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeLost);
|
|
break;
|
|
|
|
case kGameTypeWoodruff:
|
|
_init = new Init_v4(this);
|
|
_video = new Video_v2(this);
|
|
_inter = new Inter_v4(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v4(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypeDynasty:
|
|
_init = new Init_v3(this);
|
|
_video = new Video_v2(this);
|
|
_inter = new Inter_v5(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v4(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad(this);
|
|
break;
|
|
|
|
case kGameTypeUrban:
|
|
_init = new Init_v6(this);
|
|
_video = new Video_v6(this);
|
|
_inter = new Inter_v6(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v4(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_v6(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypePlaytoons:
|
|
case kGameTypeBambou:
|
|
_init = new Init_v2(this);
|
|
_video = new Video_v6(this);
|
|
_inter = new Inter_Playtoons(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_Playtoons(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v4(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypeAdibou2:
|
|
case kGameTypeAdi2:
|
|
case kGameTypeAdi4:
|
|
_init = new Init_v7(this);
|
|
_video = new Video_v6(this);
|
|
_inter = new Inter_v7(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v4(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_v7(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypeAdibou1:
|
|
_init = new Init_v2(this);
|
|
_video = new Video_v2(this);
|
|
_inter = new Inter_v2(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v2(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
|
|
break;
|
|
|
|
case kGameTypeAbracadabra:
|
|
_init = new Init_v2(this);
|
|
_video = new Video_v2(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v2(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_preGob = new OnceUpon::Abracadabra(this);
|
|
break;
|
|
|
|
case kGameTypeBabaYaga:
|
|
_init = new Init_v2(this);
|
|
_video = new Video_v2(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v2(this);
|
|
_scenery = new Scenery_v2(this);
|
|
_preGob = new OnceUpon::BabaYaga(this);
|
|
break;
|
|
|
|
default:
|
|
deinitGameParts();
|
|
return Common::kUnsupportedGameidError;
|
|
}
|
|
|
|
// Setup mixer
|
|
syncSoundSettings();
|
|
|
|
if (_inter)
|
|
_inter->setupOpcodes();
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void GobEngine::deinitGameParts() {
|
|
delete _preGob; _preGob = 0;
|
|
delete _saveLoad; _saveLoad = 0;
|
|
delete _mult; _mult = 0;
|
|
delete _vidPlayer; _vidPlayer = 0;
|
|
delete _game; _game = 0;
|
|
delete _global; _global = 0;
|
|
delete _goblin; _goblin = 0;
|
|
delete _init; _init = 0;
|
|
delete _inter; _inter = 0;
|
|
delete _map; _map = 0;
|
|
delete _palAnim; _palAnim = 0;
|
|
delete _scenery; _scenery = 0;
|
|
delete _draw; _draw = 0;
|
|
delete _util; _util = 0;
|
|
delete _video; _video = 0;
|
|
delete _sound; _sound = 0;
|
|
delete _dataIO; _dataIO = 0;
|
|
}
|
|
|
|
Common::Error GobEngine::initGraphics() {
|
|
if (is800x600()) {
|
|
warning("GobEngine::initGraphics(): 800x600 games currently unsupported");
|
|
return Common::kUnsupportedGameidError;
|
|
} else if (is640x480()) {
|
|
_width = 640;
|
|
_height = 480;
|
|
_mode = 0x18;
|
|
} else {
|
|
_width = 320;
|
|
_height = 200;
|
|
_mode = 0x14;
|
|
}
|
|
|
|
_video->setSize(is640x480());
|
|
|
|
_pixelFormat = g_system->getScreenFormat();
|
|
|
|
_video->_surfWidth = _width;
|
|
_video->_surfHeight = _height;
|
|
_video->_splitHeight1 = _height;
|
|
|
|
_global->_mouseMaxX = _width;
|
|
_global->_mouseMaxY = _height;
|
|
|
|
_global->_primarySurfDesc = SurfacePtr(new Surface(_width, _height, _pixelFormat.bytesPerPixel));
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace Gob
|