mirror of
https://github.com/libretro/scummvm.git
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8d5b4b75d4
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
1383 lines
40 KiB
C++
1383 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_EOB
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#include "kyra/eobcommon.h"
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#include "kyra/resource.h"
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#include "common/system.h"
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namespace Kyra {
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void EoBCoreEngine::useMagicBookOrSymbol(int charIndex, int type) {
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EoBCharacter *c = &_characters[charIndex];
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_openBookSpellLevel = c->slotStatus[3];
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_openBookSpellSelectedItem = c->slotStatus[2];
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_openBookSpellListOffset = c->slotStatus[4];
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_openBookChar = charIndex;
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_openBookType = type;
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_openBookSpellList = (type == 1) ? _clericSpellList : _mageSpellList;
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_openBookAvailableSpells = (type == 1) ? c->clericSpells : c->mageSpells;
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int8 *tmp = _openBookAvailableSpells + _openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem;
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if (*tmp <= 0) {
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for (bool loop = true; loop && _openBookSpellSelectedItem < 10;) {
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tmp = _openBookAvailableSpells + _openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem;
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if (*tmp > 0) {
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if (_openBookSpellSelectedItem > 5) {
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_openBookSpellListOffset = 6;
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_openBookSpellSelectedItem -= 6;
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}
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loop = false;
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} else {
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_openBookSpellSelectedItem++;
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}
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}
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if (_openBookSpellSelectedItem == 10) {
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_openBookSpellListOffset = 0;
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_openBookSpellSelectedItem = 6;
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}
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}
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if (!_updateFlags)
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_screen->copyRegion(64, 121, 0, 0, 112, 56, 0, 10, Screen::CR_NO_P_CHECK);
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_updateFlags = 1;
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gui_setPlayFieldButtons();
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gui_drawSpellbook();
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}
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void EoBCoreEngine::useMagicScroll(int charIndex, int type, int weaponSlot) {
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_openBookCharBackup = _openBookChar;
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_openBookTypeBackup = _openBookType;
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_castScrollSlot = weaponSlot + 1;
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_openBookChar = charIndex;
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_openBookType = type <= _clericSpellOffset ? 0 : 1;
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castSpell(type, weaponSlot);
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}
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void EoBCoreEngine::usePotion(int charIndex, int weaponSlot) {
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EoBCharacter *c = &_characters[charIndex];
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int val = deleteInventoryItem(charIndex, weaponSlot);
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snd_playSoundEffect(10);
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if (_flags.gameID == GI_EOB1)
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val--;
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switch (val) {
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case 0:
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sparkEffectDefensive(charIndex);
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c->strengthCur = 22;
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c->strengthExtCur = 0;
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setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 7, 1);
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break;
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case 1:
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sparkEffectDefensive(charIndex);
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modifyCharacterHitpoints(charIndex, rollDice(2, 4, 2));
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break;
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case 2:
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sparkEffectDefensive(charIndex);
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modifyCharacterHitpoints(charIndex, rollDice(3, 8, 3));
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break;
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case 3:
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statusAttack(charIndex, 2, _potionStrings[0], 0, 1, 8, 1);
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c->effectFlags &= ~0x2000;
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if (c->flags & 2)
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return;
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break;
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case 4:
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sparkEffectDefensive(charIndex);
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c->food = 100;
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if (_currentControlMode)
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gui_drawCharPortraitWithStats(charIndex);
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break;
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case 5:
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sparkEffectDefensive(charIndex);
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c->effectFlags |= 0x10000;
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setCharEventTimer(charIndex, 546 * rollDice(1, 4, 4), 12, 1);
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snd_playSoundEffect(100);
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gui_drawCharPortraitWithStats(charIndex);
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break;
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case 6:
