mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
bbb83f132b
I used this command for changing "const type * const" to "const type *const": git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/const \([a-zA-Z0-9_]*\) \* const/const \1 \*const/g'
698 lines
19 KiB
C++
698 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef KYRA_KYRA_HOF_H
|
|
#define KYRA_KYRA_HOF_H
|
|
|
|
#include "kyra/kyra_v2.h"
|
|
#include "kyra/script.h"
|
|
#include "kyra/script_tim.h"
|
|
#include "kyra/screen_hof.h"
|
|
#include "kyra/text_hof.h"
|
|
#include "kyra/gui_hof.h"
|
|
|
|
#include "common/list.h"
|
|
#include "common/func.h"
|
|
|
|
namespace Kyra {
|
|
|
|
//class WSAMovie_v2;
|
|
//class KyraEngine_HoF;
|
|
class TextDisplayer_HoF;
|
|
class SeqPlayer_HOF;
|
|
|
|
struct TIM;
|
|
|
|
class KyraEngine_HoF : public KyraEngine_v2 {
|
|
friend class Debugger_HoF;
|
|
friend class TextDisplayer_HoF;
|
|
friend class GUI_HoF;
|
|
public:
|
|
KyraEngine_HoF(OSystem *system, const GameFlags &flags);
|
|
~KyraEngine_HoF();
|
|
|
|
void pauseEngineIntern(bool pause);
|
|
|
|
Screen *screen() { return _screen; }
|
|
Screen_v2 *screen_v2() const { return _screen; }
|
|
GUI *gui() const { return _gui; }
|
|
virtual TextDisplayer *text() { return _text; }
|
|
int language() const { return _lang; }
|
|
|
|
protected:
|
|
static const EngineDesc _hofEngineDesc;
|
|
|
|
// intro/outro
|
|
void seq_showStarcraftLogo();
|
|
|
|
int seq_playIntro();
|
|
int seq_playOutro();
|
|
int seq_playDemo();
|
|
|
|
void seq_pausePlayer(bool toggle);
|
|
|
|
Common::Error init();
|
|
Common::Error go();
|
|
|
|
Screen_HoF *_screen;
|
|
TextDisplayer_HoF *_text;
|
|
TIMInterpreter *_tim;
|
|
|
|
static const int8 _dosTrackMap[];
|
|
static const int _dosTrackMapSize;
|
|
static const int8 _mt32SfxMap[];
|
|
static const int _mt32SfxMapSize;
|
|
static const int8 _gmSfxMap[];
|
|
static const int _gmSfxMapSize;
|
|
static const int8 _pcSpkSfxMap[];
|
|
static const int _pcSpkSfxMapSize;
|
|
|
|
protected:
|
|
// game initialization
|
|
void startup();
|
|
void runLoop();
|
|
void cleanup();
|
|
|
|
void registerDefaultSettings();
|
|
void writeSettings();
|
|
void readSettings();
|
|
uint8 _configTextspeed;
|
|
|
|
// TODO: get rid of all variables having pointers to the static resources if possible
|
|
// i.e. let them directly use the _staticres functions
|
|
void initStaticResource();
|
|
|
|
void setupTimers();
|
|
void setupOpcodeTable();
|
|
|
|
void loadMouseShapes();
|
|
void loadItemShapes();
|
|
|
|
// run
|
|
void update();
|
|
void updateWithText();
|
|
|
|
Common::Functor0Mem<void, KyraEngine_HoF> _updateFunctor;
|
|
|
|
void updateMouse();
|
|
|
|
void dinoRide();
|
|
|
|
void handleInput(int x, int y);
|
|
bool handleInputUnkSub(int x, int y);
|
|
|
|
int inputSceneChange(int x, int y, int unk1, int unk2);
|
|
|
|
// gfx/animation specific
|
|
bool _inventorySaved;
|
|
void backUpPage0();
|
|
void restorePage0();
|
|
|
|
uint8 *_gfxBackUpRect;
|
|
|
|
void backUpGfxRect24x24(int x, int y);
|
|
void restoreGfxRect24x24(int x, int y);
|
|
void backUpGfxRect32x32(int x, int y);
|
|
void restoreGfxRect32x32(int x, int y);
|
|
|
|
uint8 *_sceneShapeTable[50];
|
|
|
|
