mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
87ef0819d3
(list_flags, set_flag, clear_flag)
138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_DEBUGGER_H
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#define KYRA_DEBUGGER_H
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#include "gui/debugger.h"
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namespace Kyra {
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class KyraEngine_v1;
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class KyraEngine_LoK;
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class KyraEngine_v2;
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class KyraEngine_HoF;
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class Debugger : public ::GUI::Debugger {
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public:
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Debugger(KyraEngine_v1 *vm);
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virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
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virtual void initialize();
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protected:
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KyraEngine_v1 *_vm;
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bool cmd_setScreenDebug(int argc, const char **argv);
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bool cmd_loadPalette(int argc, const char **argv);
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bool cmd_showFacings(int argc, const char **argv);
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bool cmd_gameSpeed(int argc, const char **argv);
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bool cmd_listFlags(int argc, const char **argv);
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bool cmd_toggleFlag(int argc, const char **argv);
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bool cmd_queryFlag(int argc, const char **argv);
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bool cmd_listTimers(int argc, const char **argv);
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bool cmd_setTimerCountdown(int argc, const char **argv);
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};
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class Debugger_LoK : public Debugger {
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public:
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Debugger_LoK(KyraEngine_LoK *vm);
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virtual ~Debugger_LoK() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
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virtual void initialize();
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protected:
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KyraEngine_LoK *_vm;
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bool cmd_enterRoom(int argc, const char **argv);
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bool cmd_listScenes(int argc, const char **argv);
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bool cmd_giveItem(int argc, const char **argv);
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bool cmd_listBirthstones(int argc, const char **argv);
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};
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class Debugger_v2 : public Debugger {
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public:
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Debugger_v2(KyraEngine_v2 *vm);
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virtual ~Debugger_v2() {}
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virtual void initialize();
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protected:
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KyraEngine_v2 *_vm;
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bool cmd_enterScene(int argc, const char **argv);
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bool cmd_listScenes(int argc, const char **argv);
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bool cmd_sceneInfo(int argc, const char **argv);
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bool cmd_characterInfo(int argc, const char **argv);
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bool cmd_sceneToFacing(int argc, const char **argv);
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bool cmd_giveItem(int argc, const char **argv);
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};
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class Debugger_HoF : public Debugger_v2 {
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public:
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Debugger_HoF(KyraEngine_HoF *vm);
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virtual void initialize();
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protected:
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KyraEngine_HoF *_vm;
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bool cmd_passcodes(int argc, const char **argv);
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};
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#ifdef ENABLE_LOL
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class LoLEngine;
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class Debugger_LoL : public Debugger {
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public:
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Debugger_LoL(LoLEngine *vm);
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protected:
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LoLEngine *_vm;
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};
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#endif // ENABLE_LOL
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#ifdef ENABLE_EOB
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class EoBCoreEngine;
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class Debugger_EoB : public Debugger {
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public:
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Debugger_EoB(EoBCoreEngine *vm);
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virtual void initialize();
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protected:
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EoBCoreEngine *_vm;
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bool cmd_importSaveFile(int argc, const char **argv);
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bool cmd_saveOriginal(int argc, const char **argv);
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bool cmd_listMonsters(int argc, const char **argv);
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bool cmd_showPosition(int argc, const char **argv);
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bool cmd_setPosition(int argc, const char **argv);
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bool cmd_openDoor(int argc, const char **argv);
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bool cmd_closeDoor(int argc, const char **argv);
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bool cmd_listFlags(int argc, const char **argv);
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bool cmd_setFlag(int argc, const char **argv);
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bool cmd_clearFlag(int argc, const char **argv);
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};
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#endif // ENABLE_EOB
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} // End of namespace Kyra
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#endif
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