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sparkEffectDefensive(charIndex);
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c->effectFlags |= 0x40;
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gui_drawCharPortraitWithStats(charIndex);
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break;
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case 7:
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sparkEffectDefensive(charIndex);
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neutralizePoison(charIndex);
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break;
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default:
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break;
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}
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_txt->printMessage(_potionStrings[1], -1, c->name, _potionEffectStrings[val]);
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}
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void EoBCoreEngine::useWand(int charIndex, int weaponSlot) {
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int v = _items[_characters[charIndex].inventory[weaponSlot]].value;
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if (!v) {
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_txt->printMessage(_wandStrings[0]);
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return;
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}
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if (v != 5)
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useMagicScroll(charIndex, _wandTypes[v], weaponSlot);
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else if (_flags.gameID == GI_EOB2)
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useMagicScroll(charIndex, 64, weaponSlot);
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else {
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uint16 bl1 = calcNewBlockPosition(_currentBlock, _currentDirection);
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uint16 bl2 = calcNewBlockPosition(bl1, _currentDirection);
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snd_playSoundEffect(98);
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sparkEffectOffensive();
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if ((_wllWallFlags[_levelBlockProperties[bl2].walls[_currentDirection ^ 2]] & 4) && !(_levelBlockProperties[bl2].flags & 7) && (_levelBlockProperties[bl1].flags & 7)) {
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for (int i = 0; i < 30; i++) {
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if (_monsters[i].block != bl1)
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continue;
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placeMonster(&_monsters[i], bl2, -1);
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_sceneUpdateRequired = true;
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}
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} else {
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_txt->printMessage(_wandStrings[1]);
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}
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}
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}
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void EoBCoreEngine::castSpell(int spell, int weaponSlot) {
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EoBSpell *s = &_spells[spell];
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EoBCharacter *c = &_characters[_openBookChar];
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_activeSpell = spell;
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if ((s->flags & 0x100) && (c->effectFlags & 0x40))
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// remove invisibility effect
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removeCharacterEffect(_flags.gameID == GI_EOB1 ? 8 : 10, _openBookChar, 1);
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int ci = _openBookChar;
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if (ci > 3)
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ci -= 2;
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_activeSpellCharacterPos = _dropItemDirIndex[(_currentDirection << 2) + ci];
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if (s->flags & 0x400) {
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if (c->inventory[0] && c->inventory[1]) {
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printWarning(_magicStrings1[2]);
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return;
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}
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if (isMagicEffectItem(c->inventory[0]) || isMagicEffectItem(c->inventory[1])) {
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printWarning(_magicStrings1[3]);
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return;
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}
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}
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if (!(_flags.gameID == GI_EOB2 && _activeSpell == 62)) {
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if (!_castScrollSlot) {
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int8 tmp = _openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem];
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if (_openBookSpellListOffset + _openBookSpellSelectedItem < 8)
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memmove(&_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem], &_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem + 1], 8 - (_openBookSpellListOffset + _openBookSpellSelectedItem));
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_openBookAvailableSpells[_openBookSpellLevel * 10 + 8] = -tmp;
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if (_openBookAvailableSpells[_openBookSpellLevel * 10 + _openBookSpellListOffset + _openBookSpellSelectedItem] < 0) {
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if (--_openBookSpellSelectedItem == -1) {
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if (_openBookSpellListOffset) {
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_openBookSpellListOffset = 0;
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_openBookSpellSelectedItem = 5;
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} else {
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_openBookSpellSelectedItem = 6;
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}
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}
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}
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} else if (weaponSlot != -1) {
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updateUsedCharacterHandItem(_openBookChar, weaponSlot);
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}
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}
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_txt->printMessage(_magicStrings1[4], -1, c->name, s->name);
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if (s->flags & 0x20) {
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castOnWhomDialogue();
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return;
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}
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_activeSpellCharId = _openBookChar;
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startSpell(spell);