WSAMovie_v2 *_wsaSlots[10];
|
|
|
|
void freeSceneShapePtrs();
|
|
|
|
struct ShapeDesc {
|
|
uint8 unk0, unk1, unk2, unk3, unk4;
|
|
uint16 width, height;
|
|
int16 xAdd, yAdd;
|
|
};
|
|
|
|
ShapeDesc *_shapeDescTable;
|
|
|
|
void loadCharacterShapes(int shapes);
|
|
void loadInventoryShapes();
|
|
|
|
void resetScaleTable();
|
|
void setScaleTableItem(int item, int data);
|
|
int getScale(int x, int y);
|
|
uint16 _scaleTable[15];
|
|
|
|
void setDrawLayerTableEntry(int entry, int data);
|
|
int getDrawLayer(int x, int y);
|
|
int _drawLayerTable[15];
|
|
|
|
int _layerFlagTable[16]; // seems to indicate layers where items get destroyed when dropped to (TODO: check this!)
|
|
|
|
int initAnimationShapes(uint8 *filedata);
|
|
void uninitAnimationShapes(int count, uint8 *filedata);
|
|
|
|
// animator
|
|
uint8 *_gamePlayBuffer;
|
|
void restorePage3();
|
|
|
|
void clearAnimObjects();
|
|
|
|
void refreshAnimObjects(int force);
|
|
|
|
void drawAnimObjects();
|
|
void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
|
|
void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
|
|
|
|
void updateItemAnimations();
|
|
|
|
void updateCharFacing();
|
|
void updateCharacterAnim(int);
|
|
void updateSceneAnim(int anim, int newFrame);
|
|
|
|
int _animObj0Width, _animObj0Height;
|
|
void setCharacterAnimDim(int w, int h);
|
|
void resetCharacterAnimDim();
|
|
|
|
// scene
|
|
const char *_sceneCommentString;
|
|
uint8 _scenePal[688];
|
|
|
|
void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3);
|
|
void enterNewSceneUnk1(int facing, int unk1, int unk2);
|
|
void enterNewSceneUnk2(int unk1);
|
|
void unloadScene();
|
|
|
|
void loadScenePal();
|
|
void loadSceneMsc();
|
|
|
|
void fadeScenePal(int srcIndex, int delay);
|
|
|
|
void startSceneScript(int unk1);
|
|
void runSceneScript2();
|
|
void runSceneScript4(int unk1);
|
|
void runSceneScript7();
|
|
|
|
void initSceneAnims(int unk1);
|
|
void initSceneScreen(int unk1);
|
|
|
|
int trySceneChange(int *moveTable, int unk1, int updateChar);
|
|
int checkSceneChange();
|
|
|
|
// pathfinder
|
|
bool lineIsPassable(int x, int y);
|
|
|
|
// item
|
|
void setMouseCursor(Item item);
|
|
|
|
uint8 _itemHtDat[176];
|
|
|
|
int checkItemCollision(int x, int y);
|
|
void updateWaterFlasks();
|
|
|
|
bool dropItem(int unk1, Item item, int x, int y, int unk2);
|
|
bool processItemDrop(uint16 sceneId, Item item, int x, int y, int unk1, int unk2);
|
|
void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, Item item);
|
|
void exchangeMouseItem(int itemPos);
|
|
bool pickUpItem(int x, int y);
|
|
|
|
bool isDropable(int x, int y);
|
|
|
|
static const byte _itemStringMap[];
|
|
static const int _itemStringMapSize;
|
|
|
|
static const Item _flaskTable[];
|
|
bool itemIsFlask(Item item);
|
|
|
|
// inventory
|
|
static const int _inventoryX[];
|
|
static const int _inventoryY[];
|
|
static const uint16 _itemMagicTable[];
|
|
|
|
int getInventoryItemSlot(Item item);
|
|
void removeSlotFromInventory(int slot);
|
|
bool checkInventoryItemExchange(Item item, int slot);
|
|
void drawInventoryShape(int page, Item item, int slot);
|
|
void clearInventorySlot(int slot, int page);
|
|
void redrawInventory(int page);
|
|
