mirror of
https://github.com/libretro/scummvm.git
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96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SWORD1_ANIMATION_H
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#define SWORD1_ANIMATION_H
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#include "common/list.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Video {
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class VideoDecoder;
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}
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namespace Sword1 {
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enum DecoderType {
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kVideoDecoderDXA = 0,
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kVideoDecoderSMK = 1,
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kVideoDecoderPSX = 2
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};
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class MovieText {
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public:
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uint16 _startFrame;
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uint16 _endFrame;
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uint16 _color;
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Common::String _text;
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MovieText(int startFrame, int endFrame, const Common::String &text, int color) {
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_startFrame = startFrame;
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_endFrame = endFrame;
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_text = text;
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_color = color;
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}
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};
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class MoviePlayer {
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public:
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MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType);
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virtual ~MoviePlayer();
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bool load(uint32 id);
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void play();
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protected:
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SwordEngine *_vm;
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Text *_textMan;
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ResMan *_resMan;
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OSystem *_system;
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Common::List<MovieText> _movieTexts;
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int _textX, _textY, _textWidth, _textHeight;
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int _textColor;
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uint32 _black;
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uint32 _c1Color, _c2Color, _c3Color, _c4Color;
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DecoderType _decoderType;
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Video::VideoDecoder *_decoder;
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bool playVideo();
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void performPostProcessing(byte *screen);
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void drawFramePSX(const Graphics::Surface *frame);
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uint32 getBlackColor();
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uint32 findTextColor();
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void convertColor(byte r, byte g, byte b, float &h, float &s, float &v);
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};
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MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system);
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} // End of namespace Sword1
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#endif
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