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}
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void EoBCoreEngine::removeCharacterEffect(int spell, int charIndex, int showWarning) {
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assert(spell >= 0);
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EoBCharacter *c = &_characters[charIndex];
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EoBSpell *s = &_spells[spell];
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if (showWarning) {
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int od = _screen->curDimIndex();
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Screen::FontId of = _screen->setFont(Screen::FID_6_FNT);
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_screen->setScreenDim(7);
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printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 3 : 2], c->name, s->name).c_str());
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_screen->setScreenDim(od);
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_screen->setFont(of);
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}
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if (s->endCallback)
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(this->*s->endCallback)(c);
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if (s->flags & 1)
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c->effectFlags &= ~s->effectFlags;
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if (s->flags & 4)
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_partyEffectFlags &= ~s->effectFlags;
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if (s->flags & 0x200) {
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for (int i = 0; i < 6; i++) {
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if (!testCharacter(i, 1))
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continue;
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if (!testCharacter(i, 2) && !(s->flags & 0x800))
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continue;
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_characters[i].effectFlags &= ~s->effectFlags;
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}
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}
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if (s->flags & 0x2)
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recalcArmorClass(_activeSpellCharId);
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if (showWarning) {
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if (s->flags & 0x20A0)
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gui_drawCharPortraitWithStats(charIndex);
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else if (s->flags & 0x40)
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gui_drawAllCharPortraitsWithStats();
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}
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}
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void EoBCoreEngine::removeAllCharacterEffects(int charIndex) {
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EoBCharacter *c = &_characters[charIndex];
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c->effectFlags = 0;
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memset(c->effectsRemainder, 0, 4);
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for (int i = 0; i < 10; i++) {
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if (c->events[i] < 0) {
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removeCharacterEffect(-c->events[i], charIndex, 0);
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c->timers[i] = 0;
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c->events[i] = 0;
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}
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}
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setupCharacterTimers();
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recalcArmorClass(charIndex);
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c->disabledSlots = 0;
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c->slotStatus[0] = c->slotStatus[1] = 0;
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c->damageTaken = 0;
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c->strengthCur = c->strengthMax;
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c->strengthExtCur = c->strengthExtMax;
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gui_drawAllCharPortraitsWithStats();
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}
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void EoBCoreEngine::castOnWhomDialogue() {
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printWarning(_magicStrings3[0]);
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gui_setCastOnWhomButtons();
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}
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void EoBCoreEngine::startSpell(int spell) {
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EoBSpell *s = &_spells[spell];
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EoBCharacter *c = &_characters[_activeSpellCharId];
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snd_playSoundEffect(s->sound);
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if (s->flags & 0xA0)
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sparkEffectDefensive(_activeSpellCharId);
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else if (s->flags & 0x40)
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sparkEffectDefensive(-1);
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else if (s->flags & 0x1000)
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sparkEffectOffensive();
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if (s->flags & 0x20) {
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_txt->printMessage(c->name);
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_txt->printMessage(_flags.gameID == GI_EOB1 ? _magicStrings3[1] : _magicStrings1[5]);
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}
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if ((s->flags & 0x30) && (s->effectFlags & c->effectFlags)) {
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if (_flags.gameID == GI_EOB2)
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printWarning(Common::String::format(_magicStrings7[0], c->name, s->name).c_str());
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} else if ((s->flags & 0x50) && (s->effectFlags & _partyEffectFlags)) {
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if (_flags.gameID == GI_EOB1 && s->effectFlags == 0x400)
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// EOB 1 only warns in case of a bless spell
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printWarning(_magicStrings8[1]);
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else
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printWarning(Common::String::format(_magicStrings7[1], s->name).c_str());
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} else {
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if (s->flags & 8)
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setSpellEventTimer(spell, s->timingPara[0], s->timingPara[1], s->timingPara[2], s->timingPara[3]);
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_returnAfterSpellCallback = false;
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if (s->startCallback)