void scrollInventoryWheel();
|
|
int findFreeVisibleInventorySlot();
|
|
|
|
ActiveItemAnim _activeItemAnim[15];
|
|
int _nextAnimItem;
|
|
|
|
// gui
|
|
bool _menuDirectlyToLoad;
|
|
GUI_HoF *_gui;
|
|
|
|
void loadButtonShapes();
|
|
void setupLangButtonShapes();
|
|
uint8 *_buttonShapes[19];
|
|
|
|
void initInventoryButtonList();
|
|
Button *_inventoryButtons;
|
|
Button *_buttonList;
|
|
|
|
int scrollInventory(Button *button);
|
|
int buttonInventory(Button *button);
|
|
int bookButton(Button *button);
|
|
int cauldronButton(Button *button);
|
|
int cauldronClearButton(Button *button);
|
|
|
|
// book
|
|
static const int _bookPageYOffset[];
|
|
static const byte _bookTextColorMap[];
|
|
|
|
int _bookMaxPage;
|
|
int _bookNewPage;
|
|
int _bookCurPage;
|
|
int _bookBkgd;
|
|
bool _bookShown;
|
|
|
|
void loadBookBkgd();
|
|
void showBookPage();
|
|
void bookLoop();
|
|
|
|
void bookDecodeText(uint8 *text);
|
|
void bookPrintText(int dstPage, const uint8 *text, int x, int y, uint8 color);
|
|
|
|
int bookPrevPage(Button *button);
|
|
int bookNextPage(Button *button);
|
|
int bookClose(Button *button);
|
|
|
|
// cauldron
|
|
uint8 _cauldronState;
|
|
int16 _cauldronUseCount;
|
|
int16 _cauldronTable[25];
|
|
int16 _cauldronStateTables[23][7];
|
|
|
|
static const int16 _cauldronProtectedItems[];
|
|
static const int16 _cauldronBowlTable[];
|
|
static const int16 _cauldronMagicTable[];
|
|
static const int16 _cauldronMagicTableScene77[];
|
|
static const uint8 _cauldronStateTable[];
|
|
|
|
void resetCauldronStateTable(int idx);
|
|
bool addToCauldronStateTable(int data, int idx);
|
|
|
|
void setCauldronState(uint8 state, bool paletteFade);
|
|
void clearCauldronTable();
|
|
void addFrontCauldronTable(int item);
|
|
void cauldronItemAnim(int item);
|
|
void cauldronRndPaletteFade();
|
|
bool updateCauldron();
|
|
void listItemsInCauldron();
|
|
|
|
// localization
|
|
void loadCCodeBuffer(const char *file);
|
|
void loadOptionsBuffer(const char *file);
|
|
void loadChapterBuffer(int chapter);
|
|
uint8 *_optionsBuffer;
|
|
uint8 *_cCodeBuffer;
|
|
|
|
uint8 *_chapterBuffer;
|
|
int _currentChapter;
|
|
int _newChapterFile;
|
|
|
|
uint8 *getTableEntry(uint8 *buffer, int id);
|
|
char *getTableString(int id, uint8 *buffer, int decode);
|
|
const char *getChapterString(int id);
|
|
|
|
void changeFileExtension(char *buffer);
|
|
|
|
// - Just used in French version
|
|
int getItemCommandStringDrop(Item item);
|
|
int getItemCommandStringPickUp(Item item);
|
|
int getItemCommandStringInv(Item item);
|
|
// -
|
|
|
|
char _internStringBuf[200];
|
|
static const char *const _languageExtension[];
|
|
static const char *const _scriptLangExt[];
|
|
|
|
// character
|
|
bool _useCharPal;
|
|
bool _setCharPalFinal;
|
|
int _charPalEntry;
|
|
uint8 _charPalTable[16];
|
|
void updateCharPal(int unk1);
|
|
void setCharPalEntry(int entry, int value);
|
|
|
|
int _characterFacingCountTable[2];
|
|
|
|
int getCharacterWalkspeed() const;
|
|
void updateCharAnimFrame(int *table);
|
|
|
|
bool checkCharCollision(int x, int y);
|
|
|
|
static const uint8 _characterFrameTable[];
|
|
|
|
// text
|
|
void showMessageFromCCode(int id, int16 palIndex, int);
|
|
