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https://github.com/libretro/scummvm.git
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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/kernel/resource.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/package/packagemanager.h"
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namespace Sword25 {
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Resource::Resource(const Common::String &fileName, RESOURCE_TYPES type) :
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_type(type),
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_refCount(0) {
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PackageManager *pPM = Kernel::getInstance()->getPackage();
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assert(pPM);
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_fileName = pPM->getAbsolutePath(fileName);
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}
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void Resource::release() {
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if (_refCount) {
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--_refCount;
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} else
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warning("Released unlocked resource \"%s\".", _fileName.c_str());
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}
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} // End of namespace Sword25
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