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(this->*s->startCallback)();
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if (_returnAfterSpellCallback)
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return;
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if (s->flags & 1)
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c->effectFlags |= s->effectFlags;
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if (s->flags & 4)
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_partyEffectFlags |= s->effectFlags;
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if (s->flags & 0x200) {
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for (int i = 0; i < 6; i++) {
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if (!testCharacter(i, 1))
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continue;
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if (!testCharacter(i, 2) && !(s->flags & 0x800))
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continue;
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_characters[i].effectFlags |= s->effectFlags;
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}
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}
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if (s->flags & 2)
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recalcArmorClass(_activeSpellCharId);
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if (s->flags & 0x20A0)
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gui_drawCharPortraitWithStats(_activeSpellCharId);
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if (s->flags & 0x40)
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gui_drawAllCharPortraitsWithStats();
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}
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if (_castScrollSlot) {
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gui_updateSlotAfterScrollUse();
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} else {
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_characters[_openBookChar].disabledSlots |= 4;
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setCharEventTimer(_openBookChar, 72, 11, 1);
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gui_toggleButtons();
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gui_drawSpellbook();
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}
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if (_flags.gameID == GI_EOB2) {
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//_castSpellWd1 = spell;
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runLevelScript(_currentBlock, 0x800);
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//_castSpellWd1 = 0;
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}
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}
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void EoBCoreEngine::sparkEffectDefensive(int charIndex) {
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int first = charIndex;
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int last = charIndex;
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if (charIndex == -1) {
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first = 0;
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last = 5;
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}
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for (int i = 0; i < 8; i++) {
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for (int ii = first; ii <= last; ii++) {
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if (!testCharacter(ii, 1) || (_currentControlMode && ii != _updateCharNum))
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continue;
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gui_drawCharPortraitWithStats(ii);
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for (int iii = 0; iii < 4; iii++) {
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int shpIndex = ((_sparkEffectDefSteps[i] & _sparkEffectDefSubSteps[iii]) >> _sparkEffectDefShift[iii]);
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if (!shpIndex)
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continue;
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int x = _sparkEffectDefAdd[iii * 2] - 8;
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int y = _sparkEffectDefAdd[iii * 2 + 1];
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if (_currentControlMode) {
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x += 181;
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y += 3;
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} else {
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x += (_sparkEffectDefX[ii] << 3);
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y += _sparkEffectDefY[ii];
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}
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_screen->drawShape(0, _sparkShapes[shpIndex - 1], x, y, 0);
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_screen->updateScreen();
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}
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}
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delay(2 * _tickLength);
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}
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for (int i = first; i < last; i++)
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gui_drawCharPortraitWithStats(i);
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}
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void EoBCoreEngine::sparkEffectOffensive() {
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disableSysTimer(2);
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_screen->copyRegion(0, 0, 0, 0, 176, 120, 0, 2, Screen::CR_NO_P_CHECK);
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for (int i = 0; i < 16; i++)
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_screen->copyRegionToBuffer(0, _sparkEffectOfX[i], _sparkEffectOfY[i], 16, 16, &_spellAnimBuffer[i << 8]);
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_screen->updateScreen();
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for (int i = 0; i < 11; i++) {
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for (int ii = 0; ii < 16; ii++)
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_screen->copyBlockToPage(2, _sparkEffectOfX[ii], _sparkEffectOfY[ii], 16, 16, &_spellAnimBuffer[ii << 8]);
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for (int ii = 0; ii < 16; ii++) {
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int shpIndex = (_sparkEffectOfFlags1[i] & _sparkEffectOfFlags2[ii]) >> _sparkEffectOfShift[ii];
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if (shpIndex)
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_screen->drawShape(2, _sparkShapes[shpIndex - 1], _sparkEffectOfX[ii], _sparkEffectOfY[ii], 0);
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}
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delay(2 * _tickLength);
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_screen->copyRegion(0, 0, 0, 0, 176, 120, 2, 0, Screen::CR_NO_P_CHECK);
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_screen->updateScreen();
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}
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for (int i = 0; i < 16; i++)