void showMessage(const char *string, int16 palIndex);
|
|
void showChapterMessage(int id, int16 palIndex);
|
|
|
|
void updateCommandLineEx(int str1, int str2, int16 palIndex);
|
|
|
|
const char *_shownMessage;
|
|
|
|
byte _messagePal[3];
|
|
bool _fadeMessagePalette;
|
|
void fadeMessagePalette();
|
|
|
|
// chat
|
|
bool _chatIsNote;
|
|
|
|
int chatGetType(const char *text);
|
|
int chatCalcDuration(const char *text);
|
|
|
|
void objectChat(const char *text, int object, int vocHigh = -1, int vocLow = -1);
|
|
void objectChatInit(const char *text, int object, int vocHigh = -1, int vocLow = -1);
|
|
void objectChatPrintText(const char *text, int object);
|
|
void objectChatProcess(const char *script);
|
|
void objectChatWaitToFinish();
|
|
|
|
void startDialogue(int dlgIndex);
|
|
|
|
void zanthSceneStartupChat();
|
|
void randomSceneChat();
|
|
void updateDlgBuffer();
|
|
void loadDlgHeader(int &csEntry, int &vocH, int &scIndex1, int &scIndex2);
|
|
void processDialogue(int dlgOffset, int vocH = 0, int csEntry = 0);
|
|
void npcChatSequence(const char *str, int objectId, int vocHigh = -1, int vocLow = -1);
|
|
void setDlgIndex(int dlgIndex);
|
|
|
|
int _npcTalkChpIndex;
|
|
int _npcTalkDlgIndex;
|
|
uint8 _newSceneDlgState[32];
|
|
int8 **_conversationState;
|
|
uint8 *_dlgBuffer;
|
|
|
|
// Talk object handling
|
|
void initTalkObject(int index);
|
|
void deinitTalkObject(int index);
|
|
|
|
struct TalkObject {
|
|
char filename[13];
|
|
int8 scriptId;
|
|
int16 x, y;
|
|
int8 color;
|
|
};
|
|
TalkObject *_talkObjectList;
|
|
|
|
struct TalkSections {
|
|
TIM *STATim;
|
|
TIM *TLKTim;
|
|
TIM *ENDTim;
|
|
};
|
|
TalkSections _currentTalkSections;
|
|
|
|
char _TLKFilename[13];
|
|
|
|
// tim
|
|
void playTim(const char *filename);
|
|
|
|
int t2_initChat(const TIM *tim, const uint16 *param);
|
|
int t2_updateSceneAnim(const TIM *tim, const uint16 *param);
|
|
int t2_resetChat(const TIM *tim, const uint16 *param);
|
|
int t2_playSoundEffect(const TIM *tim, const uint16 *param);
|
|
|
|
Common::Array<const TIMOpcode *> _timOpcodes;
|
|
|
|
// sound
|
|
int _oldTalkFile;
|
|
int _currentTalkFile;
|
|
void openTalkFile(int newFile);
|
|
int _lastSfxTrack;
|
|
|
|
virtual void snd_playVoiceFile(int id);
|
|
void snd_loadSoundFile(int id);
|
|
|
|
void playVoice(int high, int low);
|
|
void snd_playSoundEffect(int track, int volume=0xFF);
|
|
|
|
// timer
|
|
void timerFadeOutMessage(int);
|
|
void timerCauldronAnimation(int);
|
|
void timerFunc4(int);
|
|
void timerFunc5(int);
|
|
void timerBurnZanthia(int);
|
|
|
|
void setTimer1DelaySecs(int secs);
|
|
|
|
uint32 _nextIdleAnim;
|
|
int _lastIdleScript;
|
|
bool _useSceneIdleAnim;
|
|
|
|
void setNextIdleAnimTimer();
|
|
void showIdleAnim();
|
|
void runIdleScript(int script);
|
|
|
|
void setWalkspeed(uint8 speed);
|
|
|
|
// ingame static sequence handling
|
|
void seq_makeBookOrCauldronAppear(int type);
|
|
void seq_makeBookAppear();
|
|
|
|
struct InventoryWsa {
|
|
int x, y, x2, y2, w, h;
|
|
int page;
|
|
int curFrame, lastFrame, specialFrame;
|
|
int sfx;
|
|
int delay;
|
|
bool running;
|
|
uint32 timer;
|
|
WSAMovie_v2 *wsa;
|
|
} _invWsa;
|
|
|
|
// TODO: move inside KyraEngine_HoF::InventoryWsa?