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_screen->copyBlockToPage(0, _sparkEffectOfX[i], _sparkEffectOfY[i], 16, 16, &_spellAnimBuffer[i << 8]);
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_screen->updateScreen();
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enableSysTimer(2);
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}
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void EoBCoreEngine::setSpellEventTimer(int spell, int timerBaseFactor, int timerLength, int timerLevelFactor, int updateExistingTimer) {
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assert(spell >= 0);
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int l = _openBookType == 1 ? getClericPaladinLevel(_openBookChar) : getMageLevel(_openBookChar);
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uint32 countdown = timerLength * timerBaseFactor + timerLength * l * timerLevelFactor;
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setCharEventTimer(_activeSpellCharId, countdown, -spell, updateExistingTimer);
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}
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void EoBCoreEngine::sortCharacterSpellList(int charIndex) {
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int8 *list = _characters[charIndex].mageSpells;
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for (int i = 0; i < 16;) {
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bool p = false;
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for (int ii = 0; ii < 9; ii++) {
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int8 *pos = &list[ii];
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int s1 = pos[0];
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int s2 = pos[1];
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if (s1 == 0)
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s1 = 80;
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else if (s1 < 0)
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s1 = s1 * -1 + 40;
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if (s2 == 0)
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s2 = 80;
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else if (s2 < 0)
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s2 = s2 * -1 + 40;
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if (s1 > s2) {
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SWAP(pos[0], pos[1]);
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p = true;
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}
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}
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|
|
if (p)
|
|
continue;
|
|
|
|
list += 10;
|
|
if (++i == 8)
|
|
list = _characters[charIndex].clericSpells;
|
|
}
|
|
}
|
|
|
|
bool EoBCoreEngine::magicObjectDamageHit(EoBFlyingObject *fo, int dcTimes, int dcPips, int dcOffs, int level) {
|
|
int ignoreAttackerId = fo->flags & 0x10;
|
|
int singleTargetCheckAdjacent = fo->flags & 1;
|
|
int blockDamage = fo->flags & 2;
|
|
int hitTest = fo->flags & 4;
|
|
|
|
int savingThrowType = 5;
|
|
int savingThrowEffect = 3;
|
|
if (fo->flags & 8) {
|
|
savingThrowType = 4;
|
|
savingThrowEffect = 0;
|
|
}
|
|
|
|
int dmgFlag = _spells[fo->callBackIndex].damageFlags;
|
|
if (fo->attackerId >= 0)
|
|
dmgFlag |= 0x800;
|
|
|
|
bool res = false;
|
|
if (!level)
|
|
level = 1;
|
|
|
|
if ((_levelBlockProperties[fo->curBlock].flags & 7) && (fo->attackerId >= 0 || ignoreAttackerId)) {
|
|
_preventMonsterFlash = true;
|
|
|
|
for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, blockDamage, singleTargetCheckAdjacent); *m != -1; m++) {
|
|
int dmg = rollDice(dcTimes, dcPips, dcOffs) * level;
|
|
|
|
if (hitTest) {
|
|
if (!characterAttackHitTest(fo->attackerId, *m, 0, 0))
|
|
continue;
|
|
}
|
|
|
|
calcAndInflictMonsterDamage(&_monsters[*m], 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect);
|
|
res = true;
|
|
}
|
|
updateAllMonsterShapes();
|
|
|
|
} else if (fo->curBlock == _currentBlock && (fo->attackerId < 0 || ignoreAttackerId)) {
|
|
if (blockDamage) {
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 1))
|
|
continue;
|
|
if (hitTest && !monsterAttackHitTest(&_monsters[0], i))
|
|
continue;
|
|
|
|
int dmg = rollDice(dcTimes, dcPips, dcOffs) * level;
|
|
res = true;
|
|
|
|
calcAndInflictCharacterDamage(i, 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect);
|
|
}
|
|
} else {
|
|
int c = _dscItemPosIndex[(_currentDirection << 2) + (fo->curPos & 3)];
|
|
if ((c > 2) && (testCharacter(4, 1) || testCharacter(5, 1)) && rollDice(1, 2, -1))
|
|
c += 2;
|
|
|
|
if (!fo->item && (_characters[c].effectFlags & 8)) {
|
|
res = true;
|
|
} else {
|
|
if ((_characters[c].flags & 1) && (!hitTest || monsterAttackHitTest(&_monsters[0], c))) {
|
|
int dmg = rollDice(dcTimes, dcPips, dcOffs) * level;
|
|
res = true;
|
|
calcAndInflictCharacterDamage(c, 0, 0, dmg, dmgFlag, savingThrowType, savingThrowEffect);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (res && (fo->flags & 0x40))
|
|
explodeObject(fo, fo->curBlock, fo->item);
|
|
else if ((_flags.gameID == GI_EOB1 && fo->item == 5) || (_flags.gameID == GI_EOB2 && fo->item == 4))
|
|
res = false;
|
|
|
|
return res;
|
|
}
|
|
|
|
bool EoBCoreEngine::magicObjectStatusHit(EoBMonsterInPlay *m, int type, bool tryEvade, int mod) {
|
|
EoBMonsterProperty *p = &_monsterProps[m->type];
|
|
if (tryEvade) {
|
|
if (tryMonsterAttackEvasion(m) || (p->immunityFlags & 0x10))
|
|
return true;
|
|
}
|
|
|
|
if (trySavingThrow(m, 0, p->level, mod, 6))
|
|
return false;
|
|
|
|
int para = 0;
|
|
|
|
switch (type) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
para = (type == 0) ? ((p->typeFlags & 1) ? 1 : 0) : ((type == 1) ? ((p->typeFlags & 2) ? 1 : 0) : 1);
|
|
if (para && !(p->immunityFlags & 2)) {
|
|
m->mode = 10;
|
|
m->spellStatusLeft = 15;
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
if (!(p->immunityFlags & 8))
|
|
inflictMonsterDamage(m, 1000, true);
|
|
break;
|
|
|
|
case 4:
|
|
inflictMonsterDamage(m, 1000, true);
|
|
break;
|
|
|
|
case 5:
|
|
m->flags |= 0x20;
|
|
_sceneUpdateRequired = true;
|
|
break;
|
|
|
|
case 6:
|
|
if (!(_flags.gameID == GI_EOB1 && !(p->typeFlags & 3)) && !(p->immunityFlags & 4) && m->mode != 7 && m->mode != 8 && m->mode != 10) {
|
|
m->mode = 0;
|
|
m->spellStatusLeft = 20;
|
|
m->flags |= 8;
|
|
walkMonsterNextStep(m, -1, (getNextMonsterDirection(m->block, _currentBlock) ^ 4) >> 1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool EoBCoreEngine::turnUndeadHit(EoBMonsterInPlay *m, int hitChance, int casterLevel) {
|
|
assert(_monsterProps[m->type].tuResist > 0);
|
|
uint8 e = _turnUndeadEffect[_monsterProps[m->type].tuResist * 14 + MIN(casterLevel, 14)];
|
|
|
|
if (e == 0xFF) {
|
|
calcAndInflictMonsterDamage(m, 0, 0, 500, 0x200, 5, 3);
|
|
} else if (hitChance < e) {
|
|
return false;
|
|
} else {
|
|
m->mode = 0;
|
|
m->flags |= 8;
|
|
m->spellStatusLeft = 40;
|
|
m->dir = (getNextMonsterDirection(m->block, _currentBlock) ^ 4) >> 1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int EoBCoreEngine::getMagicWeaponSlot(int charIndex) {
|
|
return _characters[charIndex].inventory[1] ? 0 : 1;
|
|
}
|
|
|
|
void EoBCoreEngine::causeWounds(int dcTimes, int dcPips, int dcOffs) {
|
|
if (_openBookChar == 0 || _openBookChar == 1) {
|
|
int d = getClosestMonster(_openBookChar, calcNewBlockPosition(_currentBlock, _currentDirection));
|
|
if (d != -1) {
|
|
if (!characterAttackHitTest(_openBookChar, d, 0, 1))
|
|
return;
|
|
|
|
if (dcTimes == -1) {
|
|