|
|
void loadInvWsa(const char *filename, int run, int delay, int page, int sfx, int sFrame, int flags);
|
|
void closeInvWsa();
|
|
|
|
void updateInvWsa();
|
|
void displayInvWsaLastFrame();
|
|
|
|
// opcodes
|
|
int o2_setCharacterFacingRefresh(EMCState *script);
|
|
int o2_setCharacterPos(EMCState *script);
|
|
int o2_defineObject(EMCState *script);
|
|
int o2_refreshCharacter(EMCState *script);
|
|
int o2_setSceneComment(EMCState *script);
|
|
int o2_setCharacterAnimFrame(EMCState *script);
|
|
int o2_setCharacterFacing(EMCState *script);
|
|
int o2_customCharacterChat(EMCState *script);
|
|
int o2_soundFadeOut(EMCState *script);
|
|
int o2_showChapterMessage(EMCState *script);
|
|
int o2_restoreTalkTextMessageBkgd(EMCState *script);
|
|
int o2_wsaClose(EMCState *script);
|
|
int o2_meanWhileScene(EMCState *script);
|
|
int o2_backUpScreen(EMCState *script);
|
|
int o2_restoreScreen(EMCState *script);
|
|
int o2_displayWsaFrame(EMCState *script);
|
|
int o2_displayWsaSequentialFramesLooping(EMCState *script);
|
|
int o2_wsaOpen(EMCState *script);
|
|
int o2_displayWsaSequentialFrames(EMCState *script);
|
|
int o2_displayWsaSequence(EMCState *script);
|
|
int o2_addItemToInventory(EMCState *script);
|
|
int o2_drawShape(EMCState *script);
|
|
int o2_addItemToCurScene(EMCState *script);
|
|
int o2_loadSoundFile(EMCState *script);
|
|
int o2_removeSlotFromInventory(EMCState *script);
|
|
int o2_removeItemFromInventory(EMCState *script);
|
|
int o2_countItemInInventory(EMCState *script);
|
|
int o2_countItemsInScene(EMCState *script);
|
|
int o2_wipeDownMouseItem(EMCState *script);
|
|
int o2_getElapsedSecs(EMCState *script);
|
|
int o2_getTimerDelay(EMCState *script);
|
|
int o2_delaySecs(EMCState *script);
|
|
int o2_setTimerDelay(EMCState *script);
|
|
int o2_setScaleTableItem(EMCState *script);
|
|
int o2_setDrawLayerTableItem(EMCState *script);
|
|
int o2_setCharPalEntry(EMCState *script);
|
|
int o2_loadZShapes(EMCState *script);
|
|
int o2_drawSceneShape(EMCState *script);
|
|
int o2_drawSceneShapeOnPage(EMCState *script);
|
|
int o2_disableAnimObject(EMCState *script);
|
|
int o2_enableAnimObject(EMCState *script);
|
|
int o2_loadPalette384(EMCState *script);
|
|
int o2_setPalette384(EMCState *script);
|
|
int o2_restoreBackBuffer(EMCState *script);
|
|
int o2_backUpInventoryGfx(EMCState *script);
|
|
int o2_disableSceneAnim(EMCState *script);
|
|
int o2_enableSceneAnim(EMCState *script);
|
|
int o2_restoreInventoryGfx(EMCState *script);
|
|
int o2_setSceneAnimPos2(EMCState *script);
|
|
int o2_fadeScenePal(EMCState *script);
|
|
int o2_enterNewScene(EMCState *script);
|
|
int o2_switchScene(EMCState *script);