dcOffs = _monsters[d].hitPointsMax - rollDice(1, 4);
|
|
dcTimes = dcPips = 0;
|
|
}
|
|
calcAndInflictMonsterDamage(&_monsters[d], dcTimes, dcPips, dcOffs, 0x801, 4, 2);
|
|
} else {
|
|
printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 4 : 3], _characters[_openBookChar].name).c_str());
|
|
}
|
|
} else {
|
|
printWarning(Common::String::format(_magicStrings3[_flags.gameID == GI_EOB1 ? 5 : 4], _characters[_openBookChar].name).c_str());
|
|
}
|
|
}
|
|
|
|
int EoBCoreEngine::createMagicWeaponType(int invFlags, int handFlags, int armorClass, int allowedClasses, int dmgNumDice, int dmgPips, int dmgInc, int extraProps) {
|
|
int i = 51;
|
|
for (; i < 57; i++) {
|
|
if (_itemTypes[i].armorClass == -30)
|
|
break;
|
|
}
|
|
|
|
if (i == 57)
|
|
return -1;
|
|
|
|
EoBItemType *tp = &_itemTypes[i];
|
|
tp->invFlags = invFlags;
|
|
tp->requiredHands = 0;
|
|
tp->handFlags = handFlags;
|
|
tp->armorClass = armorClass;
|
|
tp->allowedClasses = allowedClasses;
|
|
tp->dmgNumDiceL = tp->dmgNumDiceS = dmgNumDice;
|
|
tp->dmgNumPipsL = tp->dmgNumPipsS = dmgPips;
|
|
tp->dmgIncL = tp->dmgIncS = dmgInc;
|
|
tp->extraProperties = extraProps;
|
|
|
|
return i;
|
|
}
|
|
|
|
Item EoBCoreEngine::createMagicWeaponItem(int flags, int icon, int value, int type) {
|
|
Item i = 11;
|
|
for (; i < 17; i++) {
|
|
if (_items[i].block == -2)
|
|
break;
|
|
}
|
|
|
|
if (i == 17)
|
|
return -1;
|
|
|
|
EoBItem *itm = &_items[i];
|
|
itm->flags = 0x20 | flags;
|
|
itm->icon = icon;
|
|
itm->value = value;
|
|
itm->type = type;
|
|
itm->pos = 0;
|
|
itm->block = 0;
|
|
itm->nameId = itm->nameUnid = 0;
|
|
itm->prev = itm->next = 0;
|
|
|
|
return i;
|
|
}
|
|
|
|
void EoBCoreEngine::removeMagicWeaponItem(Item item) {
|
|
_itemTypes[_items[item].type].armorClass = -30;
|
|
_items[item].block = -2;
|
|
_items[item].level = 0xFF;
|
|
}
|
|
|
|
void EoBCoreEngine::updateWallOfForceTimers() {
|
|
uint32 ct = _system->getMillis();
|
|
for (int i = 0; i < 5; i++) {
|
|
if (!_wallsOfForce[i].block)
|
|
continue;
|
|
if (_wallsOfForce[i].duration < ct)
|
|
destroyWallOfForce(i);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::destroyWallOfForce(int index) {
|
|
memset(_levelBlockProperties[_wallsOfForce[index].block].walls, 0, 4);
|
|
_wallsOfForce[index].block = 0;
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
int EoBCoreEngine::findSingleSpellTarget(int dist) {
|
|
uint16 bl = _currentBlock;
|
|
int res = -1;
|
|
|
|
for (int i = 0; i < dist && res == -1; i++) {
|
|
bl = calcNewBlockPosition(bl, _currentDirection);
|
|
res = getClosestMonster(_openBookChar, bl);
|
|
if (!(_wllWallFlags[_levelBlockProperties[bl].walls[_sceneDrawVarDown]] & 1)) {
|
|
i = dist;
|
|
res = -1;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
int EoBCoreEngine::findFirstCharacterSpellTarget() {
|
|
int curCharIndex = rollDice(1, 6, -1);
|
|
for (_characterSpellTarget = 0; _characterSpellTarget < 6; _characterSpellTarget++) {
|
|
if (testCharacter(curCharIndex, 3))
|
|
return curCharIndex;
|
|
if (++curCharIndex == 6)
|
|
curCharIndex = 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int EoBCoreEngine::findNextCharacterSpellTarget(int curCharIndex) {
|
|
for (_characterSpellTarget++; _characterSpellTarget < 6;) {
|
|
if (++curCharIndex == 6)
|
|
curCharIndex = 0;
|
|
if (testCharacter(curCharIndex, 3))
|
|
return curCharIndex;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int EoBCoreEngine::charDeathSavingThrow(int charIndex, int div) {
|
|
bool _beholderOrgBhv = true;
|
|
// Due to a bug in the original code the saving throw result is completely ignored
|
|
// here. The Beholders' disintegrate spell will alway succeed while their flesh to
|
|
// stone spell will always fail.
|
|
if (_beholderOrgBhv)
|
|
div >>= 1;
|
|
else
|
|
div = specialAttackSavingThrow(charIndex, 4) ? 1 : 0;
|
|
return div;
|
|
}
|
|
|
|
void EoBCoreEngine::printWarning(const char *str) {
|
|
_txt->printMessage(str);
|
|
snd_playSoundEffect(79);
|
|
}
|
|
|
|
void EoBCoreEngine::printNoEffectWarning() {
|
|
printWarning(_magicStrings4[0]);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_armor() {
|
|
_characters[_activeSpellCharId].effectsRemainder[0] = getMageLevel(_openBookChar) + 8;
|
|
if ((getDexterityArmorClassModifier(_characters[_activeSpellCharId].dexterityCur) + 6) >= _characters[_activeSpellCharId].armorClass)
|
|
printWarning(Common::String::format(_magicStrings6[0], _characters[_activeSpellCharId].name).c_str());
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_burningHands() {
|
|
static const int16 bX[] = { 0, 152, 24, 120, 56, 88 };
|
|
static const int8 bY[] = { 64, 64, 56, 56, 56, 56 };
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
drawBlockObject(i & 1, 0, _firebeamShapes[(5 - i) >> 1], bX[i], bY[i], 0);
|
|
_screen->updateScreen();
|
|
delay(2 * _tickLength);
|
|
|
|
int cl = getMageLevel(_openBookChar);
|
|
int bl = calcNewBlockPosition(_currentBlock, _currentDirection);
|
|
|
|
const int8 *pos = getMonstersOnBlockPositions(bl);
|
|
_preventMonsterFlash = true;
|
|
|
|
int numDest = (_flags.gameID == GI_EOB1) ? 2 : 6;
|
|
const uint8 *d = &_burningHandsDest[_currentDirection * (_flags.gameID == GI_EOB1 ? 2 : 8)];
|
|
|
|
for (int i = 0; i < numDest; i++, d++) {
|
|
if (pos[*d] == -1)
|
|
continue;
|
|
calcAndInflictMonsterDamage(&_monsters[pos[*d]], 1, 3, cl << 1, 0x21, 4, 0);
|
|
}
|
|
|
|
updateAllMonsterShapes();
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_detectMagic() {
|
|
setHandItem(_itemInHand);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_detectMagic(void *) {
|
|
setHandItem(_itemInHand);
|
|
return true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_magicMissile() {
|
|
launchMagicObject(_openBookChar, 0, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_magicMissile(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 1, 4, 1, (getMageLevel(fo->attackerId) - 1) >> 1);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_shockingGrasp() {
|
|
int t = createMagicWeaponType(0, 0, 0, 0x0F, 1, 8, getMageLevel(_openBookChar), 1);
|
|
Item i = (t != -1) ? createMagicWeaponItem(0x10, 82, 0, t) : -1;
|
|
if (t == -1 || i == -1) {
|
|
if (_flags.gameID == GI_EOB2)
|
|
printWarning(_magicStrings8[0]);
|
|
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
|
|
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
|
|
_returnAfterSpellCallback = true;
|
|
} else {
|
|
_characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i;
|
|
}
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_shockingGraspFlameBlade(void *obj) {
|
|
EoBCharacter *c = (EoBCharacter *)obj;
|
|
for (int i = 0; i < 2; i++) {
|
|
if (isMagicEffectItem(c->inventory[i])) {
|
|
removeMagicWeaponItem(c->inventory[i]);
|
|
c->inventory[i] = 0;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_improvedIdentify() {
|
|
for (int i = 0; i < 2; i++) {
|
|
Item itm = _characters[_activeSpellCharId].inventory[i];
|
|
if (itm)
|
|
_items[itm].flags |= 0x40;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_melfsAcidArrow() {
|
|
launchMagicObject(_openBookChar, 1, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_melfsAcidArrow(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
assert(fo);
|
|
return magicObjectDamageHit(fo, 2, 4, 0, getMageLevel(fo->attackerId) / 3);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_dispelMagic() {
|
|
for (int i = 0; i < 6; i++) {
|
|
if (testCharacter(i, 1))
|
|
removeAllCharacterEffects(i);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_fireball() {
|
|
launchMagicObject(_openBookChar, 2, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_fireball(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_flameArrow() {
|
|
launchMagicObject(_openBookChar, 3, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_flameArrow(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 5, 6, 0, getMageLevel(fo->attackerId));
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_holdPerson() {
|
|
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 4 : 3, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_holdPerson(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
bool res = false;
|
|
|
|
if (_flags.gameID == GI_EOB2 && fo->curBlock == _currentBlock) {
|
|
// party hit
|
|
int numChar = rollDice(1, 4, 0);
|
|
int charIndex = rollDice(1, 6, -1);
|
|
for (int i = 0; i < 6 && numChar; i++) {
|
|
if (testCharacter(charIndex, 3)) {
|
|
statusAttack(charIndex, 4, _magicStrings8[1], 4, 5, 9, 1);
|
|
numChar--;
|
|
}
|
|
charIndex = (charIndex + 1) % 6;
|
|
}
|
|
res = true;
|
|
|
|
} else {
|
|
// monster hit
|
|
for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, 1, 1); *m != -1; m++)
|
|
res |= magicObjectStatusHit(&_monsters[*m], 0, true, 4);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_lightningBolt() {
|
|
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 5 : 4, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_lightningBolt(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_vampiricTouch() {
|
|
int t = createMagicWeaponType(0, 0, 0, 0x0F, getMageLevel(_openBookChar) >> 1, 6, 0, 1);
|
|
Item i = (t != -1) ? createMagicWeaponItem(0x18, 83, 0, t) : -1;
|
|
if (t == -1 || i == -1) {
|
|
if (_flags.gameID == GI_EOB2)
|
|
printWarning(_magicStrings8[2]);
|
|
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
|
|
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
|
|
_returnAfterSpellCallback = true;
|
|
} else {
|
|
_characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i;
|
|
}
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_vampiricTouch(void *obj) {
|
|
EoBCharacter *c = (EoBCharacter *)obj;
|
|
if (c->hitPointsCur > c->hitPointsMax)
|
|
c->hitPointsCur = c->hitPointsMax;
|
|
spellCallback_end_shockingGraspFlameBlade(obj);
|
|
return true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_fear() {
|
|
sparkEffectOffensive();
|
|
uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection);
|
|
for (int i = 0; i < 30; i++) {
|
|
if (_monsters[i].block == bl)
|
|
magicObjectStatusHit(&_monsters[i], 6, true, 4);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_iceStorm() {
|
|
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 6 : 5, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_iceStorm(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
static int8 blockAdv[] = { -32, 32, 1, -1 };
|
|
bool res = magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
|
|
if (res) {
|
|
for (int i = 0; i < 4; i++) {
|
|
uint16 bl = fo->curBlock;
|
|
fo->curBlock = (fo->curBlock + blockAdv[i]) & 0x3FF;
|
|
magicObjectDamageHit(fo, 1, 6, 0, getMageLevel(fo->attackerId));
|
|
fo->curBlock = bl;
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_stoneSkin() {
|
|
_characters[_activeSpellCharId].effectsRemainder[1] = (getMageLevel(_openBookChar) >> 1) + rollDice(1, 4);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_removeCurse() {
|
|
for (int i = 0; i < 27; i++) {
|
|
Item itm = _characters[_activeSpellCharId].inventory[i];
|
|
if (itm && (_items[itm].flags & 0x20) && !isMagicEffectItem(itm))
|
|
_items[itm].flags = (_items[itm].flags & ~0x20) | 0x40;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_coneOfCold() {
|
|
const int8 *dirTables[] = { _coneOfColdDest1, _coneOfColdDest2, _coneOfColdDest3, _coneOfColdDest4 };
|
|
|
|
int cl = getMageLevel(_openBookChar);
|
|
|
|
_screen->setCurPage(2);
|
|
_screen->fillRect(0, 0, 176, 120, 0);
|
|
_screen->setGfxParameters(0, 0, _screen->getPagePixel(2, 0, 0));
|
|
drawSceneShapes(7);
|
|
_screen->setCurPage(0);
|
|
disableSysTimer(2);
|
|
_screen->drawVortex(150, 50, 10, 1, 100, _coneOfColdGfxTbl, _coneOfColdGfxTblSize);
|
|
enableSysTimer(2);
|
|
|
|
const int8 *tbl = dirTables[_currentDirection];
|
|
_preventMonsterFlash = true;
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
for (const int16 *m = findBlockMonsters((_currentBlock + tbl[i]) & 0x3FF, 4, _currentDirection, 1, 1); *m != -1; m++)
|
|
calcAndInflictMonsterDamage(&_monsters[*m], cl, 4, cl, 0x41, 5, 0);
|
|
}
|
|
|
|
updateAllMonsterShapes();
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_holdMonster() {
|
|
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 7 : 6, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_holdMonster(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
bool res = false;
|
|
for (const int16 *m = findBlockMonsters(fo->curBlock, fo->curPos, fo->direction, 1, 1); *m != -1; m++)
|
|
res |= magicObjectStatusHit(&_monsters[*m], 1, true, 4);
|
|
return res;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_wallOfForce() {
|
|
uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection);
|
|
LevelBlockProperty *l = &_levelBlockProperties[bl];
|
|
if (l->walls[0] || l->walls[1] || l->walls[2] || l->walls[3] || (l->flags & 7)) {
|
|
printWarning(_magicStrings8[3]);
|
|
return;
|
|
}
|
|
|
|
uint32 dur = 0xFFFFFFFF;
|
|
int s = 0;
|
|
int i = 0;
|
|
|
|
for (; i < 5; i++) {
|
|
if (!_wallsOfForce[i].block)
|
|
break;
|
|
if (_wallsOfForce[i].duration < dur) {
|
|
dur = _wallsOfForce[i].duration;
|
|
s = i;
|
|
}
|
|
}
|
|
|
|
if (i == 5)
|
|
destroyWallOfForce(s);
|
|
|
|
memset(_levelBlockProperties[bl].walls, 74, 4);
|
|
_wallsOfForce[s].block = bl;
|
|
_wallsOfForce[s].duration = _system->getMillis() + (((getMageLevel(_openBookChar) * 546) >> 1) + 546) * _tickLength;
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_disintegrate() {
|
|
int d = findSingleSpellTarget(1);
|
|
if (d != -1)
|
|
magicObjectStatusHit(&_monsters[d], 4, true, 4);
|
|
memset(_visibleBlocks[13]->walls, 0, 4);
|
|
_sceneUpdateRequired = true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_fleshToStone() {
|
|
sparkEffectOffensive();
|
|
int t = getClosestMonster(_openBookChar, calcNewBlockPosition(_currentBlock, _currentDirection));
|
|
if (t != -1)
|
|
magicObjectStatusHit(&_monsters[t], 5, true, 4);
|
|
else
|
|
printWarning(_magicStrings8[4]);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_stoneToFlesh() {
|
|
if (_characters[_activeSpellCharId].flags & 8)
|
|
_characters[_activeSpellCharId].flags &= ~8;
|
|
else
|
|
printNoEffectWarning();
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_trueSeeing() {
|
|
_wllVmpMap[46] = 0;
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_trueSeeing(void *) {
|
|
_wllVmpMap[46] = 1;
|
|
return true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_slayLiving() {
|
|
int d = findSingleSpellTarget(2);
|
|
if (d != -1) {
|
|
if (!magicObjectStatusHit(&_monsters[d], 3, true, 4))
|
|
inflictMonsterDamage(&_monsters[d], rollDice(2, 8, 1), true);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_powerWordStun() {
|
|
int d = findSingleSpellTarget(2);
|
|
if (d != -1) {
|
|
if (_monsters[d].hitPointsCur < 90)
|
|
magicObjectStatusHit(&_monsters[d], 5, true, 4);
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_causeLightWounds() {
|
|
causeWounds(1, 8, 0);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_cureLightWounds() {
|
|
modifyCharacterHitpoints(_activeSpellCharId, rollDice(1, 8));