|
|
int o2_setPathfinderFlag(EMCState *script);
|
|
int o2_getSceneExitToFacing(EMCState *script);
|
|
int o2_setLayerFlag(EMCState *script);
|
|
int o2_setZanthiaPos(EMCState *script);
|
|
int o2_loadMusicTrack(EMCState *script);
|
|
int o2_setSceneAnimPos(EMCState *script);
|
|
int o2_setCauldronState(EMCState *script);
|
|
int o2_showItemString(EMCState *script);
|
|
int o2_isAnySoundPlaying(EMCState *script);
|
|
int o2_setDrawNoShapeFlag(EMCState *script);
|
|
int o2_setRunFlag(EMCState *script);
|
|
int o2_showLetter(EMCState *script);
|
|
int o2_playFireflyScore(EMCState *script);
|
|
int o2_encodeShape(EMCState *script);
|
|
int o2_defineSceneAnim(EMCState *script);
|
|
int o2_updateSceneAnim(EMCState *script);
|
|
int o2_addToSceneAnimPosAndUpdate(EMCState *script);
|
|
int o2_useItemOnMainChar(EMCState *script);
|
|
int o2_startDialogue(EMCState *script);
|
|
int o2_addCauldronStateTableEntry(EMCState *script);
|
|
int o2_setCountDown(EMCState *script);
|
|
int o2_getCountDown(EMCState *script);
|
|
int o2_pressColorKey(EMCState *script);
|
|
int o2_objectChat(EMCState *script);
|
|
int o2_changeChapter(EMCState *script);
|
|
int o2_getColorCodeFlag1(EMCState *script);
|
|
int o2_setColorCodeFlag1(EMCState *script);
|
|
int o2_getColorCodeFlag2(EMCState *script);
|
|
int o2_setColorCodeFlag2(EMCState *script);
|
|
int o2_getColorCodeValue(EMCState *script);
|
|
int o2_setColorCodeValue(EMCState *script);
|
|
int o2_countItemInstances(EMCState *script);
|
|
int o2_removeItemFromScene(EMCState *script);
|
|
int o2_initObject(EMCState *script);
|
|
int o2_npcChat(EMCState *script);
|
|
int o2_deinitObject(EMCState *script);
|
|
int o2_playTimSequence(EMCState *script);
|
|
int o2_makeBookOrCauldronAppear(EMCState *script);
|
|
int o2_resetInputColorCode(EMCState *script);
|
|
int o2_mushroomEffect(EMCState *script);
|
|
int o2_customChat(EMCState *script);
|
|
int o2_customChatFinish(EMCState *script);
|
|
int o2_setupSceneAnimation(EMCState *script);
|
|
int o2_stopSceneAnimation(EMCState *script);
|
|
int o2_processPaletteIndex(EMCState *script);
|
|
int o2_updateTwoSceneAnims(EMCState *script);
|
|
int o2_getRainbowRoomData(EMCState *script);
|
|
int o2_drawSceneShapeEx(EMCState *script);
|
|
int o2_midiSoundFadeout(EMCState *script);
|
|
int o2_getSfxDriver(EMCState *script);
|
|
int o2_getVocSupport(EMCState *script);
|
|
int o2_getMusicDriver(EMCState *script);
|
|
int o2_zanthiaChat(EMCState *script);
|
|
int o2_isVoiceEnabled(EMCState *script);
|
|
int o2_isVoicePlaying(EMCState *script);
|
|
int o2_stopVoicePlaying(EMCState *script);
|
|
int o2_getGameLanguage(EMCState *script);