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_aid() {
|
|
if (!testCharacter(_activeSpellCharId, 3)) {
|
|
printNoEffectWarning();
|
|
} else if (_characters[_activeSpellCharId].effectsRemainder[3]) {
|
|
printWarning(Common::String::format(_magicStrings8[(_flags.gameID == GI_EOB1) ? 2 : 5], _characters[_activeSpellCharId].name).c_str());
|
|
} else {
|
|
_characters[_activeSpellCharId].effectsRemainder[3] = rollDice(1, 8);
|
|
_characters[_activeSpellCharId].hitPointsCur += _characters[_activeSpellCharId].effectsRemainder[3];
|
|
_characters[_activeSpellCharId].effectFlags |= 0x1000;
|
|
return;
|
|
}
|
|
|
|
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
|
|
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_aid(void *obj) {
|
|
EoBCharacter *c = (EoBCharacter *)obj;
|
|
c->hitPointsCur -= c->effectsRemainder[3];
|
|
c->effectsRemainder[3] = 0;
|
|
c->effectFlags &= ~0x1000;
|
|
return true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_flameBlade() {
|
|
int t = createMagicWeaponType(0, 0, 0, 0x0F, 1, 4, 4, 1);
|
|
Item i = (t != -1) ? createMagicWeaponItem(0, 84, 0, t) : -1;
|
|
if (t == -1 || i == -1) {
|
|
if (_flags.gameID == GI_EOB2)
|
|
printWarning(_magicStrings8[0]);
|
|
removeCharacterEffect(_activeSpell, _activeSpellCharId, 0);
|
|
deleteCharEventTimer(_activeSpellCharId, -_activeSpell);
|
|
_returnAfterSpellCallback = true;
|
|
} else {
|
|
_characters[_activeSpellCharId].inventory[getMagicWeaponSlot(_activeSpellCharId)] = i;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_slowPoison() {
|
|
if (_characters[_activeSpellCharId].flags & 2) {
|
|
_characters[_activeSpellCharId].effectFlags |= 0x2000;
|
|
setSpellEventTimer(_activeSpell, 1, 32760, 1, 1);
|
|
} else {
|
|
printNoEffectWarning();
|
|
}
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_slowPoison(void *obj) {
|
|
EoBCharacter *c = (EoBCharacter *)obj;
|
|
c->effectFlags &= ~0x2000;
|
|
return true;
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_createFood() {
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 3))
|
|
continue;
|
|
_characters[i].food = 100;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_removeParalysis() {
|
|
int numChar = 4;
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!(_characters[i].flags & 4) || !numChar)
|
|
continue;
|
|
_characters[i].flags &= ~4;
|
|
numChar--;
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_causeSeriousWounds() {
|
|
causeWounds(2, 8, 1);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_cureSeriousWounds() {
|
|
modifyCharacterHitpoints(_activeSpellCharId, rollDice(2, 8, 1));
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_neutralizePoison() {
|
|
if (_characters[_activeSpellCharId].flags & 2)
|
|
neutralizePoison(_activeSpellCharId);
|
|
else
|
|
printNoEffectWarning();
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_causeCriticalWounds() {
|
|
causeWounds(3, 8, 3);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_cureCriticalWounds() {
|
|
modifyCharacterHitpoints(_activeSpellCharId, rollDice(3, 8, 3));
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_flameStrike() {
|
|
launchMagicObject(_openBookChar, _flags.gameID == GI_EOB1 ? 8 : 7, _currentBlock, _activeSpellCharacterPos, _currentDirection);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_flameStrike(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 6, 8, 0, 0);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_raiseDead() {
|
|
if (_characters[_activeSpellCharId].hitPointsCur == -10 && ((_characters[_activeSpellCharId].raceSex >> 1) != 1)) {
|
|
_characters[_activeSpellCharId].hitPointsCur = 1;
|
|
gui_drawCharPortraitWithStats(_activeSpellCharId);
|
|
} else {
|
|
printNoEffectWarning();
|
|
}
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_harm() {
|
|
causeWounds(-1, -1, -1);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_heal() {
|
|
EoBCharacter *c = &_characters[_activeSpellCharId];
|
|
if (c->hitPointsMax <= c->hitPointsCur)
|
|
printWarning(_magicStrings4[0]);
|
|
else
|
|
modifyCharacterHitpoints(_activeSpellCharId, c->hitPointsMax - c->hitPointsCur);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_layOnHands() {
|
|
modifyCharacterHitpoints(_activeSpellCharId, _characters[_openBookChar].level[0] << 1);
|
|
}
|
|
|
|
void EoBCoreEngine::spellCallback_start_turnUndead() {
|
|
uint16 bl = calcNewBlockPosition(_currentBlock, _currentDirection);
|
|
if (!(_levelBlockProperties[bl].flags & 7))
|
|
return;
|
|
|
|
int cl = _openBookCasterLevel ? _openBookCasterLevel : getClericPaladinLevel(_openBookChar);
|
|
int r = rollDice(1, 20);
|
|
bool hit = false;
|
|
|
|
for (const int16 *m = findBlockMonsters(bl, 4, 4, 1, 1); *m != -1; m++) {
|
|
if ((_monsterProps[_monsters[*m].type].typeFlags & 4) && !(_monsters[*m].flags & 0x10)) {
|
|
_preventMonsterFlash = true;
|
|
_monsters[*m].flags |= 0x10;
|
|
hit |= turnUndeadHit(&_monsters[*m], r, cl);
|
|
}
|
|
}
|
|
|
|
if (hit) {
|
|
turnUndeadAutoHit();
|
|
snd_playSoundEffect(95);
|
|
updateAllMonsterShapes();
|
|
}
|
|
|
|
_preventMonsterFlash = false;
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_lightningBolt(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 0, 0, 12, 1);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_fireball1(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
bool res = false;
|
|
if (_partyEffectFlags & 0x20000) {
|
|
res = magicObjectDamageHit(fo, 4, 10, 6, 0);
|
|
if (res) {
|
|
gui_drawAllCharPortraitsWithStats();
|
|
_partyEffectFlags &= ~0x20000;
|
|
}
|
|
} else {
|
|
res = magicObjectDamageHit(fo, 12, 10, 6, 0);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_fireball2(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
return magicObjectDamageHit(fo, 0, 0, 18, 0);
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_deathSpell(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
if (fo->curBlock != _currentBlock)
|
|
return false;
|
|
|
|
int numDest = rollDice(1, 4);
|
|
_txt->printMessage(_magicStrings2[2]);
|
|
for (int d = findFirstCharacterSpellTarget(); d != -1 && numDest; d = findNextCharacterSpellTarget(d)) {
|
|
if (_characters[d].level[0] < 8) {
|
|
inflictCharacterDamage(d, 300);
|
|
numDest--;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_disintegrate(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
if (fo->curBlock != _currentBlock)
|
|
return false;
|
|
|
|
int d = findFirstCharacterSpellTarget();
|
|
if (d != -1) {
|
|
if (!charDeathSavingThrow(d, 1)) {
|
|
inflictCharacterDamage(d, 300);
|
|
_txt->printMessage(_magicStrings2[1], -1, _characters[d].name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_causeCriticalWounds(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
if (fo->curBlock != _currentBlock)
|
|
return false;
|
|
|
|
int d = findFirstCharacterSpellTarget();
|
|
if (d != -1) {
|
|
_txt->printMessage(_magicStrings2[3], -1, _characters[d].name);
|
|
inflictCharacterDamage(d, rollDice(3, 8, 3));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool EoBCoreEngine::spellCallback_end_monster_fleshToStone(void *obj) {
|
|
EoBFlyingObject *fo = (EoBFlyingObject *)obj;
|
|
if (fo->curBlock != _currentBlock)
|
|
return false;
|
|
|
|
int d = findFirstCharacterSpellTarget();
|
|
while (d != -1) {
|
|
if (!charDeathSavingThrow(d, 2)) {
|
|
statusAttack(d, 8, _magicStrings2[4], 5, 0, 0, 1);
|
|
d = -1;
|
|
} else {
|
|
d = findNextCharacterSpellTarget(d);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB
|