|
|
int o2_demoFinale(EMCState *script);
|
|
int o2_dummy(EMCState *script);
|
|
|
|
// animation opcodes
|
|
int o2a_setCharacterFrame(EMCState *script);
|
|
|
|
// script
|
|
void runStartScript(int script, int unk1);
|
|
void loadNPCScript();
|
|
|
|
bool _noScriptEnter;
|
|
|
|
EMCData _npcScriptData;
|
|
|
|
// pathfinder
|
|
uint8 *_unkBuf500Bytes;
|
|
uint8 *_unkBuf200kByte;
|
|
bool _chatAltFlag;
|
|
|
|
// sequence player
|
|
/* ActiveWSA *_activeWSA;
|
|
ActiveText *_activeText;
|
|
*/
|
|
/*const char *const *_sequencePakList;
|
|
int _sequencePakListSize;*/
|
|
const char *const *_ingamePakList;
|
|
int _ingamePakListSize;
|
|
|
|
const char *const *_musicFileListIntro;
|
|
int _musicFileListIntroSize;
|
|
const char *const *_musicFileListFinale;
|
|
int _musicFileListFinaleSize;
|
|
const char *const *_musicFileListIngame;
|
|
int _musicFileListIngameSize;
|
|
const uint8 *_cdaTrackTableIntro;
|
|
int _cdaTrackTableIntroSize;
|
|
const uint8 *_cdaTrackTableIngame;
|
|
int _cdaTrackTableIngameSize;
|
|
const uint8 *_cdaTrackTableFinale;
|
|
int _cdaTrackTableFinaleSize;
|
|
const char *const *_ingameSoundList;
|
|
int _ingameSoundListSize;
|
|
const uint16 *_ingameSoundIndex;
|
|
int _ingameSoundIndexSize;
|
|
const uint16 *_ingameTalkObjIndex;
|
|
int _ingameTalkObjIndexSize;
|
|
const char *const *_ingameTimJpStr;
|
|
int _ingameTimJpStrSize;
|
|
|
|
const ItemAnimDefinition *_itemAnimDefinition;
|
|
int _itemAnimDefinitionSize;
|
|
|
|
/*const HofSeqData *_sequences;
|
|
|
|
const ItemAnimData_v1 *_demoAnimData;
|
|
int _demoAnimSize;
|
|
|
|
int _sequenceStringsDuration[33];*/
|
|
|
|
/* static const uint8 _seqTextColorPresets[];
|
|
char *_seqProcessedString;
|
|
WSAMovie_v2 *_seqWsa;
|
|
|
|
bool _abortIntroFlag;
|
|
int _menuChoice;*/
|
|
|
|
/*uint32 _seqFrameDelay;
|
|
uint32 _seqStartTime;
|
|
uint32 _seqSubFrameStartTime;
|
|
uint32 _seqEndTime;
|
|
uint32 _seqSubFrameEndTimeInternal;
|
|
uint32 _seqWsaChatTimeout;
|
|
uint32 _seqWsaChatFrameTimeout;
|
|
|
|
int _seqFrameCounter;
|
|
int _seqScrollTextCounter;
|
|
int _seqWsaCurrentFrame;
|
|
bool _seqSpecialFlag;
|
|
bool _seqSubframePlaying;
|
|
uint8 _seqTextColor[2];
|
|
uint8 _seqTextColorMap[16];*/
|
|
|
|
static const uint8 _rainbowRoomData[];
|
|
|
|
// color code related vars
|
|
int _colorCodeFlag1;
|
|
int _colorCodeFlag2;
|
|
uint8 _presetColorCode[7];
|
|
uint8 _inputColorCode[7];
|
|
uint32 _scriptCountDown;
|
|
int _dbgPass;
|
|
|
|
// save/load specific
|
|
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
|
Common::Error loadGameState(int slot);
|
|
};
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif
|